Pinnacle encounter: Difference between revisions

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{{Tooltip info
{{Tooltip info
| name                  = Difficulty
| name                  = Difficulty
| description            = {{c|normal|Difficulty causes monsters to have increased damage and toughness, as well as making them grant more experience and drop better items.}}
| description            = Difficulty causes monsters to have increased damage and toughness, as well as making them grant more experience and drop better items.
}}
}}


A '''pinnacle encounter''' represents the most difficult and rewarding content relating to a given [[map mechanic]]. They general feature a difficult [[boss]]. All pinnacle encounters can drop exclusive [[unique item]]s. Completing a pinnacle encounter at certain [[difficulty]] thresholds, including for the first time, will grant two atlas passive skill points for their respective [[atlas passive tree]]s.
A '''pinnacle encounter''' represents the most difficult and rewarding content relating to a given [[map mechanic]]. They general feature a difficult [[boss]]. All pinnacle encounters can drop exclusive [[unique item]]s. Completing a pinnacle encounter at each [[difficulty]] for the first time will grant two atlas passive skill points for their respective [[atlas passive tree]]s, if applicable.


Players do not gain [[experience]] during pinnacle encounters, but experience loss on [[death]] also does not occur.
Players do not gain [[experience]] during pinnacle encounters, but experience loss on [[death]] also does not occur.


==List of pinnacle encounters==  
==List of pinnacle encounters==  
* [[Breach]] - [[Xesht, We That Are One]], accessed through a {{il|Breachstone}}.
===Core game mechanics===
* [[Expedition]] - [[Olroth]], randomly accessed through [[Logbook]]s that are item level 79 and above.
* [[Breach]] - [[Xesht, We That Are One]], accessed using {{il|Breach Splinter|Breach Splinters}}.
* [[Ritual]] - [[The King in the Mists]], accessed with {{il|An Audience with the King}}.
* [[Expedition]] - [[Olroth, Origin of the Fall]], accessed using {{il|Runic Splinter|Runic Splinters}}.
* [[Delirium]] - [[Simulacrum]], accessed through a {{il|Simulacrum}}.
* [[Ritual]] - [[The King in the Mists]], accessed using {{il|Petition Splinter|Petition Splinters}}.
* [[Delirium]] - [[The Simulacrum]], accessed using {{il|Simulacrum Splinter|Simulacrum Splinters}}.
 
===Temporary game mechanics===
* [[Abyss]] - [[Vessel of Kulemak]], accessed by bringing {{il|Kulemak's Invitation}} to the [[Well of Souls]]
 
==Version history==
{{Version history table header}}
{{Version history table row|0.3.0|
* Currently, access to most Pinnacle Content requires the same key at the easiest, and most difficult version of the content. This creates a negative feeling where at lower difficulties, instead of wanting to run the content, you're often better off just selling it to someone who can run it at maximum difficulty.
* To address this, each content (excluding The Arbiter of Ash) will now drop Splinters, which will not form into singular Items. Instead of using the singular, combined item in the Realmgate, you can now just bring your Splinters. Upon inserting the splinters into the Realmgate, an interface will appear allowing you to pick your difficulty, each with a different entry cost.
* As a result of this change, the corresponding Atlas Passive Trees no longer affects the difficulty of the content, and has been changed to purely affect the content in the Maps on the Atlas.
}}
{{Version history table row|0.2.0f|
* Pinnacle Bosses now have unlimited respawn attempts at Difficulty 0.
}}
{{Version history table row|0.2.0|
* Pinnacle boss content now takes roughly half the amount of time to unlock compared to before. In addition, Pinnaccle bosses have been made much easier at Difficulty 0 as well. It's our intention to allow you to face Difficulty 0 of this content much earlier in your endgame progression while still preserving the difficulty of Difficulty 4.
* Players no longer lose experience from from dying in Simulacrum, The Twisted Domain, Olroth's arena inside Logbooks, the Crux of Nothingness, or The Burning Monolith. Players also no longer gain experience from killing monsters in these areas.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
}}
{{Version history table end}}
 


{{Navbox Endgame}}
{{Navbox Endgame}}

Latest revision as of 07:20, 24 August 2025

Difficulty
Tooltip
Difficulty causes monsters to have increased damage and toughness, as well as making them grant more experience and drop better items.

A pinnacle encounter represents the most difficult and rewarding content relating to a given map mechanic. They general feature a difficult boss. All pinnacle encounters can drop exclusive unique items. Completing a pinnacle encounter at each difficulty for the first time will grant two atlas passive skill points for their respective atlas passive trees, if applicable.

Players do not gain experience during pinnacle encounters, but experience loss on death also does not occur.

List of pinnacle encounters

Core game mechanics

Temporary game mechanics

Version history

Version Changes
0.3.0
  • Currently, access to most Pinnacle Content requires the same key at the easiest, and most difficult version of the content. This creates a negative feeling where at lower difficulties, instead of wanting to run the content, you're often better off just selling it to someone who can run it at maximum difficulty.
  • To address this, each content (excluding The Arbiter of Ash) will now drop Splinters, which will not form into singular Items. Instead of using the singular, combined item in the Realmgate, you can now just bring your Splinters. Upon inserting the splinters into the Realmgate, an interface will appear allowing you to pick your difficulty, each with a different entry cost.
  • As a result of this change, the corresponding Atlas Passive Trees no longer affects the difficulty of the content, and has been changed to purely affect the content in the Maps on the Atlas.
0.2.0f
  • Pinnacle Bosses now have unlimited respawn attempts at Difficulty 0.
0.2.0
  • Pinnacle boss content now takes roughly half the amount of time to unlock compared to before. In addition, Pinnaccle bosses have been made much easier at Difficulty 0 as well. It's our intention to allow you to face Difficulty 0 of this content much earlier in your endgame progression while still preserving the difficulty of Difficulty 4.
  • Players no longer lose experience from from dying in Simulacrum, The Twisted Domain, Olroth's arena inside Logbooks, the Crux of Nothingness, or The Burning Monolith. Players also no longer gain experience from killing monsters in these areas.
0.1.0
  • Introduced to the game.