Twisted Domain: Difference between revisions

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==Difficulty==
==Difficulty==
* Difficulty 1: Area Level 80. Requires 50x {{il|Breach Splinter}}
* Difficulty 1: Area Level 78. Requires 50x {{il|Breach Splinter}}
* Difficulty 2: Area Level 81. Requires 100x {{il|Breach Splinter}}
* Difficulty 2: Area Level 81. Requires 100x {{il|Breach Splinter}}
* Difficulty 3: Area Level 82. Requires 150x {{il|Breach Splinter}}
* Difficulty 3: Area Level 82. Requires 150x {{il|Breach Splinter}}

Revision as of 04:56, 4 September 2025

The Twisted Domain is an endgame area containing the pinnacle Breach encounter, accessible through the use of Breach SplintersBreach SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Twisted Domain. in a realmgate.

Layout

Twisted Domain has a long, linear layout with a Breach located near the start of the area. Touching the Breach hand will trigger the Breach to expand with a 45 second timer. Killing monsters will add additional time to the timer, with rare monsters contributing more time. The Breach will continue to expand until it either reaches the boss arena or the timer expires. Once the Breach is either completed or failed, the timer will stop and items accumulated from all of the killed Breach monsters in the area will drop.

The final part of this area contains a boss arena containing Xesht, We That Are One.

Using more Breach Splinters to enter will also increase the level of encountered monsters as well as that of Xesht.

Difficulty

  • Difficulty 1: Area Level 78. Requires 50x Breach SplinterBreach SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Twisted Domain.
  • Difficulty 2: Area Level 81. Requires 100x Breach SplinterBreach SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Twisted Domain.
  • Difficulty 3: Area Level 82. Requires 150x Breach SplinterBreach SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Twisted Domain.

Monsters

Item drops

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions.

For drops from Xesht, We That Are One, see Xesht, We That Are One § Drops

Version history

Version Changes
0.3.0
  • Currently, access to most Pinnacle Content requires the same key at the easiest, and most difficult version of the content. This creates a negative feeling where at lower difficulties, instead of wanting to run the content, you're often better off just selling it to someone who can run it at maximum difficulty.
  • To address this, each content (excluding The Arbiter of Ash) will now drop Splinters, which will not form into singular Items. Instead of using the singular, combined item in the Realmgate, you can now just bring your Splinters. Upon inserting the splinters into the Realmgate, an interface will appear allowing you to pick your difficulty, each with a different entry cost.
    • Reduced the number of difficulties from 0-4 to 1-3. [Undocumented]
  • As a result of this change, the corresponding Atlas Passive Trees no longer affects the difficulty of the content, and has been changed to purely affect the content in the Maps on the Atlas.
0.2.1
  • The Twisted Domain now drops significantly more Catalysts on average.
  • Breach RingsBreach RingRequires Level 40Maximum Quality is 40% dropped from Clasped Hands in the Twisted Domain are now always Rare.
  • Monsters in the Twisted Domain are now more rewarding.
  • Lowered the number of ""It That Watches"" monster in the Twisted Domain.
  • Increased rare and magic pack chance in the Twisted Domain.
0.2.0g
  • Added checkpoints to the Twisted Domain.
0.2.0
  • All Bosses that are affected by Difficulty and Simulacrum can now drop all of their specific unique items at any Difficulty, however rare uniques are even rarer at lower difficulties. This also applies to the drop chances for Reliquary keys from this content.
  • Pinnacle boss content now takes roughly half the amount of time to unlock compared to before. In addition, Pinnacle bosses have been made much easier at Difficulty 0 as well. It's our intention to allow you to face Difficulty 0 of this content much earlier in your endgame progression while still preserving the difficulty of Difficulty 4.
  • Players no longer lose experience from dying in Simulacrum, The Twisted Domain, Olroth's arena inside Logbooks, the Crux of Nothingness, or The Burning Monolith. Players also no longer gain experience from killing monsters in these areas.
0.1.1c
  • Added up to five respawn attempts for the Twisted Domain area, based on the area difficulty. If the Breach Domain is completed but you die during the Xesht, We Who Are One boss fight, you will revive at the entrance to the boss arena. If you die before completing the Breach Domain, you will revive at the start of the domain. Repeated attempts of the domain will result in no experience from monsters.
  • Respawns can only be triggered by the person who put in the Expedition Logbook, Breachstone or An Audience with the King, and everyone in your party will be respawned at the same time.
0.1.0
  • Introduced to the game.