Tactician: Difference between revisions
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==Overview== | ==Overview== | ||
The Tactician is a | The Tactician is a class specializing in defenses and empowering [[Ally|allies]]. He has access to lower [[reservation]] costs and the ability to give bonus damage to allies using his weapon or placing down [[Banner]]s without limit. The Tactician can specialize in crowd control, improving his ability to [[immobilise]] enemies and turn [[Pin]] into a full disable. He also lends well to [[Armour]]/[[Evasion]] hybrid builds and enhancing the survivability they provide. He can also specialize in [[totem]]s or call down [[Supporting Fire]] to rain down a volley of arrows on his foes. | ||
==Passive skills== | ==Passive skills== | ||
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| [[Watch How I Do It]] || Allies in your Presence gain added Attack Damage equal to 25% of your main hand Weapon's Damage || [[A Solid Plan]] || Presence Area | | [[Watch How I Do It]] || Allies in your Presence gain added Attack Damage equal to 25% of your main hand Weapon's Damage || [[A Solid Plan]] || Presence Area | ||
|- | |- | ||
| [[Whoever Pays Best]] || | | [[Whoever Pays Best]] || Banners gain 5 Glory per second<br>There is no Limit on the number of Banners you can place || [[A Solid Plan]] || Banner Area | ||
|- | |- | ||
| [[Suppressing Fire]] || | | [[Suppressing Fire]] || 40% more Immobilisation buildup || {{n/a}} || Pin Buildup | ||
|- | |- | ||
| [[Right Where We Want Them]] || Pinned enemies cannot perform actions || [[Suppressing Fire]] || Pin Buildup | | [[Right Where We Want Them]] || Projectile Damage builds Pin<br>Pinned enemies cannot perform actions || [[Suppressing Fire]] || Pin Buildup | ||
|- | |- | ||
| [[Polish That Gear]] || Gain | | [[Polish That Gear]] || Gain Deflection Rating equal to 20% of Armour<br>Gain 100% of Evasion Rating as extra Ailment Threshold || {{n/a}} || Armour and Evasion | ||
|- | |- | ||
| [[Stay Light, Use Cover]] || Defend with 200% of Armour<br>Enemies have an Accuracy Penalty against you based on Distance<br>Maximum Evade Chance is 50%<br>Maximum Physical Damage Reduction is 50% || [[Polish That Gear]] || Armour and Evasion | | [[Stay Light, Use Cover]] || Defend with 200% of Armour<br>Enemies have an Accuracy Penalty against you based on Distance<br>Maximum Evade Chance is 50%<br>Maximum Physical Damage Reduction is 50% || [[Polish That Gear]] || Armour and Evasion | ||
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| [[Unleash Hell!]] || Grants Skill: [[Supporting Fire]] || {{n/a}} || Minion Damage | | [[Unleash Hell!]] || Grants Skill: [[Supporting Fire]] || {{n/a}} || Minion Damage | ||
|- | |- | ||
| [[Cannons, Ready!]] || Totems have 30% more Skill Speed<br>Totems only use skills when you fire an Attack Projectile || {{n/a}} || Totem Damage | | [[Cannons, Ready!]] || +1 to maximum number of Summoned Totems<br>Totems have 30% more Skill Speed<br>Totems only use skills when you fire an Attack Projectile || {{n/a}} || Totem Damage | ||
|- | |||
| [[Strategic Embankments]] || Totems you place grant Embankment Auras || [[Cannons, Ready!]] || | |||
|} | |} | ||
Latest revision as of 20:15, 29 August 2025
Countless wars have left you with skills somewhat resembling a decent officer... |

Tactician is an Ascendancy class for the Mercenary.
Overview
The Tactician is a class specializing in defenses and empowering allies. He has access to lower reservation costs and the ability to give bonus damage to allies using his weapon or placing down Banners without limit. The Tactician can specialize in crowd control, improving his ability to immobilise enemies and turn Pin into a full disable. He also lends well to Armour/Evasion hybrid builds and enhancing the survivability they provide. He can also specialize in totems or call down Supporting Fire to rain down a volley of arrows on his foes.
Passive skills
Minor skills
This class has the following minor passive skills:
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Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
A Solid Plan | Persistent Buffs have 50% Less Reservation | — | Spirit |
Watch How I Do It | Allies in your Presence gain added Attack Damage equal to 25% of your main hand Weapon's Damage | A Solid Plan | Presence Area |
Whoever Pays Best | Banners gain 5 Glory per second There is no Limit on the number of Banners you can place |
A Solid Plan | Banner Area |
Suppressing Fire | 40% more Immobilisation buildup | — | Pin Buildup |
Right Where We Want Them | Projectile Damage builds Pin Pinned enemies cannot perform actions |
Suppressing Fire | Pin Buildup |
Polish That Gear | Gain Deflection Rating equal to 20% of Armour Gain 100% of Evasion Rating as extra Ailment Threshold |
— | Armour and Evasion |
Stay Light, Use Cover | Defend with 200% of Armour Enemies have an Accuracy Penalty against you based on Distance Maximum Evade Chance is 50% Maximum Physical Damage Reduction is 50% |
Polish That Gear | Armour and Evasion |
Unleash Hell! | Grants Skill: Supporting Fire | — | Minion Damage |
Cannons, Ready! | +1 to maximum number of Summoned Totems Totems have 30% more Skill Speed Totems only use skills when you fire an Attack Projectile |
— | Totem Damage |
Strategic Embankments | Totems you place grant Embankment Auras | Cannons, Ready! |
Version history
Version | Changes |
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0.3.0 |
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0.2.0 |
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