Dodge roll: Difference between revisions
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(Fixed line about rolling while casting a skill not spending mana. As skills consume mana over the duration of the skill animation, cancelling stops spending mana, but the mana that was spent until then remains spent.) |
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'''Dodge roll''' is a [[movement]] skill that is possessed by default on all [[character]]s. It does not require a skill gem slot, and has a dedicated keybind {{key press|space}} by default. | '''Dodge roll''' is a [[movement]] skill that is possessed by default on all [[character]]s. It does not require a skill gem slot, and has a dedicated keybind {{key press|space}} by default. Holding the dodge roll button will cause your character to [[sprint]]. | ||
__TOC__ | __TOC__ | ||
==Mechanics== | ==Mechanics== | ||
* Dodge roll has no cooldown by default. | * Dodge roll has no cooldown or cost by default. | ||
* Dodge roll | * Dodge roll moves the player 3.7 metres in a direction. | ||
* Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations. | * Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations. | ||
* Dodge roll reduces the player's character size to 0 units during the skill animation. This allows the user to roll through enemies if there is a small gap between them, but they can still get stuck if completely surrounded. | |||
* Certain small monsters can get pushed away by the player while dodge rolling. | |||
* The first half of the roll animation avoids damage (grants i-frames) from projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll. | |||
* Rolling covers more initial distance but travels the same total distance as base [[movement speed]] (walking/running) over its entire duration. Roll speed is affected by movement speed. Compared to regular movement, it allows for quicker reactions against hazards but is not an overall speed boost. | |||
:* Modifiers to dodge roll distance (e.g. {{il|Surefooted Sigil}}) do not increase the time it takes to complete the dodge roll, but instead cause it to cover a larger distance in the same time. It is effectively a speed multiplier for dodge roll overall. | |||
* Dodge roll's animation cannot be modified by [[skill speed]]. However, it is affected by [[action speed]]. | |||
* Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled. | * Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled. | ||
* Rolling while [[ | * Rolling while [[shapeshift]]ed will usually morph you out of the transformation, though this can be negated in some cases. Dodge roll does not revert shapeshift in [[town]]s. | ||
** [[Demon Form]] does not get reverted; instead, it replaces dodge roll with a dash. | |||
===Modifying dodge roll=== | ===Modifying dodge roll=== | ||
Certain skills and passives can modify Dodge roll or change its functions entirely. | Certain skills and passives can modify Dodge roll or change its functions entirely. | ||
* The [[Unwavering Stance]] [[keystone]] disables dodge roll entirely, but doubles stun threshold instead. | * The [[Bulwark]] keystone removes the damage avoidance granted during a dodge roll, but grants consistent [[damage reduction]] while dodge rolling. | ||
* | * The [[Unwavering Stance]] [[keystone]] disables dodge roll entirely, but doubles [[stun]] threshold instead. | ||
* {{il|Blink}} is a [[persistent]] [[buff]] skill that changes your dodge roll into a teleport spell with a cooldown and no longer count as dodge roll. | |||
* | * The [[Future-Past]] buff skill from {{il|Hinekora's Sight}} prevents dodge roll from avoiding damage while you have Foresight, but getting hit while dodge rolling with Foresight will restore your [[life]] to full and briefly prevent death afterwards. | ||
==Related skill gems== | |||
{{Gem table | |||
|where = items.class_id IN ("Active Skill Gem", "Meta Skill Gem") | |||
AND items.stat_text LIKE "%dodge roll%" | |||
|gem_tier = 1 | |||
}} | |||
==Related unique items== | |||
Theses unique items have effects related to Dodge Roll: | |||
{{Drop enabled unique item table | |||
|where= items.stat_text LIKE "%dodge%roll%" | |||
|large=1 | |||
|base_item=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.1.1| | |||
* More Monsters are now able to be pushed while dodge rolling. This generally applies to most Monsters smaller than a Skeleton. | |||
* Fixed a bug where you could briefly be unable to perform any skills if you tried to interact with an object and dodge rolled at the same time. | |||
* Fixed a bug where some interactables couldn't be cancelled by using dodge roll. | |||
* Fixed a bug with dodge roll which allowed the player to roll through Bone Walls and Frost Walls. | |||
* Fixed a bug with dodge roll which allowed the player to roll off of The Ardura Caravan Ramp. | |||
}} | |||
{{Version history table row|0.1.0d| | |||
* Player size is now set to Zero units while dodge rolling instead of One unit. | |||
* Some smaller monsters can now be pushed while dodge rolling. This includes monsters such as the [[Adorned Beetle]]s in [[Keth]]. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
[[Category:Game mechanics]] |
Latest revision as of 03:20, 31 August 2025
Dodge roll is a movement skill that is possessed by default on all characters. It does not require a skill gem slot, and has a dedicated keybind space by default. Holding the dodge roll button will cause your character to sprint.
Mechanics
- Dodge roll has no cooldown or cost by default.
- Dodge roll moves the player 3.7 metres in a direction.
- Dodge roll cannot be used to cross gaps or crossable terrain obstacles (e.g. small fences) or move between different elevations.
- Dodge roll reduces the player's character size to 0 units during the skill animation. This allows the user to roll through enemies if there is a small gap between them, but they can still get stuck if completely surrounded.
- Certain small monsters can get pushed away by the player while dodge rolling.
- The first half of the roll animation avoids damage (grants i-frames) from projectiles and non-AoE attacks, and can be used to cancel almost any animation except another roll.
- Rolling covers more initial distance but travels the same total distance as base movement speed (walking/running) over its entire duration. Roll speed is affected by movement speed. Compared to regular movement, it allows for quicker reactions against hazards but is not an overall speed boost.
- Modifiers to dodge roll distance (e.g.
Surefooted SigilSurefooted Sigil
Jade AmuletRequires Level 8+(10-15) to Dexterity+(40-60) to maximum Life
+(5-15) to Dexterity
+1 Metre to Dodge Roll distance
50% increased Evasion Rating if you've Dodge Rolled RecentlyNatural grace is born, not earned.) do not increase the time it takes to complete the dodge roll, but instead cause it to cover a larger distance in the same time. It is effectively a speed multiplier for dodge roll overall.
- Modifiers to dodge roll distance (e.g.
- Dodge roll's animation cannot be modified by skill speed. However, it is affected by action speed.
- Dodge roll will forcibly cancel most skills. Skills stop spending mana or other costs if cancelled.
- Rolling while shapeshifted will usually morph you out of the transformation, though this can be negated in some cases. Dodge roll does not revert shapeshift in towns.
- Demon Form does not get reverted; instead, it replaces dodge roll with a dash.
Modifying dodge roll
Certain skills and passives can modify Dodge roll or change its functions entirely.
- The Bulwark keystone removes the damage avoidance granted during a dodge roll, but grants consistent damage reduction while dodge rolling.
- The Unwavering Stance keystone disables dodge roll entirely, but doubles stun threshold instead.
BlinkBlinkBuff, Persistent, Spell
Tier: 8
Level: 1
Reservation: 60 Spirit
Cooldown Time: 4.50 sec
Cast Time: 0.70 secWhile active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.Teleports (4–4.9) metresPlace into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.is a persistent buff skill that changes your dodge roll into a teleport spell with a cooldown and no longer count as dodge roll.
- The Future-Past buff skill from
Hinekora's SightHinekora's Sight
Stellar AmuletRequires Level 44Grants Skill: Level (9-20) Future-Past
+(5-7) to all Attributes+(300-600) to Accuracy Rating
+(300-600) to Evasion Rating
Cannot be BlindedRemember the past, anticipate the future. prevents dodge roll from avoiding damage while you have Foresight, but getting hit while dodge rolling with Foresight will restore your life to full and briefly prevent death afterwards.
Related skill gems
Gem | Tier |
---|---|
![]() Tier: 14 Level: (1-20) Reservation: 100 spiritWhile active, gains Energy when you dodge roll and triggers socketed spells on reaching maximum Energy.Gain 2 Energy per metre travelled while dodge rolling (0–57)% increased Energy gained Triggers all Socketed Spells and loses all Energy on reaching maximum EnergyPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. ![]() | 14 |
![]() Level: 1 Reservation: 60 spiritWhile active, dodge rolling will create a Mirage that uses socketed ranged Attacks for a short duration, then vanish. You cannot create another Mirage while one exists, or for a short time after one vanishes. Dodge rolling while you are unable to create a new Mirage will restart this timer.Mirage deal 30% less Damage Cannot create a new Mirage if a Mirage has expired or you have dodge rolled in the past 6 seconds Mirage duration is (4.7) secondsPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.File:Mirage Archer skill icon.png | — |
![]() Level: (1-20)Hinekora observes your Future-Past granting you the opportunity to subvert a lesser fate. After a period of Hindsight, she will grant you her Foresight, which prevents you from avoiding Hits while Dodge Rolling. When you are Hit while Dodge Rolling, Hinekora restores you to full Life immediately before taking damage from the Hit, and grants you Sight Beyond Sight, which prevents you from dying.Grants each of Hindsight, Foresight, and Sight Beyond Sight, in sequence Hindsight lasts for a (25.5-16) second duration Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling Sight Beyond Sight makes you unable to die and lasts for a 1.5 second duration Fully recover Life when you gain Sight Beyond Sight Additional Effects From 1-20% Quality: Foresight prevents Dodge Roll from Avoiding Hits and lasts until immediately before you are Hit while Dodge Rolling Sight Beyond Sight makes you unable to die and lasts for a (0.015-0.3) second duration Fully recover Life when you gain Sight Beyond SightSkills can be managed in the Skills Panel.File:Future-Past skill icon.png | — |
Related unique items
Theses unique items have effects related to Dodge Roll:
Item | Base item | ![]() | Stats |
---|---|---|---|
Surefooted Sigil![]() Jade AmuletRequires Level 8+(10-15) to Dexterity+(40-60) to maximum Life +(5-15) to Dexterity +1 Metre to Dodge Roll distance 50% increased Evasion Rating if you've Dodge Rolled RecentlyNatural grace is born, not earned. | Jade Amulet | 8 | +(10-15) to Dexterity+(40-60) to maximum Life +(5-15) to Dexterity +1 Metre to Dodge Roll distance 50% increased Evasion Rating if you've Dodge Rolled Recently |
Ghostmarch![]() Threaded ShoesEvasion: 28 Energy Shield: 14Requires Level 16, 17 Dex, 17 Int(100-150)% increased Evasion and Energy Shield +(30-50) to maximum Mana +(17-23)% to Chaos Resistance Dodge Roll passes through EnemiesThe cursed ones march forever, On their hopeless, last endeavour. | Threaded Shoes | 16 | (100-150)% increased Evasion and Energy Shield +(30-50) to maximum Mana +(17-23)% to Chaos Resistance Dodge Roll passes through Enemies |
Ab Aeterno![]() Grand CuissesArmour: 66 Evasion: 60 Energy Shield: 23Requires Level 65, 43 Str, 43 Dex, 43 Int(15–30)% increased Movement Speed (60–80)% increased Armour, Evasion and Energy Shield Dodge Roll avoids all Hits 10% less Movement and Skill Speed per Dodge Roll in the past 20 secondsHis enemy was for endurance forged. His own waned. | Grand Cuisses | 65 | (15–30)% increased Movement Speed (60–80)% increased Armour, Evasion and Energy Shield Dodge Roll avoids all Hits 10% less Movement and Skill Speed per Dodge Roll in the past 20 seconds |
Lioneye's Glare![]() Heavy BowBow Physical Damage: 45-75 Critical Strike Chance: 5.00% Attacks per Second: 1.20Requires Level 65, 148 Dex(150-240)% increased Physical Damage +(300-500) to Accuracy Rating 10% increased Attack Speed +(20-30) to Dexterity +2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently -1 metre to Dodge Roll distance if you've Dodge Rolled Recently Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence"Kinslayer, you dishonour your own traditions to turn the tide of battle! Let us see which is stronger... Karui savagery or the might of the Empire!" - General Marceus Lioneye | Heavy Bow | 65 | (150-240)% increased Physical Damage +(300-500) to Accuracy Rating 10% increased Attack Speed +(20-30) to Dexterity +2 metres to Dodge Roll distance if you haven't Dodge Rolled Recently -1 metre to Dodge Roll distance if you've Dodge Rolled Recently Barrageable Attacks with this Bow Repeat +1 time if no enemies are in your Presence |
Version history
Version | Changes |
---|---|
0.1.1 |
|
0.1.0d |
|
0.1.0 |
|