Tactician: Difference between revisions

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(Created page with "{{Ascendancy Class |name = Tactician |flavour_text = ''Countless wars have left you with skills somewhat resembling a decent officer...'' }} thumb|right|600px|Official artwork of the Tactician. '''Tactician''' is an Ascendancy class for the Mercenary. ==Overview== The Tactician is a support-oriented class who commands his allies towards victory, whether by granting them a damage boost or applying multiple Banners...")
 
 
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{{Ascendancy Class
{{Ascendancy class
|name = Tactician
|name = Mercenary1
|flavour_text = ''Countless wars have left you with skills somewhat resembling a decent officer...''
|flavour_text = ''Countless wars have left you with skills somewhat resembling a decent officer...''
}}
}}
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==Overview==
==Overview==
The Tactician is a support-oriented class who commands his [[Ally|allies]] towards victory, whether by granting them a damage boost or applying multiple [[Banner]]s. The Tactician can also hold his own by [[Pin|Pinning]] down enemies or calling down [[Supporting Fire]].
The Tactician is a class specializing in defenses and empowering [[Ally|allies]]. He has access to lower [[reservation]] costs and the ability to give bonus damage to allies using his weapon or placing down [[Banner]]s without limit. The Tactician can specialize in crowd control, improving his ability to [[immobilise]] enemies and turn [[Pin]] into a full disable. He also lends well to [[Armour]]/[[Evasion]] hybrid builds and enhancing the survivability they provide. He can also specialize in [[totem]]s or call down [[Supporting Fire]] to rain down a volley of arrows on his foes.


==Passive skills==
==Passive skills==
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! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive
|-
|-
| [[Suppressing Fire]] || Projectile Damage builds Pin || {{n/a}} ||  
| [[A Solid Plan]] || Persistent Buffs have 50% Less Reservation || {{n/a}} || Spirit
|-
|-
| [[Right Where We Want Them]] || Pinned enemies cannot perform actions || [[Suppressing Fire]] ||  
| [[Watch How I Do It]] || Allies in your Presence gain added Attack Damage equal to 25% of your main hand Weapon's Damage || [[A Solid Plan]] || Presence Area
|-
|-
| ? || <br> || {{n/a}} ||  
| [[Whoever Pays Best]] || Banners gain 5 Glory per second<br>There is no Limit on the number of Banners you can place || [[A Solid Plan]] || Banner Area
|-
|-
| [[Watch How I Do It]] || Allies in your Presence gain added Attack Damage equal to 20% of your main hand Weapon's Damage || ? ||  
| [[Suppressing Fire]] || 40% more Immobilisation buildup || {{n/a}} || Pin Buildup
|-
|-
| [[Whoever Pays Best]] || Can place multiple Banners || ? ||  
| [[Right Where We Want Them]] || Projectile Damage builds Pin<br>Pinned enemies cannot perform actions || [[Suppressing Fire]] || Pin Buildup
|-
|-
| ? || <br> || {{n/a}} ||  
| [[Polish That Gear]] || Gain Deflection Rating equal to 20% of Armour<br>Gain 100% of Evasion Rating as extra Ailment Threshold || {{n/a}} || Armour and Evasion
|-
|-
| ? || <br> || ? ||  
| [[Stay Light, Use Cover]] || Defend with 200% of Armour<br>Enemies have an Accuracy Penalty against you based on Distance<br>Maximum Evade Chance is 50%<br>Maximum Physical Damage Reduction is 50% || [[Polish That Gear]] || Armour and Evasion
|-
|-
| [[Unleash Hell!]] || Grants Skill: [[Supporting Fire]] || {{n/a}} ||  
| [[Unleash Hell!]] || Grants Skill: [[Supporting Fire]] || {{n/a}} || Minion Damage
|-
|-
| ? || <br> || {{n/a}} ||  
| [[Cannons, Ready!]] || +1 to maximum number of Summoned Totems<br>Totems have 30% more Skill Speed<br>Totems only use skills when you fire an Attack Projectile || {{n/a}} || Totem Damage
|-
| [[Strategic Embankments]] || Totems you place grant Embankment Auras || [[Cannons, Ready!]] ||  
|}
|}


==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.1.0|
{{Version history table row|0.3.0|
* The [[Cannons, Ready!]] Notable Passive Skill now also provides +1 to maximum number of Summoned Totems.
* The [[Right Where We Want Them|Right Where we Want Them]] Notable Passive Skill now also grants Projectile Damage builds Pin.
* The [[Polish That Gear]] Notable Passive Skill now provides Gain Deflection Rating equal to 20% of Armour, and no longer grants Gain 100% of Armour as extra Stun Threshold.
* The [[Suppressing Fire]] Notable Passive Skill now provides 40% more Immobilisation buildup instead of Projectile Damage builds Pin.
* The [[Supporting Fire]] Skill granted by the [[Unleash Hell!]] Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Area of Effect per 3 of your Dexterity. The Death from Above command for Supporting Fire now deals approximately 3 times more Damage at all Gem levels.
* The [[Whoever Pays Best]] Notable Passive Skill now provides "There is no Limit on the number of Banners you can place" and Banners gain 5 Glory per Second, instead of "Can Place Multiple Banners".
* Added a new [[Strategic Embankments]] Notable Passive Skill, which requires Cannons, Ready! This causes your Totems to grant Embankment Auras to players when placed, which grant a different effect depending on the variety of totem:
** {{il|Ancestral Warrior Totem}} grants 40% increased Glory Generation.
** {{il|Artillery Ballista}} grants 40% increased Immobilisation Buildup.
** {{il|Dark Effigy}} grants 40% increased Damage over Time.
** {{il|Mortar Cannon}} grants 15% of Damage Gained as extra Fire.
** {{il|Siege Ballista}} grants 50% increased Damage against Immobilised Enemies.
** {{il|Shockwave Totem}} grants 30% increased Area of Effect.
}}
{{Version history table row|0.2.0|
* Introduced to the game.
* Introduced to the game.
}}
}}
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{{Navbox Characters}}
{{Navbox Characters}}
[[Category:Ascendancy classes]]

Latest revision as of 20:15, 29 August 2025

Tactician
Countless wars have left you with skills somewhat resembling a decent officer...
Official artwork of the Tactician.

Tactician is an Ascendancy class for the Mercenary.

Overview

The Tactician is a class specializing in defenses and empowering allies. He has access to lower reservation costs and the ability to give bonus damage to allies using his weapon or placing down Banners without limit. The Tactician can specialize in crowd control, improving his ability to immobilise enemies and turn Pin into a full disable. He also lends well to Armour/Evasion hybrid builds and enhancing the survivability they provide. He can also specialize in totems or call down Supporting Fire to rain down a volley of arrows on his foes.

Passive skills

Minor skills

This class has the following minor passive skills:

Lua error: Error: Table passive_skills not found..

Notable skills

This class has the following notable passive skills:

Skill Modifiers Prerequisite Preceding Passive
A Solid Plan Persistent Buffs have 50% Less Reservation Spirit
Watch How I Do It Allies in your Presence gain added Attack Damage equal to 25% of your main hand Weapon's Damage A Solid Plan Presence Area
Whoever Pays Best Banners gain 5 Glory per second
There is no Limit on the number of Banners you can place
A Solid Plan Banner Area
Suppressing Fire 40% more Immobilisation buildup Pin Buildup
Right Where We Want Them Projectile Damage builds Pin
Pinned enemies cannot perform actions
Suppressing Fire Pin Buildup
Polish That Gear Gain Deflection Rating equal to 20% of Armour
Gain 100% of Evasion Rating as extra Ailment Threshold
Armour and Evasion
Stay Light, Use Cover Defend with 200% of Armour
Enemies have an Accuracy Penalty against you based on Distance
Maximum Evade Chance is 50%
Maximum Physical Damage Reduction is 50%
Polish That Gear Armour and Evasion
Unleash Hell! Grants Skill: Supporting Fire Minion Damage
Cannons, Ready! +1 to maximum number of Summoned Totems
Totems have 30% more Skill Speed
Totems only use skills when you fire an Attack Projectile
Totem Damage
Strategic Embankments Totems you place grant Embankment Auras Cannons, Ready!

Version history

Version Changes
0.3.0
  • The Cannons, Ready! Notable Passive Skill now also provides +1 to maximum number of Summoned Totems.
  • The Right Where we Want Them Notable Passive Skill now also grants Projectile Damage builds Pin.
  • The Polish That Gear Notable Passive Skill now provides Gain Deflection Rating equal to 20% of Armour, and no longer grants Gain 100% of Armour as extra Stun Threshold.
  • The Suppressing Fire Notable Passive Skill now provides 40% more Immobilisation buildup instead of Projectile Damage builds Pin.
  • The Supporting Fire Skill granted by the Unleash Hell! Notable Passive Skill no longer grants Minions from this Skill have 1% increased Accuracy Rating per 3 of your Dexterity. Instead, Minions from this Skill now have 1% increased Area of Effect per 3 of your Dexterity. The Death from Above command for Supporting Fire now deals approximately 3 times more Damage at all Gem levels.
  • The Whoever Pays Best Notable Passive Skill now provides "There is no Limit on the number of Banners you can place" and Banners gain 5 Glory per Second, instead of "Can Place Multiple Banners".
  • Added a new Strategic Embankments Notable Passive Skill, which requires Cannons, Ready! This causes your Totems to grant Embankment Auras to players when placed, which grant a different effect depending on the variety of totem:
    • Ancestral Warrior TotemAncestral Warrior TotemAttack, Totem, AoE, Melee, Physical, Duration, Meta
      Tier: 13
      Level: (1-20)
      Cost: (13-98) Mana
      Cost & Reservation Multiplier: (200-100)%
      Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.Totem duration is 8 seconds
      Limit 1 Totem
      Totem base attack time is 1 second
      Totem base Critical Hit chance is 5%
      Totem gains +(0-75)% to all Elemental Resistances
      Totem gains +(0-35)% to Chaos Resistance
      Totem uses its own Two Handed Mace, dealing
      (6-159) to (9-238) base Physical damage

      Additional Effects From 1-20% Quality:
      +(0.1-2) seconds to Totem duration
      Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
      grants 40% increased Glory Generation.
    • Artillery BallistaArtillery BallistaBarrageable, Attack, Totem, Projectile, Duration
      Tier: 7
      Level: 1
      Deploy a Ballista Totem that fires Pinning bolts which Maim Enemies.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
      grants 40% increased Immobilisation Buildup.
    • Dark EffigyDark EffigyTotem, AoE, Projectile, Chaos, Duration
      Tier: 9
      Level: (1-9)
      Requires Level 31Raises a Totem that bombard enemies afflicted by Chaos damage over time Debuffs.

      Fires a Projectile at every nearby enemy that is afflicted by a Chaos damage over time Debuff. Fires multiple Projectiles at enemies afflicted by multiple Debuffs, but Projectile count cannot be otherwise modified.
      Totem
      Totem duration is 8 seconds
      Limit 1 Totem

      Dark Effusion
      Cast Time: 1.00 Sec
      Critical Hit Chance: 11.00%
      Deals (2–34) to (4–64) Chaos Damage
      Fires 100 additional Projectiles
      Impact radius is 0.8 metres

      Additional Effects From 1-20% Quality:
      (0-50)% Chance to apply Withered for 2 seconds on Hit.
      Skills can be managed in the Skills Panel.
      grants 40% increased Damage over Time.
    • Mortar CannonMortar CannonTotem, Grenade, Duration, Meta
      Level: 1
      Raise a cannon Totem which uses socketed Grenade Skills, with significantly improved Cooldown Recovery Rate.Mortar Cannon
      Totem duration is 8 seconds
      Limit 1 Totem
      Totem gains +(0-75)% to all Elemental Resistances
      Totem gains +(0-35)% to Chaos Resistance

      Support
      Place one or more Skill Gems into this Meta Gem's sockets in the Skills Panel. The socketed Skills will be incorporated into the Meta Gem's effect.
      File:Mortar Cannon skill icon.png
      grants 15% of Damage Gained as extra Fire.
    • Siege BallistaSiege BallistaBarrageable, Attack, Totem, AoE, Projectile, Fire, Duration
      Tier: 9
      Level: 1
      Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
      grants 50% increased Damage against Immobilised Enemies.
    • Shockwave TotemShockwave TotemAttack, Totem, AoE, Melee, Slam, Physical, Duration, Nova
      Tier: 3
      Level: (1-40)
      Cost: (15-1317) Mana
      Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it.Totem
      Totem duration is 12 seconds
      Limit 1 Totem
      Totem base attack time is 1.5 seconds
      Totem base Critical Hit chance is 5%
      Totem uses its own weapon, dealing
      (4-103) to (6-155) base Physical damage
      Totem gains +(0-75)% to all Elemental Resistances
      Totem gains +(0-35)% to Chaos Resistance

      Slam
      Attack Damage: (80-211)%
      Shockwave radius is 3 metres

      Jagged Ground Eruption
      Attack Damage: (30-79)%

      Additional Effects From 1-20% Quality:
      Totem base attack time is -(0.01-0.2) seconds
      Skills can be managed in the Skills Panel.
      grants 30% increased Area of Effect.
0.2.0
  • Introduced to the game.