Tactician: Difference between revisions

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| [[Cannons, Ready!]] || Totems have 30% more Skill Speed<br>Totems only use skills when you fire an Attack Projectile || {{n/a}} || Totem Damage  
| [[Cannons, Ready!]] || Totems have 30% more Skill Speed<br>Totems only use skills when you fire an Attack Projectile || {{n/a}} || Totem Damage  
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| [[Strategic Embankments]] ||  || Cannons, Ready! ||  
| [[Strategic Embankments]] ||  || [[Cannons, Ready!]] ||  
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Revision as of 12:36, 26 August 2025

Tactician
Countless wars have left you with skills somewhat resembling a decent officer...
Official artwork of the Tactician.

Tactician is an Ascendancy class for the Mercenary.

Overview

The Tactician is a class specializing in defenses and empowering allies. He has access to lower reservation costs and the ability to give bonus damage to allies using his weapon or placing down Banners without limit. The Tactician can specialize in crowd control, improving his ability to immobilise enemies and turn Pin into a full disable. He also lends well to Armour/Evasion hybrid builds and enhancing the survivability they provide. He can also specialize in totems or call down Supporting Fire to rain down a volley of arrows on his foes.

Passive skills

Minor skills

This class has the following minor passive skills:

No results found for the given query.

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
A Solid Plan Persistent Buffs have 50% Less Reservation Spirit
Watch How I Do It Allies in your Presence gain added Attack Damage equal to 25% of your main hand Weapon's Damage A Solid Plan Presence Area
Whoever Pays Best Can place multiple Banners A Solid Plan Banner Area
Suppressing Fire Projectile Damage builds Pin Pin Buildup
Right Where We Want Them Pinned enemies cannot perform actions Suppressing Fire Pin Buildup
Polish That Gear Gain 100% of Armour as extra Stun Threshold
Gain 100% of Evasion Rating as extra Ailment Threshold
Armour and Evasion
Stay Light, Use Cover Defend with 200% of Armour
Enemies have an Accuracy Penalty against you based on Distance
Maximum Evade Chance is 50%
Maximum Physical Damage Reduction is 50%
Polish That Gear Armour and Evasion
Unleash Hell! Grants Skill: Supporting Fire Minion Damage
Cannons, Ready! Totems have 30% more Skill Speed
Totems only use skills when you fire an Attack Projectile
Totem Damage
Strategic Embankments Cannons, Ready!

Version history

Version Changes
0.3.0
0.2.0
  • Introduced to the game.