Reservation: Difference between revisions

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==Related unique items==
==Related unique items==
{{Drop enabled unique item table
{{Drop enabled unique item table
|where = items.stat_text LIKE "% Reserve%"
|where = items.stat_text LIKE "% Reserv%"
|level=1
|level=1
|stat=1
|stat=1

Revision as of 10:11, 5 September 2025

✍️This article is a stub. Please help improve the article by expanding it.

Reservation is a method of using a resource, typically spirit, to pay for an persistent effect, such as maintaining a permanent minion or buff.

Mechanics

When a resource is reserved, the reserved amount cannot be recovered, used to pay costs or as a defence, or otherwise provide its original function.

Reservation does not affect the maximum value of a resource, though it does affect the unreserved maximum value. A resource which is being reserved cannot be "full" (e.g. Full Life) unless the threshold is lowered below 100% of maximum resource (e.g. Idle HandsIdle Hands
Sectioned Bracers
Evasion: 52Requires Level 28, 46 Dex(40-60)% increased Evasion Rating
+(60-100) to Accuracy Rating
+(5-10) to Intelligence
25% increased Attack Speed while on Full Mana
You count as on Full Mana while at 90% of maximum Mana or above
The devil finds work for idle hands.
). Leech is removed by default once a resource is filled to its unreserved maximum; this is not the same as being at "Full Resource".

Persistent reservation effects do not deactivate on death.

Reservation efficiency

Reservation Efficiency is a modifier that affects the spirit reservation of spirit gems and some granted skills. All sources of #% increased/reduced Reservation Efficiency modifiers are summed before being applied to the calculation. It uses the following formula:

Example Reservations
Increased Reservation Efficiency 0% 25% 50% 75% 100% 150% 200%
30 Spirit 30 24 20 18 15 12 10
60 Spirit 60 48 40 35 30 24 20
100 Spirit 100 80 67 58 50 40 34

Reservation multipliers such as those granted by MatsyaMatsya
Crescent Quarterstaff
Quartertaff
Physical Damage: 19-39
Elemental Damage: 6-15, 1-29
Critical Strike Chance: 10.00%
Attacks per Second: 1.50
Requires Level 20, 37 Dex, 16 IntAdds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
In our tales, and in our hearts, the rivers still flow.
are multiplicative with Reservation Efficiency. Modifiers to cost do not have any effect on reservation.

A reduced reservation efficiency of 100% or higher would cause skills to have infinite reservation, making the player unable to use any reservation skills.

Related unique items

ItemRequired levelStats
Bones of UllrBones of Ullr
Lattice Sandals
Energy Shield: 25Requires Level 16, 29 Int(5-15)% increased Movement Speed
(40-60)% increased Energy Shield
+(20-40) to maximum Life
+(20-40) to maximum Mana
(20-30)% increased Reservation Efficiency of Skills which create Undead Minions
The dead man walks where
the living fear to tread.
16(5-15)% increased Movement Speed
(40-60)% increased Energy Shield
+(20-40) to maximum Life
+(20-40) to maximum Mana
(20-30)% increased Reservation Efficiency of Skills which create Undead Minions
MatsyaMatsya
Crescent Quarterstaff
Quartertaff
Physical Damage: 19-39
Elemental Damage: 6-15, 1-29
Critical Strike Chance: 10.00%
Attacks per Second: 1.50
Requires Level 20, 37 Dex, 16 IntAdds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
In our tales, and in our hearts, the rivers still flow.
20Adds (6-9) to (10-15) Cold Damage
Adds 1 to (19-29) Lightning Damage
+(3–5)% to Critical Hit Chance
(15-20)% increased Attack Speed
(25-40)% increased Mana Regeneration Rate
Skills reserve 50% less Spirit
Widow's ReignWidow's Reign
Knight Armour
Armour: 151
Evasion: 136
Movement Speed: -4.0%
Requires Level 46, 41 Str, 41 Dex(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(17-23)% to Chaos Resistance
+(200-300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 5 seconds
That day, both the Unblinking Eye and
their enemies stood in silence. That day,
the sky was clear, but it was raining.
46(100-150)% increased Armour and Evasion
+(100-150) to maximum Life
+(17-23)% to Chaos Resistance
+(200-300) to Ailment Threshold
Life that would be lost by taking Damage is instead Reserved until you take no Damage to Life for 5 seconds
Blood PriceBlood Price
Fierce Greathelm
Armour: 196Requires Level 51, 73 Str(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved
An eye for an eye makes the whole world dead.
51(80–120)% increased Armour
(10–15) Life Regeneration per second
+(100–150) to Stun Threshold
(30–60)% increased Presence Area of Effect
Enemies in your Presence have at least 10% of Life Reserved

Version history

Version Changes
0.3.0
  • (Passive tree) sources of reduced Reservation of Skills instead now grant increased Reservation Efficiency.
0.1.0d
  • Updated art for Reserved Life and Mana.
0.1.0
  • Introduced to the game.