Ecological Shift: Difference between revisions

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|header    = Ecological Shift
|header    = Ecological Shift
|subheader = Atlas Keystone
|subheader = Atlas Keystone
|1        = <div class="passive-icon-container passive-icon-type__keystone"><div class="passive-icon-frame"></div>[[File:Ecological Shift passive skill icon.png]]</div>
|1        = <div class="passive-icon-container passive-icon-type__atlas_keystone"><div class="passive-icon-frame"></div>[[File:Ecological Shift passive skill icon.png]]</div>
|2        = Your Maps have 40% more chance to contain Random Extra Content<br>20% less number of Monster Packs in your Maps
|2        = Your Maps have 40% more chance to contain Random Extra Content<br>20% less number of Monster Packs in your Maps
|3        = {{c|flavour|Everything changes in the wake of Corruption.}}
|3        = {{c|flavour|Everything changes in the wake of Corruption.}}
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==Mechanics==
==Mechanics==
It causes your [[map]]s to have more random [[encounter]]s but less monster packs.
It causes your [[map]]s to have more chance for random extra content [[encounter]]s ([[shrine]]s, [[strongbox]]es, [[essence]]s, [[rogue exile]]s, and [[Azmeri spirit]]s) but less monster packs.


==Version history==
==Version history==

Latest revision as of 19:16, 18 May 2025

Ecological Shift
Atlas Keystone
Your Maps have 40% more chance to contain Random Extra Content
20% less number of Monster Packs in your Maps
Everything changes in the wake of Corruption.

Ecological Shift is a Keystone Atlas passive skill.

Mechanics

It causes your maps to have more chance for random extra content encounters (shrines, strongboxes, essences, rogue exiles, and Azmeri spirits) but less monster packs.

Version history

Version Changes
0.2.0
  • Introduced to the game.
  • The Deadly Evolution Atlas Keystone has been replaced by a new Keystone called Ecological Shift which causes your Maps to have 40% more chance to contain Random Extra Content, and 20% less number of Monster Packs in your Maps.