User contributions for Bloonpauper
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22 November 2024
- 22:5422:54, 22 November 2024 diff hist 0 Pinnacle encounter No edit summary
- 22:5422:54, 22 November 2024 diff hist +16 Pinnacle encounter No edit summary
- 22:5122:51, 22 November 2024 diff hist +416 N Expedition Logbook Created page with "'''Logbooks''' are an item class that can be used with Dannig to open portals to a special Expedition encounter. A logbook encounter is essentially one giant expedition encounter, with a single chain of explosives. The exile's explosives may uncover '''Underground Areas''', as well as Olroth, the pinnacle encounter of Expedition. Defeating Olroth will grant points in the expedition atlas tree."
- 22:4922:49, 22 November 2024 diff hist +585 N Expedition Created page with "'''Expedition''' is a map mechanic. The exile may encounter ancient Kalguuran burial sites with lost verisium artifacts. The exile will be tasked, by the expedition npcs (Dannig, Tujen, Rog and Gwennen) with placing a chain of explosives to recover the buried chests. Explosives will also uncover ancient Kalguuran monsters. Explosives may also destroy '''Remnants''', special objects which will give certain effects, one upside and one downsi..."
- 22:4522:45, 22 November 2024 diff hist +1 Delirium No edit summary
- 22:4422:44, 22 November 2024 diff hist +15 Atlas →Map mechanics
- 22:4422:44, 22 November 2024 diff hist +363 N Simulacrum Created page with "'''Simulacrums''' are the pinnacle encounters of Delirium, accessed by using a {{il|Simulacrum}}. A simulacrum is composed of 15 waves of increasing difficulty and rewards. Items are dropped at the end of each wave. Bosses will be encountered in the later waves. Completing a simulacrum grants points for the delirium section of the atlas skill tree."
- 22:4222:42, 22 November 2024 diff hist +163 Delirium No edit summary
- 22:4122:41, 22 November 2024 diff hist +425 N Liquid emotion Created page with "'''Distilled Emotions''' are a type of currency item exclusive to Delirium encounters. Distilled emotions may be used to '''instill''' enchantments onto amulets and waystones, using three at a time. On amulets, the combination of emotions used determines the notable from the passive skill tree granted by the enchantment. On waystones, the enchants apply delirious and add additional rewards."
- 22:3722:37, 22 November 2024 diff hist +758 N Delirium Created page with "'''Delirium''' is a map mechanic. The exile may encounter '''delirium mirrors'''. After walking through the mirror, ''delirium mists''' will begin spreading throughout the area. Additional delirium monsters will spawn in areas affected by delirium, and monsters will deal more damage and take less damage. The longer the mist lasts, the higher the magnitudes of its effects. Rare and unique monsters will be affected by delirium modifiers that result in mirages manif..."
- 21:2321:23, 22 November 2024 diff hist +67 Ritual No edit summary
- 21:2221:22, 22 November 2024 diff hist +32 N Pinnacle Redirected page to Pinnacle encounter current Tag: New redirect
- 21:2221:22, 22 November 2024 diff hist +4 Breachstone No edit summary
- 21:2221:22, 22 November 2024 diff hist +152 Breachstone No edit summary
- 21:1921:19, 22 November 2024 diff hist +344 Omen No edit summary
- 21:1721:17, 22 November 2024 diff hist +736 N Ritual Created page with "'''Rituals''' are a map mechanic. Rituals are mysterious sacrificial sites built by the King in the Mists. Interacting with a ritual altar after defeating the enemies in a circle marked around the altar will begin the encounter. A dark mist will surround a circle around the altar, preventing the exile from leaving, and previously killed monsters will be resurrected. Killing monsters within the circle will grant '''tribute'''. After a ritual altar is complete,..."
- 21:1421:14, 22 November 2024 diff hist +129 Atlas No edit summary
- 21:1121:11, 22 November 2024 diff hist +65 Atlas No edit summary
- 21:1121:11, 22 November 2024 diff hist +663 N Atlas Passive Tree Created page with "The '''Atlas Passive Tree''' is a passive tree that can add bonuses to the atlas. Instead of one unified tree, the atlas passive tree is divided into a generic tree, for general mapping purposes, a bossing tree, for map bosses, and individual trees for each map mechanic. Defeating a pinnacle encounter of a given map mechanic will give two points for that mechanic's section of the tree. In those trees, the small nodes will increase the difficulty of the p..."
- 21:0721:07, 22 November 2024 diff hist +41 Pinnacle encounter No edit summary
- 21:0621:06, 22 November 2024 diff hist +644 N Pinnacle encounter Created page with "A '''Pinnacle encounter''' represents the most difficult and rewarding content relating to a given map mechanic. They general feature a difficult boss and exclusive drops. ==List of pinnacle encounter== * A {{il|Breachstone}} can used use with The Realmgate to open portals to the breach domain, the pinnacle Breach encounter. The area is composed of one massive breach. Once the breach is activated, a timer will start ticking down. Killing monsters wi..."
- 21:0321:03, 22 November 2024 diff hist +4 Atlas →Pinnacle encounters
- 21:0221:02, 22 November 2024 diff hist +151 Atlas No edit summary
- 20:5820:58, 22 November 2024 diff hist +267 N Catalyst Created page with "'''Catalysts''' are a type of currency item obtained from Breach encounters. Catalysts can add special quality types to rings and amulets that enhance the magnitude of modifiers of a specified type. These quality types replace other quality types."
- 20:5620:56, 22 November 2024 diff hist +109 Atlas No edit summary
- 20:5520:55, 22 November 2024 diff hist +137 Atlas No edit summary
- 20:5420:54, 22 November 2024 diff hist +96 Precursor tablet No edit summary
- 20:5320:53, 22 November 2024 diff hist +141 Precursor tablet No edit summary
- 20:5220:52, 22 November 2024 diff hist +13 Atlas No edit summary
- 20:5120:51, 22 November 2024 diff hist +122 Atlas No edit summary
- 20:5020:50, 22 November 2024 diff hist +28 Atlas No edit summary
- 20:4920:49, 22 November 2024 diff hist +440 N Breach Created page with "'''Breach''' is a map mechanic. A breach is a tear in the opening of reality. Interacting with a breach will open a bridge to another plane of existence the exile to see and fight its monsters. To keep the breach open, the exile needs to keep killing its monsters. The more monsters killed, the longer the breach lasts and the more rewards. '''Clasped Hands''' are interactable objects within breaches that can drop {{il|Breach Ring}}s."
- 17:5517:55, 22 November 2024 diff hist +871 Atlas No edit summary
- 17:0717:07, 22 November 2024 diff hist +93 Atlas No edit summary
- 17:0417:04, 22 November 2024 diff hist +385 N Waystone Created page with "'''Waystones''' are currency items used to empower the map device to open portals to explore areas in the Atlas. The tier of the waystone determines the level of monster encountered in the area. Waystones can be modified; prefix modifiers increase rewards, while suffix increase danger. Dangerous suffix modifiers will increase Waystone Drop Chance in the area."
- 16:3716:37, 22 November 2024 diff hist −24 Essence No edit summary
- 16:3516:35, 22 November 2024 diff hist +28 Essence misread
- 16:3416:34, 22 November 2024 diff hist +14 Essence No edit summary
- 16:3416:34, 22 November 2024 diff hist +259 Essence No edit summary
- 16:3216:32, 22 November 2024 diff hist −84 Essence No edit summary
- 16:3216:32, 22 November 2024 diff hist −70 Essence (encounter) No edit summary
- 16:3116:31, 22 November 2024 diff hist +345 N Essence (encounter) Created page with "'''Essence encounter'''s are a map mechanic. The exile may encounter monsters frozen in solidified crystal corruption. They may be broken free after interacted with. After being defeated, the final monster will drop an essence. The mechanic is extremely similar to a Path of Exile 1 mechanic of the same name."
- 16:2916:29, 22 November 2024 diff hist +77 Atlas No edit summary
- 16:2916:29, 22 November 2024 diff hist +329 N Essence Created page with "'''Essences''' are a map mechanic. The exile may encounter monsters frozen in solidified crystal corruption. They may be broken free after interacted with. After defeated, the final monster will drop an essence. The mechanic is extremely similar to a Path of Exile 1 mechanic of the same name."
- 16:2716:27, 22 November 2024 diff hist +470 N Strongbox Created page with "'''Strongboxes''' are a map mechanic. The exile may encounter chests with varying rarity, including unique. These chests may be crafted upon with currency items. When the chest is opened, a dark mist will surround the character, and monsters will approach until all defeated. Then, the chest will open and drop their rewards. This mechanic is extremely similar to a Path of Exile 1 mechanic of the same name. {{sister|poewiki}}"
- 05:5405:54, 22 November 2024 diff hist −16 Shrine No edit summary
- 05:5405:54, 22 November 2024 diff hist +343 N Shrine Created page with "'''Precusor Artifacts''' are a mechanic encountered in maps. They are extremely similar to Path of Exile 1 Shrines. Precusor Artifacts are ancient, corrupting monuments that grant buffs to monsters around them. After defeating the monsters and cleansing the artifact, the exile will receive a temporary buff."
- 05:5105:51, 22 November 2024 diff hist +504 Atlas No edit summary
- 05:1305:13, 22 November 2024 diff hist +403 N Atlas Created page with "thumb|right|400px|The endgame map UI. The '''Atlas''' is the primary endgame system of Path of Exile 2. The atlas is infinite and expands in all directions. At the center of the atlas stands the '''Ziggurat''', an ancient Vaal research centre. The Ziggurat will serve as the exile's base of operation, from where they will open portals to travel to nearby locations."
- 05:1205:12, 22 November 2024 diff hist +78 N File:Endgame Map UI.png from press kit