Version 0.4.0d: Difference between revisions

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{{Blockquote top}}
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===Fate of the Vaal League Changes and Improvements===
===Fate of the Vaal League Changes and Improvements===
* Players who die during the Architect or Atziri boss fights in Atziri's Temple can now respawn in a new instance of the Temple with most other content removed, similar to how endgame maps work.
* Players who die during the [[Xipocado, Royal Architect|Architect]] or [[Atziri, the Red Queen|Atziri]] boss fights in [[Atziri's Temple]] can now respawn in a new instance of the Temple with most other content removed, similar to how endgame maps work.
* Improved the Holten league mechanic placement variance and re-enabled Energized Crystals.
* Improved the [[Holten]] league mechanic placement variance and re-enabled Energized Crystals.
* Atziri's Chambers now correctly connects to any room placed next to it.
* Atziri's Chambers now correctly connects to any room placed next to it.
* The Temple now requires a minimum of 1 room placed each run before opening. This is to ensure players don't accidentally open the Temple before placing rooms and better guide new players in their first Temple. You can bypass this restriction by holding Ctrl while clicking on the Run Temple button. Gamepad users will instead get a confirmation prompt that they must agree to.
* The Temple now requires a minimum of 1 room placed each run before opening. This is to ensure players don't accidentally open the Temple before placing rooms and better guide new players in their first Temple. You can bypass this restriction by holding Ctrl while clicking on the Run Temple button. Gamepad users will instead get a confirmation prompt that they must agree to.
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* Updated the Temple Destabilisation keyword to clarify random vs room completion destabilisation.
* Updated the Temple Destabilisation keyword to clarify random vs room completion destabilisation.
* Fixed a bug where some monsters inside the Vaal Temple were not receiving the intended amount of Monster Effectiveness
* Fixed a bug where some monsters inside the Vaal Temple were not receiving the intended amount of Monster Effectiveness
* Fixed a bug where transcendent limbs could be kept after dying.
* Fixed a bug where [[transcendent limb]]s could be kept after dying.
* Fixed a bug where non-Temple owners could see dropped Temple Medallions, despite being unable to interact with them.
* Fixed a bug where non-Temple owners could see dropped Temple Medallions, despite being unable to interact with them.
* Fixed a bug where Unique reliquary displays found in the Temple could not be opened while playing in couch co-op.
* Fixed a bug where Unique reliquary displays found in the Temple could not be opened while playing in couch co-op.
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===General Changes===
===General Changes===
* The character sheet now displays how much item armour, evasion and/or energy shield you have.
* The [[character]] sheet now displays how much item [[armour]], [[evasion]] and/or [[energy shield]] you have.
* Skills which reserve spirit now display their final, modified spirit reservation on the skill information popout.
* [[Skill]]s which reserve [[spirit]] now display their final, modified spirit reservation on the skill information popout.
* Added buff names to the buff hover information on enemies.
* Added [[buff]] names to the buff hover information on enemies.
* Passive Skill Tree Notable Anointment displays no longer require the player to first pickup a Distilled Emotion. These can be viewed by holding ALT when hovering a notable passive on any character.
* [[Passive Skill Tree]] Notable Anointment displays no longer require the player to first pickup a [[Distilled Emotion]]. These can be viewed by holding ALT when hovering a notable passive on any character.
* Adjusted the damage of the following bosses found inside of the Trial of Chaos:
* Adjusted the damage of the following bosses found inside of the [[Trial of Chaos]]:
** Overall lowered the damage dealt by Bahlak, The Sky Seer
** Overall lowered the damage dealt by [[Bahlak, The Sky Seer]]
** Overall increased the damage dealt by Uxmal, the Beastlord
** Overall increased the damage dealt by [[Uxmal, the Beastlord]]
* All Quadrilla monster variants have been working out and now deal more damage.
* All [[Quadrilla]] monster variants have been working out and now deal more damage.
* Reduced the damage of the 'Vornas, the Fell Flame' and 'Morvak, the Infernal' bosses.
* Reduced the damage of the '[[Vornas, the Fell Flame]]' and '[[Morvak, the Infernal]]' bosses.
* Phantasmal Arrow no longer targets the ground. This fixes various range bugs it had with additional projectiles and Barrage.
* {{sl|Phantasmal Arrow}} no longer targets the ground. This fixes various range bugs it had with additional projectiles and Barrage.
* Spectral Fire now uses the player's stats for calculating its area of effect and dealing damage.
* [[Spectral Fire]] now uses the player's stats for calculating its area of effect and dealing damage.
* Updated the Spectral Fire keyword to correctly state that damage modifiers do not scale the explosion further, this is purely a description change.
* Updated the Spectral Fire keyword to correctly state that damage modifiers do not scale the explosion further, this is purely a description change.
* Socketing an augment now shows distinct art representing the augment in that socket, rather than a generic rune image.
* Socketing an [[augment]] now shows distinct art representing the augment in that socket, rather than a generic rune image.
* Added an info popup when hovering the button to run Logbooks to make it clear you must first select a destination area.
* Added an info popup when hovering the button to run [[Logbook]]s to make it clear you must first select a destination area.
* Updated the weapon requirement for the Smith of Kitava's Temper Weapon skill to explicitly state that it cannot be used with Talismans.
* Updated the weapon requirement for the [[Smith of Kitava]]'s {{sl|Temper Weapon}} skill to explicitly state that it cannot be used with [[Talisman]]s.
* Updated the Slow keyword to state monsters cannot be slowed below 25% of their base speed.
* Updated the [[Slow]] keyword to state monsters cannot be slowed below 25% of their base speed.
* Further improved texture streaming to help prevent the unloading of active textures.
* Further improved texture streaming to help prevent the unloading of active textures.


===Bug Fixes===
===Bug Fixes===
* Fixed an issue where The Immured Fury wouldn't spawn.
* Fixed an issue where [[The Immured Fury]] wouldn't spawn.
* Fixed a bug where skills that could cancel other skills would try walk into range when clicking far away using click to move. This also fixes a case where Dodge Roll could be used to cancel a skill then cancelled again after, as now the Dodge Roll happens immediately.
* Fixed a bug where skills that could cancel other skills would try walk into range when clicking far away using click to move. This also fixes a case where [[Dodge Roll]] could be used to cancel a skill then cancelled again after, as now the Dodge Roll happens immediately.
* Fixed the Fury of the Mountain Skill being capable of being used without Mana.
* Fixed the {{sl|Fury of the Mountain}} Skill being capable of being used without Mana.
* Fixed a bug where Amanamu's Gaze and Queen of the Forest were preventing the movement speed modifier from sprinting, unless you had both of them.
* Fixed a bug where {{il|Amanamu's Gaze}} and {{il|Queen of the Forest}} were preventing the movement speed modifier from sprinting, unless you had both of them.
* Fixed a bug where players could travel to child instances via waypoints.
* Fixed a bug where players could travel to child instances via [[waypoint]]s.
* Fixed Abyss Atlas Passive Skills that applied to Depths Chance were not applying to Boss Depths Chance.
* Fixed [[Abyss]] [[Atlas Passive Skill]]s that applied to Depths Chance were not applying to Boss Depths Chance.
* Fixed a bug where Devour could not consume your minions when Sacrifice was active.
* Fixed a bug where {{sl|Devour}} could not consume your minions when {{sl|Sacrifice}} was active.
* Fixed some cases where you could get stuck on objects when using Rend and Devour.
* Fixed some cases where you could get stuck on objects when using {{sl|Rend}} and {{sl|Devour}}.
* Fixed a visual bug where Spectral Fire's visual explosion was half its intended size.
* Fixed a visual bug where Spectral Fire's visual explosion was half its intended size.
* Fixed a bug where Raging Spirits couldn't be targeted by Skeletal Arsonist's Explosive Demise command skill
* Fixed a bug where {{sl|Raging Spirits}} couldn't be targeted by {{il|Skeletal Arsonist}}'s Explosive Demise command skill
* Fixed a bug where Fate of the Vaal encounters in Spires of Deshar, Matlan Waterways and Solitary Confinement didn't have a guaranteed reward.
* Fixed a bug where [[Fate of the Vaal]] encounters in [[The Spires of Deshar|Spires of Deshar]], [[The Matlan Waterways|Matlan Waterways]] and [[Solitary Confinement]] didn't have a guaranteed reward.
* Fixed a bug where Abyssal Eyes were not included in Socketed Item counts, notably on Morior Invictus.
* Fixed a bug where [[Abyssal Eye]]s were not included in Socketed Item counts, notably on {{il|Morior Invictus}}.
* Fixed a bug where certain cosmetic shapeshift ability effects weren't displaying (e.g. the fiery bear paws of Walking Calamity).
* Fixed a bug where certain cosmetic shapeshift ability effects weren't displaying (e.g. the fiery bear paws of {{sl|Walking Calamity}}).
* Fixed a bug where bosses spawned from the Fate of the Vaal encounters would prevent the Holten Estate or Derelict Mansion bosses from functioning.
* Fixed a bug where bosses spawned from the Fate of the Vaal encounters would prevent the [[Holten Estate]] or [[Derelict Mansion]] bosses from functioning.
* Fixed a bug where the atlas passive nodes for increasing the chance of spawning monsters loyal to Amanamu and Ulaman boosted the other faction.
* Fixed a bug where the atlas passive nodes for increasing the chance of spawning monsters loyal to Amanamu and Ulaman boosted the other faction.
* Fixed an issue where the Headhunter Unique was sharing visual effects from The Flesh Poppet Unique.
* Fixed an issue where the {{il|Headhunter}} Unique was sharing visual effects from {{il|The Flesh Poppet}} Unique.
* Fixed several conversation topics that had empty dialogue for Druids.
* Fixed several conversation topics that had empty dialogue for [[Druid]]s.
* Fixed a bug where the Abyssal Tornado Effect Microtransaction would remain visible forever if it has absorbed shocked ground.
* Fixed a bug where the [[Abyssal Tornado Effect]] Microtransaction would remain visible forever if it has absorbed [[shocked ground]].
* Fixed the Lunar Blessing howl moon beam effect being spawned twice
* Fixed the {{sl|Lunar Blessing}} howl moon beam effect being spawned twice
* Fixed a bug where the Unique Jewel Prism of Belief could not roll modifiers for Living Bomb.
* Fixed a bug where the Unique Jewel {{il|Prism of Belief}} could not roll modifiers for {{sl|Living Bomb}}.
* Fixed Uhtred supports counting Meta gems as Support Gems when determining whether their effect applies or not.
* Fixed Uhtred supports counting Meta gems as Support Gems when determining whether their effect applies or not.
* Fixed a bug where the Kulemak's Desecration mod would not work around certain monsters when stolen by the player.
* Fixed a bug where the [[Abyss#List of abyssal monster modifiers|Kulemak's Desecration mod]] would not work around certain monsters when stolen by the player.
* Fixed a bug that prevented Orbs of Chance being used on Life and Mana Flasks that had a non-boss drop Unique Flask on their base type.
* Fixed a bug that prevented {{il|Orb of Chance|Orbs of Chance}} being used on Life and Mana [[Flask]]s that had a non-boss drop Unique Flask on their base type.
* Fixed an issue where the Trial of the Sekhemas Map Pin wasn't highlighted correctly in the World Map while you were on the Ascent to Power quest.
* Fixed an issue where the [[Trial of the Sekhemas]] Map Pin wasn't highlighted correctly in the World Map while you were on the [[Ascent to Power]] quest.
* Fixed a bug where Walking Calamity's meteors displayed attack speed scaling in the skill popout window.
* Fixed a bug where {{sl|Walking Calamity}}'s meteors displayed attack speed scaling in the skill popout window.
* Fixed a bug where Rampage's displayed damage in the skill popout window scaled with attack speed.
* Fixed a bug where {{sl|Rampage}}'s displayed damage in the skill popout window scaled with attack speed.
* Fixed a bug where textures would appear blurred on the Xbox Series X.
* Fixed a bug where textures would appear blurred on the Xbox Series X.
* Fixed a bug where the Phoenix Dodge Roll effect was invisible on PS5.
* Fixed a bug where the [[Phoenix Dodge Roll]] effect was invisible on PS5.
* Fixed a common client crash on Xbox.
* Fixed a common client crash on Xbox.
* Fixed a crash when using Firestorm.
* Fixed a crash when using {{sl|Firestorm}}.
* Fixed a crash when unsocketing Garukhan's Resolve from a Crossbow ammo skill.
* Fixed a crash when unsocketing {{il|Garukhan's Resolve}} from a Crossbow ammo skill.
* Fixed a crash when using Hollow Palm Technique.
* Fixed a crash when using {{psl|Hollow Palm Technique}}.
{{Blockquote bottom}}
{{Blockquote bottom}}



Latest revision as of 14:27, 15 January 2026

Version History
0.4.0c
December 18, 2025
0.4.0d
January 14, 2026

Patch notes

These are the official patch notes for Path of Exile 2 version 0.4.0d released by Grinding Gear Games.[1]

Fate of the Vaal League Changes and Improvements

  • Players who die during the Architect or Atziri boss fights in Atziri's Temple can now respawn in a new instance of the Temple with most other content removed, similar to how endgame maps work.
  • Improved the Holten league mechanic placement variance and re-enabled Energized Crystals.
  • Atziri's Chambers now correctly connects to any room placed next to it.
  • The Temple now requires a minimum of 1 room placed each run before opening. This is to ensure players don't accidentally open the Temple before placing rooms and better guide new players in their first Temple. You can bypass this restriction by holding Ctrl while clicking on the Run Temple button. Gamepad users will instead get a confirmation prompt that they must agree to.
  • Added user feedback on the Temple Map for if a room is completed or unreachable.
  • The Temple map screen mod list now shows the list of mods applying to the current temple if opened from inside a temple.
  • Updated the information on rooms when hovered in the Temple Map to show possible upgrades.
  • Added description text to Atziri's Chambers to clarify how to unlock the room.
  • Updated the Temple Destabilisation keyword to clarify random vs room completion destabilisation.
  • Fixed a bug where some monsters inside the Vaal Temple were not receiving the intended amount of Monster Effectiveness
  • Fixed a bug where transcendent limbs could be kept after dying.
  • Fixed a bug where non-Temple owners could see dropped Temple Medallions, despite being unable to interact with them.
  • Fixed a bug where Unique reliquary displays found in the Temple could not be opened while playing in couch co-op.
  • Fixed the maximum medallion check for couch co-op, preventing players from picking up medallions if the Temple owner has the maximum amount.

General Changes

  • The character sheet now displays how much item armour, evasion and/or energy shield you have.
  • Skills which reserve spirit now display their final, modified spirit reservation on the skill information popout.
  • Added buff names to the buff hover information on enemies.
  • Passive Skill Tree Notable Anointment displays no longer require the player to first pickup a Distilled Emotion. These can be viewed by holding ALT when hovering a notable passive on any character.
  • Adjusted the damage of the following bosses found inside of the Trial of Chaos:
  • All Quadrilla monster variants have been working out and now deal more damage.
  • Reduced the damage of the 'Vornas, the Fell Flame' and 'Morvak, the Infernal' bosses.
  • Phantasmal Arrow no longer targets the ground. This fixes various range bugs it had with additional projectiles and Barrage.
  • Spectral Fire now uses the player's stats for calculating its area of effect and dealing damage.
  • Updated the Spectral Fire keyword to correctly state that damage modifiers do not scale the explosion further, this is purely a description change.
  • Socketing an augment now shows distinct art representing the augment in that socket, rather than a generic rune image.
  • Added an info popup when hovering the button to run Logbooks to make it clear you must first select a destination area.
  • Updated the weapon requirement for the Smith of Kitava's Temper Weapon skill to explicitly state that it cannot be used with Talismans.
  • Updated the Slow keyword to state monsters cannot be slowed below 25% of their base speed.
  • Further improved texture streaming to help prevent the unloading of active textures.

Bug Fixes

  • Fixed an issue where The Immured Fury wouldn't spawn.
  • Fixed a bug where skills that could cancel other skills would try walk into range when clicking far away using click to move. This also fixes a case where Dodge Roll could be used to cancel a skill then cancelled again after, as now the Dodge Roll happens immediately.
  • Fixed the Fury of the Mountain Skill being capable of being used without Mana.
  • Fixed a bug where Amanamu's GazeAmanamu's GazeLimited to: 1 Ancient AugmentRequires Level 60Helmets: Remove a Damaging Ailment when you use a Command Skill
    Body Armours: +2 to Armour per 1 Spirit
    Boots: 1% increased Movement Speed per 15 Spirit, up to a maximum of 40%
    Other Modifiers to Movement Speed except for Sprinting do not apply
    The Liege of the Lightless seeks dominion for the authority it brings.Place into an empty Augment Socket in a Weapon or Armour to apply its effect to that item. Once socketed it cannot be retrieved but can be replaced by other Augment items.
    and Queen of the ForestQueen of the Forest
    Smuggler Coat
    Evasion: (948-1084)
    Movement Speed: -3.0%
    Requires Level 51, 82 Dex(250-300)% increased Evasion Rating
    -(15-10)% to Fire Resistance
    +(25-30)% to Cold Resistance
    +(10-15)% to Lightning Resistance
    Increases Movement Speed by 25%, plus 1% per 600 Evasion Rating, up to a maximum of 75%
    Other Modifiers to Movement Speed except for Sprinting do not apply
    Shedding away her regal past,
    she forged a new destiny.
    Sacrificing the ephemeral joys of man,
    she embraced the eternal grasp of nature.
    Seizing her one true wish,
    she found peace at last.
    were preventing the movement speed modifier from sprinting, unless you had both of them.
  • Fixed a bug where players could travel to child instances via waypoints.
  • Fixed Abyss Atlas Passive Skills that applied to Depths Chance were not applying to Boss Depths Chance.
  • Fixed a bug where Devour could not consume your minions when Sacrifice was active.
  • Fixed some cases where you could get stuck on objects when using Rend and Devour.
  • Fixed a visual bug where Spectral Fire's visual explosion was half its intended size.
  • Fixed a bug where Raging Spirits couldn't be targeted by Skeletal ArsonistSkeletal ArsonistMinion, Persistent, Fire, Detonator
    Tier: 3
    Level: (1-20)
    Reservation: (90-39) Spirit
    Activate to summon bomb-throwing, Reviving Skeletal Arsonists that can detonate other Minions on Command.Command: Explosive Demise
    Cooldown Time: 3.00 sec
    Attack Damage: 300% of base
    Detonate an allied Minion whose current Life is below a threshold, dealing heavy Attack damage to nearby enemies.
    Converts 100% of Physical Damage to Fire Damage
    Deals additional Fire Damage equal to 8% of Minion's maximum Life
    Can target Minions with (30–1096) Life or less
    Explosion radius is 2.4 metres

    Additional Effects From 1-20% Quality:
    Deals additional Fire Damage equal to +(0.2–4)% of Minion's maximum Life
    Skills can be managed in the Skills Panel.
    's Explosive Demise command skill
  • Fixed a bug where Fate of the Vaal encounters in Spires of Deshar, Matlan Waterways and Solitary Confinement didn't have a guaranteed reward.
  • Fixed a bug where Abyssal Eyes were not included in Socketed Item counts, notably on Morior InvictusMorior Invictus
    Grand Regalia
    Armour: (540-675)
    Evasion: (492-615)
    Energy Shield: (184-230)
    Movement Speed: -4.0%
    Requires Level 65, 41 Str, 41 Dex, 41 Int(300-400)% increased Armour, Evasion and Energy Shield
    Has 4 Augment Sockets (Hidden)
    <3 random socket modifiers>
    The Unblinking Eye did not cower and wail.
    They stood against the end.
    .
  • Fixed a bug where certain cosmetic shapeshift ability effects weren't displaying (e.g. the fiery bear paws of Walking Calamity).
  • Fixed a bug where bosses spawned from the Fate of the Vaal encounters would prevent the Holten Estate or Derelict Mansion bosses from functioning.
  • Fixed a bug where the atlas passive nodes for increasing the chance of spawning monsters loyal to Amanamu and Ulaman boosted the other faction.
  • Fixed an issue where the HeadhunterHeadhunter
    Heavy Belt
    Requires Level 50Has (1-3) Charm Slots
    (20-30)% increased Stun Threshold
    +(40-60) to maximum Life
    +(20-40) to Strength
    +(20-40) to Dexterity
    When you kill a Rare monster, you gain its Modifiers for 60 seconds
    "A man's soul rules from a cavern of bone, learns and
    judges through flesh-born windows. The heart is meat.
    The head is where the Man is."
    - Lavianga, Advisor to Kaom
    Unique was sharing visual effects from The Flesh PoppetThe Flesh Poppet
    Vicious Talisman
    Physical Damage: (81.7-94.6) to (134.9-156.2)
    Critical Strike Chance: 8.00%
    Attacks per Second: (1.34-1.41)
    Weapon Range: 1.2 metres
    Requires Level 40, 47 Str, 34 Int(90-120)% increased Physical Damage
    (7-13)% increased Attack Speed
    +(7-13) to all Attributes
    (40-30)% reduced Presence Area of Effect
    Copy a random Modifier from each enemy in your Presence when
    you Shapeshift to an Animal form
    Modifiers gained this way are lost after 30 seconds or when you next Shapeshift
    Long ago, the witches of the Azak Tribe learned
    how to tap into the flow of Vivid lifeforce to
    'cooperate' with their enemies... forcefully.
    Unique.
  • Fixed several conversation topics that had empty dialogue for Druids.
  • Fixed a bug where the Abyssal Tornado Effect Microtransaction would remain visible forever if it has absorbed shocked ground.
  • Fixed the Lunar Blessing howl moon beam effect being spawned twice
  • Fixed a bug where the Unique Jewel Prism of BeliefPrism of Belief
    Diamond
    Limited to: 1+(1-3) to Level of all <Random skill> SkillsCorruptedEntropy can be reversed.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
    could not roll modifiers for Living Bomb.
  • Fixed Uhtred supports counting Meta gems as Support Gems when determining whether their effect applies or not.
  • Fixed a bug where the Kulemak's Desecration mod would not work around certain monsters when stolen by the player.
  • Fixed a bug that prevented Orbs of ChanceOrb of ChanceStack Size: 10Unpredictably either upgrades a Normal item to Unique rarity or destroys itRight click this item then left click a normal item to apply it. being used on Life and Mana Flasks that had a non-boss drop Unique Flask on their base type.
  • Fixed an issue where the Trial of the Sekhemas Map Pin wasn't highlighted correctly in the World Map while you were on the Ascent to Power quest.
  • Fixed a bug where Walking Calamity's meteors displayed attack speed scaling in the skill popout window.
  • Fixed a bug where Rampage's displayed damage in the skill popout window scaled with attack speed.
  • Fixed a bug where textures would appear blurred on the Xbox Series X.
  • Fixed a bug where the Phoenix Dodge Roll effect was invisible on PS5.
  • Fixed a common client crash on Xbox.
  • Fixed a crash when using Firestorm.
  • Fixed a crash when unsocketing Garukhan's ResolveGarukhan's ResolveSupport, Lineage, Attack
    Category: Garukhan's Resolve
    Requires Level 65
    Support Requirements: +5 Dex
    Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.Maximum Critical Hit chance with Supported Skills is 50%
    Attack Critical Hit Chance with Supported Skills Bifurcates
    At the last, her hope gone - but not her resolve - she threw her
    beloved Tangletongue. That was the day a god bled. For this, the
    Great Roc graced a Maraketh warrior with a feather for the first time.
    Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
    from a Crossbow ammo skill.
  • Fixed a crash when using Hollow Palm Technique.

Hotfixes

The following hotfixes were deployed after the 0.4.0d patch.

Restart Fix

These are the patch notes for restart fix.[2]

  • Fixed a bug introduced in 0.4.0d which could prevent you returning to your old Vaal Ruins instance, causing your temple to destabilise.

Hotfix 1

These are the patch notes for hotfix 1.[3]

  • Fixed a client crash where Disciple of Varashta minions would crash their party members.
  • Fixed a bug where Disciple of Varashta minions could be stuck off-screen.

This patch has been deployed without restarting the servers. You will need to restart your client in order to receive the client changes in this patch.

References

  1. Kieren_GGG (Jan 14, 2026). "0.4.0d Patch Notes". Official Path of Exile Forums. Retrieved Jan 15, 2026.
  2. Kieren_GGG (Jan 15, 2026). "0.4.0d Restart Fix". Official Path of Exile Forums. Retrieved Jan 15, 2026.
  3. Adam_GGG (Jan 15, 2026). "0.4.0d Hotfix 1". Official Path of Exile Forums. Retrieved Jan 15, 2026.