| [[Watch How I Do It]] || Allies in your Presence gain added Attack Damage equal to 25% of your main hand Weapon's Damage || [[A Solid Plan]] || Presence Area
| [[Watch How I Do It]] || Allies in your Presence gain added Attack Damage equal to 25% of your main hand Weapon's Damage || [[A Solid Plan]] || Presence Area
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|-
| [[Whoever Pays Best]] || Can place multiple Banners || [[A Solid Plan]] || Banner Area
| [[Whoever Pays Best]] || Banners gain 5 Glory per second<br>There is no Limit on the number of Banners you can place || [[A Solid Plan]] || Banner Area
| [[Polish That Gear]] || Gain 100% of Armour as extra Stun Threshold<br>Gain 100% of Evasion Rating as extra Ailment Threshold || {{n/a}} || Armour and Evasion
| [[Polish That Gear]] || Gain Deflection Rating equal to 20% of Armour<br>Gain 100% of Evasion Rating as extra Ailment Threshold || {{n/a}} || Armour and Evasion
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|-
| [[Stay Light, Use Cover]] || Defend with 200% of Armour<br>Enemies have an Accuracy Penalty against you based on Distance<br>Maximum Evade Chance is 50%<br>Maximum Physical Damage Reduction is 50% || [[Polish That Gear]] || Armour and Evasion
| [[Stay Light, Use Cover]] || Defend with 200% of Armour<br>Enemies have an Accuracy Penalty against you based on Distance<br>Maximum Evade Chance is 50%<br>Maximum Physical Damage Reduction is 50% || [[Polish That Gear]] || Armour and Evasion
| [[Cannons, Ready!]] || Totems have 30% more Skill Speed<br>Totems only use skills when you fire an Attack Projectile || {{n/a}} || Totem Damage
| [[Cannons, Ready!]] || +1 to maximum number of Summoned Totems<br>Totems have 30% more Skill Speed<br>Totems only use skills when you fire an Attack Projectile || {{n/a}} || Totem Damage
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| [[Strategic Embankments]] || Totems you place grant Embankment Auras || [[Cannons, Ready!]] ||
|}
|}
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.4.0|
* The {{sl|Supporting Fire}} Skill granted by [[Unleash Hell!]] Notable Passive Skill has been updated: Command: Death From Above Cooldown is now 20 seconds (previously 40). Now fires a Volley every 0.75 seconds (previously every 2 seconds). Now fires 6 total Volleys (previously 4). Now has 14 metre width (previously 7.5 metre width). Attack Damage is now 763% (previously 1140%).
* [[Strategic Embankments]] Notable Passive Skill has been updated:
** {{il|Artillery Ballista}} no longer grants 40% increased Immobilisation Buildup, now grants 20% increased Skill Speed.
** {{il|Siege Ballista}} no longer grants 50% increased Damage against Immobilised Enemies, now grants 25% more Damage against Immobilised Enemies.
** {{il|Mortar Cannon}} now grants 25% of Damage Gained as extra Fire, from 15%.
** Added {{il|Spell Totem}} to Embankment Auras.
** Spell Totem grants 50% increased Critical Hit Chance.
}}
{{Version history table row|0.3.0|
{{Version history table row|0.3.0|
* The [[Cannons, Ready!]] Notable Passive Skill now also provides +1 to maximum number of Summoned Totems.
* The [[Cannons, Ready!]] Notable Passive Skill now also provides +1 to maximum number of Summoned Totems.
The Tactician is a class specializing in defenses and empowering allies. He has access to lower reservation costs and the ability to give bonus damage to allies using his weapon or placing down Banners without limit. The Tactician can specialize in crowd control, improving his ability to immobilise enemies and turn Pin into a full disable. He also lends well to Armour/Evasion hybrid builds and enhancing the survivability they provide. He can also specialize in totems or call down Supporting Fire to rain down a volley of arrows on his foes.
Passive skills
Minor skills
This class has the following minor passive skills:
No results found for the given query.
Notable skills
This class has the following notable passive skills:
Defend with 200% of Armour Enemies have an Accuracy Penalty against you based on Distance Maximum Evade Chance is 50% Maximum Physical Damage Reduction is 50%
The Supporting Fire Skill granted by Unleash Hell! Notable Passive Skill has been updated: Command: Death From Above Cooldown is now 20 seconds (previously 40). Now fires a Volley every 0.75 seconds (previously every 2 seconds). Now fires 6 total Volleys (previously 4). Now has 14 metre width (previously 7.5 metre width). Attack Damage is now 763% (previously 1140%).
Additional Effects From 1-20% Quality: (1-20)% increased Area of Effect for Skills used by TotemsPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. now grants 25% of Damage Gained as extra Fire, from 15%.
Added File:Spell Totem inventory icon.pngSpell TotemSpell TotemSpell, Totem, Duration, Conditional, Meta Tier: 7 Level: 1 Cast Time: 1.00 secConsume 3 Power or Endurance Charges to raise a Totem that uses socketed Spells. Cannot use Skills with Cooldowns.Totem duration is 8 seconds Limit 1 Totem Socketed Skills deal 10% more damage per Power Charge Consumed 20% more Totem life per Endurance Charge Consumed 20% more Totem duration per Endurance Charge Consumed Socketed Skills deal (13)% less Damage Socketed Skills have 25% less Cast SpeedPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.File:Spell Totem skill icon.pngFile:Spell Totem inventory icon.png to Embankment Auras.
Spell Totem grants 50% increased Critical Hit Chance.
The Cannons, Ready! Notable Passive Skill now also provides +1 to maximum number of Summoned Totems.
The Right Where we Want Them Notable Passive Skill now also grants Projectile Damage builds Pin.
The Polish That Gear Notable Passive Skill now provides Gain Deflection Rating equal to 20% of Armour, and no longer grants Gain 100% of Armour as extra Stun Threshold.
The Suppressing Fire Notable Passive Skill now provides 40% more Immobilisation buildup instead of Projectile Damage builds Pin.
The Supporting Fire Skill granted by the Unleash Hell! Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Area of Effect per 3 of your Dexterity. The Death from Above command for Supporting Fire now deals approximately 3 times more Damage at all Gem levels.
The Whoever Pays Best Notable Passive Skill now provides "There is no Limit on the number of Banners you can place" and Banners gain 5 Glory per Second, instead of "Can Place Multiple Banners".
Added a new Strategic Embankments Notable Passive Skill, which requires Cannons, Ready! This causes your Totems to grant Embankment Auras to players when placed, which grant a different effect depending on the variety of totem:
Additional Effects From 1-20% Quality: +(0.1-2) seconds to Totem durationPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. grants 40% increased Glory Generation.
Dark EffigyDark EffigySpell, Totem, AoE, Projectile, Chaos, Duration Tier: 9 Level: (1-9) Cast Time: 1.00 secRequires Level 31Raises a Totem that bombard enemies afflicted by Chaos damage over time Debuffs.
Fires a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.Totem Totem duration is 8 seconds Limit 1 Totem
Dark Effusion Cast Time:1.00 Sec Critical Hit Chance:11.00% Deals (2–34) to (4–64) Chaos Damage Fires 100 additional Projectiles Impact radius is 0.8 metres
Additional Effects From 1-20% Quality: (0-50)% Chance to apply Withered for 2 seconds on Hit.Skills can be managed in the Skills Panel. grants 40% increased Damage over Time.
Additional Effects From 1-20% Quality: (1-20)% increased Area of Effect for Skills used by TotemsPlace one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect. grants 15% of Damage Gained as extra Fire.
Slam Slam Attack Speed:50% of base Attack Damage:(25-66)% of base Shockwave radius is 3 metres Jagged Ground Eruption Attack Damage:(90-237)% of base
Additional Effects From 1-20% Quality: +(0.2-4) seconds to Totem durationSkills can be managed in the Skills Panel. grants 30% increased Area of Effect.