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'''Delirium''' is a [[map mechanic]]. The exile may encounter '''delirium mirrors'''. After walking through the mirror, ''delirium mists''' will begin spreading throughout the area. Additional delirium monsters will spawn in areas affected by delirium, and monsters will deal more damage and take less damage. The longer the mist lasts, the higher the magnitudes of its effects. [[Rare]] and unique monsters will be affected by delirium modifiers that result in mirages manifesting out of them and attacking the exile. Defeating monsters within the mist will build up reward counters, which require more and more monsters to be killed for each stage.
{{Keyword infobox|ContainsDelirium}}
'''Delirium''' is a type of [[map]] [[encounter]].  


[[Distilled Emotions]] are a [[currency item]] type exclusive to delirium encounters. {{il|Simulacrum Splinters}}, also exclusive to Delirium, can be combined to created {{il|Simulacrum}}s. [[Simulacrum]]s are the [[pinnacle encounter]] of Delirium.
__TOC__
 
==Mechanics==
Certain maps may contain a Delirium Mirror near the starting area of the map. Walking through the mirror will create Delirium Fog that spreads and dissipates outwards from that point in a ring shape. While in the fog, Delirium monsters may spawn, and existing monsters deal more damage and take less damage based on the absolute distance from the starting point. The longer and farther the fog travels, the higher the Delirium. Additionally, rare and unique monsters may gain Delirium modifiers, often manifesting as arena hazards or mirages that attack the player or granting benefits to monsters.
 
Defeating monsters builds up the reward counter that appears near the life globe; after the Delirium encounter ends by leaving the fog for over 5 seconds or manually ending the Delirium, the accumulated rewards will drop in the form of [[Liquid Emotion]]s (1 random type per reward icon) and {{il|Simulacrum Splinter|Simulacrum Splinters}}. The quantity of Simulacrum Splinters dropped scales with map tier.
 
Players are also guaranteed 1 Simulacrum Splinter per reward icon filled.
 
Delirium fog is paused temporarily during the following situations:
* While not in the area
* For X seconds after killing a {{c|rare|rare}} monster
* For X seconds during certain [[encounter]]s (Only the inner ring of the fog will pause. The outer ring will continue expanding.)
* While a [[strongbox]] is opened
* For X seconds after completing a strongbox
* etc.
 
Delirium bosses ([[Omniphobia, Fear Manifest]] and [[Kosis, The Revelation]]) can sometimes appear in the Delirium fog. Like other Delirium monsters, they must be defeated before the fog dissipates or they will disappear without leaving items. If defeated successfully, they will drop a larger stack of {{il|Simulacrum Splinter|Simulacrum Splinters}}.
 
===Fracturing Mirrors===
[[File:Fracturing_Mirror.png|thumb|300px|A Fracturing mirror spawning on a map.]]
{{Keyword infobox|FracturingMirror}}
'''Fracturing Mirrors''' are structures that appear as spires of glass emitting pulses of light that are found in the Delirium fog. They shatter when players approach, spawning packs of Delirium monsters.
 
===Instilled maps===
By instilling a map with up to 3 Liquid Emotions, it is possible to add an enchantment that also causes a permanent Delirium fog to persist throughout the entire map. The Deliriousness is determined by the combination of Liquid Emotions and is a static value.
 
When Delirium is added this way, there is no reward counter and it is not possible to end the Delirium fog. Liquid Emotions cannot be obtained in these kinds of maps. However, Delirium monsters can still be encountered and will drop Simulacrum Splinters directly.
 
===Delirium scaling===
{{Keyword infobox|Delirious}}
The exact effects and scaling of Deliriousness are currently unknown. However, it appears to grant a scaling amount of increased damage, less damage taken, and extra item rarity to monsters.
 
Delirium scales up to the following percentages:
 
* An unspecified amount in Delirium mirror maps scaling with distance (likely up to 100%)
* Up to 150% in maps instilled with 3x {{il|Concentrated Liquid Isolation}}
* 5%-75% in [[the Simulacrum]] at Difficulty 1, up to 45%-115% at Difficulty 3
 
==Related items==
{{Drop enabled item table
|where= (items.stat_text LIKE "%Delirium%" OR items.name LIKE "%Simulacrum%" OR items.name LIKE "%Simulacrum Splinter%") AND items.name NOT LIKE "%Distilled %"
|large=1
|drop_level=1
|stat=1
}}
 
===Unique items===
The following unique items are obtained only in [[Simulacrum (encounter)|the Simulacrum]].
{{Drop enabled unique item table
|where = items.drop_text LIKE "%Simulacrum%"
|large=1
|base_item=1
|level=1
|stat=1
}}
 
===Liquid emotions===
{{main|Liquid  Emotion}}
[[Liquid Emotion]]s are a [[currency item]] type obtained as a reward from Delirium encounters.
 
==Related Atlas passive skills==
{{Query base passive skills
|q_where=
  passive_skills.ID LIKE "%Delirium%"
}}
 
==Version history==
{{Version history table header}}
{{Version history table row|0.3.1|
* Fixed a bug preventing Fracturing Mirrors from spawning in Delirium.
}}
{{Version history table row|0.3.0|
* Currently, access to most Pinnacle Content requires the same key at the easiest, and most difficult version of the content. This creates a negative feeling where at lower difficulties, instead of wanting to run the content, you're often better off just selling it to someone who can run it at maximum difficulty.
* To address this, each content (excluding The Arbiter of Ash) will now drop Splinters, which will not form into singular Items. Instead of using the singular, combined item in the Realmgate, you can now just bring your Splinters. Upon inserting the splinters into the Realmgate, an interface will appear allowing you to pick your difficulty, each with a different entry cost.
* As a result of this change, the corresponding Atlas Passive Trees no longer affects the difficulty of the content, and has been changed to purely affect the content in the Maps on the Atlas.
}}
{{Version history table row|0.2.0g|
* Increased the amount of Item Rarity per depth in Delirium encounters. It increases to approximately 2.5 times what it was before.
* The Delirious percentage scaling with waves in {{il|Simulacrum}} has been reduced. Each wave now adds 5% Delirious (previously 10%), up to a maximum of 75% at Difficulty zero (previously 100%), and 115% at Difficulty 4 (previously 140%).
* Many Simulacrum modifiers have had the benefits they provide to Delirium Monsters reduced.
* Delirium splinter drop rates have been increased by +80%.
}}
{{Version history table row|0.2.0e|
* Delirium encounters now last approximately 2.5 times longer.
* The front of the Delirium Fog can now continue expanding while doing other mechanics, though the back of the fog will still pause. This prevents scenarios where you pause the fog while on the edge of it and accidentally end the Delirium.
* Strongboxes now pause Delirium fog when they are opened, in addition to the pause they already had on completion.
}}
{{Version history table row|0.2.0|
* Extra content, such as [[Breach]], Delirium, [[Expedition]] and [[Ritual]], now start spawning further away from [[The Ziggurat Refuge]].
* Delirium Encounters in Maps now reward 1 Simulacrum Splinter each time a reward type is filled.
* Simulacrum Splinters can now be obtained through Delirium Encounters in all Map Tiers, with the amount scaling up per Map Tier.
* The base number of Monsters spawned in Delirium Encounters has been reduced, and the number that emerge by touching Fracturing Mirrors has been greatly increased.
* Reduced the intensity of the fog in Delirium encounters.
* Breach and Delirium encounters are now considered complete when you open the Clasped Hand or Delirium Mirror.
}}
{{Version history table row|0.1.1|
*Added dedicated 2D art for Waystones that are instilled with layers of Delirium.
* Objects such as Delirium Shards can no longer be pushed by other Monsters.
* Delirium Monsters are no longer untargetable during their emerge animation, as a result they should no longer push you during this.
}}
{{Version history table row|0.1.0f|
* Fixed a bug where Rare monsters could pause Delirium mist for an extended period of time, even before touching the Mirror of Delirium. This could result in opening a mirror and having no monsters spawn, or the mist not expanding fully. In addition, Delirium mist is now paused for 10 seconds when opening a Strongbox (previously 5).
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
 
{{Navbox Delirium}}
{{Navbox Endgame}}


{{sister|poewiki}}
{{sister|poewiki}}
[[Category:Encounters]]

Latest revision as of 09:30, 10 October 2025

Delirium
Tooltip
Maps containing a Delirium Mirror can have the mirror walked through to unleash the rolling Delirium fog ring across the current area.
You must stay within this fog as it expands to maintain the DeliriumDelirious players are assaulted by illusions, making combat more difficult. Higher delirium causes monsters to deal more damage and have additional Toughness. It can also cause additional monsters to appear or can grant additional modifiers to existing monsters. Monster item drops are improved by higher delirium. or it will dissapear.

Defeating any monster while in this fog adds to a rewards counter, with the culminated rewards being dropped after the fog dissapears.
Simulacrum Splinters can be collected from Delirium Monsters to form a Simulacrum that allows access to a challenging Delirium encounter via the Realmgate.The Realmgate is a piece of Vaal Technology which allows the use of Atlas mechanic keys; accessing deadly areas and facing off against powerful enemies.

Maps instilled with Liquid EmotionsLiquid Emotions are Currency items that are exclusive drops from the Delirium mechanic. Liquid Emotions allow you to instil an amulet with a Notable Passive Skill from the Passive Tree. Instilling a Notable Passive Skill which you have already allocated normally will not grant its effects a second time.

Maps can also be instilled, adding various rewards while making them more challenging.
will have constant Delirium Fog throughout the map, and not have any rewards that drop as Delirium fog does not dissapear in these maps.

Delirium is a type of map encounter.

Mechanics

Certain maps may contain a Delirium Mirror near the starting area of the map. Walking through the mirror will create Delirium Fog that spreads and dissipates outwards from that point in a ring shape. While in the fog, Delirium monsters may spawn, and existing monsters deal more damage and take less damage based on the absolute distance from the starting point. The longer and farther the fog travels, the higher the Delirium. Additionally, rare and unique monsters may gain Delirium modifiers, often manifesting as arena hazards or mirages that attack the player or granting benefits to monsters.

Defeating monsters builds up the reward counter that appears near the life globe; after the Delirium encounter ends by leaving the fog for over 5 seconds or manually ending the Delirium, the accumulated rewards will drop in the form of Liquid Emotions (1 random type per reward icon) and Simulacrum SplintersSimulacrum SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Simulacrum.. The quantity of Simulacrum Splinters dropped scales with map tier.

Players are also guaranteed 1 Simulacrum Splinter per reward icon filled.

Delirium fog is paused temporarily during the following situations:

  • While not in the area
  • For X seconds after killing a rare monster
  • For X seconds during certain encounters (Only the inner ring of the fog will pause. The outer ring will continue expanding.)
  • While a strongbox is opened
  • For X seconds after completing a strongbox
  • etc.

Delirium bosses (Omniphobia, Fear Manifest and Kosis, The Revelation) can sometimes appear in the Delirium fog. Like other Delirium monsters, they must be defeated before the fog dissipates or they will disappear without leaving items. If defeated successfully, they will drop a larger stack of Simulacrum SplintersSimulacrum SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Simulacrum..

Fracturing Mirrors

A Fracturing mirror spawning on a map.
Fracturing Mirrors
Tooltip
Fracturing Mirrors are structures found in DeliriumMaps containing a Delirium Mirror can have the mirror walked through to unleash the rolling Delirium fog ring across the current area.
You must stay within this fog as it expands to maintain the Delirium or it will dissapear.

Defeating any monster while in this fog adds to a rewards counter, with the culminated rewards being dropped after the fog dissapears.
Simulacrum Splinters can be collected from Delirium Monsters to form a Simulacrum that allows access to a challenging Delirium encounter via the Realmgate.

Maps instilled with Liquid Emotions will have constant Delirium Fog throughout the map, and not have any rewards that drop as Delirium fog does not dissapear in these maps.
Fog that shatter when you get near them, spawning DeliriumMaps containing a Delirium Mirror can have the mirror walked through to unleash the rolling Delirium fog ring across the current area.
You must stay within this fog as it expands to maintain the Delirium or it will dissapear.

Defeating any monster while in this fog adds to a rewards counter, with the culminated rewards being dropped after the fog dissapears.
Simulacrum Splinters can be collected from Delirium Monsters to form a Simulacrum that allows access to a challenging Delirium encounter via the Realmgate.

Maps instilled with Liquid Emotions will have constant Delirium Fog throughout the map, and not have any rewards that drop as Delirium fog does not dissapear in these maps.
monsters.

Fracturing Mirrors are structures that appear as spires of glass emitting pulses of light that are found in the Delirium fog. They shatter when players approach, spawning packs of Delirium monsters.

Instilled maps

By instilling a map with up to 3 Liquid Emotions, it is possible to add an enchantment that also causes a permanent Delirium fog to persist throughout the entire map. The Deliriousness is determined by the combination of Liquid Emotions and is a static value.

When Delirium is added this way, there is no reward counter and it is not possible to end the Delirium fog. Liquid Emotions cannot be obtained in these kinds of maps. However, Delirium monsters can still be encountered and will drop Simulacrum Splinters directly.

Delirium scaling

Delirious Players
Tooltip
Delirious players are assaulted by illusions, making combat more difficult. Higher delirium causes monsters to deal more damage and have additional Toughness.The higher toughness a monster has, the less damage it takes. A monster with 100% increased Toughness takes 50% less damage, a monster with 200% increased toughness takes 67% less damage, and so on. Reduced toughness causes monsters to take more damage. It can also cause additional monsters to appear or can grant additional modifiers to existing monsters. Monster item drops are improved by higher delirium.

The exact effects and scaling of Deliriousness are currently unknown. However, it appears to grant a scaling amount of increased damage, less damage taken, and extra item rarity to monsters.

Delirium scales up to the following percentages:

  • An unspecified amount in Delirium mirror maps scaling with distance (likely up to 100%)
  • Up to 150% in maps instilled with 3x Concentrated Liquid IsolationConcentrated Liquid IsolationStack Size: 10
    Emotion Tier: 10
    Players in Area are 50% DeliriousCan be combined with other Liquid Emotions to Instil Amulets
    with Notable Passive Skills or Waystones with Layers of Delirium
    Right click this item to open the Instilling window.
  • 5%-75% in the Simulacrum at Difficulty 1, up to 45%-115% at Difficulty 3

Related items

ItemStatsDrop
level
Clear SkiesClear Skies
Delirium Precursor Tablet
Adds a Mirror of Delirium to a Map
5 uses remaining
Delirium Fog in your Maps never dissipates
Delirium in Map increases (-10-10)% faster with distance from the mirror
A simple instruction that will purify an entire region, making it safe and kind for weary travellers.Can be used in a personal Map Device to add modifiers to a Map.
Adds a Mirror of Delirium to a Map
5 uses remainingDelirium Fog in your Maps never dissipates
Delirium in Map increases (-10-10)% faster with distance from the mirror
Delirium Precursor TabletDelirium Precursor TabletAdds a Mirror of Delirium to a Map
10 uses remaining
Can be used in a personal Map Device to add modifiers to a Map.
Adds a Mirror of Delirium to a Map
10 uses remaining
65
Simulacrum SplinterSimulacrum SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Simulacrum.1

Unique items

The following unique items are obtained only in the Simulacrum.

ItemBase itemRequired levelStats
MegalomaniacMegalomaniac
Diamond
Limited to: 1Allocates <2-3 random notable passive skills>CorruptedIf you're going to act like you're better
than everyone else, make sure you are.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Diamond1Allocates <2-3 random notable passive skills>Corrupted
AssailumAssailum
Closed Helm
Armour: 97
Evasion: 87
Requires Level 45, 36 Str, 36 Dex(50–100)% increased Armour and Evasion
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
A moment of calm before the battle can end the war.
Closed Helm45(50–100)% increased Armour and Evasion
+(200–400) to Accuracy Rating
(30–50)% increased Critical Hit Chance
Skills have a (100–150)% longer Perfect Timing window
PerfidyPerfidy
Knight Armour
Armour: 148
Evasion: 133
Movement Speed: -4.0%
Requires Level 45, 41 Str, 41 Dex(100–150)% increased Armour and Evasion
(10–40)% chance to Avoid Physical Damage from Hits
(10–40)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
The Trickster God turned the very Day and Night against each other.
What hope have you?
Knight Armour45(100–150)% increased Armour and Evasion
(10–40)% chance to Avoid Physical Damage from Hits
(10–40)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
StrugglescreamStrugglescream
Stellar Amulet
Requires Level 52+(5-7) to all AttributesCan have 2 additional Instilled ModifiersThere is no light at the end of this inner strife,
but the shadows eventually become home.
Stellar Amulet52+(5-7) to all AttributesCan have 2 additional Instilled Modifiers
Melting MaelstromMelting Maelstrom
Ultimate Mana Flask
Recovers 310 Mana over (9.00-10.50) Seconds
Consumes 10 of 75 Charges on use
Requires Level 60Effect is not removed when Unreserved Mana is Filled
(200–250)% increased Duration
Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
Deals 25% of current Mana as Chaos Damage to you when Effect ends
What is life, but a dreamlike spiral of panic?Right click to drink. Can only hold charges while in belt. Refill at Wells or by killing monsters.
Ultimate Mana Flask60Effect is not removed when Unreserved Mana is Filled
(200–250)% increased Duration
Every 3 seconds during Effect, deal 50% of Mana spent in those seconds as Chaos Damage to Enemies within 3 metres
Deals 25% of current Mana as Chaos Damage to you when Effect ends
Collapsing HorizonCollapsing Horizon
Wyrm Quarterstaff
Quartertaff
Physical Damage: 57-94
Critical Strike Chance: 10.00%
Attacks per Second: 1.40
Weapon Range: 1.3 metres
Requires Level 65, 89 Dex, 36 Int100% increased Elemental Damage with Attacks
+(5-10)% to Critical Hit Chance
+(2-4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent
The edges bend, the world flexes, the infinite spills into view.
Wyrm Quarterstaff65100% increased Elemental Damage with Attacks
+(5-10)% to Critical Hit Chance
+(2-4) to Level of all Elemental Skills
Trigger skills refund half of Energy spent

Liquid emotions

Main page: Liquid Emotion

Liquid Emotions are a currency item type obtained as a reward from Delirium encounters.

Related Atlas passive skills

Lua error: Error: Table passive_skills not found..

Version history

Version Changes
0.3.1
  • Fixed a bug preventing Fracturing Mirrors from spawning in Delirium.
0.3.0
  • Currently, access to most Pinnacle Content requires the same key at the easiest, and most difficult version of the content. This creates a negative feeling where at lower difficulties, instead of wanting to run the content, you're often better off just selling it to someone who can run it at maximum difficulty.
  • To address this, each content (excluding The Arbiter of Ash) will now drop Splinters, which will not form into singular Items. Instead of using the singular, combined item in the Realmgate, you can now just bring your Splinters. Upon inserting the splinters into the Realmgate, an interface will appear allowing you to pick your difficulty, each with a different entry cost.
  • As a result of this change, the corresponding Atlas Passive Trees no longer affects the difficulty of the content, and has been changed to purely affect the content in the Maps on the Atlas.
0.2.0g
  • Increased the amount of Item Rarity per depth in Delirium encounters. It increases to approximately 2.5 times what it was before.
  • The Delirious percentage scaling with waves in SimulacrumSimulacrumHow do you defeat that which dwells within you?Right click this item to create a stack of 100 Simulacrum Splinters. has been reduced. Each wave now adds 5% Delirious (previously 10%), up to a maximum of 75% at Difficulty zero (previously 100%), and 115% at Difficulty 4 (previously 140%).
  • Many Simulacrum modifiers have had the benefits they provide to Delirium Monsters reduced.
  • Delirium splinter drop rates have been increased by +80%.
0.2.0e
  • Delirium encounters now last approximately 2.5 times longer.
  • The front of the Delirium Fog can now continue expanding while doing other mechanics, though the back of the fog will still pause. This prevents scenarios where you pause the fog while on the edge of it and accidentally end the Delirium.
  • Strongboxes now pause Delirium fog when they are opened, in addition to the pause they already had on completion.
0.2.0
  • Extra content, such as Breach, Delirium, Expedition and Ritual, now start spawning further away from The Ziggurat Refuge.
  • Delirium Encounters in Maps now reward 1 Simulacrum Splinter each time a reward type is filled.
  • Simulacrum Splinters can now be obtained through Delirium Encounters in all Map Tiers, with the amount scaling up per Map Tier.
  • The base number of Monsters spawned in Delirium Encounters has been reduced, and the number that emerge by touching Fracturing Mirrors has been greatly increased.
  • Reduced the intensity of the fog in Delirium encounters.
  • Breach and Delirium encounters are now considered complete when you open the Clasped Hand or Delirium Mirror.
0.1.1
  • Added dedicated 2D art for Waystones that are instilled with layers of Delirium.
  • Objects such as Delirium Shards can no longer be pushed by other Monsters.
  • Delirium Monsters are no longer untargetable during their emerge animation, as a result they should no longer push you during this.
0.1.0f
  • Fixed a bug where Rare monsters could pause Delirium mist for an extended period of time, even before touching the Mirror of Delirium. This could result in opening a mirror and having no monsters spawn, or the mist not expanding fully. In addition, Delirium mist is now paused for 10 seconds when opening a Strongbox (previously 5).
0.1.0
  • Introduced to the game.