|help_text = Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be removed.
|help_text = Place into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
* Iron Runes now grant up to 14/16/18% increased Physical Damage on Martial Weapons (previously 15/20/25%).
* Iron Runes now grants 14/16/18% increased Armour, Evasion and Energy Shield (previously 15/20/25%).
}}
{{Version history table row|0.2.0f|
{{Version history table row|0.2.0f|
* (Medium) Runes no longer drop past level 52.
* (Medium) Runes no longer drop past level 52.
Latest revision as of 14:35, 2 September 2025
Iron RuneStack Size: 10Requires Level 15Martial Weapon: 16% increased Physical Damage Armour: 16% increased Armour, Evasion and Energy Shield Wand or Staff: 25% increased Spell DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
Iron Rune can be created from the following recipes:
Amount
Part
Meta
3
Lesser Iron RuneLesser Iron RuneStack Size: 10Martial Weapon: 14% increased Physical Damage Armour: 14% increased Armour, Evasion and Energy Shield Wand or Staff: 20% increased Spell DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
A
Usage in recipes
Iron Rune is used in the following recipes:
Result
Amount
Part
Meta
Greater Iron RuneGreater Iron RuneStack Size: 10Requires Level 30Martial Weapon: 18% increased Physical Damage Armour: 18% increased Armour, Evasion and Energy Shield Wand or Staff: 30% increased Spell DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
3
Iron RuneIron RuneStack Size: 10Requires Level 15Martial Weapon: 16% increased Physical Damage Armour: 16% increased Armour, Evasion and Energy Shield Wand or Staff: 25% increased Spell DamagePlace into an empty Rune Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other socketable items.
We have now finished adding all of the mods to runes for caster weapons. Desert, Glacial, Storm, Iron, Body, Mind, Rebirth, Inspiration, Stone and Vision runes all now work on Wands and Staves, with their own set of modifiers.
Runes now have 3 tiers, for example the Storm Rune has been split into a Lesser Storm Rune, a Storm Rune and a Greater Storm Rune. You are able to reforge 3 Lesser Runes for 1 regular Rune of that type, and reforge 3 regular Runes for 1 Greater Rune of that type.
You can no longer reforge 3 Runes to obtain a random Rune in return.