Trap: Difference between revisions
(Created page with "{{see also|List of unique traps}} This is a list of trap class weapon base types. <onlyinclude>{{Query base item|where=items.class_id="Trap"|large=1|level=1|int=1|stat=1}}</onlyinclude> {{Navbox Weapons}} Category:Traps Category:Item lists") |
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{{Keyword infobox|Trap}} | |||
'''Trap''' is an [[item class]] of two-handed [[ranged]] [[weapons]] that requires [[dexterity]] and [[intelligence]] to equip. The trap weapon grants a skill instead of a default attack. Hence the weapon rolls modifiers for [[trap]] skills (traps for short) instead of providing local attack stats. The weapon also comes with an inherent detonation type, which affects how traps are activated. | |||
__TOC__ | |||
==Mechanics== | |||
Traps are used to cause [[attack]]s to be used by a [[proxy]] when detonated, using your offence stats but not counting as using the skill directly. Each trap uses the skill once before expiring. Traps do not use [[attack speed]] as the skill is used immediately when detonated. However, they are affected by the stat "throw speed", which determines how quickly a trap can be thrown to the targeted location when used by the player. Throw speed is affected by [[action speed]] modifiers. | |||
Traps specify a detonation type, which determines how a trap is activated: | |||
* Proximity: When an enemy enters the trigger radius of the trap, it will detonate automatically. | |||
* Manual: The player must use the detonation action, which will detonate all placed traps in sequential order. | |||
The proximity and manual detonation types are similar to [[poewiki:trap|traps]] and [[poewiki:mine|mines]] function respectively in [[Path of Exile]]. | |||
==List of traps== | |||
{{main|List of traps}} | |||
{{:List of traps}} | |||
==List of unique traps== | |||
{{main|List of unique traps}} | |||
{{:List of unique traps}} | |||
==List of skill gems usable with traps== | |||
{{main|List of skill gems usable with traps}} | |||
{{:List of skill gems usable with traps}} | |||
==Version history== | |||
{{Version history table header}} | |||
{{Version history table row|?| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
{{Navbox Weapons}} | {{Navbox Weapons}} | ||
[[Category:Traps]] | |||
[[Category:Item | [[Category:Traps| ]] | ||
[[Category:Item classes]] | |||
Latest revision as of 15:29, 10 December 2025
Dexterity provides an inherent bonus of +8 to Accuracy Rating per 1 Dexterity.
Dexterity does not grant damage to Skills or any other benefits except where specifically stated. and IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated. to equip. Traps cannot be used to AttackAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. directly.
Throwing a Trap places it on the ground, where it can either be detonated manually or triggered by Close byClose Range is anywhere within 2 metres of your character. Normally, Melee Attacks you make are in Close Range. enemies depending on the Trap type.
Trap is an item class of two-handed ranged weapons that requires dexterity and intelligence to equip. The trap weapon grants a skill instead of a default attack. Hence the weapon rolls modifiers for trap skills (traps for short) instead of providing local attack stats. The weapon also comes with an inherent detonation type, which affects how traps are activated.
Mechanics
Traps are used to cause attacks to be used by a proxy when detonated, using your offence stats but not counting as using the skill directly. Each trap uses the skill once before expiring. Traps do not use attack speed as the skill is used immediately when detonated. However, they are affected by the stat "throw speed", which determines how quickly a trap can be thrown to the targeted location when used by the player. Throw speed is affected by action speed modifiers.
Traps specify a detonation type, which determines how a trap is activated:
- Proximity: When an enemy enters the trigger radius of the trap, it will detonate automatically.
- Manual: The player must use the detonation action, which will detonate all placed traps in sequential order.
The proximity and manual detonation types are similar to traps and mines function respectively in Path of Exile.
List of traps
No results found
List of unique traps
No results found
List of skill gems usable with traps
List of skill gems usable with traps
Version history
| Version | Changes |
|---|---|
| Unknown |
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