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'''Energy''' is a mechanic on [[Meta]] gems which determines how often when they will [[trigger]].
'''Energy''' is a mechanic on [[Meta]] gems which determines how often when they will [[trigger]].


Different skills each have their own way of building up energy, and their own maximum energy value. When the energy is build up to this maximum, the triggered effect will occur.
==Mechanics==
Each meta gem builds up and uses energy independently, even if multiple copies of the same meta gem are used. If multiple skills are socketed in a meta gem, their energy values are combined, and all socketed skills are triggered simultaneously when energy reaches maximum. Multiple copies of the same skills can be used. Energy gained exceeding the maximum is discarded upon resetting the counter.
 
===Invocation skills===
Invocation meta skills work differently from other trigger meta skills. Instead of triggering the socketed skills whenever it reaches full energy, it is stored until the Invocation skill is used, triggering the socketed spells a number of times based on the total amount of energy stored.
 
[[Ritual Cadence]] causes Invocations to trigger a spell once every 2 seconds instead of all at once.
 
==Related skills==
{{Skill table
|where=items.class_id="Meta Skill Gem" AND items.stat_text LIKE "%Energy%"
}}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0|
* Fixed a bug where the "chance for Trigger Skills to refund half of Energy spent" description could disappear if the chance was over 100%. This was just a display issue with the description.
}}
{{Version history table row|0.1.1c|
* Hitting inanimate objects, such as Ice Crystals, Tempest Bell or Vine Arrow plants, can no longer cause your trigger skills to generate energy.
}}
{{Version history table row|0.1.1|
* Skills socketed in a [[Meta|Meta Gem's]] sockets can no longer gain '''energy'''.
}}
{{Version history table row|0.1.0d|
* Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
** In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting.
** Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite.
** We have also rebalanced all energy gain across the board.
}}
{{Version history table row|0.1.0|
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.

Latest revision as of 03:08, 18 September 2025

Energy
Tooltip
Several Meta Skills generate and use Energy. Each Skill which generates Energy has its own Energy count particular to that Skill. Most effects which use Energy do so to Trigger other effects or Skills, based on the use time of the triggered Skill. When calculating Energy gain or consumption from the use time of a Skill, modifiers to Total use time are treated as though they were double the value.

Energy cannot be gained from direct effects of Triggered Skills.

Energy is a mechanic on Meta gems which determines how often when they will trigger.

Mechanics

Each meta gem builds up and uses energy independently, even if multiple copies of the same meta gem are used. If multiple skills are socketed in a meta gem, their energy values are combined, and all socketed skills are triggered simultaneously when energy reaches maximum. Multiple copies of the same skills can be used. Energy gained exceeding the maximum is discarded upon resetting the counter.

Invocation skills

Invocation meta skills work differently from other trigger meta skills. Instead of triggering the socketed skills whenever it reaches full energy, it is stored until the Invocation skill is used, triggering the socketed spells a number of times based on the total amount of energy stored.

Ritual Cadence causes Invocations to trigger a spell once every 2 seconds instead of all at once.

Related skills

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Fire Spell on HitFire Spell on HitBuff, Persistent, Trigger, Fire, Meta
Level: (1-20)
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Fire spells on reaching maximum Energy.Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal
(0–57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
SpellslingerSpellslingerBuff, Persistent, Trigger, Invocation, Meta
Level: (1-20)
While active, gains Energy when you cast Spells. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.(0-57)% increased Energy gained
Maximum Energy is 500
Gains 2 Energy per 0.1 seconds of base
cast time of Spells you cast

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
0NoNoYes
Cast on BlockCast on BlockBuff, Persistent, Trigger, Meta
Level: (1-20)
While active, gains Energy when you Block and triggers socketed Spells on reaching maximum Energy.Gains 25 Energy when you Block
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Has 10 maximum Energy per 0.1 seconds of base cast time of Socketed Spells

Additional Effects From 1-20% Quality:
Gains (0.0025-0.05) Energy when you Block
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
0YesNoYes
Cast on Charm UseCast on Charm UseBuff, Persistent, Trigger, Meta
Level: (1-20)
While active, gains Energy when one of your Charms is used and triggers socketed Spells on reaching maximum Energy.When a Charm is used gains 2 Energy per Charge used
(0-57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
0NoNoNo
Thundergod's WrathThundergod's WrathBuff, Persistent, Trigger, Lightning, Meta
Level: (1-20)
While active, gains Energy when you Hit enemies with Melee Attacks and triggers socketed Lightning spells on reaching maximum Energy.Gains 3 Energy per Power of enemies you Hit with Melee Attacks, modified by the percentage of the enemy's Ailment Threshold the Hit will deal
(0-57)% increased Energy gained
Can only socket Lightning Spells
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Supported Skills deal (10-200)% increased Damage
Supported Skills Cost nothing

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
0YesNoYes
Cast on Minion DeathCast on Minion DeathBuff, Minion, Persistent, Trigger, Meta
Tier: 8
Level: (1-20)
Reservation: 60 spirit
While active, gains Energy when one of your Persistent Minions is Killed, and triggers socketed Spells upon reaching maximum Energy. Very underlevelled Minions will incur an Energy generation penalty. Cannot socket Spells which create Minions.Gains 50 base Energy when a Minion is Killed, modified by the Minion's Power
(0–52)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy

Additional Effects From 1-20% Quality:
(1-20)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
8NoNoYes
Barrier InvocationBarrier InvocationBuff, Persistent, Trigger, Invocation, Meta
Tier: 8
Level: (1-20)
Reservation: 60 Spirit
While active, gains Energy when your Energy Shield is damaged by Enemy Hits. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.When Hit by an Enemy, gain 1 Energy for each 10 Energy Shield lost to damage taken
(0-57)% increased Energy gained
Maximum Energy is 500

Additional Effects From 1-20% Quality:
(0.75-15)% increased Energy gained
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
8NoYesYes
Elemental InvocationElemental InvocationBuff, Persistent, Trigger, Lightning, Cold, Fire, Meta
Tier: 8
Level: (1-20)
Reservation: 60 spirit
While active, gains Energy when you Freeze, Shock or Ignite an enemy. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.Gains 10 Energy per Power of enemies you Freeze with Hits from Skills
Gains 2 Energy per Power of enemies you Ignite with Hits from Skills, modified by the percentage of the enemy's Ailment Threshold the Ignite will deal
Gains 1 Energy per Power of enemies you Shock with Hits from Skills
(0–57)% increased Energy gained
Maximum Energy is 500
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
8NoYesYes
Cast on CriticalCast on CriticalBuff, Persistent, Trigger, Meta
Tier: 14
Level: (1-20)
Reservation: 100 spirit
While active, gains Energy when you Critically Hit enemies and triggers socketed Spells on reaching maximum Energy.Gains 1 Energy per Power of enemies you Critically Hit with Skills, modified by the percentage of the enemy's Ailment Threshold the Critical Hit will deal
(0–57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
14NoNoYes
Cast on DodgeCast on DodgeBuff, Persistent, Trigger, Meta
Tier: 14
Level: (1-20)
Reservation: 100 spirit
While active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.Gain 2 Energy per metre travelled while dodge rolling
(0–57)% increased Energy gained
Triggers all Socketed Spells and loses all Energy on reaching maximum Energy
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
14NoYesYes
Reaper's InvocationReaper's InvocationBuff, Persistent, Trigger, Meta
Tier: 14
Level: (1-20)
Reservation: 60 spirit
While active, gains Energy when you kill an enemy with a Melee Attack. Using the Invocation once sufficient Energy is gathered will consume the Energy to trigger socketed Spells, and can trigger them multiple times if it has enough Energy.(0–57)% increased Energy gained
Maximum Energy is 500
Gains 15 Energy per Power of enemies you kill with Melee Attacks
Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
14NoYesYes

Version history

Version Changes
0.2.0
  • Fixed a bug where the "chance for Trigger Skills to refund half of Energy spent" description could disappear if the chance was over 100%. This was just a display issue with the description.
0.1.1c
  • Hitting inanimate objects, such as Ice Crystals, Tempest Bell or Vine Arrow plants, can no longer cause your trigger skills to generate energy.
0.1.1
  • Skills socketed in a Meta Gem's sockets can no longer gain energy.
0.1.0d
  • Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing.
    • In order to address this we are now making "Monster Power" part of the calculation for energy gain. This means that it's far easier to trigger skills from Unique Monsters than it is from normal monsters, but you also hit many more normal monsters when fighting.
    • Another issue was using low level skills with unconditional ailment applications such as Flame Wall to ignite enemies for triggering. In order to make the source of the ignite matter we are making the energy gain be dependent on the strength of the ignite.
    • We have also rebalanced all energy gain across the board.
0.1.0
  • Introduced to the game.