Quality
Quality
Tooltip
Quality grants small bonuses to an item depending on the type of item, up to a maximum.The default maximum Quality 20%. Maximum Quality cannot be raised above 30%.
Martial WeaponsMartial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons. gain 1% more PhysicalPhysical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding. damage per Quality.
Armours gain 1% more DefencesArmour, Evasion Rating and Energy Shield are the standard Defences. Other protective stats such as Resistances are not counted as Defences. per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
FlasksFlasks can be used to recover your Life or Mana. Flasks are not consumable, but require charges to use. Flask charges can be regained by killing enemies.
Normal enemies grant Flask charges equal to half their Power
Magic enemies grant Flask charges equal to their Power
Rare and Unique enemies grant Flask charges equal to twice their Power
Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot. gain 1% more Life and Mana recovery per Quality.
CharmsCharms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks, Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's Power. Checkpoints and Wells completely recharge Charms when activated.
The maximum number of Charm slots is capped at 3. gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Martial WeaponsMartial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons. gain 1% more PhysicalPhysical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding. damage per Quality.
Armours gain 1% more DefencesArmour, Evasion Rating and Energy Shield are the standard Defences. Other protective stats such as Resistances are not counted as Defences. per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
FlasksFlasks can be used to recover your Life or Mana. Flasks are not consumable, but require charges to use. Flask charges can be regained by killing enemies.
Normal enemies grant Flask charges equal to half their Power
Magic enemies grant Flask charges equal to their Power
Rare and Unique enemies grant Flask charges equal to twice their Power
Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot. gain 1% more Life and Mana recovery per Quality.
CharmsCharms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks, Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's Power. Checkpoints and Wells completely recharge Charms when activated.
The maximum number of Charm slots is capped at 3. gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Quality is a stat that improves the signature stats of an equipment or adds additional bonuses to skill gems. Each item type has a currency item associated with it that increases its quality.
Mechanics
Quality can be applied to most equipment (quivers, jewels, and belts are the exceptions). Any item with at least 1% quality will state "Superior" in front of the base type when dropped on the ground but not when in your inventory.
Quality is a unique multiplier, applying its effect to the related stat after all other modifiers, including Corruption/Sanctification magnitude modifiers. Once Quality is applied, the values are then truncated.
Amount
- All Items that can have quality applied to it, have a default limit of 20% Quality.
- When adding Quality to an item using currency, the equipment's Item Level will determine how much Quality you get. The higher the item level, the less Quality each currency item will give.
Gemcutter's PrismsGemcutter's PrismStack Size: 20Improves the quality of a Skill GemRight click this item then left click a skill gem to apply it. always add 5% to Skill Gems.
Skill gems
- All Skill Gems have varying quality effects, providing bonuses to that skill. Support Gems cannot have quality added to them.
- Effects which grant a global increase to gem quality apply independently of the default 20% limit.
- Quality above 20% continue to add to these bonuses.
Skills granted through items
- Adding Quality to items that grant an Inherent Skill as an implicit modifier, also adds quality to the attached Skill.
Ascendancy skills
- Ascendancy Skills, such as
Concoctions and
Into the Breach, cannot have Quality added to them using currency.
- The only way to add Quality to these skills is by using items, supports, and passives that grant Skill Quality. Such as
The Cunning Fox and
Dialla's DesireDialla's DesireSupport, Lineage
Category: Dialla's Desire
Cost & Reservation Multiplier: 90%Requires Level 65
Support Requirements: +5 IntSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.+1 to Level of Supported Skill Gems
+10% to Quality of Supported Skills"I will become your Gemling Queen, my love, but not
with such dull stones. I want to give myself to you
for eternity. Surely we can seek perfection together?"Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill..
Charms
- Charm Quality increases the local duration of the charm, making the effect last for longer. Charms can naturally drop with Quality, although there is no way to manually add Quality to it at the moment. However their Quality can be modified through Corruption, potentially adding/removing Quality.
Amulets and rings
- Catalysts are used to add Quality to Amulets and Rings, up to a maximum of 20%. These currency items vary in effects, and using a different type overrides the previous Quality effect.
Breach RingsBreach RingRequires Level 40Maximum Quality is 40% are special, as they can have up to 40% quality.
Exceptional items
- Normal and unique items (including boss drops) of at least item level 78 can rarely drop with quality over 20% (up to 30%), which will state "Exceptional" in front of the base type until it is upgraded/identified.
- This temporary affix is also shared with items that drop with an additional Item Socket over the default maximum.
Corruption
- Corrupting a Flask, Charm, or Skill Gem may cause it to gain or lose up to 10% quality, and can exceed the 20% limit, up to 23%.
Quality effects
| Item type | Currency | Effect per % quality |
|---|---|---|
| Martial weapons | 1% more local Physical Damage | |
| Wands, Sceptres, and Staves | +1% to inherent skill quality[a] | |
| Armour (equipment) | 1% more local Defence | |
| Amulets and Rings | Catalyst | 1% increased modifier magnitude Modifier tag varies by catalyst |
| Flasks | 1% more local Life/Mana Recovery | |
| Charms | 1% increased local Duration | |
| Skill gems | Varies by skill |
Related items
Base items
| Item | Stats | |
|---|---|---|
| Breach Ring | 40 | Maximum Quality is 40% |
Unique items
No results found
Related support gems
| Gem | Stats | |||
|---|---|---|---|---|
| Dialla's Desire Category: Dialla's Desire Cost & Reservation Multiplier: 90%Requires Level 65 Support Requirements: +5 IntSupports any Skill which has levels, increasing the level and Quality, while reducing the cost and Reservation.+1 to Level of Supported Skill Gems +10% to Quality of Supported Skills"I will become your Gemling Queen, my love, but not with such dull stones. I want to give myself to you for eternity. Surely we can seek perfection together?"Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | +1 to Level of Supported Skill Gems +10% to Quality of Supported Skills |
Related passive skills
| Name | Stats |
|---|---|
| The Cunning Fox | +5% to Quality of all Skills [1] |
Ascendancy passive skills
| Ascendancy Class | Name | Stats |
|---|---|---|
Gemling Legionnaire![]() | Skill Gem Quality | +2% to Quality of all Skills [1] [2] [3] |
Gemling Legionnaire![]() | Crystalline Potential | +10% to Quality of all Skills [1] |
Version history
| Version | Changes |
|---|---|
| 0.3.0 |
|
| 0.2.0g |
|
| 0.2.0 |
|
| 0.1.1 |
|
| 0.1.0 |
|
Notes
- ↑ As of version 0.2.0, inherent skills found on wands, sceptres, and staves now gain an equivalent amount of quality as the weapon itself. This is correctly reflected in the Skills Panel, but is currently not reflected in the gem's hover tooltip.[Likely due to a bug] Global quality effects apply to Wand/Sceptres/Staves and are reflected in both gem's hover tooltip as well as Skills Panel.
