Ecological Shift: Difference between revisions

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|header    = Ecological Shift
|header    = Ecological Shift
|subheader = Atlas Keystone
|subheader = Atlas Keystone
|1        = <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[File:Ecological Shift passive skill icon.png]]</div>
|1        = <div class="passive-icon-container passive-icon-type__atlas_keystone"><div class="passive-icon-frame"></div>[[File:Ecological Shift passive skill icon.png]]</div>
|2        = Your Maps have 40% more chance to contain Random Extra Content<br>20% less number of Monster Packs in your Maps
|2        = Your Maps have 40% more chance to contain Random Extra Content<br>20% less number of Monster Packs in your Maps
|3        = {{c|flavour|Everything changes in the wake of Corruption.}}
|3        = {{c|flavour|Everything changes in the wake of Corruption.}}

Revision as of 16:53, 8 May 2025

Ecological Shift
Atlas Keystone
Your Maps have 40% more chance to contain Random Extra Content
20% less number of Monster Packs in your Maps
Everything changes in the wake of Corruption.

Ecological Shift is a Keystone Atlas passive skill.

Mechanics

It causes your maps to have more random encounters but less monster packs.

Version history

Version Changes
0.2.0
  • Introduced to the game.
  • The Deadly Evolution Atlas Keystone has been replaced by a new Keystone called Ecological Shift which causes your Maps to have 40% more chance to contain Random Extra Content, and 20% less number of Monster Packs in your Maps.