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An '''Off Hand''' or '''off-hand''' is an [[item class]] of [[equipment]] that counts as both [[armour (equipment)|armour]] and [[off-hand equipment]]. They provide base defences based on their [[attribute]] alignment. | An '''Off Hand''' or '''off-hand''' is an [[item class]] of [[equipment]] that counts as both [[armour (equipment)|armour]] and [[off-hand equipment]]. They provide base defences based on their [[attribute]] alignment. | ||
Off-hands are further categorized into | Off-hands are further categorized into two sub-classes: | ||
* Shields, which | * '''Shields''', which grant chance to block. Certain basetypes also grant the [[Raise Shield]] skill. | ||
* Foci, which does not grant any chance to block, and can roll [[caster]] modifiers. | * Foci, which does not grant any chance to block, and can roll [[caster]] modifiers. | ||
Revision as of 09:29, 14 October 2024
This page is about Item Class. For general category of equipment also including quivers, see off-hand equipment.
An Off Hand or off-hand is an item class of equipment that counts as both armour and off-hand equipment. They provide base defences based on their attribute alignment.
Off-hands are further categorized into two sub-classes:
- Shields, which grant chance to block. Certain basetypes also grant the Raise Shield skill.
- Foci, which does not grant any chance to block, and can roll caster modifiers.
Mechanics
Off hands can only be equipped in the off-hand weapon slot, and cannot normally be used with two-handed weapons unless Giant's Blood is allocated.
Types of shields
There are 5 main categories of off hands:
- 3 primary attribute categories which require a single attribute and provide an associated defence type.
- "Shield" - Strength - Armour
- "Buckler" - Dexterity - Evasion
- '"Foci" - Intelligence - Energy Shield
- 2 hybrid attribute categories which require two attributes and provide both associated defence types at lower values.
- "Targe" - Strength/Dexterity - Armour/Evasion
- "Kite Shield" - Strength/Intelligence - Armour/Energy Shield
There are no dexterity/intelligence hybrid off hand base types.
List of off hands
Main page: List of off hands
Unique off hands
Main page: List of unique off hands
Skill gems usable with shields
Main page: List of skill gems usable with shields
Gem | Tier | ![]() | ![]() | ![]() |
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![]() Level: 1 Attack Time: 0.55 sec Critical Strike Chance: 5.00% Attack Damage: 80% of baseRequires: Armoured ShieldRaise your Shield to Block all incoming Blockable hits. Release immediately after Blocking when an enemy is close to perform a Shield Bash, damaging and Stunning enemies. While your Shield is raised you cannot be Light Stunned by hits you Block, but Blocking too much damage may Heavy Stun you. You cannot Evade while your Shield is raised, but Evasion instead grants an equal chance to avoid this Heavy Stun buildup.Shield Bash causes 600% more Heavy Stun buildup Shield Bash always Light Stuns Shield Bash Dazes if holding a Tower Shield Shield Bash can't be Evaded Shield Bash deals 3 to 4 Physical Damage per 5 Armour on ShieldSkills can be managed in the Skills Panel. ![]() | 0 | ![]() | ![]() | ![]() |
![]() Tier: 3 Level: (1-20) Cost: (7-48) Mana per second Attack Time: 0.60 sec Critical Strike Chance: 5.00% Attack Damage: (30-94)% of baseRequires: Armoured ShieldChannel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.Area of Effect (3-85) to (5-128) Base Off Hand Physical Damage 3 to 5 Added Physical Damage per 15 Armour on Shield Deals up to an additional +100% more Damage, based on the distance travelled Impact radius is 2.4 metres Collision Attack Damage: (60–217)% of base (3-85) to (5-128) Base Off Hand Physical Damage Knocks Back Enemies 6 to 8 Added Physical Damage per 15 Armour on Shield 50% more Stun buildup Deals up to an additional +100% more Damage, based on the distance travelled Impact radius is 2.4 metres Additional Effects From 1-20% Quality: Deals up to an additional +(2-40)% more Damage, based on the distance travelledSkills can be managed in the Skills Panel. ![]() | 3 | ![]() | ![]() | ![]() |
![]() Tier: 4 Level: (1-20) Reservation: 30 Spirit Attack Damage: (120-490)% of baseWhen you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.Buff Fully imbues Shield in 8 seconds Grants 25% increased Block chance Magma Spray Critical Hit Chance: 5.00% Attack Damage: (170-694)% of base 6 to 8 Added Fire Damage per 15 Armour on Shield 6 to 8 Added Fire Damage per 15 Evasion on Shield (4–103) to (6–155) Base Off Hand Fire Damage Magma Spray radius is 2.8 metres Additional Effects From 1-20% Quality: Grants (0–5)% increased Block chancePlace into a Skill Gem socket to gain this skill. Sockets are found in the Skills menu tab. ![]() | 4 | ![]() | ![]() | ![]() |
![]() Tier: 5 Level: (1-20) Cost: (6-46) Mana per second Attack Time: 0.80 sec Critical Strike Chance: 5.00% Attack Damage: (30-94)% of baseRequires: Armoured ShieldRepeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.Hits Break (2-1537) Armour (4-103) to (6-155) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Modifers to Attack speed also affect this skill's cost Cannot be Empowered by Warcries Shockwave radius is 2.3 metres Additional Effects From 1-20% Quality: Break (1-20)% increased ArmourSkills can be managed in the Skills Panel. ![]() | 5 | ![]() | ![]() | ![]() |
![]() Tier: 7 Level: (1-20) Cost: (13-92) Mana Attack Time: 1.25 sec Critical Strike Chance: 5.00% Attack Damage: (65-235)% of baseRequires: Armoured ShieldRam your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.(4-103) to (6-155) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Can have 2 Shield Walls active at a time 80% less damage if destroyed within 0.5 seconds by something other than you Explosion length is 4 metres Wall duration is 6 seconds Wall Segments have (36-12714) maximum Life 100% more Damage if destroyed by your Skills Additional Effects From 1-20% Quality: (2-40)% more Damage if destroyed by your SkillsSkills can be managed in the Skills Panel. ![]() | 7 | ![]() | ![]() | ![]() |
![]() Tier: 9 Level: 1 Cooldown Time: 8.00 sec Use Time: 0.80 secPerform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.Warcry Warcry radius is 4 meters Guard duration is 4 seconds Can create one shockwave per 5 enemy Power in range, counting up to 50 Power Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power Shield Wave (3–85) to (5–128) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield This Attack is Triggered by Fortifying Cry and counts as Empowered by it Shockwave radius is 2 metres Modifiers to Damage with Warcries affect this SkillSkills can be managed in the Skills Panel. ![]() | 9 | ![]() | ![]() | ![]() |
Passive skills
There are passive skills that grant bonuses related to shields.
Version history
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