The Trail of Corruption (Act 2)

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This page is about quest in Act 2. For quest in Act 1, see The Trail of Corruption.
The Trail of Corruption
The Trail of Corruption Act 2 quest icon.png
Required Yes
Start Enter the Ardura Caravan
Objective 
Completion 

The Trail of Corruption is a quest in act 2.

Rewards

  • Defeat Jamanra at the Halani Gates: Level 7 Uncut Skill GemUncut Skill GemCreates a Skill Gem or Level an existing gem to level #Right Click to engrave a Skill Gem.

Quest log

Speak to the Hooded One

You have boarded the Ardura Caravan. Speak to the Hooded One for information on what your next move should be.

  • Speak to the Hooded One

The Hooded One:

The Beast is on the move, twisting the desert as it goes, waking ancient dead and unknown horrors alike. The Countess brought it here as part of some nefarious plan. I assume she has allies here. We must track them down and convince them to give up this madness.

Speak to the Sekhema

The Hooded One believes the ardura will aid in the pursuit of the Seed of Corruption. Speak with the Sekhema to request their support.

Sekhema Asala (Sorceress only):

I am Asala, the Sekhema of the Ardura. I have heard of you, of course, but Zarka assures me you have almost served your time of banishment. Time will tell.

Sekhema Asala (other characters):

I am Asala, the Sekhema of the Ardura. I care not where you came from, nor what caste you might have been there. All that matters is that you have shown yourself capable in battle, jingakh. Remain a friend to the Ardura, and you shall have nothing but respect from us.

(Sorceress only)

Consult with Asala

Consult with Asala to learn more about the Beast.

  • Consult with Asala

Sekhema Asala:

So, the Beast has entered the world once more. We were following a trail of corruption before we were waylaid, and now we shall resume the hunt. We Maraketh are honor bound to seek and contain Corruption wherever it may be found. It seems this sacred duty falls on us once more. The trail connects to two locations, but we don't know where the Beast currently resides. I am willing to begin wherever you and your Shade think is wisest.

Investigate areas of Corruption

Scouts have reported Corruption in two areas. Use the Desert Map to travel to either in search of the Beast.

  • Travel with the Ardura Caravan to areas of reported Corruption

Talk to Asala

The Halani Gates are unexpectedly closed. Ask Asala what to do next.

  • Talk to Asala about the closed Gates

Sekhema Asala (The Halani Gates first):

The Halani Gates are closed for the first time in one thousand years! This can only be related to the Beast. We should investigate the Faridun camp and demand answers.

Sekhema Asala (Mawdun Quarry first):

The Halani Gates are closed, and the Faridun hold them in defense of the Beast. We will have to find another way.

Use the Desert Map to travel to Mawdun Quarry

Use the Desert Map to travel to Mawdun Quarry in search of the Faridun, who may have closed the Halani Gates.

  • Use the Desert Map to travel to Mawdun Quarry

Explore the area

Explore Mawdun Quarry in your search for the Beast.

  • Explore Mawdun Quarry

Enter Mawdun Mine

Enter Mawdun Mine and continue your search for the Beast.

  • Enter Mawdun Mine

Investigate Mawdun Mine

You have discovered a foundry run by the Faridun, which now seems to be abandoned. Investigate it.

  • Investigate Mawdun Mine

Defeat Rudja, Dread Engineer

Defeat Rudja, Dread Engineer.

  • Defeat Rudja, Dread Engineer

Talk to the Defector

You have found a Faridun defector. Question her.

  • Question the Faridun Defector

Risu:

One thousand praises, my friend! I thought I would die here. Please, take me back to your caravan and I will tell you everything you want to know.

Return to the Caravan with the Defector

Return to town and find Asala at the lead cart to question the Defector about Jamanra, the Risen King's destinations.

  • Return to the Caravan's lead cart to question the Defector there

Risu:

I know what Jamanra intends. Atop the burial spires of Deshar lie the Maraketh's most honoured dead. The King has become driven by madness to seek any trace of ancient flesh from those of renown or power in life. He intends to feed their bodies to the horrific creature he keeps in a cage behind his throne. They call it the Beast. I have seen it, and the sight haunts my nightmares...

Talk to Risu about the closed Gates

Return to town and talk to Risu about the locked Halani Gates.

  • Return to the Caravan and talk to Risu about the closed Gates

Risu:

The Halani Gates are closed! Then Jamanra must have succeeded in capturing them. He planned to close the gates to prevent the Maraketh from interrupting his... harvest. A siege from the front would be impossible now. But there is another way. An ancient passage lost to time. It was used by the traitor Balbala. I can show you where it is, if you will use it to stop Jamanra before it is too late.

Talk to Asala about Risu's information

Talk to Asala about Risu's information.

  • Talk to Asala about Risu's information

Sekhema Asala:

So, the outcasts have raised their new 'King' from the grave, and he seeks to violate Deshar— to feed our honoured dead to the Beast. Such a transgression... those vile dogs! Our city of the dead lies beyond the Halani Gates—we should move to crush the Faridun immediately. Let us see if this defector's information is truthful. Infiltrate this supposed passage, find your way to the top of the Gates without being detected, and then call for aid. I shall answer.

Shambrin (Sorceress only):

If you are traveling through Traitor's Passage, there is something I wish to ask of you. Did your akhara keep the tale of the Traitor, Balbala? She is still sealed there, somewhere along the tunnel as an undying Djinn. She served her sentence long ago, but knowledge of the location was lost. It is long past time to release her.

Shambrin (other characters):

If you are traveling through Traitor's Passage, there is something I wish to ask of you. The Traitor, Balbala. According to the tales, she is still sealed there, somewhere along the tunnel, as an undying Djinn. She served her sentence long ago, but knowledge of the location was lost. It is long past time to release her. I will tell you her story, if you wish, but I doubt it will mean much to a jingakh.

Use the Desert Map to travel to Traitor's Passage

Use the Desert Map to travel to Traitor's Passage.

  • Use the Desert Map to travel to Traitor's Passage

Ascend Traitor's Passage

Risu, a defector of the Faridun, has informed you of a way to the top of the gates. Ascend Traitor's Passage to reach them.

  • Ascend Traitor's Passage to reach the top of the Gates

Assist Asala in opening the Gates

The Ardura Maraketh have run into some trouble. Assist Sekhema Asala in fighting the enemy and opening the Gates.

  • Find a way to open the Gates with Asala

Open the second Gate

The Ardura Maraketh have run into some trouble. Assist Sekhema Asala in fighting the enemy and opening the Gates.

  • Fight your way to the second Gate and open it

Open the third Gate

The Ardura Maraketh have run into some trouble. Assist Sekhema Asala in fighting the enemy and opening the Gates.

  • Fight your way to the third Gate and open it

Press on with Asala

The third Gate mechanism has been destroyed. Fight your way forward.

  • Fight your way forward

Defeat Jamanra, the Risen King

A Corrupted leader known as Jamanra, the Risen King has united the Faridun and attacked the Maraketh. Help Asala defeat him.

  • Help Asala slay the Corrupted leader of the Faridun

Return to the Caravan

You have found a desert sandstorm that is blocking the path forward. Return to the caravan and speak to Zarka to find out how to proceed.

  • Return to the Ardura Caravan and speak to Zarka

Zarka:

Jamanra can control the sands? This was not an ability he had in life. It must be born of Corruption. There is something in the tales that could help us overcome such a power. It was said that the Horn of the Vastiri could control the winds. I believe the Horn's location has been lost to time... but... perhaps it is possible that we can reconstruct it. We would have to retrace the steps of our greatest heroine, Orbala, on her final adventure. Speak to Asala. She knows the tale, and where it might take us. Let her know how you wish to begin. Or, you may seek my wisdom if you have further questions.

Zarka rewards you with a Level 7 Uncut Skill GemUncut Skill GemCreates a Skill Gem or Level an existing gem to level #Right Click to engrave a Skill Gem..

Speak to Asala

Zarka has determined that only recreating the Horn of the Vastiri will serve to dispel Jamanra, the Risen King's sandstorm. Speak to Asala to learn about Orbala's footsteps.

  • Speak to Asala

Sekhema Asala:

Ah, yes, the Horn of the Vastiri... I know the tale. The ancient city of Keth, the Badlands, and the Valley of the Titans... We can retrace Orbala's steps in any order.

Recreate the Horn of the Vastiri

Zarka has determined that only recreating the Horn of the Vastiri will serve to dispel Jamanra, the Risen King's sandstorm. Retrace the legendary Orbala's footsteps to make a Horn of your own.

  • Retrace the legendary Orbala's path to recreate the Horn of the Vastiri

Complete the following quests:


Walkthrough

This quest spans through the whole Act 2. At first the player have to gain access to the Act 2 town The Ardura Caravan (by doing the sub-quest Earning Passage), and then reach The Halani Gates. Found out that the main door of the Gates is locked, the player have to reach the Gates via Traitor's Passage. However, Countess the antagonist escaped from the Gates by the aid of Jamanra, the Risen King, and a sandstorm blocked the player to chase the antagonist .

So that the player have to recreate The Horn of the VastiriThe Horn of the VastiriWhen Orbala drew in a mighty breath and sounded the Horn,
every tent in the whole of the Plains blew wildly open.
Travel to the Sandstorm and sound this Horn to open the way.
by finishing three sub quests: A Theft of Ivory, The City of Seven Waters and A Crown of Stone.

The sandstorm disappeared after the player used the horn, and the player chase the Countess by reaching The Spires of Deshar. However, Countess, boarding Jamanra and their Dreadnought once again escaped. So that the player made a boarding attack to The Dreadnought.

After a boss fight with the Act boss Jamanra, the Abomination, the Countess once again escaped. The Hooded One asked the player to travel to Vaal ruin.

This storyline main quest is followed by Legacy of the Vaal.

Version history

Version Changes
0.1.0
  • Introduced to the game.