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(Created page with "{{Ascendancy Class |name = Blood Mage |flavour_text = '' '' }} thumb|right|600px|Official artwork of the Blood Mage. '''Blood Mage''' is an Ascendancy class for the Witch. ==Overview== The Blood Mage puts her Life on the line in exchange for power. The Blood Mage must take Sanguimancy as her first skill, causing skills to have a life cost on top of mana cost. From there on, she gains access to passives that grant off...") |
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{{Ascendancy | {{Ascendancy class | ||
|name = | |name = Witch2 | ||
|flavour_text = '' '' | |flavour_text = ''Your search for power took you on a journey inwards.'' | ||
}} | }} | ||
[[File:Blood Mage official art.jpg|thumb|right|600px|Official artwork of the Blood Mage.]] | [[File:Blood Mage official art.jpg|thumb|right|600px|Official artwork of the Blood Mage.]] | ||
| Line 8: | Line 8: | ||
==Overview== | ==Overview== | ||
The Blood Mage puts her [[Life]] on the line in exchange for power. The Blood Mage must take [[Sanguimancy]] as her first skill, causing skills to have a life cost on top of mana cost. From there on, she gains access to passives that grant | The Blood Mage puts her [[Life]] on the line in exchange for power. The Blood Mage must take [[Sanguimancy]] as her first skill, causing skills to have a life cost on top of mana cost, but also causing killed monsters to drop [[Life Remnants]] that recover life which can [[Overflow]]. From there on, she gains access to passives that grant powerful bonuses to [[Critical Hit]]s and life-based defenses and recovery, the ability to have elemental damage to scale [[Bleeding]], [[curse]]s that reserve enemy life and prevent life regeneration, and turning life flask charges into a source of damage. | ||
==Passive skills== | ==Passive skills== | ||
| Line 19: | Line 19: | ||
passive_skills.ascendancy_class = "Blood Mage" | passive_skills.ascendancy_class = "Blood Mage" | ||
AND passive_skills.is_notable=0 | AND passive_skills.is_notable=0 | ||
AND passive_skills. | AND passive_skills.id NOT LIKE "%Notable%" | ||
}} | }} | ||
| Line 28: | Line 28: | ||
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ||
|- | |- | ||
| | {{psl|id=AscendancyWitch2Notable3|format=tablerow}} || {{n/a}} || {{n/a}} | ||
|- | |- | ||
| [[ | {{psl|id=AscendancyWitch2Notable2_|format=tablerow}} || [[Sanguimancy]] || [[Spell Critical Chance (ascendancy passive skill)|Spell Critical Chance]] | ||
|- | |- | ||
| [[ | {{psl|id=AscendancyWitch2Notable1|format=tablerow}} || [[Sunder the Flesh]] || [[Spell Critical Chance (ascendancy passive skill)|Spell Critical Chance]] | ||
|- | |- | ||
| [[ | {{psl|id=AscendancyWitch2Notable6|format=tablerow}} || [[Sanguimancy]] || [[Life Leech (ascendancy passive skill)|Life Leech]] | ||
|- | |- | ||
| [[ | {{psl|id=AscendancyWitch2Notable4|format=tablerow}} || [[Sanguimancy]] || [[Bleed on Critical Chance (ascendancy passive skill)|Bleed on Critical Chance]] | ||
|- | |- | ||
| [[ | {{psl|id=AscendancyWitch2Notable9|format=tablerow}} || [[Sanguimancy]] || [[Critical Chance (ascendancy passive skill)|Critical Chance]] | ||
|- | |- | ||
| [[ | {{psl|id=AscendancyWitch2Notable5|format=tablerow}} || [[Sanguimancy]] || [[Curse Effect (ascendancy passive skill)|Curse Effect]] | ||
|- | |- | ||
| [[ | {{psl|id=AscendancyWitch2Notable7|format=tablerow}} || [[Sanguimancy]] || [[Life (ascendancy passive skill)|Life]] | ||
|- | |||
{{psl|id=AscendancyWitch2Notable8|format=tablerow}} || [[Grasping Wounds]] || [[Life (ascendancy passive skill)|Life]] | |||
|} | |} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row| | {{Version history table row|0.4.0| | ||
* [[Whispers of the Flesh]] now also grants Targets Cursed by you have 100% reduced Life Regeneration Rate. | |||
}} | |||
{{Version history table row|0.3.0| | |||
* The small Life Passive Skill prior to [[Sanguimancy]] has been removed. | |||
* The Sanguimancy Notable Passive Skill is now free to allocate. | |||
* The [[Gore Spike]] Passive Skill now grants 1% increased Critical Damage Bonus per 50 Life (previously 40), and has swapped locations with the [[Sunder the Flesh]] Notable Passive Skill. | |||
* The Between the Cracks Notable Passive Skill has been renamed to [[Sanguine Tides]], and no longer provides Critical Hits ignore Monster Armour. Instead, it now provides Gain 1 Life Flask Charge per 4% Life spent, and 50% less Life Recovery from Flasks. It also now has when your Life Flask reaches full Charges, 40% of its Charges are consumed, and Gain 1% of Damage as Physical Damage for 3 seconds per Charge consumed this way. | |||
* The Open Sores Notable Passive Skill has been renamed to [[Whispers of the Flesh]], and no longer grants Your Curses have Infinite Duration. Instead, it now grants Enemies affected by your Curses have at least 15% of Life Reserved. | |||
}} | |||
{{Version history table row|0.2.0| | |||
* Added a new [[Between the Cracks]] Ascendancy Passive Skill that causes Critical Hits to ignore Monster Armour. Requires [[Sanguimancy]]. | |||
}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
}} | }} | ||
Latest revision as of 15:33, 12 December 2025
Blood Mage

Blood Mage is an Ascendancy class for the Witch.
Overview
The Blood Mage puts her Life on the line in exchange for power. The Blood Mage must take Sanguimancy as her first skill, causing skills to have a life cost on top of mana cost, but also causing killed monsters to drop Life Remnants that recover life which can Overflow. From there on, she gains access to passives that grant powerful bonuses to Critical Hits and life-based defenses and recovery, the ability to have elemental damage to scale Bleeding, curses that reserve enemy life and prevent life regeneration, and turning life flask charges into a source of damage.
Passive skills
Minor skills
This class has the following minor passive skills:
| Name | Stats |
|---|---|
| Bleed on Critical Chance | 15% chance to inflict Bleeding on Critical Hit [1] |
| Curse Effect | 6% increased Curse Magnitudes [1] |
| Life | 3% increased maximum Life [1] [2] [3] |
| Life Flasks | 15% increased Life Flask Charges gained [1] |
| Life Leech | 12% increased amount of Life Leeched [1] |
| Spell Critical Chance | 12% increased Critical Hit Chance for Spells [1] [2] |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive |
|---|---|---|---|
| Grants Skill: Life Remnants Skills gain a Base Life Cost equal to Base Mana Cost |
— | — | |
| Base Critical Hit Chance for Spells is 15% | Sanguimancy | Spell Critical Chance | |
| 1% increased Critical Damage Bonus per 50 current Life | Sunder the Flesh | Spell Critical Chance | |
| 10% of Spell Damage Leeched as Life | Sanguimancy | Life Leech | |
| Bleeding you inflict on Cursed targets is Aggravated Elemental Damage also Contributes to Bleeding Magnitude |
Sanguimancy | Bleed on Critical Chance | |
| Gain 1 Life Flask Charge per 4% Life spent On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed Gain 1% of damage as Physical damage for 3 seconds per Charge consumed this way 50% less Life Recovery from Flasks |
Sanguimancy | Critical Chance | |
| Targets Cursed by you have at least 15% of Life Reserved Targets Cursed by you have 100% reduced Life Regeneration Rate |
Sanguimancy | Curse Effect | |
| 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead | Sanguimancy | Life | |
| Gain additional maximum Life equal to 100% of the Item Energy Shield on Equipped Body Armour | Grasping Wounds | Life |
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|
| 0.3.0 |
|
| 0.2.0 |
|
| 0.1.0 |
|
