Trap

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This article is about unreleased content and is not yet available in the game.
Traps
Tooltip
Traps are Two-HandedTwo-handed weapons take up both weapon slots when equipped. ranged weapons that require DexterityDexterity is an Attribute required to use most equipment that grants Evasion Rating, as well as various range-aligned Weapons and Skills.

Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.

Dexterity does not grant damage to Skills or any other benefits except where specifically stated.
and IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.

Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence

Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
to equip. Traps cannot be used to AttackAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.

The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.

Attacks do not necessarily deal Physical damage — they can deal any damage type.
directly.

Throwing a Trap places it on the ground, where it can either be detonated manually or triggered by Close byClose Range is anywhere within 2 metres of your character. Normally, Melee Attacks you make are in Close Range. enemies depending on the Trap type.

Trap is an item class of two-handed ranged weapons that requires dexterity and intelligence to equip. The trap weapon grants a skill instead of a default attack. Hence the weapon rolls modifiers for trap skills (traps for short) instead of providing local attack stats. The weapon also comes with an inherent detonation type, which affects how traps are activated.

Mechanics

Traps are used to cause attacks to be used by a proxy when detonated, using your offence stats but not counting as using the skill directly. Each trap uses the skill once before expiring. Traps do not use attack speed as the skill is used immediately when detonated. However, they are affected by the stat "throw speed", which determines how quickly a trap can be thrown to the targeted location when used by the player. Throw speed is affected by action speed modifiers.

Traps specify a detonation type, which determines how a trap is activated:

  • Proximity: When an enemy enters the trigger radius of the trap, it will detonate automatically.
  • Manual: The player must use the detonation action, which will detonate all placed traps in sequential order.

The proximity and manual detonation types are similar to traps and mines function respectively in Path of Exile.

List of traps

Main article: List of traps

No results found

List of unique traps

Main article: List of unique traps

No results found

List of skill gems usable with traps

List of skill gems usable with traps

Version history

Version Changes
Unknown
  • Introduced to the game.