Quality: Difference between revisions

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{{Keyword infobox|Quality}}
'''Quality''' is a stat that improves the signature stats of an [[equipment]] or adds additional bonuses to [[skill gem]]s. Each item type has a [[Currency|currency item]] associated with it that increases its quality.
'''Quality''' is a stat that improves the signature stats of an [[equipment]] or adds additional bonuses to [[skill gem]]s. Each item type has a [[Currency|currency item]] associated with it that increases its quality.


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Quality can be applied to most [[equipment]] ([[quiver]]s, [[jewel]]s, and [[belt]]s are the exceptions). Any item with at least 1% quality will state "{{c|normal|Superior}}" in front of the base type when dropped on the ground but not when in the inventory.
Quality can be applied to most [[equipment]] ([[quiver]]s, [[jewel]]s, and [[belt]]s are the exceptions). Any item with at least 1% quality will state "{{c|normal|Superior}}" in front of the base type when dropped on the ground but not when in the inventory.


Most items which can have quality have a default maximum of 20% quality, and some item classes can achieve up to 23% quality through [[corrupted|corruption]]. Normal items of at least item level ? can drop with quality over 20% (up to 30%), which will state "{{c|normal|Exceptional}}" in front of the base type until it is upgraded. {{il|Breach Ring}}s can have up to 40% quality. Effects which grant a global increase to gem quality apply independently of this maximum.
Most items which can have quality have a default maximum of 20% quality, and some item classes can achieve up to 23% quality through [[corrupted|corruption]]. {{il|Breach Ring}}s can have up to 40% quality. Effects which grant a global increase to gem quality apply independently of this maximum.


Quality is a unique multiplier to the related stat that is applied after all other modifiers, including the [[corrupted|corruption]] magnitude modifier, and rounding. Values are truncated after the quality multiplier is applied.
Normal and unique items (including boss drops) of at least item level 78 can rarely drop with quality over 20% (up to 30%), which will state "{{c|normal|Exceptional}}" in front of the base type until it is upgrade/identified. This temporary affix is also shared with items that drop with an additional [[item socket]] over the default maximum.
 
Quality is a unique multiplier to the related stat that is applied after all other modifiers, including [[corrupted|corruption]]/sanctification magnitude modifiers, and rounding. Values are truncated after the quality multiplier is applied.


Charm quality cannot be manually increased, though they can drop with quality and can have their quality modified through [[corrupted|corruption]].
Charm quality cannot be manually increased, though they can drop with quality and can have their quality modified through [[corrupted|corruption]].
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==Version history==
==Version history==
As of [[version 0.2.0g]], it is no longer possible to modify quality by corrupting caster weapons (staff, wand, sceptre). Existing corrupted items from before this version with 21%-23% quality from corruption are technically [[legacy variant]]s, particularly items that cannot be crafted/obtained through an exceptional base post-[[version 0.3.0]], such as {{il|Sacred Flame}}.


{{Version history table header}}
{{Version history table header}}

Latest revision as of 16:20, 10 October 2025

Quality
Tooltip
Quality grants small bonuses to an item depending on the type of item.

Martial WeaponsMartial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons. gain 1% more PhysicalPhysical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.

Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding.
damage per Quality.
Armours gain 1% more DefencesArmour, Evasion Rating and Energy Shield are the standard Defences. Other protective stats such as Resistances are not counted as Defences. per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
FlasksFlasks can be used to recover your Life or Mana. Flasks are not consumable, but require charges to use. Flask charges can be regained by killing enemies.

Normal enemies grant Flask charges equal to half their Power
Magic enemies grant Flask charges equal to their Power
Rare and Unique enemies grant Flask charges equal to twice their Power

Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot.
gain 1% more Life and Mana recovery per Quality.
CharmsCharms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks, Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's Power. Checkpoints and Wells completely recharge Charms when activated.

The maximum number of Charm slots is capped at 3.
gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.

Quality is a stat that improves the signature stats of an equipment or adds additional bonuses to skill gems. Each item type has a currency item associated with it that increases its quality.

Mechanics

Quality can be applied to most equipment (quivers, jewels, and belts are the exceptions). Any item with at least 1% quality will state "Superior" in front of the base type when dropped on the ground but not when in the inventory.

Most items which can have quality have a default maximum of 20% quality, and some item classes can achieve up to 23% quality through corruption. Breach RingBreach RingRequires Level 40Maximum Quality is 40%s can have up to 40% quality. Effects which grant a global increase to gem quality apply independently of this maximum.

Normal and unique items (including boss drops) of at least item level 78 can rarely drop with quality over 20% (up to 30%), which will state "Exceptional" in front of the base type until it is upgrade/identified. This temporary affix is also shared with items that drop with an additional item socket over the default maximum.

Quality is a unique multiplier to the related stat that is applied after all other modifiers, including corruption/sanctification magnitude modifiers, and rounding. Values are truncated after the quality multiplier is applied.

Charm quality cannot be manually increased, though they can drop with quality and can have their quality modified through corruption.

For items that grant an inherent skill as an implicit modifier, additional quality will also add quality to the attached skill.

Quality effects
Item type Currency Effect per % quality
Martial weapons Blacksmith's WhetstoneBlacksmith's WhetstoneStack Size: 20Improves the quality of a martial weaponRight click this item then left click a martial weapon to apply it. The maximum quality is 20%. 1% more local Physical Damage
Wands, Sceptres, and Staves Arcanist's EtcherArcanist's EtcherStack Size: 20Improves the quality of a wand, staff or sceptreRight click this item then left click a wand, staff or sceptre to apply it. The maximum quality is 20%. +1% to inherent skill quality[a]
Armour (equipment) Armourer's ScrapArmourer's ScrapStack Size: 20Improves the quality of an armourRight click this item then left click an armour to apply it. The maximum quality is 20%. 1% more local Defence
Amulets and Rings Catalyst 1% increased modifier magnitude
Modifier tag varies by catalyst
Flasks Glassblower's BaubleGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. The maximum quality is 20%. 1% more local Life/Mana Recovery
Charms 1% increased local Duration
Skill gems Gemcutter's PrismGemcutter's PrismStack Size: 20Improves the quality of a skill gemRight click this item then left click a skill gem to apply it. The maximum quality is 20%. Varies by skill

Amount

The amount of quality given by a quality-increasing currency item depends on the equipment's item level. The higher the item level, the less quality each currency item will give. Gemcutter's PrismGemcutter's PrismStack Size: 20Improves the quality of a skill gemRight click this item then left click a skill gem to apply it. The maximum quality is 20%.s always add 5% to a skill gem.

Corrupting a flask, charm, or skill gem may cause it to gain or lose up to 10% quality, and can exceed the 20% cap, up to 23%. Support gems cannot have quality added to them.

Version history

Version Changes
0.3.0
  • Items found in very high level areas that can have random quality can now have up to 30% quality. Quality currency still cannot apply more than 20% Quality to an item.
0.2.0g
  • Sceptres, Wands, and Staves can now correctly roll an additional Rune Socket as a Corruption outcome.
    • This replaced the outcome that grants ±10% to caster weapon Quality, up to 23%, which also affected the quality of granted skills.[Undocumented]
0.2.0
  • Fixed a bug where Quality on Sceptres multiplied the amount of Spirit they granted instead of granting Quality to their inherent Skill.
0.1.1
  • Flasks with Quality are now able to be salvaged.
0.1.0
  • Introduced to the game.

Notes

  1. As of version 0.2.0, inherent skills found on wands, sceptres, and staves now gain an equivalent amount of quality as the weapon itself. This is correctly reflected in the Skills Panel, but is currently not reflected in the gem's hover tooltip.[Likely due to a bug] Global quality effects apply to Wand/Sceptres/Staves and are reflected in both gem's hover tooltip as well as Skills Panel.