The Trail of Corruption (Act 2): Difference between revisions

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(Created page with "{{About|quest in Act 2|quest in Act 1|The Trail of Corruption}} {{Quest |name = The Trail of Corruption |icon = The Trail of Corruption Act 2 quest icon.png |required = yes |start = |objective = |completion = |act = 2 }} '''The Trail of Corruption''' is a quest in act 2. ==Rewards== *Normal: *Cruel: ==Walkthrough== ==Version history== {{Version history table header}} {{Version history table row|0.1.0| * Introduced to the game. }} {{Version histor...")
 
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|start = Enter [[the Ardura Caravan]]
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==Quest log==
===Speak to the Hooded One===
''You have boarded the Ardura Caravan. Speak to the Hooded One for information on what your next move should be.''
*
===Speak to the Sekhema===
''The Hooded One believes the ardura will aid in the pursuit of the Seed of Corruption. Speak with the Sekhema to request their support.''
* Talk to the [[Sekhema Asala|Sekhema]] of the Ardura
...
''Use the Desert Map to travel to the Halani Gates.''
* Use the Desert Map to travel to Traitor's Passage
===Talk to Risu about the closed Gates===
''Return to town and talk to Risu about the locked Halani Gates.''
*  Talk to Risu about the closed Gates
Risu: {{quote|The Halani Gates are closed! Then Jamanra must have succeeded in capturing them. He planned to close the gates to prevent the Maraketh from interrupting his... harvest. A siege from the front would be impossible now. But there is another way. An ancient passage lost to time. It was used by the traitor Balbala. I can show you where it is, if you will use it to stop Jamanra before it is too late.}}
The Hooded One: {{quote|I was asleep during the era of Jamanra. I cannot attest to the truth of Risu's tale... though I cannot say it is outside the realm of possibility. The Maraketh have strict traditions, erring on the side of brutal.}}
Zarka: {{quote|Jamanra? That's a tale I rarely tell. Every few generations, the Faridun stir up trouble. Jamanra was their most successful attempt at causing problems. A very long time ago, he spread dangerous ideas among the outcasts, and spoke to the Maraketh as if they were equals. His offenses were so great, the Sekhemas joined together to approach and rebuke him. The tale says that he was so in awe of the glory of our leaders, he ended his own life, and chose to fall forgotten in the sands. It is a strange conclusion to his tale, I must admit. But this is what is told. If he has been somehow reanimated through Corruption, he will have only one goal: harming us.}}
===Talk to Asala about Risu's information===
''Talk to Asala about Risu's information.''
* Talk to Asala about Risu's information
Sekhema Asala: {{quote|So, the outcasts have raised their new 'King' from the grave, and he seeks to violate Deshar— to feed our honoured dead to the Beast. Such a transgression... those ''vile dogs!'' Our city of the dead lies beyond the Halani Gates—we should move to crush the Faridun immediately. Let us see if this defector's information is truthful. Infiltrate this supposed passage, find your way to the top of the Gates without being detected, and then call for aid. I shall answer.}}
Shambrin: {{quote|If you are traveling through Traitor's Passage, there is something I wish to ask of you. The Traitor, Balbala. According to the tales, she is still sealed there, somewhere along the tunnel, as an undying Djinn. She served her sentence long ago, but knowledge of the location was lost. It is long past time to release her. I will tell you her story, if you wish, but I doubt it will mean much to a ''jingakh''.}}
(Sorceress only) {{quote|If you are traveling through Traitor's Passage, there is something I wish to ask of you. Did your ''akhara'' keep the tale of the Traitor, Balbala? She is still sealed there, somewhere along the tunnel as an undying Djinn. She served her sentence long ago, but knowledge of the location was lost. It is long past time to release her.}}
===Use the Desert Map to travel to Traitor's Passage===
''Use the Desert Map to travel to Traitor's Passage.''
* Use the Desert Map to travel to Traitor's Passage
===Ascend Traitor's Passage===
''Risu, a defector of the Faridun, has informed you of a way to the top of the gates. Ascend Traitor's Passage to reach them.''
* Travel to Traitor's Passage
* Ascend Traitor's Passage to reach the top of the Gates
===Assist Asala in opening the Gates===
''The Ardura Maraketh have run into some trouble. Assist Sekhema Asala in fighting the enemy and opening the Gates.''
* Find a way to open the Gates with Asala
===Open the second Gate===
'''The Ardura Maraketh have run into some trouble. Assist Sekhema Asala in fighting the enemy and opening the Gates.'''
* Fight your way to the second Gate and open it
===Open the third Gate===
''The Ardura Maraketh have run into some trouble. Assist Sekhema Asala in fighting the enemy and opening the Gates.''
* Fight your way to the third Gate and open it
===Press on with Asala===
'''The third Gate mechanism has been destroyed. Fight your way forward.'''
* Fight your way forward
===Defeat Jamanra, the Risen King===
'''A Corrupted leader known as Jamanra, the Risen King has united the Faridun and attacked the Maraketh. Help Asala defeat him.'''
* Help Asala slay the Corrupted leader of the Faridun
===Return to the Caravan===
''You have found a desert sandstorm that is blocking the path forward. Return to the caravan and speak to Zarka to find out how to proceed.''
* Return to the Ardura Caravan and speak to Zarka
Zarka: {{quote|Jamanra can control the sands? This was not an ability he had in life. It must be born of Corruption. There ''is'' something in the tales that could help us overcome such a power. It was said that the Horn of the Vastiri could control the winds. I believe the Horn's location has been lost to time... ''but''... perhaps it is possible that we can reconstruct it. We would have to retrace the steps of our greatest heroine, Orbala, on her final adventure. Speak to Asala. She knows the tale, and where it might take us. Let her know how you wish to begin. Or, you may seek my wisdom if you have further questions.}}
Zarka rewards you with a Level 7 {{il|page=Uncut Skill Gem}}.
===Speak to Asala===
''Zarka has determined that only recreating the Horn of the Vastiri will serve to dispel Jamanra, the Risen King's sandstorm. Speak to Asala to learn about Orbala's footsteps.''
* Speak to Asala
Sekhema Asala: {{quote|Ah, yes, the Horn of the Vastiri... I know the tale. The ancient city of Keth, the Badlands, and the Valley of the Titans... We can retrace Orbala's steps in any order.}}
==Recreate the Horn of the Vastiri===
''Zarka has determined that only recreating the Horn of the Vastiri will serve to dispel Jamanra, the Risen King's sandstorm. Retrace the legendary Orbala's footsteps to make a Horn of your own.''
* Retrace the legendary Orbala's path to recreate the Horn of the Vastiri
{{ql|The City of Seven Waters}}
{{ql|A Theft of Ivory}}
{{ql|A Crown of Stone}}
<!--
26 Take the Horn of the Vastiri
You have provided everything required to recreate the Horn of the Vastiri. Speak to Zarka to obtain it.
Area: The Ardura Caravan
27 Use the Desert Map to return to the Sandstorm
You and Zarka have recreated the Horn of the Vastiri. Use the Desert Map to return to the Sandstorm to dispel it.
Area: The Halani Gates
NPC:
Desert Map Travel to the Halani Gates:
It is time to use the reforged Horn of the Vastiri to open the way through. Prepare yourself. War is nigh.
Desert Map Travel to the Sandstorm:
We now have their trail. They will not escape!
28 Use the Horn of the Vastiri
You have returned to the Sandstorm. Use the Horn of the Vastiri to dispel it.
Area: The Sandstorm Barrier
29 Speak to Asala
You have sounded the Horn of the Vastiri and dispelled Jamanra, the Risen King's sandstorm. Speak to Asala.
Area: The Ardura Caravan
NPC:
Sekhema Asala Deshar:
I am hesitant to allow you access to sacred Deshar, but better a single {jingakh} than an army of spiteful enemies. Our city of the dead must be protected, no matter the cost.
Sekhema Asala Deshar:
Enter Deshar, and take our vengeance upon the Faridun within! We will flank them while you ascend and undertake your duty.
The Hooded One Our Next Move:
The path to Deshar has been opened. Infiltrate the towers, and stop the Faridun from feeding the Beast!
Shambrin Jamanra:
Now the sandstorm is cleared, we have a chance to chase down Jamanra. Though I am not gifted with sight, I clearly see the dangers ahead of us. You must keep your wits about you.
Shambrin Tradition's Toll:
As we approach Deshar, I feel I must ask something of you once more. There is someone... I care about. Let us leave it at that. I have learned she went on a lone journey to the spires three moons past... and she has not returned. The others cannot know of this, for there was neither sickness nor injury involved. Do you understand? I simply wish to know the truth of what happened, to end the pain of not knowing. If you happen to find Lailuma's body in the dunes below the spires... And if you bring me something of hers, then I will know. If you do not, then no one ever will...
30 Use the Desert Map to travel to Deshar
The Faridun may already be feeding the Honoured Dead at the Maraketh Burial Spires to the Beast. Use the Desert Map to travel there and confront them.
Area: Deshar
NPC:
Desert Map Travel to Deshar:
Enter Deshar, and take our vengeance upon the Faridun within! We will flank them while you ascend and undertake your duty.
31 Ascend Deshar
The Faridun may already be feeding the Honoured Dead to the Beast. Ascend Deshar and confront them.
Area: Deshar
NPC:
Zarka Deshar:
Ah, Deshar, the City of the Dead! In these harrowing times, one could be forgiven for thinking the risen dead live there—if that form of existence can even be called living. No, no. Long before we had to worry about the dead rising, we built towering spires to return our people to the sky. Our Honoured Dead lie openly, enjoying the sun, not hidden from it under the earth. Over time, they are scoured away, becoming the wind and sand you feel on your skin at this very moment. Deshar is our most sacred monument... I myself will soon make the journey there, once I train a replacement. Most do wait for their bodies to fail, but I would prefer to meet Death on my feet. Who knows? I may even be the first mortal to win my battle, and defeat Nekraata in spiritual combat. It might not look like it now, but I was a rather powerful Sorceress in my time.
Zarka Deshar:
Ah, Deshar, the City of the Dead! In these harrowing times, one could be forgiven for thinking the risen dead live there—if that form of existence can even be called living. No, no. Long before we had to worry about the dead rising, we built towering spires to return our people to the sky. Our Honoured Dead lie openly, enjoying the sun, not hidden from it under the earth. Over time, they are scoured away, becoming the wind and sand you feel on your skin at this very moment. I will soon make the journey to Deshar myself, once I train a replacement. I could wait, but I prefer to meet Death on my feet. Who knows? I may even be the first mortal to win my battle, and defeat Nekraata in spiritual combat. I might not look the part now, but when I was younger, you would have found me to be a formidable rival!
Zarka Deshar:
Ah, Deshar, the City of the Dead! In these harrowing times, one could be forgiven for thinking the risen dead live there—if that form of existence can even be called living. No, no. Long before we had to worry about the dead rising, we built towering spires to return our people to the sky. Our Honoured Dead lie openly, enjoying the sun, not hidden from it under the earth. Over time, they are scoured away, becoming the wind and sand you feel on your skin at this very moment. Deshar is our most sacred monument... I myself will soon make the journey there, once I train a replacement. Most do wait for their bodies to fail, but I would prefer to meet Death on my feet. Who knows? I may even be the first mortal to win my battle, and defeat Nekraata in spiritual combat. It might not look like it now, but I was a rather powerful Sorceress in my time.
Zarka Deshar:
Ah, Deshar, the City of the Dead! In these harrowing times, one could be forgiven for thinking the risen dead live there—if that form of existence can even be called living. No, no. Long before we had to worry about the dead rising, we built towering spires to return our people to the sky. Our Honoured Dead lie openly, enjoying the sun, not hidden from it under the earth. Over time, they are scoured away, becoming the wind and sand you feel on your skin at this very moment. I will soon make the journey to Deshar myself, once I train a replacement. I could wait, but I prefer to meet Death on my feet. Who knows? I may even be the first mortal to win my battle, and defeat Nekraata in spiritual combat. I might not look the part now, but when I was younger, you would have found me to be a formidable rival!
32 Travel through the Path of Mourning
The Faridun may already be feeding the Honoured Dead to the Beast. Travel through the Path of Mourning and confront them.
Area: Path of Mourning
33 Defeat Jamanra, the Abomination
The Faridun are atop Deshar. Find their King and confront him.
Area: The Spires of Deshar
34 Defeat Jamanra, the Abomination
Defeat Jamanra, the Abomination atop Deshar.
Area: The Spires of Deshar
NPC:
Shambrin Jamanra:
Jamanra has risen... It is... Almost unthinkable. To resort to necromancy and corruption... The Faridun's desperation knows no limits. In a way, it is rather sad. In another, it is harrowing. Either way, this King of theirs, must return to his death.
35 Defeat Tor Gul, the Defiler
The Faridun have escaped with the Beast. Defeat Tor Gul, the Defiler, so that you may continue pursuing them.
Area: The Spires of Deshar
36 Speak to Asala
The Ardura have finally caught up to the Faridun. Speak to Asala to learn about the final battle.
Area: The Ardura Caravan
NPC:
Sekhema Asala Assault the Dreadnought:
The Faridun have assembled a tremendous Dreadnought, a war caravan larger than we have ever seen. As we speak, it is barreling through the heart of the Vastiri, leaving devastation in its wake.
Sekhema Asala Continue the Pursuit:
We have their trail now. They will not escape!
37 Use the Desert Map to travel to the Dreadnought
Use the Desert Map to travel to the Dreadnought.
Area: The Dreadnought
38 Fight your way forward
According to Risu, the Beast is kept in a cage behind Jamanra, the Abomination's throne. Fight your way there.
Area: The Dreadnought
NPC:
The Hooded One Our Next Move:
We are out of time. The Beast may already be too dangerous to contain through mortal means. The time for all-out war has arrived. Help the Ardura attack the Faridun war machine before it is too late!
The Hooded One Our Next Move:
We are out of time. The Beast may already be too dangerous to contain through mortal means. The time for all-out war has arrived. Help the Ardura attack the Faridun war machine before it is too late!
39 Fight your way to the the Throne
According to Risu, the Beast is kept in a cage behind Jamanra, the Abomination's throne. Fight your way there.
Area: Dreadnought Vanguard
40 Defeat Jamanra, the Abomination
Defeat Jamanra, the Abomination in combat.
Area: Dreadnought Vanguard
41 Speak to the Hooded One in the Shrine to the Northwest
The Countess escaped with the Beast once again. Speak to the Hooded One for further clarity on what to do next. He can be found in a shrine to the northwest of the caravan, that you must travel to on foot.
Area: The Ardura Caravan
NPC:
Sekhema Asala The Fall of the King:
The war is over. I have given him an honourable death. This may prove to heal the wound between the Faridun and the Maraketh. Return with me. I must address my people.
Risu The Maraketh:
The Maraketh abandoned us, but there is beauty in their strict traditions. They do not have a choice. The desert is a harsh Sekhema, as they say. Uniting as one people, combining our resources - that is the only way we can all live in peace.
The Hooded One Worst Fears:
My worst fears have been realised. The Beast is beyond our means now.
Shambrin Jamanra:
The risen {King} is dead once again. His tale is yet another tragic outcome of the harsh desert. At least this time, the death was honourable. Asala did this intentionally and I admire her for it. The Faridun have already begun the process of taking his body to Deshar for a proper sky burial. Asala allowed this. It feels like... We could be stepping into the light of a new era for the Maraketh.
Shambrin Jamanra:
The risen {King} is dead once again. Another tale of the harsh desert. This time, his death was honourable. Asala did this intentionally and I admire her for it. The Faridun have already begun the process of taking his body to Deshar for a proper sky burial. Asala allowed this... You understand the significance here. Perhaps... We could be stepping into the light of a new era for our people.
42 Head down a ramp northwest of the Caravan's midpoint
The Countess escaped with the Beast once again. Speak to the Hooded One for further clarity on what to do next. He can be found in a shrine to the northwest of the caravan, that you must travel to on foot.
Area: Sandswept Marsh
43 Talk to Asala to travel south to the Sandswept Marsh
The lost empire of the Vaal may hold ancient knowledge that will aid in containing the Beast. Talk to Asala to travel south. The Maraketh will bring you to the Sandswept Marsh.
Area: Sandswept Marsh
NPC:
Sekhema Asala Travel to the Sandswept Marsh:
Yes, we can take you to the edge of the desert. Then, we will continue to track the Beast. You {must} find a way to contain it. When we find out where it is being taken, we will seek you out. Until then, may the winds ever be calm on your path.
Sekhema Asala The Fate of the Faridun:
Jamanra is back where he belongs. I have given him a proper death. By removing his head, I acknowledged him. Though, he was never a King, despite what the Faridun may choose to believe. Those who have survived this war will be given a choice. It would be a waste to kill the Faridun who have proven themselves in battle... they may choose to be acknowledged. To have a place at the table. Or... they can remain outcasts. Either way, it is time to write a new chapter. Who knows what the future holds? After what has happened here, the other {akharas} must consider joining the Ardura. I intend to be... persuasive.
The Hooded One Our Next Move:
The Ardura can take us south, to the edge of the jungle. The sunken city of Utzaal is not hidden, nor hard to reach... it is protected by a different danger, but we will deal with that when we come to it. When you are ready, we should begin the journey as soon as possible.
The Hooded One To Utzaal:
The Beast has grown beyond our ability to contain it. We must search for something greater than we currently possess, something that can drain its power and bring it back to a more manageable form. While I slumbered under the numbing effects of Corruption, there was an empire that mastered the use of that deadly energy. We must go to the jungles of the long-ago Vaal. Their ruins may yet hold the secrets we need. That is where we must go, to the sunken city of Utzaal. It is our only hope.
The Hooded One Daughter:
You want the truth? I betrayed her, and had her killed. There are not enough excuses in all of Wraeclast to make up for what I did. I thought it was the right thing to do at the time. I thought it was the only way to save humanity. And yet, here we are again, chasing the Beast and fighting for the fate of the world. I am beginning to suspect that the cycle of history may never end, unless we surpass ourselves and find another way. But until we do, we will solve this the only way we know how: with violence.
The Hooded One The Shrine:
I am thousands of years old. I was mortal first, but then I was deified against my will by my brother... but that is a story for another time. I spent my early divine life in Keth. I loved, and was loved. I even had a daughter. This shrine depicts them both. They were revered by the Maraketh.
The Hooded One Wife:
Garukhan was the true jewel of the Vastiri, at least to me. Divine love is much like mortal love, at least from what I can remember, and we were happy for a time longer than the lives of many mortal men. The time came, however, when love was not enough. Her humanity sifted through the cracks of her life like fine sand, leaving a divine shell that held her image, but nothing of her soul. It is a trap, you see. Divinity. Faith empowers, but faith also shapes. To gather more power, a god must play the part, becoming more and more the icon their followers perceive. When does perception become reality? It's impossible to pinpoint, and that's the most sinister thing about it. You never know the moment you cross the line.
44 Quest Complete
Quest Complete - You have pursued the Beast across the Vastiri Outskirts and defeated Jamanra, the Abomination in combat.
-->


==Walkthrough==
==Walkthrough==
This quest spawns through the whole [[Act 2]]. At first the player have to gain access to the Act 2 town [[The Ardura Caravan]] (by doing the sub-quest {{ql|Earning Passage}}), and then reach [[The Halani Gates]]. Found out that the main door of the Gates is locked, the player have to reach the Gates via [[Traitor's Passage]]. However, [[the Countess|Countess]] the antagonist escaped from the Gates by the aid of [[Jamanra, the Risen King]], and a sandstorm blocked the player to chase the antagonist .
So that the player have to recreate {{il|The Horn of the Vastiri}} by finishing three sub quests: {{ql|A Theft of Ivory}}, {{ql|The City of Seven Waters}} and {{ql|A Crown of Stone}}.
The sandstorm disappeared after the player used the horn, and the player chase the Countess by reaching [[The Spires of Deshar]]. However, Countess, boarding Jamanra and their Dreadnought once again escaped. So that the player made a boarding attack to [[The Dreadnought]].
After a boss fight with the Act boss [[Jamanra, the Abomination]], the Countess once again escaped. [[The Hooded One]] asked the player to travel to Vaal ruin.


This storyline main quest is followed by {{ql|Legacy of the Vaal}}.


==Version history==
==Version history==

Latest revision as of 08:57, 8 April 2025

This page is about quest in Act 2. For quest in Act 1, see The Trail of Corruption.
The Trail of Corruption
The Trail of Corruption Act 2 quest icon.png
Required Yes
Start Enter the Ardura Caravan
Objective 
Completion 

The Trail of Corruption is a quest in act 2.

Rewards

  • Normal:
  • Cruel:

Quest log

Speak to the Hooded One

You have boarded the Ardura Caravan. Speak to the Hooded One for information on what your next move should be.

Speak to the Sekhema

The Hooded One believes the ardura will aid in the pursuit of the Seed of Corruption. Speak with the Sekhema to request their support.

...

Use the Desert Map to travel to the Halani Gates.

  • Use the Desert Map to travel to Traitor's Passage

Talk to Risu about the closed Gates

Return to town and talk to Risu about the locked Halani Gates.

  • Talk to Risu about the closed Gates

Risu:

The Halani Gates are closed! Then Jamanra must have succeeded in capturing them. He planned to close the gates to prevent the Maraketh from interrupting his... harvest. A siege from the front would be impossible now. But there is another way. An ancient passage lost to time. It was used by the traitor Balbala. I can show you where it is, if you will use it to stop Jamanra before it is too late.

The Hooded One:

I was asleep during the era of Jamanra. I cannot attest to the truth of Risu's tale... though I cannot say it is outside the realm of possibility. The Maraketh have strict traditions, erring on the side of brutal.

Zarka:

Jamanra? That's a tale I rarely tell. Every few generations, the Faridun stir up trouble. Jamanra was their most successful attempt at causing problems. A very long time ago, he spread dangerous ideas among the outcasts, and spoke to the Maraketh as if they were equals. His offenses were so great, the Sekhemas joined together to approach and rebuke him. The tale says that he was so in awe of the glory of our leaders, he ended his own life, and chose to fall forgotten in the sands. It is a strange conclusion to his tale, I must admit. But this is what is told. If he has been somehow reanimated through Corruption, he will have only one goal: harming us.

Talk to Asala about Risu's information

Talk to Asala about Risu's information.

  • Talk to Asala about Risu's information

Sekhema Asala:

So, the outcasts have raised their new 'King' from the grave, and he seeks to violate Deshar— to feed our honoured dead to the Beast. Such a transgression... those vile dogs! Our city of the dead lies beyond the Halani Gates—we should move to crush the Faridun immediately. Let us see if this defector's information is truthful. Infiltrate this supposed passage, find your way to the top of the Gates without being detected, and then call for aid. I shall answer.

Shambrin:

If you are traveling through Traitor's Passage, there is something I wish to ask of you. The Traitor, Balbala. According to the tales, she is still sealed there, somewhere along the tunnel, as an undying Djinn. She served her sentence long ago, but knowledge of the location was lost. It is long past time to release her. I will tell you her story, if you wish, but I doubt it will mean much to a jingakh.

(Sorceress only)

If you are traveling through Traitor's Passage, there is something I wish to ask of you. Did your akhara keep the tale of the Traitor, Balbala? She is still sealed there, somewhere along the tunnel as an undying Djinn. She served her sentence long ago, but knowledge of the location was lost. It is long past time to release her.

Use the Desert Map to travel to Traitor's Passage

Use the Desert Map to travel to Traitor's Passage.

  • Use the Desert Map to travel to Traitor's Passage

Ascend Traitor's Passage

Risu, a defector of the Faridun, has informed you of a way to the top of the gates. Ascend Traitor's Passage to reach them.

  • Travel to Traitor's Passage
  • Ascend Traitor's Passage to reach the top of the Gates

Assist Asala in opening the Gates

The Ardura Maraketh have run into some trouble. Assist Sekhema Asala in fighting the enemy and opening the Gates.

  • Find a way to open the Gates with Asala

Open the second Gate

The Ardura Maraketh have run into some trouble. Assist Sekhema Asala in fighting the enemy and opening the Gates.

  • Fight your way to the second Gate and open it

Open the third Gate

The Ardura Maraketh have run into some trouble. Assist Sekhema Asala in fighting the enemy and opening the Gates.

  • Fight your way to the third Gate and open it

Press on with Asala

The third Gate mechanism has been destroyed. Fight your way forward.

  • Fight your way forward

Defeat Jamanra, the Risen King

A Corrupted leader known as Jamanra, the Risen King has united the Faridun and attacked the Maraketh. Help Asala defeat him.

  • Help Asala slay the Corrupted leader of the Faridun

Return to the Caravan

You have found a desert sandstorm that is blocking the path forward. Return to the caravan and speak to Zarka to find out how to proceed.

  • Return to the Ardura Caravan and speak to Zarka

Zarka:

Jamanra can control the sands? This was not an ability he had in life. It must be born of Corruption. There is something in the tales that could help us overcome such a power. It was said that the Horn of the Vastiri could control the winds. I believe the Horn's location has been lost to time... but... perhaps it is possible that we can reconstruct it. We would have to retrace the steps of our greatest heroine, Orbala, on her final adventure. Speak to Asala. She knows the tale, and where it might take us. Let her know how you wish to begin. Or, you may seek my wisdom if you have further questions.

Zarka rewards you with a Level 7 Uncut Skill GemUncut Skill GemCreates a Skill Gem or Level an existing gem to level #Right Click to engrave a Skill Gem..

Speak to Asala

Zarka has determined that only recreating the Horn of the Vastiri will serve to dispel Jamanra, the Risen King's sandstorm. Speak to Asala to learn about Orbala's footsteps.

  • Speak to Asala

Sekhema Asala:

Ah, yes, the Horn of the Vastiri... I know the tale. The ancient city of Keth, the Badlands, and the Valley of the Titans... We can retrace Orbala's steps in any order.

Recreate the Horn of the Vastiri=

Zarka has determined that only recreating the Horn of the Vastiri will serve to dispel Jamanra, the Risen King's sandstorm. Retrace the legendary Orbala's footsteps to make a Horn of your own.

  • Retrace the legendary Orbala's path to recreate the Horn of the Vastiri

The City of Seven Waters

A Theft of Ivory

A Crown of Stone


Walkthrough

This quest spawns through the whole Act 2. At first the player have to gain access to the Act 2 town The Ardura Caravan (by doing the sub-quest Earning Passage), and then reach The Halani Gates. Found out that the main door of the Gates is locked, the player have to reach the Gates via Traitor's Passage. However, Countess the antagonist escaped from the Gates by the aid of Jamanra, the Risen King, and a sandstorm blocked the player to chase the antagonist .

So that the player have to recreate The Horn of the VastiriThe Horn of the VastiriWhen Orbala drew in a mighty breath and sounded the Horn,
every tent in the whole of the Plains blew wildly open.
Travel to the Sandstorm and sound this Horn to open the way.
by finishing three sub quests: A Theft of Ivory, The City of Seven Waters and A Crown of Stone.

The sandstorm disappeared after the player used the horn, and the player chase the Countess by reaching The Spires of Deshar. However, Countess, boarding Jamanra and their Dreadnought once again escaped. So that the player made a boarding attack to The Dreadnought.

After a boss fight with the Act boss Jamanra, the Abomination, the Countess once again escaped. The Hooded One asked the player to travel to Vaal ruin.

This storyline main quest is followed by Legacy of the Vaal.

Version history

Version Changes
0.1.0
  • Introduced to the game.