Quality: Difference between revisions
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{{Keyword infobox|Quality}} | |||
'''Quality''' is a stat that improves the signature stats of an [[equipment]] or adds additional bonuses to [[skill gem]]s. Each item type has a [[Currency|currency item]] associated with it that increases its quality. | '''Quality''' is a stat that improves the signature stats of an [[equipment]] or adds additional bonuses to [[skill gem]]s. Each item type has a [[Currency|currency item]] associated with it that increases its quality. | ||
==Mechanics== | ==Mechanics== | ||
Quality can be applied to most [[equipment]] ([[quiver]]s and [[ | Quality can be applied to most [[equipment]] ([[quiver]]s, [[jewel]]s, and [[belt]]s are the exceptions). Any item with at least 1% quality will state "{{c|normal|Superior}}" in front of the base type when dropped on the ground but not when in the inventory. | ||
Most items which can have quality have a default maximum of 20% quality, and some item classes can achieve up to 23% quality through [[corrupted|corruption]]. {{il|Breach Ring}}s can have up to 40% quality. Effects which grant a global increase to gem quality apply independently of this maximum. | |||
Normal and unique items (including boss drops) of at least item level 78 can rarely drop with quality over 20% (up to 30%), which will state "{{c|normal|Exceptional}}" in front of the base type until it is upgrade/identified. This temporary affix is also shared with items that drop with an additional [[item socket]] over the default maximum. | |||
Quality is a unique multiplier to the related stat that is applied after all other modifiers, including [[corrupted|corruption]]/sanctification magnitude modifiers, and rounding. Values are truncated after the quality multiplier is applied. | |||
Charm quality cannot be manually increased, though they can drop with quality and can have their quality modified through [[corrupted|corruption]]. | |||
For items that grant an [[granted skills|inherent skill]] as an implicit modifier, additional quality will also add quality to the attached skill. | |||
{| class="wikitable" | {| class="wikitable" | ||
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! Item type !! Currency !! Effect per % quality | ! Item type !! Currency !! Effect per % quality | ||
|- | |- | ||
| [[Martial weapon]]s || {{il|Blacksmith's Whetstone}} || 1% more Physical Damage | | [[Martial weapon]]s || {{il|Blacksmith's Whetstone}} || 1% more local Physical Damage | ||
|- | |- | ||
| [[Wand]]s and [[Staff|Staves]] || {{il|Arcanist's Etcher}} || | | [[Wand]]s, [[Sceptre]]s, and [[Staff|Staves]] || {{il|Arcanist's Etcher}} || +1% to inherent skill quality{{efn|name=Skill quality}} | ||
|- | |- | ||
| [[ | | [[Armour (equipment)]] || {{il|Armourer's Scrap}} || 1% more local [[Defence]] | ||
|- | |- | ||
| [[ | | [[Amulet]]s and [[Ring]]s || [[Catalyst]] || 1% increased modifier magnitude<br>Modifier tag varies by catalyst | ||
|- | |- | ||
| [[ | | [[Flask]]s || {{il|Glassblower's Bauble}} || 1% more local Life/Mana Recovery | ||
|- | |- | ||
| [[Charm]]s || || 1% increased local Duration | |||
| [[Charm]]s || || 1% increased Duration | |||
|- | |- | ||
| [[Skill gem]]s || {{il|Gemcutter's Prism}} || Varies by skill | | [[Skill gem]]s || {{il|Gemcutter's Prism}} || Varies by skill | ||
|} | |} | ||
===Amount=== | |||
The amount of quality given by a quality-increasing currency item depends on the equipment's [[item level]]. The higher the item level, the less quality each currency item will give. {{il|Gemcutter's Prism}}s always add 5% to a skill gem. | |||
[[Corrupted|Corrupting]] a flask, charm, or skill gem may cause it to gain or lose up to 10% quality, and can exceed the 20% cap, up to 23%. Support gems cannot have quality added to them. | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|0.3.0| | |||
* Items found in very high level areas that can have random quality can now have up to 30% quality. Quality currency still cannot apply more than 20% Quality to an item. | |||
}} | |||
{{Version history table row|0.2.0g| | |||
* [[Sceptre]]s, [[Wand]]s, and [[Staves]] can now correctly roll an additional [[Item socket|Rune Socket]] as a Corruption outcome. | |||
** This replaced the outcome that grants ±10% to caster weapon [[Quality]], up to 23%, which also affected the quality of granted skills.{{Undocumented}} | |||
}} | |||
{{Version history table row|0.2.0| | |||
* Fixed a bug where Quality on Sceptres multiplied the amount of Spirit they granted instead of granting Quality to their inherent Skill. | |||
}} | |||
{{Version history table row|0.1.1| | |||
*Flasks with Quality are now able to be salvaged. | |||
}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{ | ==Notes== | ||
{{Notelist|notes= | |||
{{efn|name=Skill quality|As of [[version 0.2.0]], inherent skills found on [[wand]]s, [[sceptre]]s, and [[staves]] now gain an equivalent amount of quality as the weapon itself. This is correctly reflected in the Skills Panel, but is currently not reflected in the gem's hover tooltip.{{bug}} Global quality effects apply to Wand/Sceptres/Staves and are reflected in both gem's hover tooltip as well as Skills Panel.}} | |||
}} | |||
{{sister|poewiki}} | {{sister|poewiki}} | ||
[[Category:Item mechanics]] | [[Category:Item mechanics]] |
Latest revision as of 16:20, 10 October 2025
Martial WeaponsMartial Weapons can be used to Attack. Axes, Bows, Claws, Crossbows, Daggers, Flails, Maces, Quarterstaves, Spears, Swords, and Talismans are Martial Weapons. gain 1% more PhysicalPhysical damage is one of the five Damage Types. It is the most common and the only one reduced by Armour, rather than by a Resistance.
Most physical damage comes from Weapon Attacks, but some Spells and other skills deal physical damage as well. Physical damage over time can be inflicted with Bleeding. damage per Quality.
Armours gain 1% more DefencesArmour, Evasion Rating and Energy Shield are the standard Defences. Other protective stats such as Resistances are not counted as Defences. per Quality.
Rings and Amulets have a number of possible quality types that provide bonuses to specific modifiers on the item.
FlasksFlasks can be used to recover your Life or Mana. Flasks are not consumable, but require charges to use. Flask charges can be regained by killing enemies.
Normal enemies grant Flask charges equal to half their Power
Magic enemies grant Flask charges equal to their Power
Rare and Unique enemies grant Flask charges equal to twice their Power
Checkpoints and Wells completely refill Flasks when activated. Flasks can only hold charges while in a Flask slot. gain 1% more Life and Mana recovery per Quality.
CharmsCharms are protective trinkets you can equip that automatically trigger a defensive effect when a specific condition is met. Similar to Flasks, Charms require charges to trigger. Charm charges can be regained by killing monsters, granting charges equal to half of the monster's Power. Checkpoints and Wells completely recharge Charms when activated.
The maximum number of Charm slots is capped at 3. gain 1% increased duration per Quality.
Skill Gems or equipment that grant Skills grant a specific bonus to their Skill based on their Quality.
Quality is a stat that improves the signature stats of an equipment or adds additional bonuses to skill gems. Each item type has a currency item associated with it that increases its quality.
Mechanics
Quality can be applied to most equipment (quivers, jewels, and belts are the exceptions). Any item with at least 1% quality will state "Superior" in front of the base type when dropped on the ground but not when in the inventory.
Most items which can have quality have a default maximum of 20% quality, and some item classes can achieve up to 23% quality through corruption. Breach RingBreach RingRequires Level 40Maximum Quality is 40%s can have up to 40% quality. Effects which grant a global increase to gem quality apply independently of this maximum.
Normal and unique items (including boss drops) of at least item level 78 can rarely drop with quality over 20% (up to 30%), which will state "Exceptional" in front of the base type until it is upgrade/identified. This temporary affix is also shared with items that drop with an additional item socket over the default maximum.
Quality is a unique multiplier to the related stat that is applied after all other modifiers, including corruption/sanctification magnitude modifiers, and rounding. Values are truncated after the quality multiplier is applied.
Charm quality cannot be manually increased, though they can drop with quality and can have their quality modified through corruption.
For items that grant an inherent skill as an implicit modifier, additional quality will also add quality to the attached skill.
Item type | Currency | Effect per % quality |
---|---|---|
Martial weapons | ![]() |
1% more local Physical Damage |
Wands, Sceptres, and Staves | ![]() |
+1% to inherent skill quality[a] |
Armour (equipment) | ![]() |
1% more local Defence |
Amulets and Rings | Catalyst | 1% increased modifier magnitude Modifier tag varies by catalyst |
Flasks | ![]() |
1% more local Life/Mana Recovery |
Charms | 1% increased local Duration | |
Skill gems | ![]() |
Varies by skill |
Amount
The amount of quality given by a quality-increasing currency item depends on the equipment's item level. The higher the item level, the less quality each currency item will give. Gemcutter's PrismGemcutter's PrismStack Size: 20Improves the quality of a skill gemRight click this item then left click a skill gem to apply it. The maximum quality is 20%.s always add 5% to a skill gem.
Corrupting a flask, charm, or skill gem may cause it to gain or lose up to 10% quality, and can exceed the 20% cap, up to 23%. Support gems cannot have quality added to them.
Version history
Version | Changes |
---|---|
0.3.0 |
|
0.2.0g |
|
0.2.0 |
|
0.1.1 |
|
0.1.0 |
|
Notes
- ↑ As of version 0.2.0, inherent skills found on wands, sceptres, and staves now gain an equivalent amount of quality as the weapon itself. This is correctly reflected in the Skills Panel, but is currently not reflected in the gem's hover tooltip.[Likely due to a bug] Global quality effects apply to Wand/Sceptres/Staves and are reflected in both gem's hover tooltip as well as Skills Panel.