Primed: Difference between revisions

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* {{c|rare|Rare}} enemy: 70%
* {{c|rare|Rare}} enemy: 70%
* {{c|unique|Unique}} enemy: 80%
* {{c|unique|Unique}} enemy: 80%
[[Crushing Blows]] causes all hits to Heavy Stun enemies Primed for Stun.
===Related gems===
{{Drop enabled gem table
|tables=skill_gems
|join=items._pageID=skill_gems._pageID
|where=skill_gems.gem_description LIKE "%Primed%Stun%" OR items.stat_text LIKE "%Primed%Stun%"
}}


==Primed for Freeze==
==Primed for Freeze==
{{Tooltip info
{{Tooltip info
| name                  = Primed for Freeze
| name                  = Primed for Freeze
| description            =  
| description            = Normal enemies are Primed for Freeze when they have at least 40% Freeze buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.
}}
}}


An enemy is '''Primed for Freeze''' where they reach a certain [[Freeze]] buildup threshold. This threshold is as follows:
An enemy is '''Primed for Freeze''' where they reach a certain [[Freeze]] buildup threshold. This threshold is as follows:
* {{c|normal|Normal}} enemy:  
* {{c|normal|Normal}} enemy: 40%
* {{c|magic|Magic}} enemy:  
* {{c|magic|Magic}} enemy: 50%
* {{c|rare|Rare}} enemy:  
* {{c|rare|Rare}} enemy: 60%
* {{c|unique|Unique}} enemy:  
* {{c|unique|Unique}} enemy: 70%
 
===Related gems===
{{Drop enabled gem table
|tables=skill_gems
|join=items._pageID=skill_gems._pageID
|where=skill_gems.gem_description LIKE "%Primed%Freeze%" OR items.stat_text LIKE "%Primed%Freeze%"
}}


==Primed for Pin==
==Primed for Pin==
Line 36: Line 52:
* {{c|rare|Rare}} enemy: 60%
* {{c|rare|Rare}} enemy: 60%
* {{c|unique|Unique}} enemy: 70%
* {{c|unique|Unique}} enemy: 70%
===Related gems===
{{Drop enabled gem table
|tables=skill_gems
|join=items._pageID=skill_gems._pageID
|where=skill_gems.gem_description LIKE "%Primed%Pin%" OR items.stat_text LIKE "%Primed%Pin%"
}}
==Primed for Electrocution==
{{Tooltip info
| name                  = Primed for Electrocution
| description            = Normal enemies are Primed for Electrocution when they have at least 40% Electrocution buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.
}}
An enemy is '''Primed for Electrocution''' where they reach a certain [[Electrocute]] threshold. This threshold is as follows:
* {{c|normal|Normal}} enemy: 40%
* {{c|magic|Magic}} enemy: 50%
* {{c|rare|Rare}} enemy: 60%
* {{c|unique|Unique}} enemy: 70%
===Related gems===
{{Drop enabled gem table
|tables=skill_gems
|join=items._pageID=skill_gems._pageID
|where=skill_gems.gem_description LIKE "%Primed%Electrocution%" OR items.stat_text LIKE "%Primed%Electrocution%"
}}


[[Category:Combat mechanics]]
[[Category:Combat mechanics]]

Latest revision as of 19:51, 29 August 2025

Primed refers to effects which causes enemies with status effects that build up, such as Heavy Stun, to receive that effect immediately if the buildup is within a certain threshold. The threshold amount is based on the monster's rarity.

Primed for Stun

Primed for Stun
Tooltip
Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead Primed at 60% buildup, Rare at 70%, and Unique at 80%.

An enemy is Primed for Stun where they reach a certain Heavy Stun buildup threshold. This threshold is as follows:

  • Normal enemy: 40%
  • Magic enemy: 60%
  • Rare enemy: 70%
  • Unique enemy: 80%

Crushing Blows causes all hits to Heavy Stun enemies Primed for Stun.

Related gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Skeletal BruteSkeletal BruteMinion, Persistent, Physical
Tier: 13
Level: 1
Reservation: 165 Spirit
Summons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies.

A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Place into a Skill Gem socket to gain this skill.
Sockets are found in the Skills menu tab.
13NoNoYes
Staggering PalmStaggering PalmAttack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration
Tier: 3
Level: 1
Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel.
3YesYesNo
BoneshatterBoneshatterAttack, AoE, Melee, Strike
Tier: 1
Level: (1-20)
Cost: (9-65) Mana
Attack Speed: 60% of base
Attack Damage: (100-312)% of base
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike
+2 to Melee Strike Range
While Dual Wielding, both weapons hit with 30% less damage
Cannot cause Stun buildup

Shockwave
Attack Damage: (250-780)%
While Dual Wielding, both weapons hit with 30% less damage
Shockwave radius is 2 metres

Additional Effects From 1-20% Quality:
(1-20)% more Attack Speed
Skills can be managed in the Skills Panel.
1YesNoNo
Seismic CrySeismic CryWarcry, AoE, Physical, Nova
Tier: 11
Level: (1-20)
Cost: (19-85) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Use Time: 0.80 sec
Perform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (7-223) to (10-335) Physical Damage
Warcry radius is 4 metres
Empowers one Slam per 10 enemy Power in
range, counting up to 50 Power
Knocks Back Enemies

Additional Effects From 1-20% Quality:
Empowered Attack Aftershocks deal (0.5-10)% more damage
Skills can be managed in the Skills Panel.
11YesNoNo

Primed for Freeze

Primed for Freeze
Tooltip
Normal enemies are Primed for Freeze when they have at least 40% Freeze buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.

An enemy is Primed for Freeze where they reach a certain Freeze buildup threshold. This threshold is as follows:

  • Normal enemy: 40%
  • Magic enemy: 50%
  • Rare enemy: 60%
  • Unique enemy: 70%

Related gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Wave of FrostWave of FrostAttack, AoE, Melee, Cold
Tier: 7
Level: (1-20)
Cost: (14-100) Mana
Attack Speed: 55% of base
Attack Damage: (65-235)% of base
Requires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical Damage to Cold Damage
(300-585)% more Freeze Buildup
Wave length is 6 metres

Additional Effects From 1-20% Quality:
Penetrates (1-20)% Cold Resistance
Skills can be managed in the Skills Panel.
7NoYesYes

Primed for Pin

Primed for Pin
Tooltip
Normal enemies are Primed for Pin when they have at least 40% Pin buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.

An enemy is Primed for Pin where they reach a certain Pin threshold. This threshold is as follows:

  • Normal enemy: 40%
  • Magic enemy: 50%
  • Rare enemy: 60%
  • Unique enemy: 70%

Related gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence

Primed for Electrocution

Primed for Electrocution
Tooltip
Normal enemies are Primed for Electrocution when they have at least 40% Electrocution buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%.

An enemy is Primed for Electrocution where they reach a certain Electrocute threshold. This threshold is as follows:

  • Normal enemy: 40%
  • Magic enemy: 50%
  • Rare enemy: 60%
  • Unique enemy: 70%

Related gems

GemTierGem requires strengthGem requires dexterityGem requires intelligence
Neural OverloadNeural OverloadSupport, Lightning
Category: Electrocute
Tier: 3
Support Requirements: +5 DexSupports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.Supported Skills Electrocute Primed enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
3NoYesNo