(3 intermediate revisions by one other user not shown)
Line 5:
Line 5:
|base_item = Golden Charm
|base_item = Golden Charm
|explicit1_text = Possessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on use
|explicit1_text = Possessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on use
|explicit1_random_list = {{Item random list mods|where=mods.generation_type=3 AND mods.mod_groups HOLDS "CharmUniqueBonuses" AND mods.id LIKE "UniqueCharm%Possess%" AND mods.id NOT LIKE "UniqueCharmRandomPossess1"}}
|flavour_text = To become a warrior and a hunter, each young<br>Azmeri must prove themselves before the Spirit.
|flavour_text = To become a warrior and a hunter, each young<br>Azmeri must prove themselves before the Spirit.
|release_version = 0.2.0
|release_version = 0.2.0
|is_drop_restricted = true
|is_drop_restricted = true
|drop_text = Drops from monsters possessed by an [[Azmerian wisp|Azmeri spirit]].
|drop_text = Drops from monsters possessed by an [[Azmerian wisp|Azmeri spirit]]. The types of spirit(s) possessing the monster do not affect the variant of this item dropped.
}}
}}
Line 14:
Line 15:
==Mechanics==
==Mechanics==
{{c|mod|Possessed by Spirit Of <Azmeri Spirit>}}: This modifier randomly rolls one of the non-Sacred [[Azmeri Spirit]]s and grants its possession effects. (e.g. Spirit Of The Bear grants 20% Increased Maximum Life, 60% increased Stun Threshold, 60% increased Stun Buildup, 20% reduced damage taken, and also periodically summon a spiritual Bear that uses slam attacks.)
{{c|mod|Possessed by Spirit Of <Azmeri Spirit>}}: This modifier randomly rolls one of the non-Sacred [[Azmeri Spirit]]s and grants its possession effects. (e.g. Spirit Of The Bear grants 20% Increased Maximum Life, 60% increased Stun Threshold, 60% increased Stun Buildup, 20% reduced damage taken, and also periodically summon a spiritual Bear that uses slam attacks.) The variant cannot be rerolled.
{{Item acquisition}}
{{Item acquisition}}
Latest revision as of 07:12, 9 December 2025
Rite of Passage Golden CharmLasts 1.00 Seconds Consumes 80 of 80 Charges on use 15% increased Rarity of Items foundRequires Level 50Used when you kill a Rare or Unique enemy
Possessed by Spirit Of The <Azmeri Spirit> for (10–20) seconds on use
To become a warrior and a hunter, each young Azmeri must prove themselves before the Spirit.Used automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Acquisition Drop restricted Drops from monsters possessed by an Azmeri spirit. The types of spirit(s) possessing the monster do not affect the variant of this item dropped.Metadata Item class: Charm
Rite of Passage is a uniqueGolden CharmGolden CharmLasts 1.00 Seconds Consumes 80 of 80 Charges on use 15% increased Rarity of Items foundRequires Level 50Used when you Kill a Rare or Unique EnemyUsed automatically when condition is met. Can only hold charges while in belt. Refill at Wells or by killing monsters..
Possessed by Spirit Of <Azmeri Spirit>: This modifier randomly rolls one of the non-Sacred Azmeri Spirits and grants its possession effects. (e.g. Spirit Of The Bear grants 20% Increased Maximum Life, 60% increased Stun Threshold, 60% increased Stun Buildup, 20% reduced damage taken, and also periodically summon a spiritual Bear that uses slam attacks.) The variant cannot be rerolled.
Item acquisition
Rite of Passage has restrictions on where or how it can drop. It cannot be chanced.
Drops from monsters possessed by an Azmeri spirit. The types of spirit(s) possessing the monster do not affect the variant of this item dropped.
List of Azmeri Spirit modifiers
Note: information is based on inferences from metadata and gameplay may not be 100% accurate.
Bonded: Helmets: 10% increased ReservationEfficiency of Companion Skills Sceptres: 40% increased Attack Damage while ShapeshiftedPlace into an empty [[[Augment]]] Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other [[[Augment]]] items.
Hunted by the Great Bear • 20% increased maximum Life • 60% increased Stun Buildup • 100% increased Stun Threshold • 20% reduced Damage taken • Periodically summon a spiritual Bear that uses slam attacks • 200% increased Rarity of Items dropped by this monster • Monster has a chance of converting dropped items to strength items
Bonded: Gloves: 15% increased Warcry Cooldown Recovery Rate Sceptres: 25% increased Life Regeneration rate while ShapeshiftedPlace into an empty [[[Augment]]] Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other [[[Augment]]] items.
Boar-Touched • Gain 20% of Damage as Extra Fire Damage • Inflict Bleeding on Hit • 60% increased Toughness
Hunted by the Frenzied Boar • Gain 20% of Damage as Extra Fire Damage • Inflict Bleeding on Hit • 20% reduced Damage taken • Periodically summon spiritual Boars that explode, dealing Fire Damage • 200% increased Rarity of Items dropped by this monster • Monster has a chance of converting dropped items to strength items
Bonded: Shields: 10% chance for Damage of Enemies Hitting you to be Unlucky Sceptres: +20% of Armour also applies to Elemental Damage while ShapeshiftedPlace into an empty [[[Augment]]] Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other [[[Augment]]] items.
Ox-Touched • 100% increased Elemental Ailment Threshold • 50% reduced Slowing Potency of Debuffs on You • 100% increased Armour • 60% increased Toughness
Hunted by the Raging Ox • 60% increased Armour • 60% increased Elemental Ailment Threshold • 50% reduced Slowing Potency of Debuffs on You • 20% reduced Damage taken • Periodically summon a spiritual stampede of Oxen that tramples over enemies • 200% increased Rarity of Items dropped by this monster • Monster has a chance of converting dropped items to strength items
Bonded: Gloves: 20% increased Charm Charges gained Sceptres: 25% increased Critical Hit Chance while ShapeshiftedPlace into an empty [[[Augment]]] Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other [[[Augment]]] items.
Cat-Touched • 100% increased Critical Hit Chance • 100% increased Evasion Rating • 20% increased Movement Speed • 20% increased Attack and Cast Speed
Hunted by the Wild Cat • 100% increased Critical Hit Chance • 60% increased Evasion Rating • 15% increased Movement Speed • 30% increased Skill Speed • Periodically summon a ravaging flurry of spiritual Cats • Monster has a chance of converting dropped items to dexterity items • 200% increased Rarity of Items dropped by this monster • Monster has a chance of converting dropped items to dexterity items
Bonded: Helmets: Thorns Damage has 40% chance to ignore Enemy Armour Sceptres: 40% increased Attack Damage while ShapeshiftedPlace into an empty [[[Augment]]] Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other [[[Augment]]] items.
Stag-Touched • Gain 20% of Damage as Extra Lightning Damage • +30% to all Elemental Resistances • 20% increased Movement Speed • 20% increased Attack Speed • 20% increased Cast Speed
Hunted by the Fabled Stag • Gain 20% of Damage as Extra Lightning Damage • +30% to all Elemental Resistances • 15% increased Movement Speed • 30% increased Skill Speed • Periodically summon a spiritual Stag that calls down Lightning bolts • 200% increased Rarity of Items dropped by this monster • Monster has a chance of converting dropped items to dexterity items
Bonded: Gloves: 15% reduced Magnitude of Bleeding on You Sceptres: 25% increased Critical Hit Chance while ShapeshiftedPlace into an empty [[[Augment]]] Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other [[[Augment]]] items.
Wolf-Touched • Break Armour equal to 250% of Hit Damage dealt • Attacks have 50% chance to Maim on Hit • 20% increased Movement Speed • 20% increased Attack Speed • 20% increased Cast Speed •
Hunted by the Noble Wolf • Break Armour equal to 10% of Hit Damage dealt • Attacks have 50% chance to Maim on Hit • 15% increased Movement Speed • 30% increased Skill Speed • Periodically summon a spiritual Wolf which uses a dash attack • 200% increased Rarity of Items dropped by this monster • Monster has a chance of converting dropped items to dexterity items
Bonded: Foci: 15% increased effect of ArchonBuffs on you Sceptres: 10% increased Skill Speed while ShapeshiftedPlace into an empty [[[Augment]]] Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other [[[Augment]]] items.
Owl-Touched • Gain 20% of Damage as Extra Cold Damage • Gain 30% of Maximum Life as Extra Maximum Energy Shield • 30% increased Damage • Create Wind Vortices on death
Hunted by the Winter Owl • Gain 20% of Damage as Extra Cold Damage • 60% increased maximum Energy Shield • 80% increased Damage • Periodically summon a spiritual Owl that conjures a Cold tornado • 200% increased Rarity of Items dropped by this monster • Monster has a chance of converting dropped items to intelligence items
Spirit of the Primate
Primal
Primate IdolPrimate IdolStack Size: 10Helmets: Minions have 12% increased maximum Life Sceptres: Allies in your Presence deal 30% increased Damage
Bonded: Helmets: Remnants can be collected from 20% further away Sceptres: 40% increased Damage while ShapeshiftedPlace into an empty [[[Augment]]] Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other [[[Augment]]] items.
Primate-Touched • 100% increased Freeze Buildup • All Damage from Hits Contributes to Chill Magnitude • 30% increased Damage
Hunted by the Howling Ape • 60% increased Freeze Buildup • All Damage from Hits Contributes to Chill Magnitude • 80% increased Damage • Periodically summon a group of spiritual Primates • 200% increased Rarity of Items dropped by this monster • Monster has a chance of converting dropped items to intelligence items
Spirit of the Serpent
Primal
Serpent IdolSerpent IdolStack Size: 10Gloves: 5% increased CurseMagnitudes Sceptres: Allies in your Presence have 8% increased Attack SpeedPlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Serpent-Touched • Poison on Hit • All Damage from Hits Contributes to Poison Magnitude • 30% increased Damage • Creates pools of Caustic Ground
Hunted by the Ancient Serpent • Poison on Hit • All Damage from Hits Contributes to Poison Magnitude • 80% increased Damage • Periodically summons Spiritual Snakes on the monster's back that perform a flurry of melee strikes forward (like Zicoatl, Warden of the Core) • 200% increased Rarity of Items dropped by this monster • Monster has a chance of converting dropped items to intelligence items