Character death: Difference between revisions

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{{about|death for player characters|death of other entities|kill}}
{{about|death for player characters|death for other entities|kill}}


'''Death''' occurs when the [[life]] of a [[character]] or [[monster]] reaches 0, regardless of other [[resource]]s. In [[Softcore]] leagues, after dying, a player can choose to respawn in their last visited [[town]], at their last activated [[checkpoint]] or [[waypoint]], or at the beginning of their current [[area]]. When a [[party member]] dies, they will stay dead until '''revived''' by a party member. In [[Hardcore]], however, the player will be transferred permanently into the [[Softcore]] equivalent [[league]].
'''Death''' occurs when the [[life]] of a [[character]] or [[monster]] reaches 0, regardless of other [[resource]]s. In [[Softcore]] leagues, after dying, a player can choose to respawn in their last visited [[town]], at their last activated [[checkpoint]] or [[waypoint]], or at the beginning of their current [[area]]. When a [[party member]] dies, they will stay dead until '''revived''' by a party member. In [[Hardcore]], however, the player will be transferred permanently into the [[Softcore]] equivalent [[league]].

Revision as of 13:29, 3 January 2025

This page is about death for player characters. For death for other entities, see kill.

Death occurs when the life of a character or monster reaches 0, regardless of other resources. In Softcore leagues, after dying, a player can choose to respawn in their last visited town, at their last activated checkpoint or waypoint, or at the beginning of their current area. When a party member dies, they will stay dead until revived by a party member. In Hardcore, however, the player will be transferred permanently into the Softcore equivalent league.

A monster kill is attributed to whoever dealt the killing blow causing death. Kills from damage over time originating from non-player allies (e.g. minions), however, are always attributed to the player due to complexities with DoT calculations.

Mechanics

During the campaign, there is no penalty for death. However, the area will be reset, respawning all monsters and destroying any items on the ground.

Any death that occurs in the endgame (area level 65+) incurs a loss of 10% of the experience progress to your next level. If you have less than 10% progress, your progress will return to 0%. The resetting of the area in this case will destroy any remaining portals to that map, and remove any modifiers or special encounters on that map location.

Revive

Killed characters can be revived by other players in a party sharing an instance. The revive action requires a player to channel for a few seconds near the dead character, and the reviving player can be interrupted by taking damage. This only is possible in act areas; reviving is not permitted in other areas such as maps.

To channel the revive action, left-click and hold on a killed player's body where there is an hourglass icon and the text "Revive".

Safety nets

  • Pause: If you lag (client does not respond for >100ms), the server gets paused, regardless of if you get disconnected or not.[1]. If the lag doesn't resolve in 6 seconds, you will be disconnected from the game. The game can also be paused manually by pressing ESC.
  • Logout/disconnect: Logging out will also pause the game. When the player logs back in, they will appear at the previously activated checkpoint or nearest waypoint.
  • Respawn at checkpoint: Players can choose to teleport to the nearest checkpoint from the ESC menu. Doing so will forfeit the current boss fight, if applicable.

Related items

ItemRequired levelStatsDescription
DeathmarchDeathmarchSupport, Minion, Persistent
Category: Deathmarch
Tier: 2
Support Requirements: +5 IntSupports Skills which create Persistent Minions. Supported Minions will restore Life to nearby Allied Minions on death, as well as removing Ailments from those Minions.Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those MinionsPlace into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
1Minions from Supported Skills heal Allied Minions within 3 metres for 25% of Supported Minions' life on death, as well as removing all Ailments from those Minions
Tawhoa's TendingTawhoa's TendingSupport, Lineage, Totem, AoE, Physical
Category: Hardy Totems
Cost & Reservation Multiplier: 110%
Requires Level 65
Support Requirements: +5 Str
Supports Skills which create Totems, causing those Totems to have more Life. Totems created by Supported Skills explode on death, dealing Physical damage based on their Life.Support
Totems created by Supported
Skills have 50% more maximum Life
Totems created by Supported Skills trigger Tawhoa's Vengeance on death

Tawhoa's Vengeance
Critical Hit Chance: 5.00%
Deal Physical Damage in an area, based on Totem Life.
Expliosion radius is 3 meters
Explosion deal base Physical Damage equal to 10% of Totem's maximum Life
A scavenging warrior found Tawhoa meditating in a grove.
"There is only so much jade in this world," intoned the god.
"Take my gift to your tribe. Ironwood will grow for all time."
Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.
65Support
Totems created by Supported
Skills have 50% more maximum Life
Totems created by Supported Skills trigger Tawhoa's Vengeance on death

Tawhoa's Vengeance
Critical Hit Chance: 5.00%
Deal Physical Damage in an area, based on Totem Life.
Expliosion radius is 3 meters
Explosion deal base Physical Damage equal to 10% of Totem's maximum Life
Omen of AmeliorationOmen of AmeliorationWhile this item is active in your inventory will
prevent 75% of Experience loss when you die
Right click this item in your inventory to set it to be active. This item is consumed when triggered. Only one Omen can be triggered from combat in each instance.
1While this item is active in your inventory will
prevent 75% of Experience loss when you die
The Barrow DwellerThe Barrow Dweller
Rogue Armour
Armour: 53
Evasion: 43
Movement Speed: -4.0%
Requires Level 11, 14 Str, 14 Dex(60-100)% increased Armour and Evasion
+(-20--10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
In the mists they dwell,
forever hungry,
forever cold.
11(60-100)% increased Armour and Evasion
+(-20--10)% to Fire Resistance
+50% to Cold Resistance
Damage of Enemies Hitting you is Unlucky while you are on Low Life
50% chance to Avoid Death from Hits
UnearthUnearthSpell, Minion, AoE, Physical, Duration
Tier: 1
Level: (1-20)
Cost: (7-76) Mana
Cast Time: 0.95 sec
Critical Strike Chance: 15.00%
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.Deals (4-117) to (6-176) Physical Damage
Limit (8-20) Bone Constructs
Cone length is 6 metres
Bone Construct duration is 15 seconds
Reviving Minions can only create
one Bone Construct per death

Additional Effects From 1-20% Quality:
+(0.25-5) seconds to Bone Construct duration
Minions have (2.5-50)% increased Movement Speed
Skills can be managed in the Skills Panel.
1Deals (4-117) to (6-176) Physical Damage
Limit (8-20) Bone Constructs
Cone length is 6 metres
Bone Construct duration is 15 seconds
Reviving Minions can only create
one Bone Construct per death

Version history

Version Changes
0.1.0
  • Introduced to the game.