Passive Skill Tree: Difference between revisions
(→Passive Tree Nodes: There was an undocumented change to double the cost of attribute changes. Tweak to verbiage to make it easier to understand how it works.) |
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Passive Tree Nodes are individual points on the Tree that grant specific bonuses when allocated. Nodes come in various types: | Passive Tree Nodes are individual points on the Tree that grant specific bonuses when allocated. Nodes come in various types: | ||
* '''Attribute Nodes (Travel Nodes):''' Adds +5 to any [[attribute]] selected. This node can be changed to a different [[attribute]] for the same [[gold]] cost as '''respecing'' 1 passive. The nodes that are dependent on this passive point do not need to be '''respeced''' for this change. | * '''Attribute Nodes (Travel Nodes):''' Adds +5 to any [[attribute]] selected. This node can be changed to a different [[attribute]] for the same [[gold]] cost as '''respecing''' 1 passive. The nodes that are dependent on this passive point do not need to be '''respeced''' for this change. | ||
* '''Jewel Socket Nodes:''' Specialised nodes that allow players to insert [[jewel|jewels]], granting bonuses or effects to enhance their character's build. | * '''Jewel Socket Nodes:''' Specialised nodes that allow players to insert [[jewel|jewels]], granting bonuses or effects to enhance their character's build. | ||
* '''Keystone Nodes:''' Dramatically alter gameplay mechanics, often providing powerful benefits alongside drawbacks. | * '''Keystone Nodes:''' Dramatically alter gameplay mechanics, often providing powerful benefits alongside drawbacks. | ||
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== Refunding == | == Refunding == | ||
'''Refunding''', commonly referred to as a "respeccing", is the process of reallocating passive skill points. Players can remove previously allocated nodes on the tree by spending [[Gold]], with the cost increasing as the character's level rises. This system allows for build adjustments, experimentation, and correcting mistakes in skill allocation while balancing accessibility with resource management. | '''Refunding''', commonly referred to as a "respeccing", is the process of reallocating passive skill points. Players can remove previously allocated nodes on the tree by spending [[Gold]], with the cost increasing as the character's level rises. This system allows for build adjustments, experimentation, and correcting mistakes in skill allocation while balancing accessibility with resource management. | ||
{| class="wikitable mw-collapsible mw-collapsed" style="width:15em" | |||
|+ Refund cost per level | |||
! Level !! [[Gold]]<br>Cost | |||
|- | |||
| 1 || 15 | |||
|- | |||
| 2 || 19 | |||
|- | |||
| 3 || 25 | |||
|- | |||
| 4 || 31 | |||
|- | |||
| 5 || 39 | |||
|- | |||
| 6 || 46 | |||
|- | |||
| 7 || 60 | |||
|- | |||
| 8 || 73 | |||
|- | |||
| 9 || 85 | |||
|- | |||
| 10 || 98 | |||
|- | |||
| 11 || 113 | |||
|- | |||
| 12 || 128 | |||
|- | |||
| 13 || 145 | |||
|- | |||
| 14 || 163 | |||
|- | |||
| 15 || 182 | |||
|- | |||
| 16 || 211 | |||
|- | |||
| 17 || 225 | |||
|- | |||
| 18 || 241 | |||
|- | |||
| 19 || 257 | |||
|- | |||
| 20 || 273 | |||
|- | |||
| 21 || 290 | |||
|- | |||
| 22 || 308 | |||
|- | |||
| 23 || 326 | |||
|- | |||
| 24 || 344 | |||
|- | |||
| 25 || 364 | |||
|- | |||
| 26 || 384 | |||
|- | |||
| 27 || 404 | |||
|- | |||
| 28 || 425 | |||
|- | |||
| 29 || 447 | |||
|- | |||
| 30 || 470 | |||
|- | |||
| 31 || 493 | |||
|- | |||
| 32 || 517 | |||
|- | |||
| 33 || 542 | |||
|- | |||
| 34 || 567 | |||
|- | |||
| 35 || 593 | |||
|- | |||
| 36 || 620 | |||
|- | |||
| 37 || 648 | |||
|- | |||
| 38 || 676 | |||
|- | |||
| 39 || 706 | |||
|- | |||
| 40 || 736 | |||
|- | |||
| 41 || 767 | |||
|- | |||
| 42 || 799 | |||
|- | |||
| 43 || 832 | |||
|- | |||
| 44 || 866 | |||
|- | |||
| 45 || 900 | |||
|- | |||
| 46 || 936 | |||
|- | |||
| 47 || 973 | |||
|- | |||
| 48 || 1010 | |||
|- | |||
| 49 || 1049 | |||
|- | |||
| 50 || 1089 | |||
|- | |||
| 51 || 1130 | |||
|- | |||
| 52 || 1172 | |||
|- | |||
| 53 || 1215 | |||
|- | |||
| 54 || 1259 | |||
|- | |||
| 55 || 1304 | |||
|- | |||
| 56 || 1351 | |||
|- | |||
| 57 || 1399 | |||
|- | |||
| 58 || 1448 | |||
|- | |||
| 59 || 1498 | |||
|- | |||
| 60 || 1550 | |||
|- | |||
| 61 || 1603 | |||
|- | |||
| 62 || 1657 | |||
|- | |||
| 63 || 1713 | |||
|- | |||
| 64 || 1770 | |||
|- | |||
| 65 || 1829 | |||
|- | |||
| 66 || 1889 | |||
|- | |||
| 67 || 1950 | |||
|- | |||
| 68 || 2014 | |||
|- | |||
| 69 || 2078 | |||
|- | |||
| 70 || 2145 | |||
|- | |||
| 71 || 2213 | |||
|- | |||
| 72 || 2282 | |||
|- | |||
| 73 || 2354 | |||
|- | |||
| 74 || 2427 | |||
|- | |||
| 75 || 2502 | |||
|- | |||
| 76 || 2578 | |||
|- | |||
| 77 || 2657 | |||
|- | |||
| 78 || 2737 | |||
|- | |||
| 79 || 2820 | |||
|- | |||
| 80 || 2904 | |||
|- | |||
| 81 || 3089 | |||
|- | |||
| 82 || 3281 | |||
|- | |||
| 83 || 3480 | |||
|- | |||
| 84 || 3686 | |||
|- | |||
| 85 || 3899 | |||
|- | |||
| 86 || 4120 | |||
|- | |||
| 87 || 4349 | |||
|- | |||
| 88 || 4585 | |||
|- | |||
| 89 || 4829 | |||
|- | |||
| 90 || 5081 | |||
|- | |||
| 91 || 5509 | |||
|- | |||
| 92 || 5952 | |||
|- | |||
| 93 || 6412 | |||
|- | |||
| 94 || 6889 | |||
|- | |||
| 95 || 7383 | |||
|- | |||
| 96 || 7895 | |||
|- | |||
| 97 || 8425 | |||
|- | |||
| 98 || 8974 | |||
|- | |||
| 99 || 9542 | |||
|- | |||
| 100 || 10129 | |||
|} | |||
==Weapon Specialisation== | ==Weapon Specialisation== | ||
When you use a | When you use a {{il|Book of Specialisation}}, you gain two key benefits: | ||
# Two '''Passive Skill Points'''. | # Two '''Passive Skill Points'''. | ||
# Two '''Weapon Specialisation Points''' allowing the equivalent number of your existing '''Passive Skill Points''' to be allocated differently, per weapon set, with the exception of '''Keystone''' and '''Jewel Socket Nodes'''. | # Two '''Weapon Specialisation Points''' allowing the equivalent number of your existing '''Passive Skill Points''' to be allocated differently, per weapon set, with the exception of '''Keystone''' and '''Jewel Socket Nodes'''. | ||
The first Weapon Specialisation Slots can be obtained via the | The first Weapon Specialisation Slots can be obtained via the {{il|Book of Specialisation}}, awarded after defeating the optional boss [[The Crowbell]] in [[Act 1]]. | ||
If you allocate points to both [[weapon set|weapon sets]], refunding these points requires removing one from each weapon set to reclaim a single normal '''Passive Skill Point'''. This system provides flexibility for builds that utilize multiple weapon setups or prefer to invest in general passives. | If you allocate points to both [[weapon set|weapon sets]], refunding these points requires removing one from each weapon set to reclaim a single normal '''Passive Skill Point'''. This system provides flexibility for builds that utilize multiple weapon setups or prefer to invest in general passives. | ||
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==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.3.0| | |||
* Added 8 new clusters between the Warrior and Witch/Sorceress areas of the Passive Tree. | |||
* Added 15 new clusters to the Warrior area of the Passive Tree. | |||
* Added 23 new clusters to the Mercenary area of the Passive Tree. | |||
* Added 17 new clusters to the Ranger/Huntress area of the Passive Tree. | |||
* Added 17 new clusters to the Monk area of the Passive Tree. | |||
* Added 25 new clusters to the Witch/Sorceress areas of the Passive Tree. | |||
* Sources of increased Area of Effect have been lowered by approximately 25%. | |||
* Sources of Daze Buildup have been replaced with chance to Daze on Hit, with adjusted values. | |||
* Sources of reduced Reservation of Skills instead now grant increased Reservation Efficiency. | |||
* Many existing clusters have also received updates. These changes may result in your existing passive tree being forcefully refunded if you had allocated nodes around the areas where the layout changed. | |||
* A small Attribute Passive Skill has been removed on all of the outward highways between class starting locations. | |||
}} | |||
{{Version history table row|0.2.0| | {{Version history table row|0.2.0| | ||
* With the addition of the Huntress and other new game mechanics we've added passive support for these throughout the Passive Skill Tree. There are many new clusters, mostly in the Huntress/Ranger area of the tree, and many existing Passive Skills have been updated. These changes may result in your existing passive tree being forcefully refunded if you had allocated nodes around the areas where the layout changed. | * With the addition of the Huntress and other new game mechanics we've added passive support for these throughout the Passive Skill Tree. There are many new clusters, mostly in the Huntress/Ranger area of the tree, and many existing Passive Skills have been updated. These changes may result in your existing passive tree being forcefully refunded if you had allocated nodes around the areas where the layout changed. |
Latest revision as of 11:53, 24 August 2025
The Passive Skill Tree is a vast, interconnected web of passives in Path of Exile 2 that allows players to customize their character's skills and attributes. It serves as the primary progression system for character development, providing access to numerous bonuses, such as increased damage, survivability, or utility. Players allocate Passive Skill Points on the Passive Tree by levelling up or completing certain quests, enabling deep build customization and unique playstyles.
Passive Tree Nodes
Passive Tree Nodes are individual points on the Tree that grant specific bonuses when allocated. Nodes come in various types:
- Attribute Nodes (Travel Nodes): Adds +5 to any attribute selected. This node can be changed to a different attribute for the same gold cost as respecing 1 passive. The nodes that are dependent on this passive point do not need to be respeced for this change.
- Jewel Socket Nodes: Specialised nodes that allow players to insert jewels, granting bonuses or effects to enhance their character's build.
- Keystone Nodes: Dramatically alter gameplay mechanics, often providing powerful benefits alongside drawbacks.
- Small Nodes: Provide minor stat boosts, such as increased damage or life.
- Notable Nodes: Unlock after allocating Small Nodes in a cluster, allowing players to select additional specialised bonuses.
Nodes are interconnected, and players must allocate points in a path to reach desired nodes.
Passive Skill Points
Passive Skill Points are points earned by levelling up or completing specific quests in Path of Exile 2, which can be allocated on the Passive Skill Tree to unlock nodes. These allow players to enhance their character's attributes, skills, and synergies, providing the foundation for build customization and progression.
Passive Skill Tree Sections
The Passive Skill Tree is divided into distinct sections, each indirectly associated with one of the game's three primary attributes: Strength, Dexterity, and Intelligence. These sections influence the types of bonuses and playstyles available in each area and dictate the starting points for characters based on their class:
- Strength Section
- Focuses on physical power, survivability, and melee combat.
- Provides bonuses like increased life, armour, physical damage, and block buffs.
- Starting area for classes like the Warrior.
- Dexterity Section
- Emphasizes speed, evasion, and critical hit.
- Offers bonuses such as increased movement speed, attack speed, projectile damage, and evasion.
- Starting area for classes like the Ranger and Monk.
- Intelligence Section
- Specialises in spell casting, energy shield, and utility.
- Grants bonuses like increased mana, spell damage, energy shield, and elemental resistances.
- Starting area for classes like the Witch and Sorceress.
This structure ensures that starting positions reflect each class's core identity, while the flexibility of the Passive Skill Tree allows for highly customized builds that can explore other sections as desired.
Refunding
Refunding, commonly referred to as a "respeccing", is the process of reallocating passive skill points. Players can remove previously allocated nodes on the tree by spending Gold, with the cost increasing as the character's level rises. This system allows for build adjustments, experimentation, and correcting mistakes in skill allocation while balancing accessibility with resource management.
Level | Gold Cost |
---|---|
1 | 15 |
2 | 19 |
3 | 25 |
4 | 31 |
5 | 39 |
6 | 46 |
7 | 60 |
8 | 73 |
9 | 85 |
10 | 98 |
11 | 113 |
12 | 128 |
13 | 145 |
14 | 163 |
15 | 182 |
16 | 211 |
17 | 225 |
18 | 241 |
19 | 257 |
20 | 273 |
21 | 290 |
22 | 308 |
23 | 326 |
24 | 344 |
25 | 364 |
26 | 384 |
27 | 404 |
28 | 425 |
29 | 447 |
30 | 470 |
31 | 493 |
32 | 517 |
33 | 542 |
34 | 567 |
35 | 593 |
36 | 620 |
37 | 648 |
38 | 676 |
39 | 706 |
40 | 736 |
41 | 767 |
42 | 799 |
43 | 832 |
44 | 866 |
45 | 900 |
46 | 936 |
47 | 973 |
48 | 1010 |
49 | 1049 |
50 | 1089 |
51 | 1130 |
52 | 1172 |
53 | 1215 |
54 | 1259 |
55 | 1304 |
56 | 1351 |
57 | 1399 |
58 | 1448 |
59 | 1498 |
60 | 1550 |
61 | 1603 |
62 | 1657 |
63 | 1713 |
64 | 1770 |
65 | 1829 |
66 | 1889 |
67 | 1950 |
68 | 2014 |
69 | 2078 |
70 | 2145 |
71 | 2213 |
72 | 2282 |
73 | 2354 |
74 | 2427 |
75 | 2502 |
76 | 2578 |
77 | 2657 |
78 | 2737 |
79 | 2820 |
80 | 2904 |
81 | 3089 |
82 | 3281 |
83 | 3480 |
84 | 3686 |
85 | 3899 |
86 | 4120 |
87 | 4349 |
88 | 4585 |
89 | 4829 |
90 | 5081 |
91 | 5509 |
92 | 5952 |
93 | 6412 |
94 | 6889 |
95 | 7383 |
96 | 7895 |
97 | 8425 |
98 | 8974 |
99 | 9542 |
100 | 10129 |
Weapon Specialisation
When you use a Book of SpecialisationBook of SpecialisationGrants two Weapon Set Passive Skill PointsA Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points., you gain two key benefits:
- Two Passive Skill Points.
- Two Weapon Specialisation Points allowing the equivalent number of your existing Passive Skill Points to be allocated differently, per weapon set, with the exception of Keystone and Jewel Socket Nodes.
The first Weapon Specialisation Slots can be obtained via the Book of SpecialisationBook of SpecialisationGrants two Weapon Set Passive Skill PointsA Book of Specialisation. Right-click to gain two Weapon Set Passive Skill Points., awarded after defeating the optional boss The Crowbell in Act 1.
If you allocate points to both weapon sets, refunding these points requires removing one from each weapon set to reclaim a single normal Passive Skill Point. This system provides flexibility for builds that utilize multiple weapon setups or prefer to invest in general passives.
See also
Ascendancy class: An advanced speciality passive tree characters gain by completing Ascension trials.
Version history
Version | Changes |
---|---|
0.3.0 |
|
0.2.0 |
|
0.1.0 |
|