The Trial of Chaos

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This page is about the Ascenscion Trial. For the Act 3 quest, see The Trials of Chaos.

The Trials of Chaos is one of three Ascension Trials, first accessible in Act 3, off the Chimeral Wetlands. It is a gauntlet of rooms filled with monsters and traps of increasing difficulty that must be completed without dying. It is based on Ultimatum from Path of Exile 1.

Overview

To gain access, the player must reach the Temple of Chaos in Act 3 of the campaign and insert an Inscribed Ultimatum into the Temple Offering.

During the campaign, the player can acquire a Chimeral Inscribed Ultimatum quest item. This item works similarly to a regular Inscribed Ultimatum, but it is returned to the player if the challenge is failed. Unlike the regular version of the Trial of Chaos, the quest version cannot be ended before the fourth room.

Every Trial of Chaos run has a number of trials or rounds, each taking place in a different section of the temple. The item level of the Inscribed Ultimatum will dictate the number of trials in the run and whether or not completing it will award the player additional ascendancy points:

Item Level Completion Requirements Ascension
39-59 4 trials 1st
60-74 7 trials 2nd
75+ 10 trials 3rd
75+ 10 trials + defeat Trialmaster 4th

To undertake the first ascension, players must successfully complete either the first floor of the Trial of the Sekhemas in Act 2 or four rounds of the Trial of Chaos in Act 3. Consult the Ascension trials page for more information.

Trial Mechanics

Before entering a trial area, the Trialmaster will appear and offer the player an item reward and three modifiers to choose from that will affect all trials in the run. Completing a trial successfully will prompt this interaction again, giving the player the ability to either continue the run with more dangerous modifiers or end the run and take the accumulated rewards. Dying while the trial is ongoing will end the run automatically and all accumulated rewards will be lost.

Each trial has an objective that the player must complete to move forward, including:

  • Defeat all the Monsters: Kill all enemies to progress.
  • Survive until the timer expires: Survive for 90 seconds until the Corruption Dais is filled.
  • Escort the Statue: Stand near the statue to move it forward to the goal. It will spawn monsters as it moves.
  • Retrieve the Soul Cores: Retrieve the Vaal Soul Cores and bring it to a Stone Altar. You take escalating physical damage over time while holding a Vaal Soul Core.
  • Escort the Statue: Stand near the statue to move it forward to the goal. It will spawn monsters as it moves.
  • Sacrifice Monsters: Kill enough enemies within Blood Circles to fill up the altar and progress.
  • Defeat the Boss: Trials 4, 7, and 10 of each run will require you to defeat one of 3 random bosses.

Additionally, all trial areas are affected by the Found Items have 10% chance to drop Corrupted in Area modifier.

Bosses

Bossess are encountered after 4, 7, and 10 trials and each must be defeated to successfully complete the run. The boss encountered is random, including:

  • Bahlak, the Sky Seer (Deadly FateDeadly FateFight enough battles, and it
    becomes all but inevitable.
    Can be placed in the door at the end of the Trial of Chaos to challenge the Trialmaster.
    )
  • Uxmal, the Beastlord (Cowardly FateCowardly FateThe ignoblest of choices.Can be placed in the door at the end of the Trial of Chaos to challenge the Trialmaster.)
  • Chetza, the Feathered Plague (Victorious FateVictorious FateThere is always a chance, however small,
    that you might actually succeed.
    Can be placed in the door at the end of the Trial of Chaos to challenge the Trialmaster.
    )

When defeated in the final trial of a 10-trial run (Inscribed Ultimatum Level 75+), each boss drops an associated Fate piece that is required to challenge the Trialmaster and complete the fourth ascension.

The Trialmaster

Main page: The Trialmaster

Upon successfully completing a 10-trial run (Inscribed Ultimatum level 75+) you may find a door leading to the Trialmaster's Tower. In order to unlock it, a player must use all three fates acquired from defeating the trial's bosses. Defeating the Trialmaster has a set of exclusive rewards:

ItemBase itemRequired levelStats
The AdornedThe Adorned
Diamond
Limited to: 1(0–100)% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic JewelsCorruptedAt their height, the Vaal glittered under the sun.
A decade, a century, an aeon of prosperity...
now nothing more than a passing wonder.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Diamond1(0–100)% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic JewelsCorrupted
Mahuxotl's MachinationMahuxotl's Machination
Omen Crest Shield
Shield
Chance to Block: 25%
Armour: 50
Energy Shield: 19
Movement Speed: -1.5%
Requires Level 48, 37 Str, 37 IntGrants Skill: Raise Shield(333-666)% increased Armour and Energy Shield
100% increased effect of Socketed Soul Cores
Everlasting Sacrifice
Has 2 Rune Sockets (Hidden)
The Banished Architect sought to employ the darkest secrets of the Vaal.
Omen Crest Shield48Grants Skill: Raise Shield(333-666)% increased Armour and Energy Shield
100% increased effect of Socketed Soul Cores
Everlasting Sacrifice
Has 2 Rune Sockets (Hidden)
Glimpse of ChaosGlimpse of Chaos
Tribal Mask
Evasion: 66
Energy Shield: 28
Requires Level 52, 34 Dex, 34 IntCan be modified while Corrupted
+(50-150) to maximum Life
+(50-150) to maximum Mana
+(-30-30)% to Fire Resistance
+(-30-30)% to Cold Resistance
+(-30-30)% to Lightning Resistance
Chaos Resistance is Zero
Man retains sanity and strives toward civilisation
only under the blessed veil of ignorance.
Tribal Mask52Can be modified while Corrupted
+(50-150) to maximum Life
+(50-150) to maximum Mana
+(-30-30)% to Fire Resistance
+(-30-30)% to Cold Resistance
+(-30-30)% to Lightning Resistance
Chaos Resistance is Zero
Zerphi's GenesisZerphi's Genesis
Heavy Belt
Requires Level 56(20-30)% increased Stun Threshold
Has (1-3) Charm Slots
+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
50% of charges used by Charms granted to your Life Flasks
(10–30)% increased Charm Charges used
The most horrifying ideas often begin with a simple innovation.
Heavy Belt56(20-30)% increased Stun Threshold
Has (1-3) Charm Slots+(10–30) to Strength
Corrupted Blood cannot be inflicted on you
50% of charges used by Charms granted to your Life Flasks
(10–30)% increased Charm Charges used
HateforgeHateforge
Moulded Mitts
Armour: 68Requires Level 60, 53 Str(50-80)% increased Armour
Gain (1-3) random Charge on reaching Maximum Rage
Lose all Rage on reaching Maximum Rage
(-10-10) to Maximum Rage
The first Karui born on the fringes of the Vaal empire developed a blood fever born of corruption.
Moulded Mitts60(50-80)% increased Armour
Gain (1-3) random Charge on reaching Maximum Rage
Lose all Rage on reaching Maximum Rage
(-10-10) to Maximum Rage

The Trialmaster can also drop a corrupted Inscribed Ultimatum that allows players to wager currency and receive double back on successfully completing a trial with dangerous modifiers.

Rewards

The Trial of Chaos offers cumulative rewards. Upon completing or manually ending a trial, each round's rewards can be obtained at the trial altar. Failing an Ultimatum encounter forfeits all accumulated rewards and ends the trial.

Rewards include corrupted rare items, corrupted unique items, currency, Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.s, and soul cores. At higher area levels, corrupted rare items are phased out of the rewards and stacks of currency can appear.

Additionally, magic Inscribed UltimatumsInscribed UltimatumArea Level: #
Number of Trials: #
Mortals spend their lives wondering which
fate shall be theirs. Chaos takes amusement
in knowing the answer: all of them.
Take this item to The Temple of Chaos to participate in a Trial of Chaos.
can have affixes which allow the player to wager a certain quantity and type of currency item to double them upon successfully completing the trial.

Each of the three bosses in a 10-round Trial of Chaos will always drop one of the three fates required to challenge the Trialmaster, with the specific type of fate depending on the boss encountered.

Rewards type per room
Room # Endgame Trial Reward
Room 1-3 1x corrupted rare or corrupted unique
Room 4
(Boss 1)
1x Soul Core
Room 5-6 1x Rare currency
Room 7
(Boss 2)
1x Soul Core
Room 8-9 1-3x Rare currency
Room 10
(Boss 3)
1x Soul Core

List of Trial modifiers

Modifier Image Tier Effect
Blood Globules I Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage
II Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage and creating damaging blood ground
Blood Mist Challenge area is enshrouded by a blood mist which makes monsters within it immune to damage
Burning Turrets I Challenge area contains turrets that will periodically fire Fire Projectiles ahead
II Challenge area contains turrets that will periodically fire barrages of Fire Projectiles ahead
Chaotic Monsters I Monsters gain 20% of damage added as extra Chaos damage
II Monsters gain 50% of damage added as extra Chaos damage
Deadly Monsters I Monsters have 300% increased Critical Hit Chance
II Monsters always deal Critical Hits
Damaged Defences I 40% less Defences
II 75% less Defences
Drought Monsters grant no Flask and Charm Charges on death
Enraged Bosses Bosses deal more damage and take less damage
Entangling Monsters Monsters inflict Grasping Vines on Hit
Escalating Damage Taken In each encounter room, damage taken will slowly increase by 1% per second, up to 50%
Heart Tethers I Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you
II Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you and cause you to become vulnerable to damage for a duration
Impending Doom I Rings of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
II Rings and circles of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area
Lessened Reach 50% less Area of Effect and Projectile Speed
Lethal Rare Monsters Rare Monsters have 1 additional Modifier
30% increased Rare Monsters
Monster Speed Monsters gain 20% increased Skill Speed
Occasional Impotence You and your Minions deal no damage for 2 seconds every 8 seconds
Petrification Statues I Challenge area contains several statues that Petrify you if you stand within their gaze for a duration
II Challenge area contains several statues that Petrify you for a long duration if you stand within their gaze for a short duration
Random Projectiles Your Projectiles fly in random directions
Monsters fire additional Projectiles
Reduced Recovery I 40% reduced Life, Mana, and Energy Shield Recovery Rate
II 75% reduced Life, Mana, and Energy Shield Recovery Rate
Reduced Resistances I -15% to Elemental Resistances and -10% to Maximum Elemental Resistances
II -30% to Elemental Resistances and -20% to Maximum Elemental Resistances
Resistant Monsters Monsters have +40% to all Resistances
Shielding Monsters Monsters are protected by Energy Shield
Shocking Turrets I Challenge area contains turrets that will periodically fire Lightning Projectiles ahead
II Challenge area contains turrets that will periodically fire a wave of Lightning Projectiles ahead
Stalking Shade I An invulnerable shade stalks you, inflicting Ruin with its Melee hits
Fail the Trials on reaching 7 Ruin
II An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee and Projectile hits
Fail the Trials on reaching 7 Ruin
III An invulnerable shade stalks you, gaining further speed and inflicting Ruin with powerful Melee and Projectile hits

Fail the Trials on reaching 7 Ruin

Stormcaller Runes I Runes will appear that will call deadly Lightning storms if you remain in them
II Large runes will appear that will call deadly Lightning storms if you remain in them
III Many large runes will appear that will call deadly Lightning storms if you remain in them
Temple Traps I Challenge area contains spikes that deal Physical damage to those who step on them
II Challenge area contains many spikes that deal Physical damage to those who step on them
Time Paradox Buffs expire three times faster and Debuffs expire three times slower
Toxic Monsters Monster Hits always inflict Bleeding and Poison
Unstoppable Monsters Monsters cannot be Slowed or Stunned
Vaal Omnitect I An ancient Vaal machination will deploy attacks against nearby intruders
II An ancient Vaal machination will deploy an array of attacks against nearby intruders
III An ancient Vaal machination will deploy a powerful array of attacks against nearby intruders
Volatile Fiends Monsters release deadly Volatiles on death. Rare monsters leave larger ones

List of wagers

Corrupted Inscribed Ultimatums that drop from The Trialmaster can roll modifiers that allow players to sacrifice the following quantities of currency to receive double back upon successfully completing the Trial.

  • Armourer's ScrapArmourer's ScrapStack Size: 20Improves the quality of an armourRight click this item then left click an armour to apply it. The maximum quality is 20%. x20
  • Blacksmith's WhetstoneBlacksmith's WhetstoneStack Size: 20Improves the quality of a martial weaponRight click this item then left click a martial weapon to apply it. The maximum quality is 20%. x20
  • Arcanist's EtcherArcanist's EtcherStack Size: 20Improves the quality of a wand, staff or sceptreRight click this item then left click a wand, staff or sceptre to apply it. The maximum quality is 20%. x20
  • Glassblower's BaubleGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. The maximum quality is 20%. x20
  • Regal OrbRegal OrbStack Size: 20Upgrades a Magic item to a Rare item, adding 1 modifierRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added. x20
  • Artificer's OrbArtificer's OrbStack Size: 20Adds a Rune Socket to a Martial Weapon, wand, staff or ArmourRight click this item then left click a Martial Weapon, wand, staff or Armour to apply it. x20
  • Exalted OrbExalted OrbStack Size: 20Augments a Rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. x20
  • Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a Normal item to a Rare item with 4 modifiersRight click this item then left click a normal item to apply it. x10
  • Chaos OrbChaos OrbStack Size: 20Removes a random modifier and augments a Rare item with a new random modifierRight click this item then left click a rare item to apply it. x10
  • Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. x10
  • Gemcutter's PrismGemcutter's PrismStack Size: 20Improves the quality of a skill gemRight click this item then left click a skill gem to apply it. The maximum quality is 20%. x10
  • Orb of AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it. x3
  • Orb of ChanceOrb of ChanceStack Size: 10Unpredictably either upgrades a Normal item to Unique rarity or destroys itRight click this item then left click a normal item to apply it. x3
  • Divine OrbDivine OrbStack Size: 10Randomises the numeric values of modifiers on an itemRight click this item then left click an item to apply it. x3

Partying

When facing a Trial of Chaos with other players, each player will be offered their own individual set of rewards. When an individual player fails the trial, they will lose their rewards but the trial will continue with the remaining players.

In between waves, the players will vote on which modifier to add to the next wave. The one with the most votes gets added. In case of ties, a mod is randomly chosen between them.

Monsters

Version history

Version Changes
0.3.0
  • More Vaal OrbsVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. are now found during the Trials of Chaos, and less often from other sources.
  • You are now able to respawn at checkpoint from the Escape Menu in the Trial of the Sekhemas and Trials of Chaos, which will take you back to the entrance of the respective Trial.
0.2.0g
  • As you continue to increase the level you play the Trial of Chaos, corrupted Rares are phased out from the rewards, and Rare Currency stacks are phased in.
  • Items that drop from monsters in the Trial no longer have a chance to be Corrupted.
  • The number of Monsters in Trials of Chaos areas below level 65 has been reduced.
0.2.0f
  • Trials of Chaos that have 7 chambers and thus grant up to 4 Ascendancy Passive Skill Points now can be attempted from level 55, down from 60.
  • Trials of Chaos that have 10 chambers and thus grant up to 6 Ascendancy Passive Skill Points can now be attempted from level 65, down from 75.
  • (Hotfix 2) Added a Trialmaster NPC to the boss arena after Trialmaster has been defeated to let you refund passive points.
0.2.0
  • Added a Stash to the Treasure Room in the Trials of Chaos.
  • Further improved safety checks preventing using movement skills to skip the elevators in the Trials of Chaos encounters and prevent the encounters from functioning correctly.
  • The Lethal Rare Monsters now grants Rare Monsters an additional Modifier (previously 2).
  • Fixed a bug where the Reduced Resistances II Trials of Chaos modifiers was incorrectly granting Maximum Elemental Resistances instead of lowering them.
0.1.1
  • The Impending Doom modifier in the Trial of Chaos now has more time before it explodes and has had its visuals improved.
  • The Shielding Monsters modifier has been reenabled in the Trial of Chaos.
  • Added an exit portal to the Trialmaster arena.
  • Some interactables in the Trial of the Sekhemas and the Trial of Chaos are now prioritised over using skills on enemies if you have Interact bound to the same button as a skill.
0.1.0f
  • (Hotfix 1) Fixed a client crash that could occur in Ultimatums.
0.1.0e
  • The volatiles spawned by the Volatile Fiends Trial of Chaos Modifier now accelerate over time.
  • The Stormcaller Runes Trial of Chaos Modifier are now smaller, take longer to charge up when standing inside and give more time to escape once triggered. The Runes now also get larger as the Modifier is upgraded.
0.1.0d
  • Added a button to travel to the Trial of Chaos on the world map.
  • Generally improved balance across the board with Ultimatum monsters, bosses and modifiers. Mostly targeting outliers that were too difficult and bringing them in line.
  • The monster density of Ultimatum encounters has been made more consistent.
  • Stormcaller Runes, Blood Globules, Heart Tethers and Impending Doom rings no longer spawn while a player is on a lift or near the altars in the Vaal Soul Core room.
  • Fixed a bug where Player Minions could get stuck at the top of the lift in the Trial of Chaos.
0.1.0
  • Introduced to the game.
  • (Hotfix 6) Reduced the damage of the Lightning Cascade in the Bahlak, the Sky Seer Ultimatum boss fight.
  • (Hotfix 6) Reduced the damage of Ball Lightning Explosions in the Uxmal, the Beastlord Ultimatum boss fight.
  • (Hotfix 6) Reduced the number of Lightning Runes created from the Stormcaller Runes Ultimatum Modifier, and fixed a bug where they could trigger without players standing on them.)
  • (Hotfix 7) Temporarily disabled the "Shielding Monsters" modifier in Temple of the Chaos Gods.