Witchhunter: Difference between revisions
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! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ! Skill !! class="unsortable" | Modifiers !! Prerequisite !! Preceding Passive | ||
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| | {{psl|id=AscendancyMercenary2Notable8|format=tablerow}} || {{n/a}} || [[Cooldown Recovery Rate (ascendancy passive skill)|Cooldown Recovery Rate]] | ||
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| | {{psl|id=AscendancyMercenary2Notable1|format=tablerow}} || {{n/a}} || [[Damage vs Low Life Enemies]] | ||
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| | {{psl|id=AscendancyMercenary2Notable2|format=tablerow}}|| [[Pitiless Killer]] || [[Damage vs Low Life Enemies]] | ||
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| | {{psl|id=AscendancyMercenary2Notable3_|format=tablerow}} || {{n/a}} || [[Cooldown Recovery Rate (ascendancy passive skill)|Cooldown Recovery Rate]] | ||
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| | {{psl|id=AscendancyMercenary2Notable4|format=tablerow}} || [[Witchbane]] || [[Cooldown Recovery Rate (ascendancy passive skill)|Cooldown Recovery Rate]] | ||
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| | {{psl|id=AscendancyMercenary2Notable5|format=tablerow}} || {{n/a}} || [[Armour and Evasion (ascendancy passive skill)|Armour and Evasion]] | ||
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| | {{psl|id=AscendancyMercenary2Notable6|format=tablerow}} || [[Obsessive Rituals]] || [[Armour and Evasion (ascendancy passive skill)|Armour and Evasion]] | ||
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| | {{psl|id=AscendancyMercenary2Notable7|format=tablerow}} || {{n/a}} || [[Area of Effect (ascendancy passive skill)|Area of Effect]] | ||
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Latest revision as of 00:58, 14 December 2025

Witchhunter is an Ascendancy class for the Mercenary.
Overview
The Witchhunter has access to passives that grant general offensive bonuses, as well as specialized bonuses towards certain types of enemies. The Witchhunter is a potent boss killer, with access to Culling Strike and Decimating Strike to remove a chunk of their life, and the ability to reduce the enemy's Concentration and make them more vulnerable to damage and use their special abilities less frequently as you continue to hurt them. Sorcery Ward gives him an elemental barrier in exchange for armour and evasion, Zealous Inquisition adds pack-clearing power with infrequent but powerful on-kill explosions, and Weapon Master allows for more variety between weapon set passive trees.
Passive skills
Minor skills
This class has the following minor passive skills:
| Name | Stats |
|---|---|
| Area of Effect | 8% increased Area of Effect [1] |
| Armour and Evasion | 15% increased Armour and Evasion Rating [1] [2] |
| Cooldown Recovery Rate | 6% increased Cooldown Recovery Rate [1] [2] [3] |
| Damage vs Low Life Enemies | 35% increased Damage with Hits against Enemies that are on Low Life [1] [2] |
Notable skills
This class has the following notable passive skills:
| Skill | Modifiers | Prerequisite | Preceding Passive |
|---|---|---|---|
| 100 Passive Skill Points become Weapon Set Skill Points | — | Cooldown Recovery Rate | |
| Culling Strike | — | Damage vs Low Life Enemies | |
| Decimating Strike | Pitiless Killer | Damage vs Low Life Enemies | |
| Break enemy Concentration on Hit equal to 100% of Damage Dealt Enemies have Maximum Concentration equal to 30% of their Maximum Life Enemies regain 10% of Concentration every second if they haven't lost Concentration in the past 5 seconds |
— | Cooldown Recovery Rate | |
| Deal up to 40% more Damage to Enemies based on their missing Concentration | Witchbane | Cooldown Recovery Rate | |
| Grants Skill: Sorcery Ward 35% less Armour and Evasion Rating |
— | Armour and Evasion | |
| Sorcery Ward's Barrier can also take Physical and Chaos Damage from Hits | Obsessive Rituals | Armour and Evasion | |
| 10% chance for Enemies you Kill to Explode, dealing 100% of their maximum Life as Physical Damage Chance is doubled against Undead and Demons |
— | Area of Effect |
Version history
| Version | Changes |
|---|---|
| 0.4.0 |
|
| 0.3.0 |
|
| 0.1.0 |
|
