The Trail of Corruption (Act 2): Difference between revisions

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==Rewards==
==Rewards==
* Defeat Jamanra at the Halani Gates: Level 7 {{il|page=Uncut Skill Gem}}
* Defeat Jamanra at the Halani Gates: Level 7 {{il|page=Uncut Skill Gem}}
* Recreate the Horn of the Vastiri: Level 2 {{il|Uncut Support Gem}}


==Quest log==
==Quest log==
Line 156: Line 157:
''Zarka has determined that only recreating the Horn of the Vastiri will serve to dispel Jamanra, the Risen King's sandstorm. Speak to Asala to learn about Orbala's footsteps.''
''Zarka has determined that only recreating the Horn of the Vastiri will serve to dispel Jamanra, the Risen King's sandstorm. Speak to Asala to learn about Orbala's footsteps.''


* Speak to Asala
* Speak to Asala to learn about Orbala's footsteps


Sekhema Asala: {{quote|Ah, yes, the Horn of the Vastiri... I know the tale. The ancient city of Keth, the Badlands, and the Valley of the Titans... We can retrace Orbala's steps in any order.}}
Sekhema Asala: {{quote|Ah, yes, the Horn of the Vastiri... I know the tale. The ancient city of Keth, the Badlands, and the Valley of the Titans... We can retrace Orbala's steps in any order.}}


==Recreate the Horn of the Vastiri==
===Recreate the Horn of the Vastiri===
''Zarka has determined that only recreating the Horn of the Vastiri will serve to dispel Jamanra, the Risen King's sandstorm. Retrace the legendary Orbala's footsteps to make a Horn of your own.''
''Zarka has determined that only recreating the Horn of the Vastiri will serve to dispel Jamanra, the Risen King's sandstorm. Retrace the legendary Orbala's footsteps to make a Horn of your own.''


* Retrace the legendary Orbala's path to recreate the Horn of the Vastiri
* Retrace the legendary Orbala's path to recreate the Horn of the Vastiri


Complete the following quests:
Complete the following quests in order to progress:


* {{ql|The City of Seven Waters}}
* {{ql|The City of Seven Waters}}
Line 171: Line 172:
* {{ql|A Crown of Stone}}
* {{ql|A Crown of Stone}}


<!--
Zarka: {{quote|Impressive, young one! Now we have everything we need to recreate the Horn of the Vastiri. It'll take a bit of carving... hmm, I think the Flame Ruby goes here... imbue the essence of water with the proper motions... maybe I'll just tighten that there... snap that off... oh! I hope that wasn't important... alright. It's ''a bit'' like the original Horn. If my fingers were more nimble, I could have done better. This won't blow a gale across the entire Vastiri, but it will serve our purpose. Here. Take it. You retraced Orbala's journey, so you should be the one to sound the Horn.}}
26 Take the Horn of the Vastiri
 
You have provided everything required to recreate the Horn of the Vastiri. Speak to Zarka to obtain it.
Asala rewards you with a Level 2 {{il|Uncut Support Gem}}.
Area: The Ardura Caravan
 
27 Use the Desert Map to return to the Sandstorm
===Take the Horn of the Vastiri===
You and Zarka have recreated the Horn of the Vastiri. Use the Desert Map to return to the Sandstorm to dispel it.
''You have provided everything required to recreate the Horn of the Vastiri. Speak to Zarka to obtain it.''
Area: The Halani Gates
 
NPC:
* Return to Zarka to obtain the Horn of the Vastiri
Desert Map Travel to the Halani Gates:
 
It is time to use the reforged Horn of the Vastiri to open the way through. Prepare yourself. War is nigh.
Sekhema Asala: {{quote|It is time to use the reforged Horn of the Vastiri to open the way through. Prepare yourself. War is nigh.}}
Desert Map Travel to the Sandstorm:
 
We now have their trail. They will not escape!
===Use the Desert Map to return to the Sandstorm===
28 Use the Horn of the Vastiri
''You and Zarka have recreated the Horn of the Vastiri. Use the Desert Map to return to the Sandstorm to dispel it.''
You have returned to the Sandstorm. Use the Horn of the Vastiri to dispel it.
 
Area: The Sandstorm Barrier
* Use the Desert Map to return to the Sandstorm at the Halani Gates
29 Speak to Asala
 
You have sounded the Horn of the Vastiri and dispelled Jamanra, the Risen King's sandstorm. Speak to Asala.
===Use the Horn of the Vastiri===
Area: The Ardura Caravan
''You have returned to the Sandstorm. Use the Horn of the Vastiri to dispel it.''
NPC:
 
Sekhema Asala Deshar:
* Use the Horn of the Vastiri to clear the Sandstorm
I am hesitant to allow you access to sacred Deshar, but better a single {jingakh} than an army of spiteful enemies. Our city of the dead must be protected, no matter the cost.
 
Sekhema Asala Deshar:
Head to the front of the caravan to sound the horn.
Enter Deshar, and take our vengeance upon the Faridun within! We will flank them while you ascend and undertake your duty.
 
The Hooded One Our Next Move:
===Speak to Asala===
The path to Deshar has been opened. Infiltrate the towers, and stop the Faridun from feeding the Beast!
''You have sounded the Horn of the Vastiri and dispelled Jamanra, the Risen King's sandstorm. Speak to Asala.''
Shambrin Jamanra:
 
Now the sandstorm is cleared, we have a chance to chase down Jamanra. Though I am not gifted with sight, I clearly see the dangers ahead of us. You must keep your wits about you.
* Speak to Asala
Shambrin Tradition's Toll:
 
As we approach Deshar, I feel I must ask something of you once more. There is someone... I care about. Let us leave it at that. I have learned she went on a lone journey to the spires three moons past... and she has not returned. The others cannot know of this, for there was neither sickness nor injury involved. Do you understand? I simply wish to know the truth of what happened, to end the pain of not knowing. If you happen to find Lailuma's body in the dunes below the spires... And if you bring me something of hers, then I will know. If you do not, then no one ever will...
Sekhema Asala: {{quote|I am hesitant to allow you access to sacred Deshar, but better a single ''jingakh'' than an army of spiteful enemies. Our city of the dead must be protected, no matter the cost.}}
30 Use the Desert Map to travel to Deshar
 
The Faridun may already be feeding the Honoured Dead at the Maraketh Burial Spires to the Beast. Use the Desert Map to travel there and confront them.
===Use the Desert Map to travel to Deshar===
Area: Deshar
''The Faridun may already be feeding the Honoured Dead at the Maraketh Burial Spires to the Beast. Use the Desert Map to travel there and confront them.''
NPC:
 
Desert Map Travel to Deshar:
* Use the Desert Map to travel to Deshar
Enter Deshar, and take our vengeance upon the Faridun within! We will flank them while you ascend and undertake your duty.
 
31 Ascend Deshar
===Ascend Deshar===
The Faridun may already be feeding the Honoured Dead to the Beast. Ascend Deshar and confront them.
''The Faridun may already be feeding the Honoured Dead to the Beast. Ascend Deshar and confront them.''
Area: Deshar
 
NPC:
* Ascend Deshar
Zarka Deshar:
 
Ah, Deshar, the City of the Dead! In these harrowing times, one could be forgiven for thinking the risen dead live there—if that form of existence can even be called living. No, no. Long before we had to worry about the dead rising, we built towering spires to return our people to the sky. Our Honoured Dead lie openly, enjoying the sun, not hidden from it under the earth. Over time, they are scoured away, becoming the wind and sand you feel on your skin at this very moment. Deshar is our most sacred monument... I myself will soon make the journey there, once I train a replacement. Most do wait for their bodies to fail, but I would prefer to meet Death on my feet. Who knows? I may even be the first mortal to win my battle, and defeat Nekraata in spiritual combat. It might not look like it now, but I was a rather powerful Sorceress in my time.
===Travel through the Path of Mourning===
Zarka Deshar:
''The Faridun may already be feeding the Honoured Dead to the Beast. Travel through the Path of Mourning and confront them.''
Ah, Deshar, the City of the Dead! In these harrowing times, one could be forgiven for thinking the risen dead live there—if that form of existence can even be called living. No, no. Long before we had to worry about the dead rising, we built towering spires to return our people to the sky. Our Honoured Dead lie openly, enjoying the sun, not hidden from it under the earth. Over time, they are scoured away, becoming the wind and sand you feel on your skin at this very moment. I will soon make the journey to Deshar myself, once I train a replacement. I could wait, but I prefer to meet Death on my feet. Who knows? I may even be the first mortal to win my battle, and defeat Nekraata in spiritual combat. I might not look the part now, but when I was younger, you would have found me to be a formidable rival!
 
Zarka Deshar:
* Travel through the Path of Mourning
Ah, Deshar, the City of the Dead! In these harrowing times, one could be forgiven for thinking the risen dead live there—if that form of existence can even be called living. No, no. Long before we had to worry about the dead rising, we built towering spires to return our people to the sky. Our Honoured Dead lie openly, enjoying the sun, not hidden from it under the earth. Over time, they are scoured away, becoming the wind and sand you feel on your skin at this very moment. Deshar is our most sacred monument... I myself will soon make the journey there, once I train a replacement. Most do wait for their bodies to fail, but I would prefer to meet Death on my feet. Who knows? I may even be the first mortal to win my battle, and defeat Nekraata in spiritual combat. It might not look like it now, but I was a rather powerful Sorceress in my time.
 
Zarka Deshar:
===Defeat Jamanra, the Abomination===
Ah, Deshar, the City of the Dead! In these harrowing times, one could be forgiven for thinking the risen dead live there—if that form of existence can even be called living. No, no. Long before we had to worry about the dead rising, we built towering spires to return our people to the sky. Our Honoured Dead lie openly, enjoying the sun, not hidden from it under the earth. Over time, they are scoured away, becoming the wind and sand you feel on your skin at this very moment. I will soon make the journey to Deshar myself, once I train a replacement. I could wait, but I prefer to meet Death on my feet. Who knows? I may even be the first mortal to win my battle, and defeat Nekraata in spiritual combat. I might not look the part now, but when I was younger, you would have found me to be a formidable rival!
''The Faridun are atop Deshar. Find their King and confront him.''
32 Travel through the Path of Mourning
 
The Faridun may already be feeding the Honoured Dead to the Beast. Travel through the Path of Mourning and confront them.
* Defeat Jamanra, the Abomination
Area: Path of Mourning
 
33 Defeat Jamanra, the Abomination
===Defeat Tor Gul, the Defiler===
The Faridun are atop Deshar. Find their King and confront him.
''The Faridun have escaped with the Beast. Defeat Tor Gul, the Defiler, so that you may continue pursuing them.''
Area: The Spires of Deshar
 
34 Defeat Jamanra, the Abomination
* Defeat Tor Gul, the Defiler
Defeat Jamanra, the Abomination atop Deshar.
 
Area: The Spires of Deshar
===Speak to Asala===
NPC:
''The Ardura have finally caught up to the Faridun. Speak to Asala to learn about the final battle.''
Shambrin Jamanra:
 
Jamanra has risen... It is... Almost unthinkable. To resort to necromancy and corruption... The Faridun's desperation knows no limits. In a way, it is rather sad. In another, it is harrowing. Either way, this King of theirs, must return to his death.
* Speak to Asala
35 Defeat Tor Gul, the Defiler
 
The Faridun have escaped with the Beast. Defeat Tor Gul, the Defiler, so that you may continue pursuing them.
Sekhema Asala: {{quote|The Faridun have assembled a tremendous Dreadnought, a war caravan larger than we have ever seen. As we speak, it is barreling through the heart of the Vastiri, leaving devastation in its wake.<br>We have their trail now. They will not escape!}}
Area: The Spires of Deshar
 
36 Speak to Asala
===Use the Desert Map to travel to the Dreadnought===
The Ardura have finally caught up to the Faridun. Speak to Asala to learn about the final battle.
''Use the Desert Map to travel to the Dreadnought.''
Area: The Ardura Caravan
 
NPC:
* Use the Desert Map to travel to the Dreadnought
Sekhema Asala Assault the Dreadnought:
 
The Faridun have assembled a tremendous Dreadnought, a war caravan larger than we have ever seen. As we speak, it is barreling through the heart of the Vastiri, leaving devastation in its wake.
Sekhema Asala: {{quote|The Faridun have assembled a tremendous Dreadnought, a war caravan larger than we have ever seen. As we speak, it is barreling through the heart of the Vastiri, leaving devastation in its wake.}}
Sekhema Asala Continue the Pursuit:
 
We have their trail now. They will not escape!
===Fight your way forward===
37 Use the Desert Map to travel to the Dreadnought
''According to Risu, the Beast is kept in a cage behind Jamanra, the Abomination's throne. Fight your way there.''
Use the Desert Map to travel to the Dreadnought.
 
Area: The Dreadnought
* Fight your way through the Faridun
38 Fight your way forward
 
According to Risu, the Beast is kept in a cage behind Jamanra, the Abomination's throne. Fight your way there.
===Fight your way to the the Throne===
Area: The Dreadnought
''According to Risu, the Beast is kept in a cage behind Jamanra, the Abomination's throne. Fight your way there.''
NPC:
 
The Hooded One Our Next Move:
* Fight your way to Jamanra, the Abomination's throne
We are out of time. The Beast may already be too dangerous to contain through mortal means. The time for all-out war has arrived. Help the Ardura attack the Faridun war machine before it is too late!
 
The Hooded One Our Next Move:
'''The Countess''': {{c|quest|You again! The fool under the Hooded One's sway. Do you even know what he is? No matter. You'll find my King far more capable than Count Geonor. My King-take the power you were promised. Put an end to this nuisance!}}
We are out of time. The Beast may already be too dangerous to contain through mortal means. The time for all-out war has arrived. Help the Ardura attack the Faridun war machine before it is too late!
 
39 Fight your way to the the Throne
'''Jamanra, the Abomination''': {{c|quest|Ahh.. the Sekhema of the Ardura. Bow before your King!}}
According to Risu, the Beast is kept in a cage behind Jamanra, the Abomination's throne. Fight your way there.
 
Area: Dreadnought Vanguard
'''Sekhema Asala''': {{c|quest|The Maraketh do not bow to kings. We skin them.}}
40 Defeat Jamanra, the Abomination
 
Defeat Jamanra, the Abomination in combat.
===Defeat Jamanra, the Abomination===
Area: Dreadnought Vanguard
''Defeat Jamanra, the Abomination in combat.''
41 Speak to the Hooded One in the Shrine to the Northwest
 
The Countess escaped with the Beast once again. Speak to the Hooded One for further clarity on what to do next. He can be found in a shrine to the northwest of the caravan, that you must travel to on foot.
* Defeat [[Jamanra, the Abomination]]
Area: The Ardura Caravan
 
NPC:
Reduce Jamanra's life to 50%, which will cause him to partially recover and cause a cutscene to occur.
Sekhema Asala The Fall of the King:
 
The war is over. I have given him an honourable death. This may prove to heal the wound between the Faridun and the Maraketh. Return with me. I must address my people.
'''Sekhema Asala''': {{c|quest|Submit! You are finished!}}
Risu The Maraketh:
 
The Maraketh abandoned us, but there is beauty in their strict traditions. They do not have a choice. The desert is a harsh Sekhema, as they say. Uniting as one people, combining our resources - that is the only way we can all live in peace.
'''Jamanra, the Abomination''': {{c|quest|We will have what is ours! For my people!}}
The Hooded One Worst Fears:
 
My worst fears have been realised. The Beast is beyond our means now.
'''The Countess''': {{c|quest|We're running out of time. End this!}}
Shambrin Jamanra:
 
The risen {King} is dead once again. His tale is yet another tragic outcome of the harsh desert. At least this time, the death was honourable. Asala did this intentionally and I admire her for it. The Faridun have already begun the process of taking his body to Deshar for a proper sky burial. Asala allowed this. It feels like... We could be stepping into the light of a new era for the Maraketh.
'''Sekhema Asala''': {{c|quest|What are you doing?!}}
Shambrin Jamanra:
 
The risen {King} is dead once again. Another tale of the harsh desert. This time, his death was honourable. Asala did this intentionally and I admire her for it. The Faridun have already begun the process of taking his body to Deshar for a proper sky burial. Asala allowed this... You understand the significance here. Perhaps... We could be stepping into the light of a new era for our people.
'''Jamanra, the Abomination''': {{c|quest|Nothing matters now but the Beast. Go! I don't have time for this. Sands, bend to my will! Impede my enemies!}}
42 Head down a ramp northwest of the Caravan's midpoint
 
The Countess escaped with the Beast once again. Speak to the Hooded One for further clarity on what to do next. He can be found in a shrine to the northwest of the caravan, that you must travel to on foot.
Jamanra will sever the part of the Dreadnought holding the Beast, allowing the Countess to escape.
Area: Sandswept Marsh
 
43 Talk to Asala to travel south to the Sandswept Marsh
In Phase 2, after reducing Jamanra to 1 life, interact with Sekhema Asala to have her behead him.
The lost empire of the Vaal may hold ancient knowledge that will aid in containing the Beast. Talk to Asala to travel south. The Maraketh will bring you to the Sandswept Marsh.
 
Area: Sandswept Marsh
'''Jamanra, the Abomination''': {{c|quest|You have accomplished... Nothing. Oriana will prevail... And the Faridun will rule the Vastiri.}}
NPC:
 
Sekhema Asala Travel to the Sandswept Marsh:
'''Sekhema Asala''': {{c|quest|This is not over. Not yet. Jamanra! I return you to the embrace of death! It is done.}}
Yes, we can take you to the edge of the desert. Then, we will continue to track the Beast. You {must} find a way to contain it. When we find out where it is being taken, we will seek you out. Until then, may the winds ever be calm on your path.
 
Sekhema Asala The Fate of the Faridun:
Sekhema Asala: {{quote|The war is over. I have given him an honourable death. This may prove to heal the wound between the Faridun and the Maraketh. Return with me. I must address my people.}}
Jamanra is back where he belongs. I have given him a proper death. By removing his head, I acknowledged him. Though, he was never a King, despite what the Faridun may choose to believe. Those who have survived this war will be given a choice. It would be a waste to kill the Faridun who have proven themselves in battle... they may choose to be acknowledged. To have a place at the table. Or... they can remain outcasts. Either way, it is time to write a new chapter. Who knows what the future holds? After what has happened here, the other {akharas} must consider joining the Ardura. I intend to be... persuasive.
 
The Hooded One Our Next Move:
===Speak to the Hooded One in the Shrine to the Northwest===
The Ardura can take us south, to the edge of the jungle. The sunken city of Utzaal is not hidden, nor hard to reach... it is protected by a different danger, but we will deal with that when we come to it. When you are ready, we should begin the journey as soon as possible.
''The Countess escaped with the Beast once again. Speak to the Hooded One for further clarity on what to do next. He can be found in a shrine to the northwest of the caravan, that you must travel to on foot.''
The Hooded One To Utzaal:
 
The Beast has grown beyond our ability to contain it. We must search for something greater than we currently possess, something that can drain its power and bring it back to a more manageable form. While I slumbered under the numbing effects of Corruption, there was an empire that mastered the use of that deadly energy. We must go to the jungles of the long-ago Vaal. Their ruins may yet hold the secrets we need. That is where we must go, to the sunken city of Utzaal. It is our only hope.
* Speak to the Hooded One in the Shrine to the Northwest of the Caravan
The Hooded One Daughter:
 
You want the truth? I betrayed her, and had her killed. There are not enough excuses in all of Wraeclast to make up for what I did. I thought it was the right thing to do at the time. I thought it was the only way to save humanity. And yet, here we are again, chasing the Beast and fighting for the fate of the world. I am beginning to suspect that the cycle of history may never end, unless we surpass ourselves and find another way. But until we do, we will solve this the only way we know how: with violence.
The Hooded One: {{quote|My worst fears have been realised. The Beast is beyond our means now.<br>
The Hooded One The Shrine:
You're right. I have not been entirely forthcoming ... it is time I told you who I truly am.<br>
I am thousands of years old. I was mortal first, but then I was deified against my will by my brother... but that is a story for another time. I spent my early divine life in Keth. I loved, and was loved. I even had a daughter. This shrine depicts them both. They were revered by the Maraketh.
I am... a god. I am the Thief of Virtue. I am Sin. And I have failed once again. It was I who created the Beast... the Seed of Corruption that now threatens to grow anew, and it is my responsibility. As it is my creation that once again threatens all of Wraeclast, it is by my hand that it must be contained. All I can ask is that, knowing who I am, you still see the importance of our task.<br>
The Hooded One Wife:
The Beast has grown beyond our ability to contain it. We must search for something greater than we currently possess, something that can drain its power and bring it back to a more manageable form. While I slumbered under the numbing effects of Corruption, there was an empire that mastered the use of that deadly energy. We must go to the jungles of the long-ago Vaal. Their ruins may yet hold the secrets we need. That is where we must go, to the sunken city of Utzaal. It is our only hope.}}
Garukhan was the true jewel of the Vastiri, at least to me. Divine love is much like mortal love, at least from what I can remember, and we were happy for a time longer than the lives of many mortal men. The time came, however, when love was not enough. Her humanity sifted through the cracks of her life like fine sand, leaving a divine shell that held her image, but nothing of her soul. It is a trap, you see. Divinity. Faith empowers, but faith also shapes. To gather more power, a god must play the part, becoming more and more the icon their followers perceive. When does perception become reality? It's impossible to pinpoint, and that's the most sinister thing about it. You never know the moment you cross the line.
 
44 Quest Complete
===Speak to the Hooded One in the Shrine to the Northwest===
Quest Complete - You have pursued the Beast across the Vastiri Outskirts and defeated Jamanra, the Abomination in combat.
''The Countess escaped with the Beast once again. Speak to the Hooded One for further clarity on what to do next. He can be found in a shrine to the northwest of the caravan, that you must travel to on foot.''
-->
 
* Speak to the Hooded One in the Shrine to the Northwest of the Caravan
 
===Talk to Asala to travel south to the Sandswept Marsh===
''The lost empire of the Vaal may hold ancient knowledge that will aid in containing the Beast. Talk to Asala to travel south. The Maraketh will bring you to the Sandswept Marsh.''
 
* Talk to Asala to travel south to the Sandswept Marsh
 
Sekhema Asala: {{quote|Yes, we can take you to the edge of the desert. Then, we will continue to track the Beast. You {must} find a way to contain it. When we find out where it is being taken, we will seek you out. Until then, may the winds ever be calm on your path.}}
 
===Quest Complete===
''Quest Complete - You have pursued the Beast across the Vastiri Outskirts and defeated Jamanra, the Abomination in combat.''


==Walkthrough==
==Walkthrough==

Latest revision as of 23:58, 27 September 2025

This page is about quest in Act 2. For quest in Act 1, see The Trail of Corruption.
The Trail of Corruption
The Trail of Corruption Act 2 quest icon.png
Required Yes
Start Enter the Ardura Caravan
Objective 
Completion 

The Trail of Corruption is a quest in act 2.

Rewards

  • Defeat Jamanra at the Halani Gates: Level 7 Uncut Skill GemUncut Skill GemCreates a Skill Gem or Level an existing gem to level #Right Click to engrave a Skill Gem.
  • Recreate the Horn of the Vastiri: Level 2 Uncut Support GemUncut Support GemCreates a Support GemRight Click to engrave a Support Gem.

Quest log

Speak to the Hooded One

You have boarded the Ardura Caravan. Speak to the Hooded One for information on what your next move should be.

  • Speak to the Hooded One

The Hooded One:

The Beast is on the move, twisting the desert as it goes, waking ancient dead and unknown horrors alike. The Countess brought it here as part of some nefarious plan. I assume she has allies here. We must track them down and convince them to give up this madness.

Speak to the Sekhema

The Hooded One believes the ardura will aid in the pursuit of the Seed of Corruption. Speak with the Sekhema to request their support.

Sekhema Asala (Sorceress only):

I am Asala, the Sekhema of the Ardura. I have heard of you, of course, but Zarka assures me you have almost served your time of banishment. Time will tell.

Sekhema Asala (other characters):

I am Asala, the Sekhema of the Ardura. I care not where you came from, nor what caste you might have been there. All that matters is that you have shown yourself capable in battle, jingakh. Remain a friend to the Ardura, and you shall have nothing but respect from us.

(Sorceress only)

Consult with Asala

Consult with Asala to learn more about the Beast.

  • Consult with Asala

Sekhema Asala:

So, the Beast has entered the world once more. We were following a trail of corruption before we were waylaid, and now we shall resume the hunt. We Maraketh are honor bound to seek and contain Corruption wherever it may be found. It seems this sacred duty falls on us once more. The trail connects to two locations, but we don't know where the Beast currently resides. I am willing to begin wherever you and your Shade think is wisest.

Investigate areas of Corruption

Scouts have reported Corruption in two areas. Use the Desert Map to travel to either in search of the Beast.

  • Travel with the Ardura Caravan to areas of reported Corruption

Talk to Asala

The Halani Gates are unexpectedly closed. Ask Asala what to do next.

  • Talk to Asala about the closed Gates

Sekhema Asala (The Halani Gates first):

The Halani Gates are closed for the first time in one thousand years! This can only be related to the Beast. We should investigate the Faridun camp and demand answers.

Sekhema Asala (Mawdun Quarry first):

The Halani Gates are closed, and the Faridun hold them in defense of the Beast. We will have to find another way.

Use the Desert Map to travel to Mawdun Quarry

Use the Desert Map to travel to Mawdun Quarry in search of the Faridun, who may have closed the Halani Gates.

  • Use the Desert Map to travel to Mawdun Quarry

Explore the area

Explore Mawdun Quarry in your search for the Beast.

  • Explore Mawdun Quarry

Enter Mawdun Mine

Enter Mawdun Mine and continue your search for the Beast.

  • Enter Mawdun Mine

Investigate Mawdun Mine

You have discovered a foundry run by the Faridun, which now seems to be abandoned. Investigate it.

  • Investigate Mawdun Mine

Defeat Rudja, Dread Engineer

Defeat Rudja, Dread Engineer.

  • Defeat Rudja, Dread Engineer

Talk to the Defector

You have found a Faridun defector. Question her.

  • Question the Faridun Defector

Risu:

One thousand praises, my friend! I thought I would die here. Please, take me back to your caravan and I will tell you everything you want to know.

Return to the Caravan with the Defector

Return to town and find Asala at the lead cart to question the Defector about Jamanra, the Risen King's destinations.

  • Return to the Caravan's lead cart to question the Defector there

Risu:

I know what Jamanra intends. Atop the burial spires of Deshar lie the Maraketh's most honoured dead. The King has become driven by madness to seek any trace of ancient flesh from those of renown or power in life. He intends to feed their bodies to the horrific creature he keeps in a cage behind his throne. They call it the Beast. I have seen it, and the sight haunts my nightmares...

Talk to Risu about the closed Gates

Return to town and talk to Risu about the locked Halani Gates.

  • Return to the Caravan and talk to Risu about the closed Gates

Risu:

The Halani Gates are closed! Then Jamanra must have succeeded in capturing them. He planned to close the gates to prevent the Maraketh from interrupting his... harvest. A siege from the front would be impossible now. But there is another way. An ancient passage lost to time. It was used by the traitor Balbala. I can show you where it is, if you will use it to stop Jamanra before it is too late.

Talk to Asala about Risu's information

Talk to Asala about Risu's information.

  • Talk to Asala about Risu's information

Sekhema Asala:

So, the outcasts have raised their new 'King' from the grave, and he seeks to violate Deshar— to feed our honoured dead to the Beast. Such a transgression... those vile dogs! Our city of the dead lies beyond the Halani Gates—we should move to crush the Faridun immediately. Let us see if this defector's information is truthful. Infiltrate this supposed passage, find your way to the top of the Gates without being detected, and then call for aid. I shall answer.

Shambrin (Sorceress only):

If you are traveling through Traitor's Passage, there is something I wish to ask of you. Did your akhara keep the tale of the Traitor, Balbala? She is still sealed there, somewhere along the tunnel as an undying Djinn. She served her sentence long ago, but knowledge of the location was lost. It is long past time to release her.

Shambrin (other characters):

If you are traveling through Traitor's Passage, there is something I wish to ask of you. The Traitor, Balbala. According to the tales, she is still sealed there, somewhere along the tunnel, as an undying Djinn. She served her sentence long ago, but knowledge of the location was lost. It is long past time to release her. I will tell you her story, if you wish, but I doubt it will mean much to a jingakh.

Use the Desert Map to travel to Traitor's Passage

Use the Desert Map to travel to Traitor's Passage.

  • Use the Desert Map to travel to Traitor's Passage

Ascend Traitor's Passage

Risu, a defector of the Faridun, has informed you of a way to the top of the gates. Ascend Traitor's Passage to reach them.

  • Ascend Traitor's Passage to reach the top of the Gates

Assist Asala in opening the Gates

The Ardura Maraketh have run into some trouble. Assist Sekhema Asala in fighting the enemy and opening the Gates.

  • Find a way to open the Gates with Asala

Open the second Gate

The Ardura Maraketh have run into some trouble. Assist Sekhema Asala in fighting the enemy and opening the Gates.

  • Fight your way to the second Gate and open it

Open the third Gate

The Ardura Maraketh have run into some trouble. Assist Sekhema Asala in fighting the enemy and opening the Gates.

  • Fight your way to the third Gate and open it

Press on with Asala

The third Gate mechanism has been destroyed. Fight your way forward.

  • Fight your way forward

Defeat Jamanra, the Risen King

A Corrupted leader known as Jamanra, the Risen King has united the Faridun and attacked the Maraketh. Help Asala defeat him.

  • Help Asala slay the Corrupted leader of the Faridun

Return to the Caravan

You have found a desert sandstorm that is blocking the path forward. Return to the caravan and speak to Zarka to find out how to proceed.

  • Return to the Ardura Caravan and speak to Zarka

Zarka:

Jamanra can control the sands? This was not an ability he had in life. It must be born of Corruption. There is something in the tales that could help us overcome such a power. It was said that the Horn of the Vastiri could control the winds. I believe the Horn's location has been lost to time... but... perhaps it is possible that we can reconstruct it. We would have to retrace the steps of our greatest heroine, Orbala, on her final adventure. Speak to Asala. She knows the tale, and where it might take us. Let her know how you wish to begin. Or, you may seek my wisdom if you have further questions.

Zarka rewards you with a Level 7 Uncut Skill GemUncut Skill GemCreates a Skill Gem or Level an existing gem to level #Right Click to engrave a Skill Gem..

Speak to Asala

Zarka has determined that only recreating the Horn of the Vastiri will serve to dispel Jamanra, the Risen King's sandstorm. Speak to Asala to learn about Orbala's footsteps.

  • Speak to Asala to learn about Orbala's footsteps

Sekhema Asala:

Ah, yes, the Horn of the Vastiri... I know the tale. The ancient city of Keth, the Badlands, and the Valley of the Titans... We can retrace Orbala's steps in any order.

Recreate the Horn of the Vastiri

Zarka has determined that only recreating the Horn of the Vastiri will serve to dispel Jamanra, the Risen King's sandstorm. Retrace the legendary Orbala's footsteps to make a Horn of your own.

  • Retrace the legendary Orbala's path to recreate the Horn of the Vastiri

Complete the following quests in order to progress:

Zarka:

Impressive, young one! Now we have everything we need to recreate the Horn of the Vastiri. It'll take a bit of carving... hmm, I think the Flame Ruby goes here... imbue the essence of water with the proper motions... maybe I'll just tighten that there... snap that off... oh! I hope that wasn't important... alright. It's a bit like the original Horn. If my fingers were more nimble, I could have done better. This won't blow a gale across the entire Vastiri, but it will serve our purpose. Here. Take it. You retraced Orbala's journey, so you should be the one to sound the Horn.

Asala rewards you with a Level 2 Uncut Support GemUncut Support GemCreates a Support GemRight Click to engrave a Support Gem..

Take the Horn of the Vastiri

You have provided everything required to recreate the Horn of the Vastiri. Speak to Zarka to obtain it.

  • Return to Zarka to obtain the Horn of the Vastiri

Sekhema Asala:

It is time to use the reforged Horn of the Vastiri to open the way through. Prepare yourself. War is nigh.

Use the Desert Map to return to the Sandstorm

You and Zarka have recreated the Horn of the Vastiri. Use the Desert Map to return to the Sandstorm to dispel it.

  • Use the Desert Map to return to the Sandstorm at the Halani Gates

Use the Horn of the Vastiri

You have returned to the Sandstorm. Use the Horn of the Vastiri to dispel it.

  • Use the Horn of the Vastiri to clear the Sandstorm

Head to the front of the caravan to sound the horn.

Speak to Asala

You have sounded the Horn of the Vastiri and dispelled Jamanra, the Risen King's sandstorm. Speak to Asala.

  • Speak to Asala

Sekhema Asala:

I am hesitant to allow you access to sacred Deshar, but better a single jingakh than an army of spiteful enemies. Our city of the dead must be protected, no matter the cost.

Use the Desert Map to travel to Deshar

The Faridun may already be feeding the Honoured Dead at the Maraketh Burial Spires to the Beast. Use the Desert Map to travel there and confront them.

  • Use the Desert Map to travel to Deshar

Ascend Deshar

The Faridun may already be feeding the Honoured Dead to the Beast. Ascend Deshar and confront them.

  • Ascend Deshar

Travel through the Path of Mourning

The Faridun may already be feeding the Honoured Dead to the Beast. Travel through the Path of Mourning and confront them.

  • Travel through the Path of Mourning

Defeat Jamanra, the Abomination

The Faridun are atop Deshar. Find their King and confront him.

  • Defeat Jamanra, the Abomination

Defeat Tor Gul, the Defiler

The Faridun have escaped with the Beast. Defeat Tor Gul, the Defiler, so that you may continue pursuing them.

  • Defeat Tor Gul, the Defiler

Speak to Asala

The Ardura have finally caught up to the Faridun. Speak to Asala to learn about the final battle.

  • Speak to Asala

Sekhema Asala:

The Faridun have assembled a tremendous Dreadnought, a war caravan larger than we have ever seen. As we speak, it is barreling through the heart of the Vastiri, leaving devastation in its wake.
We have their trail now. They will not escape!

Use the Desert Map to travel to the Dreadnought

Use the Desert Map to travel to the Dreadnought.

  • Use the Desert Map to travel to the Dreadnought

Sekhema Asala:

The Faridun have assembled a tremendous Dreadnought, a war caravan larger than we have ever seen. As we speak, it is barreling through the heart of the Vastiri, leaving devastation in its wake.

Fight your way forward

According to Risu, the Beast is kept in a cage behind Jamanra, the Abomination's throne. Fight your way there.

  • Fight your way through the Faridun

Fight your way to the the Throne

According to Risu, the Beast is kept in a cage behind Jamanra, the Abomination's throne. Fight your way there.

  • Fight your way to Jamanra, the Abomination's throne

The Countess: You again! The fool under the Hooded One's sway. Do you even know what he is? No matter. You'll find my King far more capable than Count Geonor. My King-take the power you were promised. Put an end to this nuisance!

Jamanra, the Abomination: Ahh.. the Sekhema of the Ardura. Bow before your King!

Sekhema Asala: The Maraketh do not bow to kings. We skin them.

Defeat Jamanra, the Abomination

Defeat Jamanra, the Abomination in combat.

Reduce Jamanra's life to 50%, which will cause him to partially recover and cause a cutscene to occur.

Sekhema Asala: Submit! You are finished!

Jamanra, the Abomination: We will have what is ours! For my people!

The Countess: We're running out of time. End this!

Sekhema Asala: What are you doing?!

Jamanra, the Abomination: Nothing matters now but the Beast. Go! I don't have time for this. Sands, bend to my will! Impede my enemies!

Jamanra will sever the part of the Dreadnought holding the Beast, allowing the Countess to escape.

In Phase 2, after reducing Jamanra to 1 life, interact with Sekhema Asala to have her behead him.

Jamanra, the Abomination: You have accomplished... Nothing. Oriana will prevail... And the Faridun will rule the Vastiri.

Sekhema Asala: This is not over. Not yet. Jamanra! I return you to the embrace of death! It is done.

Sekhema Asala:

The war is over. I have given him an honourable death. This may prove to heal the wound between the Faridun and the Maraketh. Return with me. I must address my people.

Speak to the Hooded One in the Shrine to the Northwest

The Countess escaped with the Beast once again. Speak to the Hooded One for further clarity on what to do next. He can be found in a shrine to the northwest of the caravan, that you must travel to on foot.

  • Speak to the Hooded One in the Shrine to the Northwest of the Caravan

The Hooded One:

My worst fears have been realised. The Beast is beyond our means now.
You're right. I have not been entirely forthcoming ... it is time I told you who I truly am.
I am... a god. I am the Thief of Virtue. I am Sin. And I have failed once again. It was I who created the Beast... the Seed of Corruption that now threatens to grow anew, and it is my responsibility. As it is my creation that once again threatens all of Wraeclast, it is by my hand that it must be contained. All I can ask is that, knowing who I am, you still see the importance of our task.
The Beast has grown beyond our ability to contain it. We must search for something greater than we currently possess, something that can drain its power and bring it back to a more manageable form. While I slumbered under the numbing effects of Corruption, there was an empire that mastered the use of that deadly energy. We must go to the jungles of the long-ago Vaal. Their ruins may yet hold the secrets we need. That is where we must go, to the sunken city of Utzaal. It is our only hope.

Speak to the Hooded One in the Shrine to the Northwest

The Countess escaped with the Beast once again. Speak to the Hooded One for further clarity on what to do next. He can be found in a shrine to the northwest of the caravan, that you must travel to on foot.

  • Speak to the Hooded One in the Shrine to the Northwest of the Caravan

Talk to Asala to travel south to the Sandswept Marsh

The lost empire of the Vaal may hold ancient knowledge that will aid in containing the Beast. Talk to Asala to travel south. The Maraketh will bring you to the Sandswept Marsh.

  • Talk to Asala to travel south to the Sandswept Marsh

Sekhema Asala:

Yes, we can take you to the edge of the desert. Then, we will continue to track the Beast. You {must} find a way to contain it. When we find out where it is being taken, we will seek you out. Until then, may the winds ever be calm on your path.

Quest Complete

Quest Complete - You have pursued the Beast across the Vastiri Outskirts and defeated Jamanra, the Abomination in combat.

Walkthrough

This quest spans through the whole Act 2. At first the player have to gain access to the Act 2 town The Ardura Caravan (by doing the sub-quest Earning Passage), and then reach The Halani Gates. Found out that the main door of the Gates is locked, the player have to reach the Gates via Traitor's Passage. However, Countess the antagonist escaped from the Gates by the aid of Jamanra, the Risen King, and a sandstorm blocked the player to chase the antagonist .

So that the player have to recreate The Horn of the VastiriThe Horn of the VastiriWhen Orbala drew in a mighty breath and sounded the Horn,
every tent in the whole of the Plains blew wildly open.
Travel to the Sandstorm and sound this Horn to open the way.
by finishing three sub quests: A Theft of Ivory, The City of Seven Waters and A Crown of Stone.

The sandstorm disappeared after the player used the horn, and the player chase the Countess by reaching The Spires of Deshar. However, Countess, boarding Jamanra and their Dreadnought once again escaped. So that the player made a boarding attack to The Dreadnought.

After a boss fight with the Act boss Jamanra, the Abomination, the Countess once again escaped. The Hooded One asked the player to travel to Vaal ruin.

This storyline main quest is followed by Legacy of the Vaal.

Version history

Version Changes
0.1.0
  • Introduced to the game.