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'''Talisman''' are items that can be [[Item socket|socketed]] into [[martial weapon]]s and [[armour (equipment)|armour]]. Socketed tailsmans add an [[enchantment]] to the [[item]], granting rare or unusual stats. Once socketed, talismans cannot be removed, though they can be replaced with another socketable item. Talismans functional identically to [[rune]]s and [[soul core]]s.
'''Talisman''' are items that can be [[Item socket|socketed]] into [[sceptre]]s and [[armour (equipment)|armour]]. Socketed tailsmans add an [[enchantment]] to the [[item]], granting rare or unusual stats. Once socketed, talismans cannot be removed, though they can be replaced with another socketable item. Talismans functional identically to [[rune]]s and [[soul core]]s.


Talismans have a chance to drop from monsters possessed by an [[Azmeri spirit]]. Each talismans can only be socketed to one specific type of [[equipment]].
Talismans have a chance to drop from monsters possessed by an [[Azmeri spirit]].


==List of Talisman==
==List of Talisman==
Line 15: Line 15:
==Related Unique items==
==Related Unique items==
{{Drop enabled unique item table
{{Drop enabled unique item table
|where=items.stat_text LIKE "%Rune Socket%"
|where=items.stat_text LIKE "%talisman%" OR items.name = "Morior Invictus"
AND items.name NOT LIKE "Mahuxotl's Machination"
|large=1
|large=1
|base_item=1
|base_item=1
Line 25: Line 24:
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.2.0f|
* [[Sceptre]]s can now have sockets, and we've added a new set of Talisman modifiers for Sceptres to allow upgrades to your Minions at mid to late game.
}}
{{Version history table row|0.2.0|
{{Version history table row|0.2.0|
* Introduced to the game.
* Introduced to the game.

Revision as of 13:41, 16 April 2025

Talisman are items that can be socketed into sceptres and armour. Socketed tailsmans add an enchantment to the item, granting rare or unusual stats. Once socketed, talismans cannot be removed, though they can be replaced with another socketable item. Talismans functional identically to runes and soul cores.

Talismans have a chance to drop from monsters possessed by an Azmeri spirit.

List of Talisman

ItemStack
size
DescriptionDrop
level
Additional
drop restrictions
Alternate Art Talisman Of The VictorFile:Alternate Art Talisman Of The Victor inventory icon.pngAlternate Art Talisman Of The VictorAmulet SkinFile:Alternate Art Talisman Of The Victor inventory icon.png
Changeling TalismanChangeling TalismanPhysical Damage: 9-15
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
1
Nettle TalismanNettle TalismanPhysical Damage: 12-20
Critical Strike Chance: 11.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 5, 9 Str, 8 Int
5
Cinderbark TalismanCinderbark TalismanPhysical Damage: 12-25
Elemental Damage: 5-10
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 1.2 metres
Requires Level 10, 15 Str, 11 Int(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
10
Familial TalismanFamilial TalismanPhysical Damage: 20-34
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 16, 21 Str, 16 IntMinions deal (30-50)% increased Damage
16
Frenzied TalismanFrenzied TalismanPhysical Damage: 23-38
Critical Strike Chance: 8.00%
Attacks per Second: 1.40
Weapon Range: 1.2 metres
Requires Level 22, 28 Str, 20 Int
22
Primal TalismanPrimal TalismanPhysical Damage: 31-46
Critical Strike Chance: 9.00%
Attacks per Second: 1.30
Weapon Range: 1.2 metres
Requires Level 28, 34 Str, 25 Int+(10-15)% to Block chance
28
Rabid TalismanRabid TalismanPhysical Damage: 31-58
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 34, 40 Str, 29 Int+(8-12) to Maximum Rage
34
Vicious TalismanVicious TalismanPhysical Damage: 43-71
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 40, 47 Str, 34 Int
40
Voltfang TalismanVoltfang TalismanPhysical Damage: 16-91
Elemental Damage: 6-39
Critical Strike Chance: 8.00%
Attacks per Second: 1.30
Weapon Range: 1.2 metres
Requires Level 46, 53 Str, 38 Int(15-25)% increased Magnitude of Shock you inflict
30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
46
Lumbering TalismanLumbering TalismanPhysical Damage: 71-107
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.2 metres
Requires Level 52, 60 Str, 43 Int
52
Howling TalismanHowling TalismanPhysical Damage: 52-78
Critical Strike Chance: 9.00%
Attacks per Second: 1.30
Weapon Range: 1.2 metres
Requires Level 55, 63 Str, 45 Int+(10-15)% to Block chance
55
Roaring TalismanRoaring TalismanPhysical Damage: 57-96
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 58, 66 Str, 47 Int+(8-12) to Maximum Rage
58
Fury TalismanFury TalismanPhysical Damage: 49-91
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 59, 67 Str, 48 Int+(8-12) to Maximum Rage
59
Cruel TalismanCruel TalismanPhysical Damage: 62-103
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 63, 72 Str, 51 Int
63
Condemned TalismanCondemned TalismanPhysical Damage: 68-113
Critical Strike Chance: 9.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 65, 74 Str, 52 Int(10-20)% increased Effect of your Mark Skills
65
Wingbeat TalismanWingbeat TalismanPhysical Damage: 45-83
Critical Strike Chance: 7.00%
Attacks per Second: 1.45
Weapon Range: 1.2 metres
Requires Level 65, 74 Str, 52 Int
65
Spiny TalismanSpiny TalismanPhysical Damage: 60-99
Critical Strike Chance: 11.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 67, 86 Str, 65 Int
67
Wildwood TalismanWildwood TalismanPhysical Damage: 67-112
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 70, 98 Str, 72 Int
70
Ashbark TalismanAshbark TalismanPhysical Damage: 50-105
Elemental Damage: 21-45
Critical Strike Chance: 8.00%
Attacks per Second: 1.20
Weapon Range: 1.2 metres
Requires Level 72, 94 Str, 67 Int(50-80)% increased Flammability Magnitude
30% of this Weapon's base Physical Damage Converted to Fire Damage (Hidden)
72
Alpha TalismanAlpha TalismanPhysical Damage: 63-94
Critical Strike Chance: 9.00%
Attacks per Second: 1.30
Weapon Range: 1.2 metres
Requires Level 75, 98 Str, 72 Int+(10-15)% to Block chance
75
Fang TalismanFang TalismanPhysical Damage: 70-116
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 77, 89 Str, 68 IntMinions deal (30-50)% increased Damage
77
Thunder TalismanThunder TalismanPhysical Damage: 23-130
Elemental Damage: 9-56
Critical Strike Chance: 8.00%
Attacks per Second: 1.30
Weapon Range: 1.2 metres
Requires Level 77, 102 Str, 72 Int(15-25)% increased Magnitude of Shock you inflict
30% of this Weapon's base Physical Damage Converted to Lightning Damage (Hidden)
77
Fungal TalismanFungal TalismanPhysical Damage: 59-98
Critical Strike Chance: 8.00%
Attacks per Second: 1.40
Weapon Range: 1.2 metres
Requires Level 78, 96 Str, 70 Int
78
Jade TalismanJade TalismanPhysical Damage: 101-151
Critical Strike Chance: 5.00%
Attacks per Second: 1.10
Weapon Range: 1.2 metres
Requires Level 78, 109 Str, 65 Int
78
Maji TalismanMaji TalismanPhysical Damage: 61-114
Critical Strike Chance: 8.00%
Attacks per Second: 1.25
Weapon Range: 1.2 metres
Requires Level 79, 100 Str, 67 Int+(8-12) to Maximum Rage
79

Related Unique items

ItemBase itemRequired levelStats
Morior InvictusMorior Invictus
Grand Regalia
Armour: (540-675)
Evasion: (492-615)
Energy Shield: (184-230)
Movement Speed: -4.0%
Requires Level 65, 41 Str, 41 Dex, 41 Int(300-400)% increased Armour, Evasion and Energy Shield
Has 4 Augment Sockets (Hidden)
<3 random socket modifiers>
The Unblinking Eye did not cower and wail.
They stood against the end.
Grand Regalia65(300-400)% increased Armour, Evasion and Energy Shield
Has 4 Augment Sockets (Hidden)
<3 random socket modifiers>
+(5-7) to all Attributes per Socket filled
+(8-10)% to all Elemental Resistances per Socket filled
+(45-60) to maximum Life per Socket filled
+(50-60) to maximum Mana per Socket filled
+(10-13)% to Chaos Resistance per Socket filled
(9-12)% increased Global Defences per Socket filled
(8-12) Life Regeneration per second per Socket filled
Hits against you have (15-20)% reduced Critical Damage Bonus per Socket filled
+(10-14) to Spirit per Socket filled
+(70-90) to Stun Threshold per Socket filled

Version history

Version Changes
0.2.0f
  • Sceptres can now have sockets, and we've added a new set of Talisman modifiers for Sceptres to allow upgrades to your Minions at mid to late game.
0.2.0
  • Introduced to the game.