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Combined display of all available logs of Path of Exile 2 Wiki. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 07:25, 19 December 2024 Blvcksvn talk contribs uploaded File:Winter's Bite inventory icon.png (Category:Dagger icons)
- 07:11, 19 December 2024 Blvcksvn talk contribs created page File:Redbeak inventory icon.png (Category:One Hand Sword icons)
- 07:11, 19 December 2024 Blvcksvn talk contribs uploaded File:Redbeak inventory icon.png (Category:One Hand Sword icons)
- 07:09, 19 December 2024 Blvcksvn talk contribs created page Redbeak (Created page with "{{Item |rarity_id = unique |name = Redbeak |class_id = One Hand Sword |base_item = Shortsword |explicit1_text = Adds (4-6) to (7-10) Physical Damage |explicit2_text = 10% increased Attack Speed |explicit3_text = Gain 3 Life per Enemy Killed |explicit4_text...")
- 07:05, 19 December 2024 Blvcksvn talk contribs created page Talk:Elegant Glaive (Created blank page)
- 07:03, 19 December 2024 Blvcksvn talk contribs created page Elegant Glaive (Created page with "{{Item |rarity_id = normal |name = Elegant Glaive |class_id = Two Hand Axe |size_x = 2 |size_y = 4 |drop_level = 20 |drop_rarities_ids = normal, magic, rare, unique |tags = axe, two_hand_weapon, twohand, weapon, default |metada...")
- 07:02, 19 December 2024 Blvcksvn talk contribs created page Talk:Bandit Hatchet (Created page with "A unique Bandit Hatchet labelled named "INCOMPLETE" was listed on the trade site on Dec 18, 2024. ~~~~")
- 07:01, 19 December 2024 Blvcksvn talk contribs created page Bandit Hatchet (Created page with "{{Item |rarity_id = normal |name = Bandit Hatchet |class_id = One Hand Axe |size_x = 2 |size_y = 3 |drop_level = 20 |drop_rarities_ids = normal, magic, rare, unique |tags = axe, one_hand_weapon, onehand, weapon, default |metada...")
- 06:58, 19 December 2024 Blvcksvn talk contribs created page File:Skysliver inventory icon.png (Category:Spear icons)
- 06:58, 19 December 2024 Blvcksvn talk contribs uploaded File:Skysliver inventory icon.png (Category:Spear icons)
- 06:57, 19 December 2024 Blvcksvn talk contribs created page Skysliver (Created page with "{{Item |rarity_id = unique |name = Skysliver |class_id = Spear |base_item = Winged Spear |explicit1_text = Adds 1 to (60-80) Lightning Damage |explicit2_text = (5-10)% increased Attack Speed |explicit3_text = +(10-20) to Dexterity |explicit4_text...")
- 10:41, 18 December 2024 Blvcksvn talk contribs created page Lightning Damage (Redirected page to Lightning) Tag: New redirect
- 10:26, 18 December 2024 Blvcksvn talk contribs created page Cold Damage (Redirected page to Cold) Tag: New redirect
- 10:25, 18 December 2024 Blvcksvn talk contribs created page Fire Damage (Redirected page to Fire) Tag: New redirect
- 09:16, 18 December 2024 Blvcksvn talk contribs created page Physical Damage (Redirected page to Physical) Tag: New redirect
- 06:12, 18 December 2024 Blvcksvn talk contribs created page Ember Fusillade (Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0e| * Added a marker effect to Ember Fusillade's preferred target. }} {{Version history table row|0.1.0| * Introduced to the game. }} {{Version history table end}} ==References== {{reflist|refs= }} {{Navbox Skills}}")
- 05:45, 18 December 2024 Blvcksvn talk contribs imported Template:Sic/doc by file upload (12 revisions)
- 05:45, 18 December 2024 Blvcksvn talk contribs imported Template:Sic by file upload (4 revisions)
- 05:33, 18 December 2024 Blvcksvn talk contribs created page Arbiter (Redirected page to The Arbiter of Ash) Tag: New redirect
- 05:32, 18 December 2024 Blvcksvn talk contribs created page Cast on Critical Strike (Redirected page to Cast on Critical) Tag: New redirect
- 05:31, 18 December 2024 Blvcksvn talk contribs created page Candlemass (Redirected page to Candlemass, the Living Rite) Tag: New redirect
- 04:47, 18 December 2024 Blvcksvn talk contribs created page Uncut gem breakpoints (Redirected page to Uncut gem#Uncut gem breakpoints) Tag: New redirect
- 04:43, 18 December 2024 Blvcksvn talk contribs created page List of persistent buff skill gems (Redirected page to List of spirit gems) Tag: New redirect
- 04:19, 18 December 2024 Blvcksvn talk contribs moved page Chaining to Chain over redirect
- 04:19, 18 December 2024 Blvcksvn talk contribs deleted redirect Chain by overwriting (Deleted to make way for move from "Chaining")
- 04:19, 18 December 2024 Blvcksvn talk contribs moved page Piercing to Pierce over redirect
- 04:19, 18 December 2024 Blvcksvn talk contribs deleted redirect Pierce by overwriting (Deleted to make way for move from "Piercing")
- 04:16, 18 December 2024 Blvcksvn talk contribs created page File:Burning Inscription inventory icon.png (Category:Support gem icons)
- 04:16, 18 December 2024 Blvcksvn talk contribs uploaded File:Burning Inscription inventory icon.png (Category:Support gem icons)
- 04:03, 18 December 2024 Blvcksvn talk contribs created page Reaper's Invocation (Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0d| * Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing. ** In order to address this we are now making "Monster Power" part of the calculation for energ...")
- 04:03, 18 December 2024 Blvcksvn talk contribs created page Cast on Critical (Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0d| * Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing. ** In order to address this we are now making "Monster Power" part of the calculation for energ...")
- 04:03, 18 December 2024 Blvcksvn talk contribs created page Elemental Invocation (Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0d| * Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing. ** In order to address this we are now making "Monster Power" part of the calculation for energ...")
- 04:03, 18 December 2024 Blvcksvn talk contribs created page Cast on Ignite (Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0d| * Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing. ** In order to address this we are now making "Monster Power" part of the calculation for energ...")
- 04:03, 18 December 2024 Blvcksvn talk contribs created page Cast on Freeze (Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0d| * Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing. ** In order to address this we are now making "Monster Power" part of the calculation for energ...")
- 04:03, 18 December 2024 Blvcksvn talk contribs created page Cast on Shock (Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0d| * Trigger gem energy gain was not in the right place and it was far too easy to use ailments to trigger spells. One problem with the previous system is that if we balanced it to make triggering happen in boss fights then the triggering would happen far too often during clearing. ** In order to address this we are now making "Monster Power" part of the calculation for energ...")
- 03:42, 18 December 2024 Blvcksvn talk contribs created page Walking Goliath (Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0d| * Walking Goliaths no longer use their suicide attack if they are Rare. }} {{Version history table row|0.1.0| * Introduced to the game. }} {{Version history table end}} ==References== {{reflist|refs= }} {{Navbox Monsters}}")
- 03:39, 18 December 2024 Blvcksvn talk contribs created page Hexblast (Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0d| * Updated the description on Hexblast to clarify that it only detonates a single Curse per Enemy in its radius. }} {{Version history table row|0.1.0| * Introduced to the game. }} {{Version history table end}} ==References== {{reflist|refs= }} {{Navbox Skills}}")
- 03:28, 18 December 2024 Blvcksvn talk contribs created page Time of Need (Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0d| * Added suggested Supports for Time of Need. }} {{Version history table row|0.1.0| * Introduced to the game. }} {{Version history table end}} ==References== {{reflist|refs= }} {{Navbox Skills}}")
- 03:25, 18 December 2024 Blvcksvn talk contribs moved page Ascendancy Class to Ascendancy class
- 03:25, 18 December 2024 Blvcksvn talk contribs deleted page Ascendancy class (Deleted to make way for move from "Ascendancy Class")
- 03:24, 18 December 2024 Blvcksvn talk contribs created page Ascendancy Skill Points (Redirected page to Ascendancy class) Tag: New redirect
- 03:22, 18 December 2024 Blvcksvn talk contribs created page Incinerate (Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0d| * To improve performance, Incinerate now creates circular areas of ignited ground instead of segments. }} {{Version history table row|0.1.0| * Introduced to the game. }} {{Version history table end}} ==References== {{reflist|refs= }} {{Navbox Skills}}")
- 03:20, 18 December 2024 Blvcksvn talk contribs created page Firestorm (Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0d| * Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes. }} {{Version history table row|0.1.0| * Introduced to the game. }} {{Version history table end}} ==References== {{reflist|refs= }} {{Navbox Skills}}")
- 03:20, 18 December 2024 Blvcksvn talk contribs created page Rain of Arrows (Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0e| * Rain of Arrows and Firestorm now have a hit-rate limit to prevent cases of them absolutely obliterating very large bosses. This will have little to no impact outside of boss fights with very large hitboxes. }} {{Version history table row|0.1.0| * Introduced to the game. }} {{Version history table end}} ==References== {{reflist|refs= }} {{Navbox Skills}}")
- 03:16, 18 December 2024 Blvcksvn talk contribs created page Uxmal, the Beastlord (Created page with " {{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0| * Introduced to the game. * (Hotfix 6) Reduced the damage of Ball Lightning Explosions in the Uxmal, the Beastlord Ultimatum boss fight. }} {{Version history table end}} {{Navbox Monsters}}")
- 03:12, 18 December 2024 Blvcksvn talk contribs created page Heavy Frost (Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0e| * The Heavy Frost Notable Passive Skill now causes Hits to only ignore Enemy Resistances of Frozen Enemies if their resistance values were positive. }} {{Version history table row|0.1.0| * Introduced to the game. }} {{Version history table end}} ==References== {{reflist|refs= }}")
- 03:11, 18 December 2024 Blvcksvn talk contribs created page Lightning Damage (passive skill) (Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0e| * Added a new Lightning Damage and Electrocute Cluster to the passive tree in between the Ranger and Monk sections. }} {{Version history table row|0.1.0| * Introduced to the game. }} {{Version history table end}} ==References== {{reflist|refs= }}")
- 03:11, 18 December 2024 Blvcksvn talk contribs created page Lightning Damage and Electrocute Buildup (Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0e| * Added a new Lightning Damage and Electrocute Cluster to the passive tree in between the Ranger and Monk sections. }} {{Version history table end}} ==References== {{reflist|refs= }}")
- 03:10, 18 December 2024 Blvcksvn talk contribs created page Electrotherapy (Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0e| * Added a new Lightning Damage and Electrocute Cluster to the passive tree in between the Ranger and Monk sections. }} {{Version history table end}} ==References== {{reflist|refs= }}")
- 03:08, 18 December 2024 Blvcksvn talk contribs created page Hunter's Talisman (Created page with "{{stub}} ==Version history== {{Version history table header}} {{Version history table row|0.1.0e| * The Hunter's Talisman passive skill Notable now grants +1 Charm Slot. The small passive skills leading up to it now grant the stat it formerly gave. The Charm helper text has been updated to indicate that you cannot have more than three Charm Slots unlocked, so that we can add more sources of it in the future. }} {{Version history table row|0.1.0| * Introduced to the game...")