|description = Upgrades a normal item to Magic or a Magic item to a Rare item with one guaranteed property. Can only be used on Belts.<br><br>On Corruption, Item gains two Enchantments
|description = Upgrades a normal item to Magic or a Magic item to a Rare item with one random notable passive as a modifier. Can only be used on Body Armour.
|help_text = Right click this item then left click a magic item to apply it.
|help_text = Right click this item then left click a magic item to apply it.
|stack_size_currency_tab = 5000
|stack_size_currency_tab = 5000
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==Mechanics==
==Mechanics==
{{main|List of item corruption enchantment modifiers}}
This Essence adds the suffix modifier {{c|mod|Allocates <Passive Skill>}}, which allocates a random notable [[passive skill]].
This Essence adds the suffix modifier {{c|mod|On Corruption, Item gains two Enchantments}}. This modifier overrides the effects of [[corrupted|corruption]] to always provide an enchantment, and will gain two random corrupted enchantments.
{{Item acquisition}}
{{Item acquisition}}
Revision as of 15:27, 8 April 2025
Essence of DeliriumStack Size: 10Upgrades a normal item to Magic or a Magic item to a Rare item with one random notable passive as a modifier. Can only be used on Body Armour.Right click this item then left click a magic item to apply it.
Acquisition Drop restricted Can randomly be obtained by corrupting a Greater Essence.Metadata Item class: Currency Item Metadata ID: Metadata/Items/Currency/CurrencyCorruptedEssenceDelirium