Sceptre: Difference between revisions

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(Created page with "'''Sceptres''' are a one-handed weapon type aligned evenly between strength and intelligence. As caster-oriented weapons, sceptres do not have attack stats like attacks per second, instead granting skills with their implicits. Sceptres grant spirit and roll aura- and minion- related modifiers. Sceptres cannot be dual wielded. {{sister|poewiki}}")
 
(added tooltip)
 
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'''Sceptres''' are a [[one-handed]] [[weapon]] type aligned evenly between [[strength]] and [[intelligence]]. As [[caster]]-oriented weapons, sceptres do not have [[attack]] stats like attacks per second, instead granting [[skill]]s with their [[implicit]]s. Sceptres grant [[spirit]] and roll [[aura]]- and [[minion]]- related [[modifier]]s. Sceptres cannot be [[dual wielded]].
{{keyword infobox|Sceptre}}
'''Sceptre''' is an [[item class]] of one-handed [[weapons]] that require [[strength]] and [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers that affect [[allies]]. Sceptres also grant base [[spirit]] and can roll modifiers affecting spirit. Some Sceptres may grant [[minion]] skills or roll modifiers more specific to minions.
 
A sceptre's level and strength/intelligence requirement is based on the level of its [[granted skill]] implicit.
 
__TOC__
 
==Mechanics==
It is not possible to [[dual wield]] two sceptres. They can be equipped in either the main hand or off-hand, but not both.
 
* If equipped in the main hand, the off-hand slot can only be equipped with an [[off hand]] (a [[shield]] or [[focus]]), not another weapon.
* If equipped in the off-hand, the main hand can be any other one-handed weapon. This does not count as dual-wielding.
 
==List of sceptres==
{{main|List of sceptres}}
{{:List of sceptres}}
 
==List of unique sceptres==
{{main|List of unique sceptres}}
{{:List of unique sceptres}}
 
==Version history==
{{Version history table header}}
{{Version history table row|0.3.0|
* Sceptres can no longer roll Allies in your Presence have additional Accuracy Rating modifiers.
* Fixed a bug where you could have an enabled Sceptre in your off-hand with a disabled main-hand item.
}}
{{Version history table row|0.2.0g|
* Sceptres, [[Wand]]s, and [[Staves]] can now correctly roll an additional [[Item socket|Rune Socket]] as a [[Corrupted#Corruption outcomes|Corruption outcome]].
}}
{{Version history table row|0.2.0f|
* Sceptres can now have sockets, and we've added a new set of [[Talisman]] modifiers for Sceptres to allow upgrades to your Minions at mid to late game.
}}
{{Version history table row|0.2.0|
* Sceptres can now only roll up to +4 to Level of all Minion Skills (previously +5). Existing items are unaffected.
* Sceptres can now only roll up to 80% increased Presence Area of Effect (previously 30%). A Divine Orb can be used on existing items to obtain these new values.
* Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana.
* The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered.
* Added Lighting Damage modifiers on Weapons have had their values slightly lowered.
* Fixed a bug where modifiers on Sceptres did not stack. Multiple players within a party can now have the same Sceptre modifier, and it will stack. This also fixes an issue where Leer Cast could not stack.
* Fixed a bug where Quality on Sceptres multiplied the amount of Spirit they granted instead of granting Quality to their inherent Skill.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
 
{{Navbox Weapons}}
 
[[Category:Sceptres]]
[[Category:Item classes]]


{{sister|poewiki}}
{{sister|poewiki}}

Latest revision as of 15:21, 10 October 2025

Sceptres
Tooltip
Sceptres are One-HandedOne-handed weapons can be placed in the main weapon slot. Some one-handed weapon types can be dual wielded in both main and off hand weapon slots. weapons that require StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.

Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.

Strength does not grant damage to Skills or any other benefits except where specifically stated.
and IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.

Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence

Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual WieldDual Wielding refers to using two Martial Weapons, one in each hand. two Sceptres.

Sceptres cannot be used to AttackAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.

The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.

Attacks do not necessarily deal Physical damage — they can deal any damage type.
and do not grant bonuses to Spellcasting.Spells are skills that use raw magic to destroy your enemies. Attacks are not Spells.

Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
Instead, they grant additional SpiritSpirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.

Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets.
and can provide bonuses to your Allies.Your allies include other players, Minions, and any other entity that fights alongside you and has its own stats.

You do not count as your own Ally.

Sceptre is an item class of one-handed weapons that require strength and intelligence to equip. They have no local attack stats, and instead roll modifiers that affect allies. Sceptres also grant base spirit and can roll modifiers affecting spirit. Some Sceptres may grant minion skills or roll modifiers more specific to minions.

A sceptre's level and strength/intelligence requirement is based on the level of its granted skill implicit.

Mechanics

It is not possible to dual wield two sceptres. They can be equipped in either the main hand or off-hand, but not both.

  • If equipped in the main hand, the off-hand slot can only be equipped with an off hand (a shield or focus), not another weapon.
  • If equipped in the off-hand, the main hand can be any other one-handed weapon. This does not count as dual-wielding.

List of sceptres

Main page: List of sceptres
ItemRequired levelRequired strengthRequired intelligenceStatsGranted
skills
Rattling SceptreRattling SceptreSceptre
Spirit: 100
Grants Skill: Level (1-20) Skeletal Warrior Minion
100Grants Skill: Level (1-20) Skeletal Warrior Minion
Stoic SceptreStoic SceptreSceptre
Spirit: 100
Requires Level 6Grants Skill: Level (3-20) Discipline
600Grants Skill: Level (3-20) Discipline
Omen SceptreOmen SceptreSceptre
Spirit: 100
Requires Level 16Grants Skill: Level (5-20) Malice
1600Grants Skill: Level (5-20) Malice
Shrine SceptreShrine SceptreSceptre
Spirit: 100
Requires Level 26Grants Skill: Level (7-20) Purity of Ice
2600Grants Skill: Level (7-20) Purity of Ice
Shrine SceptreShrine SceptreSceptre
Spirit: 100
Requires Level 26Grants Skill: Level (7-20) Purity of Fire
2600Grants Skill: Level (7-20) Purity of Fire
Shrine SceptreShrine SceptreSceptre
Spirit: 100
Requires Level 26Grants Skill: Level (7-20) Purity of Lightning
2600Grants Skill: Level (7-20) Purity of Lightning
Wrath SceptreWrath SceptreSceptre
Spirit: 100
Requires Level 49Grants Skill: Level (12-20) Fulmination
4900Grants Skill: Level (12-20) Fulmination

List of unique sceptres

ItemRequired levelRequired strengthRequired intelligenceStatsGranted
skills
The Dark DefilerThe Dark Defiler
Rattling Sceptre
Sceptre
Spirit: 100
Grants Skill: Level (1-20) Skeletal Warrior Minion+(20-30) to maximum Mana
+(5-10) to Intelligance
(10-30)% increased Mana Regeneration Rate
Gain 5% of Damage as Chaos Damage per Undead Minion
Rare is the Necromancer who leads his undead armies from the front.
100+(20-30) to maximum Mana
+(5-10) to Intelligance
(10-30)% increased Mana Regeneration Rate
Gain 5% of Damage as Chaos Damage per Undead Minion
Grants Skill: Level (1-20) Skeletal Warrior Minion
Font of PowerFont of Power
Omen Sceptre
Sceptre
Spirit: 100
Requires Level 16Grants Skill: Level (5-20) Malice(30-50)% increased Spirit
+(40-60) to maximum Mana
(20-30)% increased Mana Regeneration Rate
When a Party Member in your Presence Casts a Spell, you Sacrifice 20% of Mana and they Leech that Mana
Tale-women may not fight directly,
for they have a much higher purpose.
1600(30-50)% increased Spirit
+(40-60) to maximum Mana
(20-30)% increased Mana Regeneration Rate
When a Party Member in your Presence Casts a Spell, you Sacrifice 20% of Mana and they Leech that Mana
Grants Skill: Level (5-20) Malice
Guiding Palm of the EyeGuiding Palm of the Eye
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 65, 32 Str, 80 IntGrants Skill: Level (15-20) Purity of IceGain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
"With piercing eyes, you saw through the Stillness.
Undulating as one, you gloriously covered all in white.
But... I can bear you no longer."
The Dreamer whispered with fogging breath, ice creeping down his hand.
653280Gain 25% of Damage as Extra Cold Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Intelligence
25% increased Light Radius
Grants effect of Guided Freezing Shrine
Grants Skill: Level (15-20) Purity of Ice
Guiding Palm of the HeartGuiding Palm of the Heart
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 65, 32 Str, 80 IntGrants Skill: Level (15-20) Purity of FireGain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
"When the Third Pact was written in stone, the Dreamer gave the alliance of men and
beasts knowledge. In return, they gave him a drop of blood; one from each of the
races of Wraeclast. In the centuries that followed, his Will began to subtly change."
- Book of the Benevolent Dreamer, Histories 220:5
653280Gain 25% of Damage as Extra Fire Damage
Allies in your Presence deal (15-23) to (28-35) added Attack Fire Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Strength
25% increased Light Radius
Grants effect of Guided Meteoric Shrine
Grants Skill: Level (15-20) Purity of Fire
Guiding Palm of the MindGuiding Palm of the Mind
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 65, 32 Str, 80 IntGrants Skill: Level (15-20) Purity of LightningGain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56-70) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
"Deep in thought, you would tremble the very air before you.
Wreathed in light, you nurtured them all.
And yet... Your nature became you."
The Dreamer mused with aching heart, as remnants of forking tendrils burst forth.
653280Gain 25% of Damage as Extra Lightning Damage
Allies in your Presence deal 1 to (56-70) added Attack Lightning Damage
50% of your Base Life Regeneration is granted to Allies in your Presence
+(20-30) to Dexterity
25% increased Light Radius
Grants effect of Guided Tempest Shrine
Grants Skill: Level (15-20) Purity of Lightning
Palm of the DreamerPalm of the Dreamer
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 65, 32 Str, 80 IntGrants Skill: Level (15-20) ImpurityAllies in your Presence deal (13-17) to (25-37) added Attack Chaos Damage
+(7-13) to all Attributes
23% reduced Light Radius
(-13-13)% increased Skill Effect Duration
Gain 27% of Damage as Extra Chaos Damage
Grants effect of Dreaming Gloom Shrine
Corrupted"We sometimes fail. We sometimes succeed. Who determines one from the other?
I now know we can never be made One, if we are bore of differing desires.
And yet, I have hope for a new truth. And I will see it... made real."
- The Benevolent Dreamer
653280Allies in your Presence deal (13-17) to (25-37) added Attack Chaos Damage
+(7-13) to all Attributes
23% reduced Light Radius
(-13-13)% increased Skill Effect Duration
Gain 27% of Damage as Extra Chaos Damage
Grants effect of Dreaming Gloom ShrineCorrupted
Grants Skill: Level (15-20) Impurity
Sacred FlameSacred Flame
Shrine Sceptre
Sceptre
Spirit: 100
Requires Level 78, 42 Str, 106 IntGrants Skill: Level (18-20) Purity of FireGain (40-60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2-3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Fire destroys, but fire also purifies.
Life always springs anew.
7842106Gain (40-60)% of Damage as Extra Fire Damage
Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage
Allies in your Presence Regenerate (2-3)% of their Maximum Life per second
Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance
Grants Skill: Level (18-20) Purity of Fire

Version history

Version Changes
0.3.0
  • Sceptres can no longer roll Allies in your Presence have additional Accuracy Rating modifiers.
  • Fixed a bug where you could have an enabled Sceptre in your off-hand with a disabled main-hand item.
0.2.0g
0.2.0f
  • Sceptres can now have sockets, and we've added a new set of Talisman modifiers for Sceptres to allow upgrades to your Minions at mid to late game.
0.2.0
  • Sceptres can now only roll up to +4 to Level of all Minion Skills (previously +5). Existing items are unaffected.
  • Sceptres can now only roll up to 80% increased Presence Area of Effect (previously 30%). A Divine Orb can be used on existing items to obtain these new values.
  • Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana.
  • The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered.
  • Added Lighting Damage modifiers on Weapons have had their values slightly lowered.
  • Fixed a bug where modifiers on Sceptres did not stack. Multiple players within a party can now have the same Sceptre modifier, and it will stack. This also fixes an issue where Leer Cast could not stack.
  • Fixed a bug where Quality on Sceptres multiplied the amount of Spirit they granted instead of granting Quality to their inherent Skill.
0.1.0
  • Introduced to the game.