Primed: Difference between revisions
(Created page with "'''Primed''' refers to effects which causes status effects that build up such as Heavy Stun to cause that effect to immediately reach 100% if the buildup is within a certain threshold. The threshold amount is based on the monster's rarity. ==Primed for Stun== {{Tooltip info | name = Primed for Stun | description = Normal enemies are Primed for Stun when they have at least 40% Heavy Stun buildup. Magic enemies are instead Primed at 60...") |
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'''Primed''' refers to effects which causes status effects that build up such as [[Heavy Stun]] to | '''Primed''' refers to effects which causes enemies with status effects that build up, such as [[Heavy Stun]], to receive that effect immediately if the buildup is within a certain threshold. The threshold amount is based on the monster's [[rarity]]. | ||
==Primed for Stun== | ==Primed for Stun== | ||
Line 7: | Line 7: | ||
}} | }} | ||
An enemy is '''Primed for Stun''' where they reach a certain [[Heavy Stun]] buildup threshold. This threshold is 40% | An enemy is '''Primed for Stun''' where they reach a certain [[Heavy Stun]] buildup threshold. This threshold is as follows: | ||
* {{c|normal|Normal}} enemy: 40% | |||
* {{c|magic|Magic}} enemy: 60% | |||
* {{c|rare|Rare}} enemy: 70% | |||
* {{c|unique|Unique}} enemy: 80% | |||
[[Crushing Blows]] causes all hits to Heavy Stun enemies Primed for Stun. | |||
===Related gems=== | |||
{{Drop enabled gem table | |||
|tables=skill_gems | |||
|join=items._pageID=skill_gems._pageID | |||
|where=skill_gems.gem_description LIKE "%Primed%Stun%" OR items.stat_text LIKE "%Primed%Stun%" | |||
}} | |||
==Primed for Freeze== | ==Primed for Freeze== | ||
{{Tooltip info | {{Tooltip info | ||
| name = Primed for Freeze | | name = Primed for Freeze | ||
| description = | | description = Normal enemies are Primed for Freeze when they have at least 40% Freeze buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%. | ||
}} | }} | ||
An enemy is '''Primed for Freeze''' where they reach a certain [[Freeze]] buildup threshold. | An enemy is '''Primed for Freeze''' where they reach a certain [[Freeze]] buildup threshold. This threshold is as follows: | ||
* {{c|normal|Normal}} enemy: 40% | |||
* {{c|magic|Magic}} enemy: 50% | |||
* {{c|rare|Rare}} enemy: 60% | |||
* {{c|unique|Unique}} enemy: 70% | |||
===Related gems=== | |||
{{Drop enabled gem table | |||
|tables=skill_gems | |||
|join=items._pageID=skill_gems._pageID | |||
|where=skill_gems.gem_description LIKE "%Primed%Freeze%" OR items.stat_text LIKE "%Primed%Freeze%" | |||
}} | |||
==Primed for Pin== | ==Primed for Pin== | ||
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}} | }} | ||
An enemy is '''Primed for Pin''' where they reach a certain [[Pinned|Pin]] threshold. This threshold is 40% for | An enemy is '''Primed for Pin''' where they reach a certain [[Pinned|Pin]] threshold. This threshold is as follows: | ||
* {{c|normal|Normal}} enemy: 40% | |||
* {{c|magic|Magic}} enemy: 50% | |||
* {{c|rare|Rare}} enemy: 60% | |||
* {{c|unique|Unique}} enemy: 70% | |||
===Related gems=== | |||
{{Drop enabled gem table | |||
|tables=skill_gems | |||
|join=items._pageID=skill_gems._pageID | |||
|where=skill_gems.gem_description LIKE "%Primed%Pin%" OR items.stat_text LIKE "%Primed%Pin%" | |||
}} | |||
==Primed for Electrocution== | |||
{{Tooltip info | |||
| name = Primed for Electrocution | |||
| description = Normal enemies are Primed for Electrocution when they have at least 40% Electrocution buildup. Magic enemies are instead Primed at 50% buildup, Rare at 60%, and Unique at 70%. | |||
}} | |||
An enemy is '''Primed for Electrocution''' where they reach a certain [[Electrocute]] threshold. This threshold is as follows: | |||
* {{c|normal|Normal}} enemy: 40% | |||
* {{c|magic|Magic}} enemy: 50% | |||
* {{c|rare|Rare}} enemy: 60% | |||
* {{c|unique|Unique}} enemy: 70% | |||
===Related gems=== | |||
{{Drop enabled gem table | |||
|tables=skill_gems | |||
|join=items._pageID=skill_gems._pageID | |||
|where=skill_gems.gem_description LIKE "%Primed%Electrocution%" OR items.stat_text LIKE "%Primed%Electrocution%" | |||
}} | |||
[[Category:Combat mechanics]] | [[Category:Combat mechanics]] |
Latest revision as of 19:51, 29 August 2025
Primed refers to effects which causes enemies with status effects that build up, such as Heavy Stun, to receive that effect immediately if the buildup is within a certain threshold. The threshold amount is based on the monster's rarity.
Primed for Stun
An enemy is Primed for Stun where they reach a certain Heavy Stun buildup threshold. This threshold is as follows:
- Normal enemy: 40%
- Magic enemy: 60%
- Rare enemy: 70%
- Unique enemy: 80%
Crushing Blows causes all hits to Heavy Stun enemies Primed for Stun.
Related gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Tier: 13 Level: 1 Reservation: 165 SpiritSummons hard-hitting, Reviving Skeletal Brutes that can Stun Primed enemies. A Strike that causes a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Place into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 13 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: 1Dash to an enemy and Strike them with an Unarmed Attack. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff and Unarmed Attacks to also fire Projectiles for a short duration. Enemies which are Primed for Stun will instantly be Heavily Stunned. This skill always Strikes with your bare fist, even if you have a Quarterstaff equipped.Place into a Skill Gem socket to gain this skill. These are found in the Skill Gems panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 1 Level: (1-20) Cost: (9-65) Mana Attack Speed: 60% of base Attack Damage: (100-312)% of baseAttack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.Initial Strike +2 to Melee Strike Range While Dual Wielding, both weapons hit with 30% less damage Cannot cause Stun buildup Shockwave Attack Damage: (250-780)% While Dual Wielding, both weapons hit with 30% less damage Shockwave radius is 2 metres Additional Effects From 1-20% Quality: (1-20)% more Attack SpeedSkills can be managed in the Skills Panel. ![]() | 1 | ![]() | ![]() | ![]() |
![]() Tier: 11 Level: (1-20) Cost: (19-85) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Use Time: 0.80 secPerform a damaging Warcry, Knocking Back nearby enemies and Heavy Stunning enemies that are Primed for Stun. If an enemy is Heavy Stunned or a currently Heavy Stunned enemy is Hit, this Skill Empowers subsequent Slams to perform an additional Aftershock. This Skill's cooldown can be bypassed by expending an Endurance Charge.Deals (7-223) to (10-335) Physical Damage Warcry radius is 4 metres Empowers one Slam per 10 enemy Power in range, counting up to 50 Power Knocks Back Enemies Additional Effects From 1-20% Quality: Empowered Attack Aftershocks deal (0.5-10)% more damageSkills can be managed in the Skills Panel. ![]() | 11 | ![]() | ![]() | ![]() |
Primed for Freeze
An enemy is Primed for Freeze where they reach a certain Freeze buildup threshold. This threshold is as follows:
- Normal enemy: 40%
- Magic enemy: 50%
- Rare enemy: 60%
- Unique enemy: 70%
Related gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Tier: 7 Level: (1-20) Cost: (14-100) Mana Attack Speed: 55% of base Attack Damage: (65-235)% of baseRequires: QuarterstaffFlip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.Converts 80% of Physical Damage to Cold Damage (300-585)% more Freeze Buildup Wave length is 6 metres Additional Effects From 1-20% Quality: Penetrates (1-20)% Cold ResistanceSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
Primed for Pin
An enemy is Primed for Pin where they reach a certain Pin threshold. This threshold is as follows:
- Normal enemy: 40%
- Magic enemy: 50%
- Rare enemy: 60%
- Unique enemy: 70%
Related gems
Gem | Tier | ![]() | ![]() | ![]() |
---|
Primed for Electrocution
An enemy is Primed for Electrocution where they reach a certain Electrocute threshold. This threshold is as follows:
- Normal enemy: 40%
- Magic enemy: 50%
- Rare enemy: 60%
- Unique enemy: 70%
Related gems
Gem | Tier | ![]() | ![]() | ![]() |
---|---|---|---|---|
![]() Category: Electrocute Tier: 3Support Requirements: +5 DexSupports any skill that Hits enemies. Nearby enemies are marked when they are Primed for Electrocution, and hitting a marked enemy with a supported skill will Electrocute them.Supported Skills Electrocute Primed enemies on HitPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill. | 3 | ![]() | ![]() | ![]() |