Sceptre: Difference between revisions
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{{keyword infobox|Sceptre}} | |||
'''Sceptre''' is an [[item class]] of one-handed [[weapons]] that require [[strength]] and [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers that affect [[allies]]. Sceptres also grant base [[spirit]] and can roll modifiers affecting spirit. Some Sceptres may grant [[minion]] skills or roll modifiers more specific to minions. | '''Sceptre''' is an [[item class]] of one-handed [[weapons]] that require [[strength]] and [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers that affect [[allies]]. Sceptres also grant base [[spirit]] and can roll modifiers affecting spirit. Some Sceptres may grant [[minion]] skills or roll modifiers more specific to minions. | ||
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{{main|List of unique sceptres}} | {{main|List of unique sceptres}} | ||
{{:List of unique sceptres}} | {{:List of unique sceptres}} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* Sceptres can no longer roll Allies in your Presence have additional Accuracy Rating modifiers. | |||
* Fixed a bug where you could have an enabled Sceptre in your off-hand with a disabled main-hand item. | |||
}} | |||
{{Version history table row|0.2.0g| | |||
* Sceptres, [[Wand]]s, and [[Staves]] can now correctly roll an additional [[Item socket|Rune Socket]] as a [[Corrupted#Corruption outcomes|Corruption outcome]]. | |||
}} | |||
{{Version history table row|0.2.0f| | |||
* Sceptres can now have sockets, and we've added a new set of [[Talisman]] modifiers for Sceptres to allow upgrades to your Minions at mid to late game. | |||
}} | |||
{{Version history table row|0.2.0| | {{Version history table row|0.2.0| | ||
* Sceptres can now only roll up to +4 to Level of all Minion Skills (previously +5). Existing items are unaffected. | * Sceptres can now only roll up to +4 to Level of all Minion Skills (previously +5). Existing items are unaffected. | ||
* Sceptres can now only roll up to 80% increased Presence Area of Effect (previously 30%). A Divine Orb can be used on existing items to obtain these new values. | * Sceptres can now only roll up to 80% increased Presence Area of Effect (previously 30%). A Divine Orb can be used on existing items to obtain these new values. | ||
* Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana. | * Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana. | ||
* The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered. | |||
* Added Lighting Damage modifiers on Weapons have had their values slightly lowered. | |||
* Fixed a bug where modifiers on Sceptres did not stack. Multiple players within a party can now have the same Sceptre modifier, and it will stack. This also fixes an issue where Leer Cast could not stack. | |||
* Fixed a bug where Quality on Sceptres multiplied the amount of Spirit they granted instead of granting Quality to their inherent Skill. | |||
}} | }} | ||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
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[[Category:Sceptres]] | [[Category:Sceptres]] | ||
[[Category:Item classes]] | [[Category:Item classes]] | ||
{{sister|poewiki}} | {{sister|poewiki}} |
Latest revision as of 15:21, 10 October 2025
Sceptres
Tooltip
Sceptres are One-HandedOne-handed weapons can be placed in the main weapon slot. Some one-handed weapon types can be dual wielded in both main and off hand weapon slots. weapons that require StrengthStrength is an Attribute required to equip most equipment that grants Armour, as well as various melee-aligned Weapons and Skills.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated. and IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated. to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual WieldDual Wielding refers to using two Martial Weapons, one in each hand. two Sceptres.
Sceptres cannot be used to AttackAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. and do not grant bonuses to Spellcasting.Spells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. Instead, they grant additional SpiritSpirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets. and can provide bonuses to your Allies.Your allies include other players, Minions, and any other entity that fights alongside you and has its own stats.
You do not count as your own Ally.
Strength provides an inherent bonus of +2 to maximum Life per 1 Strength.
Strength does not grant damage to Skills or any other benefits except where specifically stated. and IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated. to equip. Sceptres can be equipped in your main hand or off hand, but you cannot Dual WieldDual Wielding refers to using two Martial Weapons, one in each hand. two Sceptres.
Sceptres cannot be used to AttackAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. and do not grant bonuses to Spellcasting.Spells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. Instead, they grant additional SpiritSpirit is a reserve of power used to activate and maintain skills with permanent effects. Spirit-powered skills are managed within the Skills Panel.
Weapon Sets can have differing amounts of available Spirit, due to weapons with Spirit (such as Sceptres), Weapon Set Passive Skills, or Persistent Skills that are active in specific Weapon Sets. and can provide bonuses to your Allies.Your allies include other players, Minions, and any other entity that fights alongside you and has its own stats.
You do not count as your own Ally.
Sceptre is an item class of one-handed weapons that require strength and intelligence to equip. They have no local attack stats, and instead roll modifiers that affect allies. Sceptres also grant base spirit and can roll modifiers affecting spirit. Some Sceptres may grant minion skills or roll modifiers more specific to minions.
A sceptre's level and strength/intelligence requirement is based on the level of its granted skill implicit.
Mechanics
It is not possible to dual wield two sceptres. They can be equipped in either the main hand or off-hand, but not both.
- If equipped in the main hand, the off-hand slot can only be equipped with an off hand (a shield or focus), not another weapon.
- If equipped in the off-hand, the main hand can be any other one-handed weapon. This does not count as dual-wielding.
List of sceptres
Main page: List of sceptres
Item | ![]() | ![]() | ![]() | Stats | Granted skills |
---|---|---|---|---|---|
Rattling Sceptre![]() Spirit: 100Grants Skill: Level (1-20) ![]() | 1 | 0 | 0 | — | Grants Skill: Level (1-20) ![]() |
Stoic Sceptre![]() Spirit: 100Requires Level 6Grants Skill: Level (3-20) ![]() | 6 | 0 | 0 | — | Grants Skill: Level (3-20) ![]() |
Omen Sceptre![]() Spirit: 100Requires Level 16Grants Skill: Level (5-20) ![]() | 16 | 0 | 0 | — | Grants Skill: Level (5-20) ![]() |
Shrine Sceptre![]() Spirit: 100Requires Level 26Grants Skill: Level (7-20) ![]() | 26 | 0 | 0 | — | Grants Skill: Level (7-20) ![]() |
Shrine Sceptre![]() Spirit: 100Requires Level 26Grants Skill: Level (7-20) ![]() | 26 | 0 | 0 | — | Grants Skill: Level (7-20) ![]() |
Shrine Sceptre![]() Spirit: 100Requires Level 26Grants Skill: Level (7-20) ![]() | 26 | 0 | 0 | — | Grants Skill: Level (7-20) ![]() |
Wrath Sceptre![]() Spirit: 100Requires Level 49Grants Skill: Level (12-20) ![]() | 49 | 0 | 0 | — | Grants Skill: Level (12-20) ![]() |
List of unique sceptres
Main page: List of unique sceptres
Item | ![]() | ![]() | ![]() | Stats | Granted skills |
---|---|---|---|---|---|
The Dark Defiler![]() Rattling SceptreSceptre Spirit: 100Grants Skill: Level (1-20) ![]() +(5-10) to Intelligance (10-30)% increased Mana Regeneration Rate Gain 5% of Damage as Chaos Damage per Undead MinionRare is the Necromancer who leads his undead armies from the front. | 1 | 0 | 0 | +(20-30) to maximum Mana +(5-10) to Intelligance (10-30)% increased Mana Regeneration Rate Gain 5% of Damage as Chaos Damage per Undead Minion | Grants Skill: Level (1-20) ![]() |
Font of Power![]() Omen SceptreSceptre Spirit: 100Requires Level 16Grants Skill: Level (5-20) ![]() +(40-60) to maximum Mana (20-30)% increased Mana Regeneration Rate When a Party Member in your Presence Casts a Spell, you Sacrifice 20% of Mana and they Leech that ManaTale-women may not fight directly, for they have a much higher purpose. | 16 | 0 | 0 | (30-50)% increased Spirit +(40-60) to maximum Mana (20-30)% increased Mana Regeneration Rate When a Party Member in your Presence Casts a Spell, you Sacrifice 20% of Mana and they Leech that Mana | Grants Skill: Level (5-20) ![]() |
Guiding Palm of the Eye![]() Shrine SceptreSceptre Spirit: 100Requires Level 65, 32 Str, 80 IntGrants Skill: Level (15-20) ![]() Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage 50% of your Base Life Regeneration is granted to Allies in your Presence +(20-30) to Intelligence 25% increased Light Radius Grants effect of Guided Freezing Shrine"With piercing eyes, you saw through the Stillness. Undulating as one, you gloriously covered all in white. But... I can bear you no longer." The Dreamer whispered with fogging breath, ice creeping down his hand. | 65 | 32 | 80 | Gain 25% of Damage as Extra Cold Damage Allies in your Presence deal (15-23) to (28-35) added Attack Cold Damage 50% of your Base Life Regeneration is granted to Allies in your Presence +(20-30) to Intelligence 25% increased Light Radius Grants effect of Guided Freezing Shrine | Grants Skill: Level (15-20) ![]() |
Guiding Palm of the Heart![]() Shrine SceptreSceptre Spirit: 100Requires Level 65, 32 Str, 80 IntGrants Skill: Level (15-20) ![]() Allies in your Presence deal (15-23) to (28-35) added Attack Fire Damage 50% of your Base Life Regeneration is granted to Allies in your Presence +(20-30) to Strength 25% increased Light Radius Grants effect of Guided Meteoric Shrine"When the Third Pact was written in stone, the Dreamer gave the alliance of men and beasts knowledge. In return, they gave him a drop of blood; one from each of the races of Wraeclast. In the centuries that followed, his Will began to subtly change." - Book of the Benevolent Dreamer, Histories 220:5 | 65 | 32 | 80 | Gain 25% of Damage as Extra Fire Damage Allies in your Presence deal (15-23) to (28-35) added Attack Fire Damage 50% of your Base Life Regeneration is granted to Allies in your Presence +(20-30) to Strength 25% increased Light Radius Grants effect of Guided Meteoric Shrine | Grants Skill: Level (15-20) ![]() |
Guiding Palm of the Mind![]() Shrine SceptreSceptre Spirit: 100Requires Level 65, 32 Str, 80 IntGrants Skill: Level (15-20) ![]() Allies in your Presence deal 1 to (56-70) added Attack Lightning Damage 50% of your Base Life Regeneration is granted to Allies in your Presence +(20-30) to Dexterity 25% increased Light Radius Grants effect of Guided Tempest Shrine"Deep in thought, you would tremble the very air before you. Wreathed in light, you nurtured them all. And yet... Your nature became you." The Dreamer mused with aching heart, as remnants of forking tendrils burst forth. | 65 | 32 | 80 | Gain 25% of Damage as Extra Lightning Damage Allies in your Presence deal 1 to (56-70) added Attack Lightning Damage 50% of your Base Life Regeneration is granted to Allies in your Presence +(20-30) to Dexterity 25% increased Light Radius Grants effect of Guided Tempest Shrine | Grants Skill: Level (15-20) ![]() |
Palm of the Dreamer![]() Shrine SceptreSceptre Spirit: 100Requires Level 65, 32 Str, 80 IntGrants Skill: Level (15-20) ![]() +(7-13) to all Attributes 23% reduced Light Radius (-13-13)% increased Skill Effect Duration Gain 27% of Damage as Extra Chaos Damage Grants effect of Dreaming Gloom ShrineCorrupted"We sometimes fail. We sometimes succeed. Who determines one from the other? I now know we can never be made One, if we are bore of differing desires. And yet, I have hope for a new truth. And I will see it... made real." - The Benevolent Dreamer | 65 | 32 | 80 | Allies in your Presence deal (13-17) to (25-37) added Attack Chaos Damage +(7-13) to all Attributes 23% reduced Light Radius (-13-13)% increased Skill Effect Duration Gain 27% of Damage as Extra Chaos Damage Grants effect of Dreaming Gloom ShrineCorrupted | Grants Skill: Level (15-20) ![]() |
Sacred Flame![]() Shrine SceptreSceptre Spirit: 100Requires Level 78, 42 Str, 106 IntGrants Skill: Level (18-20) ![]() Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage Allies in your Presence Regenerate (2-3)% of their Maximum Life per second Enemies in your Presence Resist Elemental Damage based on their Lowest ResistanceFire destroys, but fire also purifies. Life always springs anew. | 78 | 42 | 106 | Gain (40-60)% of Damage as Extra Fire Damage Allies in your Presence Gain (20-30)% of Damage as Extra Fire Damage Allies in your Presence Regenerate (2-3)% of their Maximum Life per second Enemies in your Presence Resist Elemental Damage based on their Lowest Resistance | Grants Skill: Level (18-20) ![]() |
Version history
Version | Changes |
---|---|
0.3.0 |
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0.2.0g |
|
0.2.0f |
|
0.2.0 |
|
0.1.0 |
|