Perfidy: Difference between revisions

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|class_id                                = Body Armour
|class_id                                = Body Armour
|base_item                              = Knight Armour
|base_item                              = Knight Armour
|explicit1                               = UniqueLocalIncreasedArmourAndEvasion7 <!--UniqueLocalIncreasedArmourAndEvasion9, UniqueLocalIncreasedArmourAndEvasion16, UniqueLocalIncreasedArmourAndEvasion24-->
|explicit1_text                               = (300-450)% Increased Armour and Evasion <!--UniqueLocalIncreasedArmourAndEvasion7, UniqueLocalIncreasedArmourAndEvasion9, UniqueLocalIncreasedArmourAndEvasion16, UniqueLocalIncreasedArmourAndEvasion24-->
|explicit2                              = UniquePhysicalDamageAvoidance1  
|explicit2                              = UniquePhysicalDamageAvoidance1  
|explicit3                               = UniqueChaosDamageAvoidance1  
|explicit3_text                              = (10-40)% chance to Avoid Fire Damage from Hits
|explicit4                               = UniqueEnemiesInPresenceIntimidate1  
|explicit4_text                              = (10-40)% chance to Avoid Cold Damage from Hits
|explicit5_text                              = (10-40)% chance to Avoid Lightning Damage from Hits
|explicit6                               = UniqueChaosDamageAvoidance1  
|explicit7                               = UniqueEnemiesInPresenceIntimidate1  
|flavour_text                            = The Trickster God turned the very Day and Night against each other.<br>What hope have you?
|flavour_text                            = The Trickster God turned the very Day and Night against each other.<br>What hope have you?
|release_version                        = 0.1.0
|release_version                        = 0.1.0
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{{Item acquisition}}
{{Item acquisition}}
==Legacy variants==
Perfidy has a [[legacy variant]].
{{legacy variant table header}}
{{legacy variant table row|0.4.0
|explicit=
* {{c|mod|(100-150)% increased Armour and Evasion}}
* {{c|mod|(10-40)% chance to Avoid Physical Damage from Hits}}
* {{c|mod|(10-40)% chance to Avoid Chaos Damage from Hits}}
* Enemies in your Presence are Intimidated
}}
{{Legacy variant table end}}


==Gallery==
==Gallery==
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|0.4.0|
* Perfidy now has "300-450% Increased Armour and Evasion" (previously 100-150%).
* Perfidy now has 10-30% chance to Avoid Physical Damage from Hits (previously 10-40). Existing items can be made worse with a Divine Orb.
* Perfidy now has 10-30% chance to Avoid Chaos Damage from Hits (previously 10-40). Existing items can be made worse with a Divine Orb.
* Perfidy now has 10-30% chance to Avoid Fire Damage from Hits, 10-30% chance to Avoid Cold Damage from Hits and 10-30% chance to Avoid Lightning Damage from Hits. This change does not affect existing items.
}}
{{Version history table row|0.3.0c|
{{Version history table row|0.3.0c|
* Items with Required Level 46 now require Level 45 instead, and their requirements and stats have been adjusted. Armour reduced to 148 (from 151) and Evasion reduced to 133 (from 136). This change applies to existing items. {{Undocumented}}
* Items with Required Level 46 now require Level 45 instead, and their requirements and stats have been adjusted. Armour reduced to 148 (from 151) and Evasion reduced to 133 (from 136). This change applies to existing items. {{Undocumented}}

Latest revision as of 15:37, 11 December 2025

Perfidy
Knight Armour
Armour: 148
Evasion: 133
Movement Speed: -4.0%
Requires Level 45, 41 Str, 41 Dex(300-450)% Increased Armour and Evasion
(10-30)% chance to Avoid Physical Damage from Hits
(10-40)% chance to Avoid Fire Damage from Hits
(10-40)% chance to Avoid Cold Damage from Hits
(10-40)% chance to Avoid Lightning Damage from Hits
(10-30)% chance to Avoid Chaos Damage from Hits
Enemies in your Presence are Intimidated
The Trickster God turned the very Day and Night against each other.
What hope have you?
Acquisition
Drop restricted
Drops in the Simulacrum.
Metadata
Item class: Body Armour

Perfidy is a unique Knight ArmourKnight ArmourArmour: 148
Evasion: 133
Movement Speed: -4.0%
Requires Level 45, 41 Str, 41 Dex
.

Mechanics

Intimidate

Item acquisition

Perfidy has restrictions on where or how it can drop. It cannot be chanced.

Drops in the Simulacrum.

Legacy variants

Perfidy has a legacy variant.

Version discontinued Stats Compare each legacy variant to the current variant.
  • Stat line – Same as current variant
  • Stat line – Different from current variant

0.4.0
  • (100-150)% increased Armour and Evasion
  • (10-40)% chance to Avoid Physical Damage from Hits
  • (10-40)% chance to Avoid Chaos Damage from Hits
  • Enemies in your Presence are Intimidated

Gallery

Version history

Version Changes
0.4.0
  • Perfidy now has "300-450% Increased Armour and Evasion" (previously 100-150%).
  • Perfidy now has 10-30% chance to Avoid Physical Damage from Hits (previously 10-40). Existing items can be made worse with a Divine Orb.
  • Perfidy now has 10-30% chance to Avoid Chaos Damage from Hits (previously 10-40). Existing items can be made worse with a Divine Orb.
  • Perfidy now has 10-30% chance to Avoid Fire Damage from Hits, 10-30% chance to Avoid Cold Damage from Hits and 10-30% chance to Avoid Lightning Damage from Hits. This change does not affect existing items.
0.3.0c
  • Items with Required Level 46 now require Level 45 instead, and their requirements and stats have been adjusted. Armour reduced to 148 (from 151) and Evasion reduced to 133 (from 136). This change applies to existing items. [Undocumented]
0.1.0
  • Introduced to the game.