Template:Gem table/sandbox
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Gem | Stats | ![]() | Cast time |
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![]() Tier: 5 Level: (1-20) Cost: (11-51) Mana Cooldown Time: 2.00 sec Can Store 1 Use(s) Cast Time: 0.70 secRequires: Spear, BowReady a volley of arrows or spears, Empowering your next Barrageable Bow or Projectile Spear Attack to Repeat multiple times. Consumes your Frenzy Charges on use to add additional repeats.Empowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed Repeats deal 50% less Damage (600-410)% of repeated Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds Maximum Buff duration is 5 seconds Additional Effects From 1-20% Quality: Repeats deal +(0.25-5)% more DamageSkills can be managed in the Skills Panel. ![]() | Empowered Attacks Repeat +2 times, and a further +1 time per Frenzy Charge consumed Repeats deal 50% less Damage (600-410)% of repeated Skill's attack time is added to this skill's cooldown, to a maximum of 30 seconds Maximum Buff duration is 5 seconds | 1 | 0.7 |
![]() Tier: 8 Level: (1-20) Reservation: 30 SpiritWhile active, grants you a Frenzy Charge when you Freeze, Electrocute or Pin an enemy. This can only occur once every few seconds.Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds Additional Effects From 1-20% Quality: (0.5-10)% chance when you gain a Charge to gain an additional ChargeSkills can be managed in the Skills Panel. ![]() | Gain a Frenzy Charge when you Freeze, Electrocute or Pin an enemy, no more than once every (8-6.1) seconds | 1 | 1 |
![]() Tier: 9 Level: (1-20) Cost: (15-103) Mana Attack Speed: 80% of base Attack Damage: (50-132)% of baseRequires: BowFire a hail of arrows into the air, causing them to rain from above. Consumes your Frenzy Charges to fire more arrows.Fires (30-39) Arrows Rain radius is 3.6 metres Arrow impact radius is 0.7 metres Maximum 1 arrow rain One arrow lands every 0.08 seconds Fires 100% more Arrows if a Frenzy Charge was consumed Fires 50% more Arrows per Frenzy Charge consumed Modifiers to Projectile speed apply to arrow landing frequency Additional Effects From 1-20% Quality: Arrows fall (1-20)% fasterSkills can be managed in the Skills Panel. ![]() | Fires (30-39) Arrows Rain radius is 3.6 metres Arrow impact radius is 0.7 metres Maximum 1 arrow rain One arrow lands every 0.08 seconds Fires 100% more Arrows if a Frenzy Charge was consumed Fires 50% more Arrows per Frenzy Charge consumed Modifiers to Projectile speed apply to arrow landing frequency | 1 | 1 |
![]() Tier: 13 Level: (1-20) Cost: (6-64) Mana Attack Damage: (60-187)% of baseRequires: BowLoad your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.+0.4 seconds to Total Attack Time Fires 25 Arrows Chains once per Frenzy Charge Consumed 30% more Damage per Frenzy Charge Consumed 100% more Damage if a Frenzy Charge was Consumed Additional Effects From 1-20% Quality: Fires (0.2-4) ProjectilesSkills can be managed in the Skills Panel. ![]() | +0.4 seconds to Total Attack Time Fires 25 Arrows Chains once per Frenzy Charge Consumed 30% more Damage per Frenzy Charge Consumed 100% more Damage if a Frenzy Charge was Consumed | 1 | 1 |
![]() Tier: 14 Level: (1-20) Reservation: 30 SpiritWhile active, you gain powerful Buffs based on your active Charges. However, maintaining the Buff Consumes Charges every few seconds.(20-26)% more Critical Hit Chance while you have a Power Charge (15-20)% more Defences while you have an Endurance Charge (10-15)% more Skill Speed while you have a Frenzy Charge Consumes one of each Charge every 10 seconds Additional Effects From 1-20% Quality: Consumes one of each Charge every (0.12-2.4) secondsSkills can be managed in the Skills Panel. ![]() | (20-26)% more Critical Hit Chance while you have a Power Charge (15-20)% more Defences while you have an Endurance Charge (10-15)% more Skill Speed while you have a Frenzy Charge Consumes one of each Charge every 10 seconds | 1 | 1 |
![]() Tier: 3 Level: (1-20) Cost: (7-49) Mana Attack Speed: 60% of base Attack Damage: (110-343)% of baseThrow a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.Converts 80% of Physical Damage to Lightning Damage 100% more chance to Shock Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles Splits towards 3 targets when Consuming a Frenzy Charge Deals 50% more damage when Consuming a Frenzy Charge Projectiles can Split from hitting terrain Additional Effects From 1-20% Quality: Fires (0.1-2) ProjectilesSkills can be managed in the Skills Panel. ![]() | Converts 80% of Physical Damage to Lightning Damage 100% more chance to Shock Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect the maximum number of lightning bolt Projectiles Splits towards 3 targets when Consuming a Frenzy Charge Deals 50% more damage when Consuming a Frenzy Charge Projectiles can Split from hitting terrain | 1 | 1 |
![]() Tier: 7 Level: (1-20) Cost: (8-59) Mana Attack Speed: 50% of base Attack Damage: (130-405)% of baseThrow a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the ice fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.Converts 60% of Physical Damage to Cold Damage Projectile count cannot be modified (50-107)% more Freeze Buildup Pierces all Targets Chilling radius is 1.2 metres Frenzy-Charged fragment duration is 1 second Fragment duration is 6 seconds Projectiles cannot Split Additional Effects From 1-20% Quality: +(0.02-0.4) metres to Chilling radiusSkills can be managed in the Skills Panel. ![]() | Converts 60% of Physical Damage to Cold Damage Projectile count cannot be modified (50-107)% more Freeze Buildup Pierces all Targets Chilling radius is 1.2 metres Frenzy-Charged fragment duration is 1 second Fragment duration is 6 seconds Projectiles cannot Split | 1 | 1 |
![]() Tier: 3 Level: (1-20) Cost: (6-46) Mana Attack Speed: 60% of base Attack Damage: (50-156)% of baseRequires: SpearDash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.Culling Strike Normal and Magic monsters grant 1 Frenzy Charge Rare monsters grant 2 Frenzy Charges Unique monsters grant 3 Frenzy Charges Additional Effects From 1-20% Quality: (1-20)% chance when you gain a Charge to gain an additional ChargeSkills can be managed in the Skills Panel. ![]() | Culling Strike Normal and Magic monsters grant 1 Frenzy Charge Rare monsters grant 2 Frenzy Charges Unique monsters grant 3 Frenzy Charges | 1 | 1 |
![]() Tier: 1 Level: (1-20) Cost: (5-39) Mana Cooldown Time: 1.50 sec Can Store 1 Use(s) Attack Damage: (85-308)% of baseJump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.Initial Strike Supported Skills Consume Parried Debuff on Hit to generate a Frenzy Charge +0.2 seconds to Total Attack Time +25 to Melee Strike Range Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery RateSkills can be managed in the Skills Panel. ![]() | Initial Strike Supported Skills Consume Parried Debuff on Hit to generate a Frenzy Charge +0.2 seconds to Total Attack Time +25 to Melee Strike Range | 1 | 1 |
![]() Tier: 13 Level: (1-20) Cost: (10-74) Mana Attack Speed: 40% of base Attack Damage: (165-598)% of baseConsume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies, and knocking an Enemy into terrain or another larger Enemy will cause a shockwave.200% more Knockback Distance against Unique Enemies Knocks Back Enemies Thrust length is 10 metres Thrust width is 1.7 metres Requires 1 Frenzy Charge to use Additional Effects From 1-20% Quality: (1.5-30)% increased Knockback DistanceSkills can be managed in the Skills Panel. ![]() | 200% more Knockback Distance against Unique Enemies Knocks Back Enemies Thrust length is 10 metres Thrust width is 1.7 metres Requires 1 Frenzy Charge to use | 1 | 1 |
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