Blood Mage: Difference between revisions
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passive_skills.ascendancy_class = "Blood Mage" | passive_skills.ascendancy_class = "Blood Mage" | ||
AND passive_skills.is_notable=0 | AND passive_skills.is_notable=0 | ||
AND passive_skills. | AND passive_skills.id NOT LIKE "%Notable%" | ||
}} | }} | ||
Revision as of 15:30, 12 December 2025
Blood Mage
| Your search for power took you on a journey inwards. |

Blood Mage is an Ascendancy class for the Witch.
Overview
The Blood Mage puts her Life on the line in exchange for power. The Blood Mage must take Sanguimancy as her first skill, causing skills to have a life cost on top of mana cost, but also causing killed monsters to drop Life Remnants that recover life which can Overflow. From there on, she gains access to passives that grant powerful bonuses to Critical Hits and life-based defenses and recovery, the ability to have elemental damage to scale Bleeding, curses that reserve enemy life and prevent life regeneration, and turning life flask charges into a source of damage.
Passive skills
Minor skills
This class has the following minor passive skills:
| Name | Stats |
|---|---|
| Bleed on Critical Chance | 15% chance to inflict Bleeding on Critical Hit [1] |
| Curse Effect | 6% increased Curse Magnitudes [1] |
| Life | 3% increased maximum Life [1] [2] [3] |
| Life Flasks | 15% increased Life Flask Charges gained [1] |
| Life Leech | 12% increased amount of Life Leeched [1] |
| Spell Critical Chance | 12% increased Critical Hit Chance for Spells [1] [2] |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive |
|---|---|---|---|
| Sanguimancy | Grants Skill: Life Remnants Skills gain a Base Life Cost equal to Base Mana Cost This Passive Skill is free to allocate |
— | — |
| Sunder the Flesh | Base Critical Hit Chance for Spells is 15% | Sanguimancy | Spell Critical Chance |
| Gore Spike | 1% increased Critical Damage Bonus per 50 Life | Sunder the Flesh | Spell Critical Chance |
| Vitality Siphon | 10% of Spell Damage Leeched as Life | Sanguimancy | Life Leech |
| Blood Barbs | Bleeding you inflict on Cursed target is Aggravated Elemental Damage also Contributes to Bleeding Magnitude |
Sanguimancy | Bleed on Critical Chance |
| Sanguine Tides | 50% less Life Recovery from Flasks Gain 1 Life Flask Charge per 4% Life spent On Hitting an Enemy while a Life Flask is at full Charges, 40% of its Charges are consumed Gain 1% of damage as Physical damage for 3 seconds per Charge consumed this way |
Sanguimancy | Critical Chance |
| Whispers of the Flesh | Enemies you Curse have at least 15% of Life Reserved Targets Cursed by you have 100% reduced Life Regeneration Rate |
Sanguimancy | Curse Effect |
| Grasping Wounds | 25% of Life Loss from Hits is prevented, then that much Life is lost over 4 seconds instead | Sanguimancy | Life |
| Crimson Power | Gain Energy Shield from equipped Body Armour as extra maximum Life | Grasping Wounds | Life |
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|
| 0.3.0 |
|
| 0.2.0 |
|
| 0.1.0 |
|