Intimidate: Difference between revisions
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'''Intimidate''' (or '''Intimidated''') is a [[debuff]] that causes the affected target to take 10% increased damage and deal 10% reduced damage. | '''Intimidate''' (or '''Intimidated''') is a [[debuff]] that causes the affected target to take 10% increased damage and deal 10% reduced damage. | ||
Latest revision as of 10:55, 10 October 2025
Intimidated
Debuff
You are Intimidated, increasing Damage taken and reducing Damage dealt
Intimidate
Tooltip
Intimidate is a DebuffDebuffs are negative effects that deal damage or penalise an entity's stats, either for a set duration or when a condition is met.
Unless otherwise stated, Debuffs of the same type do not stack — only the copy with the strongest effect applies. that inflicts 10% increased damage taken and 10% reduced damage dealt.
Unless otherwise stated, Debuffs of the same type do not stack — only the copy with the strongest effect applies. that inflicts 10% increased damage taken and 10% reduced damage dealt.
Intimidate (or Intimidated) is a debuff that causes the affected target to take 10% increased damage and deal 10% reduced damage.
Mechanics
Related gems
Item | ![]() | Stats |
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Syzygy![]() Category: Syzygy Tier: 4Support Requirements: +5 StrSupports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate themPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 1 | Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate them |
Related unique items
Item | ![]() | Stats |
---|---|---|
Blackheart![]() Iron RingAdds 1 to 4 Physical Damage to Attacks(3–6) Life Regeneration per second Adds (4–6) to (8–10) Chaos Damage to Attacks 25% chance to Intimidate Enemies for 4 seconds on HitFear is highly infectious. | 1 | Adds 1 to 4 Physical Damage to Attacks(3–6) Life Regeneration per second Adds (4–6) to (8–10) Chaos Damage to Attacks 25% chance to Intimidate Enemies for 4 seconds on Hit |
Wulfsbane![]() Painted Tower ShieldShield Chance to Block: 26% Armour: 29 Movement Speed: -3.0%Requires Level 6, 11 StrGrants Skill: ![]() +(10-15) to Strength +(60-80) to Stun Threshold Intimidate Enemies on Block for 8 secondsThe Counts of Ogham share a legacy of cunning and power. | 6 | +(40-60) to maximum Life +(10-15) to Strength +(60-80) to Stun Threshold Intimidate Enemies on Block for 8 seconds |
Perfidy![]() Knight ArmourArmour: 148 Evasion: 133 Movement Speed: -4.0%Requires Level 45, 41 Str, 41 Dex(100–150)% increased Armour and Evasion (10–40)% chance to Avoid Physical Damage from Hits (10–40)% chance to Avoid Chaos Damage from Hits Enemies in your Presence are IntimidatedThe Trickster God turned the very Day and Night against each other. What hope have you? | 45 | (100–150)% increased Armour and Evasion (10–40)% chance to Avoid Physical Damage from Hits (10–40)% chance to Avoid Chaos Damage from Hits Enemies in your Presence are Intimidated |
Passive skills
These passive skills are related to Intimidate:
Version history
Version | Changes |
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0.1.0 |
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