Reservation
Reservation is a method of using a resource, typically spirit, to pay for an persistent effect, such as maintaining a permanent minion or buff.
Mechanics
When a resource is reserved, the reserved amount cannot be recovered, used to pay costs or as a defence, or otherwise provide its original function.
Reservation does not affect the maximum value of a resource, though it does affect the unreserved maximum value. A resource which is being reserved cannot be "full" (e.g. Full Life) unless the threshold is lowered below 100% of maximum resource (e.g.
Idle HandsIdle Hands
Sectioned BracersEvasion: (72-83)Requires Level 28, 36 Dex(40-60)% increased Evasion Rating
+(60-100) to Accuracy Rating
+(5-10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or aboveThe devil finds work for idle hands.). Leech is removed by default once a resource is filled to its unreserved maximum; this is not the same as being at "Full Resource".
Persistent reservation effects do not deactivate on death.
Reservation efficiency
Reservation Efficiency is a modifier that affects the spirit reservation of spirit gems and some granted skills. All sources of #% increased/reduced Reservation Efficiency modifiers are summed before being applied to the calculation. It uses the following formula:
| Increased Reservation Efficiency | 0% | 25% | 50% | 75% | 100% | 150% | 200% |
|---|---|---|---|---|---|---|---|
| 30 Spirit | 30 | 24 | 20 | 18 | 15 | 12 | 10 |
| 60 Spirit | 60 | 48 | 40 | 35 | 30 | 24 | 20 |
| 100 Spirit | 100 | 80 | 67 | 58 | 50 | 40 | 34 |
Reservation multipliers such as those granted by
MatsyaMatsya
Crescent QuarterstaffQuartertaff
Physical Damage: 19-39
Elemental Damage: (6-9) to (10-15), 1 to (19-29)
Critical Strike Chance: (13.00-15.00)%
Attacks per Second: (1.72-1.80)
Weapon Range: 1.3 metresRequires Level 20, 30 Dex, 14 IntAdds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3-5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less SpiritIn our tales, and in our hearts, the rivers still flow. are multiplicative with Reservation Efficiency. Modifiers to cost do not have any effect on reservation.
A reduced reservation efficiency of 100% or higher would cause skills to have infinite reservation, making the player unable to use any reservation skills.
Related unique items
| Item | Stats | |||
|---|---|---|---|---|
| Grip of Kulemak Abyssal SignetInflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect (30-20)% reduced Light Radius <Can gain 0-4 custom Desecrated Modifiers> (Hidden)Drink deeply of the Well. Let the Abyss coil within. | 1 | Inflict Abyssal Wasting on Hit(30-20)% reduced Presence Area of Effect (30-20)% reduced Light Radius
| ||
| Matsya Crescent QuarterstaffQuartertaff Physical Damage: 19-39 Elemental Damage: (6-9) to (10-15), 1 to (19-29) Critical Strike Chance: (13.00-15.00)% Attacks per Second: (1.72-1.80) Weapon Range: 1.3 metresRequires Level 20, 30 Dex, 14 IntAdds (6-9) to (10-15) Cold Damage Adds 1 to (19-29) Lightning Damage +(3-5)% to Critical Hit Chance (15-20)% increased Attack Speed (25-40)% increased Mana Regeneration Rate Skills reserve 50% less SpiritIn our tales, and in our hearts, the rivers still flow. | 20 | Adds (6-9) to (10-15) Cold Damage Adds 1 to (19-29) Lightning Damage +(3-5)% to Critical Hit Chance (15-20)% increased Attack Speed (25-40)% increased Mana Regeneration Rate Skills reserve 50% less Spirit |
Version history
| Version | Changes |
|---|---|
| 0.3.0 |
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| 0.1.0d |
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| 0.1.0 |
|