Breach: Difference between revisions

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{{Version history table end}}
{{Version history table end}}


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[[Category:Map mechanics]]
[[Category:Encounters]]

Revision as of 01:22, 3 January 2025

Breach is a map mechanic. A breach is a tear in the opening of reality. Interacting with a breach will open a bridge to another plane of existence and allows the exile to see and fight its monsters.

To keep the breach open, the exile needs to keep killing its monsters. The more monsters killed, the longer the breach lasts and the more rewards can be gained.

Clasped Hands are interactable objects within breaches that can drop Breach RingsBreach RingRequires Level 40Maximum Quality is 40%.

Version history

Version Changes
0.1.0e
  • Lowered the baseline monster density of Breach Encounters, primarily by reducing the frequency of the "Elite" monsters appearing.
  • Fixed an inconsistency in the different types of packs that could spawn during Breach Encounters, you should now see more different types of Monsters appearing on an area to area basis.
0.1.0
  • Introduced to the game.