Version 0.2.0h: Difference between revisions

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| patch                  = 0.2.0h
| patch                  = 0.2.0h
| patchdate              = May 15, 2025
| patchdate              = May 15, 2025
| after                  =  
| after                  = 0.2.1
}}
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{{Blockquote top}}
{{Blockquote top}}
===Features===
===Features===
 
* Introduced the [[Ritual Stash Tab]] to the Microtransaction Store. These will be set for sale momentarily after the patch is deployed.
* Introduced the Ritual Stash Tab to the Microtransaction Store. These will be set for sale momentarily after the patch is deployed.
* Introduced the [[Socketables Stash Tab]] to the Microtransaction Store. These will be set for sale momentarily after the patch is deployed.
* Introduced the Socketables Stash Tab to the Microtransaction Store. These will be set for sale momentarily after the patch is deployed.
* The [[Flask Stash Tab]] can now store [[Charms]].
* The Flask Stash Tab can now store Charms.
* Updated sorting of [[Gems]] in the [[Gem Stash Tab]].
* Updated sorting of Gems in the Gem Stash Tab.
* Added support to bulk move stacks of [[currency]] from one [[inventory]] to another. On Keyboard and Mouse highlight the currency and use "CTRL + Right Click", on Gamepad Press and hold Triangle, or Y.
* Added support to bulk move stacks of currency from one inventory to another. On Keyboard and Mouse highlight the currency and use "CTRL + Right Click", on Gamepad Press and hold Triangle, or Y.
* Added optional key bindings for quick allocating multi-choice attribute passive skills on Keyboard and Mouse. Once bound you can quick-allocate [[Attributes]] by holding down your selected bind when clicking on the passive skill. Gamepad support for this feature will come at a later date.
* Added optional key bindings for quick allocating multi-choice attribute passive skills on Keyboard and Mouse. Once bound you can quick-allocate Attributes by holding down your selected bind when clicking on the passive skill. Gamepad support for this feature will come at a later date.
* Added "UnidentifiedItemTier" as a filter option for [[Item Filters]].
* Added "UnidentifiedItemTier" as a filter option for Item Filters.
* Added quick-use [[Currency]] buttons to [[Strongboxes]] and monsters imprisoned in [[Essence (encounter)|Essences]]. These buttons will only be visible if you have the currency items in your inventory.
* Added quick-use Currency buttons to Strongboxes and monsters imprisoned in Essences. These buttons will only be visible if you have the currency items in your inventory.
* Added an outline to the labels on [[Expedition Chests]], [[Precursor Tablets]], and {{il|Expedition Logbook|Expedition Logbooks}}.
* Added an outline to the labels on Expedition Chests, Precursor Tablets, and Expedition Logbooks.
* Added quick-travel to [[Town]] button in the World Map UI when interacting with a Waypoint. You can find this on the right hand side of the screen.
* Added quick-travel to Town button in the World Map UI when interacting with a Waypoint. You can find this on the right hand side of the screen.
 


===Balance===
===Balance===
* Significantly buffed the drop rates of {{il|Greater Jeweller's Orb|Greater}} and {{il|Perfect Jeweller's Orb}}s.
* Significantly buffed the drop rates of {{il|Greater Jeweller's Orb|Greater}} and {{il|Perfect Jeweller's Orb}}s.
* Reduced the required level for Level 20 [[Uncut Skill Gem|Uncut Skill]] and [[Uncut Spirit Gem|Spirit gems]] to begin dropping. This was the primary reason why they were so infrequently dropping, so you should now see a lot more of them when running the highest tiers of Endgame Maps.
* Reduced the required level for Level 20 [[Uncut Skill Gem|Uncut Skill]] and [[Uncut Spirit Gem|Spirit gems]] to begin dropping. This was the primary reason why they were so infrequently dropping, so you should now see a lot more of them when running the highest tiers of Endgame Maps.
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===Misc Content Changes===
===Misc Content Changes===
 
* Improved the behavior of [[Breach]] [[monster]] spawning in narrow and tight areas.
* Improved the behavior of Breach monster spawning in narrow and tight areas.
* Improved the behavior of of how Breach monsters spawn, this should drastically improve the minimum experience of the [[encounter]] especially in areas that had tight corridors or hallways.
* Improved the behavior of of how Breach monsters spawn, this should drastically improve the minimum experience of the encounter especially in areas that had tight corridors or hallways.
* The minimum encounter time of a [[Breach]] is now 20 seconds (from 12). The rate at which time extends in the encounter now takes into account the Monster Power of slain Breach Demons. This means if you kill Magic or Rare enemies during the Breach it will extend the time more than killing Normal monsters.
* The minimum encounter time of a Breach is now 20 seconds (from 12). The rate at which time extends in the encounter now takes into account the Monster Power of slain Breach Demons. This means if you kill Magic or Rare enemies during the Breach it will extend the time more than killing Normal monsters.
* {{il|Breach Splinter}}s that drop during an encounter are now automatically collected and dropped at your location when the Breach concludes. If you're in a party it will drop multiple stacks that are randomly allocated. You can see a small notification above your character whenever a Breach Splinter is collected, similar to Gold.
* Breach Splinters that drop during an encounter are now automatically collected and dropped at your location when the Breach concludes. If you're in a party it will drop multiple stacks that are randomly allocated. You can see a small notification above your character whenever a Breach Splinter is collected, similar to Gold.
* [[Rogue Exiles]] now have a [[Minimap]] Icon once they enter combat.
* Rogue Exiles now have a Minimap Icon once they enter combat.
* Improved the lighting on [[Rogue Exiles]] to make them easier to spot, especially in darker areas.
* Improved the lighting on Rogue Exiles to make them easier to spot, especially in darker areas.
* Fixed an issue where [[Rogue Exiles]] would frequently begin combat with a player from off-screen.
* Fixed an issue where Rogue Exiles would frequently begin combat with a player from off-screen.
* Improved the visual effects of [[The Arbiter of Ash]]'s Flame Corridor skill. Specifically the brightness and timing to make it easier to see, quicker.
* Improved the visual effects of The Arbiter of Ash's Flame Corridor skill. Specifically the brightness and timing to make it easier to see, quicker.
* Engaging a second [[Azmerian Wisp]] while already following one will have the second Azmerian Wisp follow the same target as the first.
* Engaging a second Azmerian Wisp while already following one will have the second Azmerian Wisp follow the same target as the first.
* Added {{il|Bind Spectre|Spectre}} and {{il|Tame Beast}} skills as outcomes to the {{il|Prism of Belief}} Unique [[Jewel]].
* Added Spectre and Tame Beast skills as outcomes to the Prism of Belief Unique Jewel.
* Added 132 more foiled [[Unique Item]] options that the [[Twilight Reliquary Key|Twilight Reliquary]] can yield.
* Added 132 more foiled Unique Item options that the Twilight Reliquary can yield.
 


===Bug Fixes===
===Bug Fixes===
* Fixed various bugs with the Social Panels which resulted in inconsistent display of Friends and Guild Members and lack of clarity as to who is online or offline.
* Fixed various bugs with the Social Panels which resulted in inconsistent display of Friends and Guild Members and lack of clarity as to who is online or offline.
* Adjusted the location of a checkpoint in Jiquani's Machinarium to prevent skipping the areas quest requirements.
* Adjusted the location of a checkpoint in [[Jiquani's Machinarium]] to prevent skipping the areas quest requirements.
* Fixed a bug where life scaling applied by difficulty didn't scale poise threshold of monsters.
* Fixed a bug where life scaling applied by [[difficulty]] didn't scale poise threshold of monsters.
* Fixed a bug where some Endgame Maps couldn't spawn chests.
* Fixed a bug where some Endgame [[Maps]] couldn't spawn [[chests]].
* Fixed a bug where Oasis Map sometimes could not be completed.
* Fixed a bug where [[Oasis (map)|Oasis Map]] sometimes could not be completed.
* Fixed a bug where Rustbowl Map sometimes could not be completed.
* Fixed a bug where [[Rustbowl]] Map sometimes could not be completed.
* Fixed a rare case where parts of the Atlas could fail to load.
* Fixed a rare case where parts of the [[Atlas]] could fail to load.
* Prevented Gorian, The Moving Earth, from spawning in the Megalith Unique Map as it could cause issues for subsequent boss waves.
* Prevented [[Gorian, The Moving Earth]], from spawning in the [[The Phaaryl Megalith|Megalith]] Unique Map as it could cause issues for subsequent boss waves.
* Fixed a bug where the 'Finality' passive notable skill couldn't be Instilled on Amulets.
* Fixed a bug where the '[[Finality]]' passive notable skill couldn't be [[Distilled Emotion|Instilled]] on Amulets.
* Fixed a bug where Empowered Runes in The Ezomyte Megaliths map became uninteractable if you left the area before interacting with them.
* Fixed a bug where Empowered Runes in The Ezomyte Megaliths map became uninteractable if you left the area before interacting with them.
* Fixed a bug where modifiers to Skill Speed were not affected by Skittering Catalysts.
* Fixed a bug where modifiers to Skill Speed were not affected by {{il|Skittering Catalyst}}s.
* Fixed Overwhelming Presence's stats not being displayed when hovering over the gem.
* Fixed {{il|Overwhelming Presence}}'s stats not being displayed when hovering over the gem.
* Fixed an issue where Books of Unique Knowledge incorrectly displayed that they granted five Atlas Passive Skill Points. They always have and continue to grant two Atlas Passive Skill Points per book used.
* Fixed an issue where [[Book of Unique Knowledge|Books of Unique Knowledge]] incorrectly displayed that they granted five Atlas Passive Skill Points. They always have and continue to grant two Atlas Passive Skill Points per book used.
* Fixed a bug where using a skill immediately after entering an area could cause that skill to fail to execute properly.
* Fixed a bug where using a [[skill]] immediately after entering an area could cause that skill to fail to execute properly.
* Fixed a bug in the Gem Stash Tab where some gems would be incorrectly found in the 'Level 1' category.
* Fixed a bug in the [[Gem Stash Tab]] where some gems would be incorrectly found in the 'Level 1' category.
* Fixed 6 Instance Crashes.
* Fixed 6 Instance Crashes.
* Fixed 10 Client Crashes.
* Fixed 10 Client Crashes.
{{Blockquote bottom}}
{{Blockquote bottom}}


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{{Blockquote top}}
{{Blockquote top}}
* Fixed a bug where the Recombinating UI would stretch off screen when highlighting a modifier on one of input items.
* Fixed a bug where the [[Recombinator|Recombinating]] UI would stretch off screen when highlighting a [[modifier]] on one of input [[items]].


This fix is client-side and require restarting your client to receive the fix.
This fix is client-side and require restarting your client to receive the fix.
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{{Blockquote top}}
{{Blockquote top}}
* Fixed a bug when using currency on strongboxes while using WASD input could cause your character to get stuck.
* Fixed a bug when using [[currency]] on [[strongboxes]] while using WASD input could cause your [[character]] to get stuck.


This fix is client-side and require restarting your client to receive the fix.
This fix is client-side and require restarting your client to receive the fix.
{{Blockquote bottom}}
===Hotfix 3 ('0.2.0h Restart')===
These are the patch notes for hotfix 3.<ref name="Hotfix 3"/>
{{Blockquote top}}
* Added Support for the upcoming [[Event|Race Events]].
* Fixed a bug on PlayStation where Global Illumination and Screen Space Effects were broken.
* Fixed a bug on Xbox and PlayStation where the recombinating interface stretched off screen.
* Fixed a bug where the intended lockout period for using another [[skill]] immediately after cancelling a partially completed skill did not apply if the cancelled skill was {{il|Rake}} or {{il|Whirling Slash}}. This bug also affects many other [[melee]] attacks, but we are only fixing the most egregious cases immediately in order to avoid potential unintended nerfs or disruption to gameplay fluidity. The remaining fixes will be deployed at a later date, when we are certain any negative side effects have been addressed.
{{Blockquote bottom}}
{{Blockquote bottom}}


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{{Reflist|refs=
{{Reflist|refs=
<ref name="Patch Notes">{{cite web
<ref name="Patch Notes">{{cite web
| author    = Kieren_GGG
| author    = Jeff_GGG
| date      = May 15, 2025
| date      = May 15, 2025
| title      = 0.2.0h Patch Notes
| title      = 0.2.0h Patch Notes
Line 119: Line 121:
| publisher  = Official Path of Exile Forums
| publisher  = Official Path of Exile Forums
| accessdate = May 15, 2025
| accessdate = May 15, 2025
}}</ref>
<ref name="Hotfix 3">{{cite web
| author    = Jeff_GGG
| date      = May 21, 2025
| title      = 0.2.0h Restart Patch Notes
| url        = https://www.pathofexile.com/forum/view-thread/3783274
| publisher  = Official Path of Exile Forums
| accessdate = May 21, 2025
}}</ref>
}}</ref>
}}
}}

Latest revision as of 07:48, 28 May 2025

Version History
0.2.0g
May 1, 2025
0.2.0h
May 15, 2025
0.2.1
June 6, 2025

Patch notes

These are the official patch notes for Path of Exile 2 version 0.2.0h released by Grinding Gear Games.[1]

Features

  • Introduced the Ritual Stash Tab to the Microtransaction Store. These will be set for sale momentarily after the patch is deployed.
  • Introduced the Socketables Stash Tab to the Microtransaction Store. These will be set for sale momentarily after the patch is deployed.
  • The Flask Stash Tab can now store Charms.
  • Updated sorting of Gems in the Gem Stash Tab.
  • Added support to bulk move stacks of currency from one inventory to another. On Keyboard and Mouse highlight the currency and use "CTRL + Right Click", on Gamepad Press and hold Triangle, or Y.
  • Added optional key bindings for quick allocating multi-choice attribute passive skills on Keyboard and Mouse. Once bound you can quick-allocate Attributes by holding down your selected bind when clicking on the passive skill. Gamepad support for this feature will come at a later date.
  • Added "UnidentifiedItemTier" as a filter option for Item Filters.
  • Added quick-use Currency buttons to Strongboxes and monsters imprisoned in Essences. These buttons will only be visible if you have the currency items in your inventory.
  • Added an outline to the labels on Expedition Chests, Precursor Tablets, and Expedition LogbooksExpedition LogbookTake this item to Dannig in your Hideout to open portals to an expedition..
  • Added quick-travel to Town button in the World Map UI when interacting with a Waypoint. You can find this on the right hand side of the screen.

Balance

  • Significantly buffed the drop rates of GreaterGreater Jeweller's OrbStack Size: 20Sets a Skill Gem to have 4 Support Gem SocketsRight click this item then left click a Skill Gem to apply it. Can only apply to Skill Gems with fewer than 4 Support Gem Sockets. and Perfect Jeweller's OrbPerfect Jeweller's OrbStack Size: 20Sets a Skill Gem to have 5 Support Gem SocketsRight click this item then left click a Skill Gem to apply it. Can only apply to Skill Gems with fewer than 5 Support Gem Sockets.s.
  • Reduced the required level for Level 20 Uncut Skill and Spirit gems to begin dropping. This was the primary reason why they were so infrequently dropping, so you should now see a lot more of them when running the highest tiers of Endgame Maps.
  • Azmeri Spirits of the Spring Hare and Fox are now approximately three times more common.
  • Disabled the Greed and Corruption Shrines.
  • Adjusted the damage timing on Meteoric Shrine to match visuals.
  • Adjusted the buff durations for the following Shrines to 60 seconds: Meteoric, Freezing, Tempest and Gloom.
  • Adjusted the buff durations for the following Shrines to 90 seconds: Acceleration, Seeking, Massive, Replenishing, Enlightening, Resistance and Diamond.
  • Increased the rate at which the Diamond and Divine Shrines could spawn.

Misc Content Changes

  • Improved the behavior of Breach monster spawning in narrow and tight areas.
  • Improved the behavior of of how Breach monsters spawn, this should drastically improve the minimum experience of the encounter especially in areas that had tight corridors or hallways.
  • The minimum encounter time of a Breach is now 20 seconds (from 12). The rate at which time extends in the encounter now takes into account the Monster Power of slain Breach Demons. This means if you kill Magic or Rare enemies during the Breach it will extend the time more than killing Normal monsters.
  • Breach SplinterBreach SplinterStack Size: 300Consume at least 50 Splinters at the Realmgate to enter the Twisted Domain.s that drop during an encounter are now automatically collected and dropped at your location when the Breach concludes. If you're in a party it will drop multiple stacks that are randomly allocated. You can see a small notification above your character whenever a Breach Splinter is collected, similar to Gold.
  • Rogue Exiles now have a Minimap Icon once they enter combat.
  • Improved the lighting on Rogue Exiles to make them easier to spot, especially in darker areas.
  • Fixed an issue where Rogue Exiles would frequently begin combat with a player from off-screen.
  • Improved the visual effects of The Arbiter of Ash's Flame Corridor skill. Specifically the brightness and timing to make it easier to see, quicker.
  • Engaging a second Azmerian Wisp while already following one will have the second Azmerian Wisp follow the same target as the first.
  • Added SpectreBind SpectreMinion, Persistent
    Tier: 7
    Level: (1-20)
    Cost: (22-99) Mana
    Capture the spirit of a defeated monster, transforming this gem to instead allow you to summon the monster's ghost as a Reviving Minion.
    Additional Effects From 1-20% Quality:
    Minions deal (1-20)% more Damage
    Skills can be managed in the Skills Panel.
    and Tame BeastTame BeastMinion, Companion, Persistent, Duration
    Tier: 9
    Level: (1-20)
    Cost: (22-99) Mana
    Conjure Azmeri wisps to engulf a Rare Beast for a duration, Hindering them. If you defeat the Beast while it is engulfed in wisps, it will be captured by this gem, transforming the gem to instead allow you to summon the Beast as a Reviving Companion.While this Gem is Socketed you can view Monster Categories on Enemies
    Wisp duration is (8-11.8) seconds
    Tamed Beast retains up to four monster modifiers when summoned

    Additional Effects From 1-20% Quality:
    +(0.08-1.6) seconds to Wisp duration
    Skills can be managed in the Skills Panel.
    skills as outcomes to the Prism of BeliefPrism of Belief
    Diamond
    Limited to: 1+(1-3) to Level of all <Random skill> SkillsCorruptedEntropy can be reversed.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    Unique Jewel.
  • Added 132 more foiled Unique Item options that the Twilight Reliquary can yield.

Bug Fixes

  • Fixed various bugs with the Social Panels which resulted in inconsistent display of Friends and Guild Members and lack of clarity as to who is online or offline.
  • Adjusted the location of a checkpoint in Jiquani's Machinarium to prevent skipping the areas quest requirements.
  • Fixed a bug where life scaling applied by difficulty didn't scale poise threshold of monsters.
  • Fixed a bug where some Endgame Maps couldn't spawn chests.
  • Fixed a bug where Oasis Map sometimes could not be completed.
  • Fixed a bug where Rustbowl Map sometimes could not be completed.
  • Fixed a rare case where parts of the Atlas could fail to load.
  • Prevented Gorian, The Moving Earth, from spawning in the Megalith Unique Map as it could cause issues for subsequent boss waves.
  • Fixed a bug where the 'Finality' passive notable skill couldn't be Instilled on Amulets.
  • Fixed a bug where Empowered Runes in The Ezomyte Megaliths map became uninteractable if you left the area before interacting with them.
  • Fixed a bug where modifiers to Skill Speed were not affected by Skittering CatalystSkittering CatalystStack Size: 10Adds quality that enhances Speed modifiers on a ring or amulet
    Replaces other quality types
    Right click this item then left click a ring or amulet to apply it. The maximum quality is 20%.
    s.
  • Fixed Overwhelming PresenceOverwhelming PresenceBuff, Persistent, Aura
    Tier: 8
    Level: (1-20)
    Reservation: 30 Spirit
    While active, emits an Aura that makes enemies in your Presence easier to Stun and inflict Elemental Ailments upon.Enemies in your Presence have (15-24)% reduced
    Elemental Ailment Threshold
    Enemies in your Presence have (15-25)% reduced Stun Threshold

    Additional Effects From 1-20% Quality:
    (0.75-15)% increased Aura Magnitudes
    Skills can be managed in the Skills Panel.
    's stats not being displayed when hovering over the gem.
  • Fixed an issue where Books of Unique Knowledge incorrectly displayed that they granted five Atlas Passive Skill Points. They always have and continue to grant two Atlas Passive Skill Points per book used.
  • Fixed a bug where using a skill immediately after entering an area could cause that skill to fail to execute properly.
  • Fixed a bug in the Gem Stash Tab where some gems would be incorrectly found in the 'Level 1' category.
  • Fixed 6 Instance Crashes.
  • Fixed 10 Client Crashes.

Hotfixes

The following hotfixes were deployed after the 0.2.0h patch.

Hotfix 1

These are the patch notes for hotfix 1.[2]

This fix is client-side and require restarting your client to receive the fix.

Hotfix 2

These are the patch notes for hotfix 2.[3]

This fix is client-side and require restarting your client to receive the fix.

Hotfix 3 ('0.2.0h Restart')

These are the patch notes for hotfix 3.[4]

  • Added Support for the upcoming Race Events.
  • Fixed a bug on PlayStation where Global Illumination and Screen Space Effects were broken.
  • Fixed a bug on Xbox and PlayStation where the recombinating interface stretched off screen.
  • Fixed a bug where the intended lockout period for using another skill immediately after cancelling a partially completed skill did not apply if the cancelled skill was RakeRakeAttack, AoE, Melee, Strike, Physical
    Tier: 3
    Level: (1-20)
    Cost: (6-40) Mana
    Attack Damage: (50-181)% of base
    Requires: SpearDash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.+0.4 seconds to Total Attack Time
    +2 to Melee Strike Range
    100% more Magnitude of Bleeding inflicted
    Deals up to 100% more Damage, based on the distance travelled
    Inflicts Bleeding on Hit

    Additional Effects From 1-20% Quality:
    Deals up to an additional +(1.5-30)% more Damage, based on the distance travelled
    Skills can be managed in the Skills Panel.
    or Whirling SlashWhirling SlashAttack, AoE, Melee, Strike, Staged
    Tier: 1
    Level: (1-20)
    Cost: (6-42) Mana
    Attack Speed: 70% of base
    Attack Damage: (70-218)% of base
    Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.Melee
    Using this Attack again in the storm adds 1 Stage to the storm

    Storm
    Attack Damage: (70-218)%
    Maximum 3 Stages
    Damage from releasing Storm has +4 to radius per Stage
    Deals 150% more Damage per Stage when released
    Enemies inside the storm have 30% reduced Movement Speed
    Storm gains +3 to radius per Stage
    Skills can be managed in the Skills Panel.
    . This bug also affects many other melee attacks, but we are only fixing the most egregious cases immediately in order to avoid potential unintended nerfs or disruption to gameplay fluidity. The remaining fixes will be deployed at a later date, when we are certain any negative side effects have been addressed.

References

  1. Jeff_GGG (May 15, 2025). "0.2.0h Patch Notes". Official Path of Exile Forums. Retrieved May 15, 2025.
  2. Jeff_GGG (May 15, 2025). "0.2.0h Hotfix 1". Official Path of Exile Forums. Retrieved May 15, 2025.
  3. Jeff_GGG (May 15, 2025). "0.2.0h Hotfix 2". Official Path of Exile Forums. Retrieved May 15, 2025.
  4. Jeff_GGG (May 21, 2025). "0.2.0h Restart Patch Notes". Official Path of Exile Forums. Retrieved May 21, 2025.