Difficulty: Difference between revisions
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| description = Difficulty causes monsters to have increased damage and life, as well improving the items they drop.<br/><br/>Certain Bosses with increased difficulty will gain new abilities and begin to drop exclusive items, and have a reduced number of Respawn Attempts.<br/><br/>Difficulty above 4 has no additional effect. | | description = Difficulty causes monsters to have increased damage and life, as well improving the items they drop.<br/><br/>Certain Bosses with increased difficulty will gain new abilities and begin to drop exclusive items, and have a reduced number of Respawn Attempts.<br/><br/>Difficulty above 4 has no additional effect. | ||
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'''Difficulty''' is | '''Difficulty''' is a mechanic that increases the difficulty of [[endgame]] bosses and pinnacle encounters, which raises [[area level]] and monster life and damage, decreasing the number of respawn attempts for pinnacle encounters, and adjusts the odds of receiving certain boss-exclusive uniques of these encounters. Increased difficulty may also cause certain monsters or encounters to gain additional skills or effects. Difficulty is capped at 4. | ||
Map bosses gain increased difficulty from minor nodes on the Map Boss [[Atlas Passive Tree]]. For pinnacle encounters, players can set the encounter's difficulty before opening the area at [[the Realmgate]]. Each subsequent difficulty requires completing the pinnacle encounter at the previous difficulty. Higher difficulties also require more [[splinter]]s to access (x50 for Difficulty 1, x75 for Difficulty 2, and x100 for Difficulty 3). | |||
For specific details on the effects of difficulty on each area/encounter or pinnacle boss, see the respective pages: | For specific details on the effects of difficulty on each area/encounter or pinnacle boss, see the respective pages: |
Latest revision as of 16:31, 13 September 2025
Certain Bosses with increased difficulty will gain new abilities and begin to drop exclusive items, and have a reduced number of Respawn Attempts.
Difficulty above 4 has no additional effect.
Difficulty is a mechanic that increases the difficulty of endgame bosses and pinnacle encounters, which raises area level and monster life and damage, decreasing the number of respawn attempts for pinnacle encounters, and adjusts the odds of receiving certain boss-exclusive uniques of these encounters. Increased difficulty may also cause certain monsters or encounters to gain additional skills or effects. Difficulty is capped at 4.
Map bosses gain increased difficulty from minor nodes on the Map Boss Atlas Passive Tree. For pinnacle encounters, players can set the encounter's difficulty before opening the area at the Realmgate. Each subsequent difficulty requires completing the pinnacle encounter at the previous difficulty. Higher difficulties also require more splinters to access (x50 for Difficulty 1, x75 for Difficulty 2, and x100 for Difficulty 3).
For specific details on the effects of difficulty on each area/encounter or pinnacle boss, see the respective pages:
Encounter | Location/Boss | Splinters |
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Expedition | Expedition Logbook - Olroth, Origin of the Fall | ![]() |
Delirium | Simulacrum | ![]() |
Ritual | Crux of Nothingness - The King in the Mists | ![]() |
Breach | Twisted Domain - Xesht, We That Are One | ![]() |
Version history
Version | Changes |
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0.3.0 |
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0.2.0f |
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0.1.0 |
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