Wand: Difference between revisions
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{{keyword infobox|Wand}} | |||
'''Wand''' is an [[item class]] of one-handed [[weapons]] that require [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers for [[spell]]s. Wands come with an [[implicit]] modifier that grants a specific spell; this spell is used instead of a [[default attack]]. | '''Wand''' is an [[item class]] of one-handed [[weapons]] that require [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers for [[spell]]s. Wands come with an [[implicit]] modifier that grants a specific spell; this spell is used instead of a [[default attack]]. | ||
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* {{c|mod|#% increased X Damage}} (Modifier affinity: X) | * {{c|mod|#% increased X Damage}} (Modifier affinity: X) | ||
** {{c|mod|#% increased Spell Physical Damage}} (Modifier affinity: Physical) | ** {{c|mod|#% increased Spell Physical Damage}} (Modifier affinity: Physical) | ||
* Ailment modiifers | * Ailment modiifers | ||
** {{c|mod|#% increased chance to Ignite}} (Modifier affinity: Fire/Physical) | ** {{c|mod|#% increased chance to Ignite}} (Modifier affinity: Fire/Physical) | ||
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** {{c|mod|#% increased chance to Shock}} (Modifier affinity: Lightning/Physical) | ** {{c|mod|#% increased chance to Shock}} (Modifier affinity: Lightning/Physical) | ||
where X represents a damage type. For example, a {{il|Volatile Wand}} with a fire affinity can roll increased fire damage | where X represents a damage type. For example, a {{il|Volatile Wand}} with a fire affinity can roll increased fire damage and chance to ignite, but not increased cold damage or chance to shock. | ||
Other wand base types that do not have an affinity (e.g. {{il|Attuned Wand}}), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers. | Other wand base types that do not have an affinity (e.g. {{il|Attuned Wand}}), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers. The [[recombinator]] ignores temporary affinity, allowing a base without affinity to have non-matching mods, but respects item affinity and will not move a mod to a base it could not naturally roll on. | ||
==List of wands== | ==List of wands== |
Latest revision as of 15:25, 10 October 2025
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. weapons that require IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.
Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence
Intelligence does not grant damage to Skills or any other benefits except where specifically stated. to equip.
Wands cannot be Dual WieldedDual Wielding refers to using two Martial Weapons, one in each hand. and cannot be used to AttackAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type. directly. However, they grant inbuilt SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. based on the wand type and powerful bonuses to spells.
Wand is an item class of one-handed weapons that require intelligence to equip. They have no local attack stats, and instead roll modifiers for spells. Wands come with an implicit modifier that grants a specific spell; this spell is used instead of a default attack.
A wand's level and intelligence requirement is based on the level of its granted skill implicit.
Mechanics
It is not possible to dual wield wands.
Modifier affinity
Explicit modifiers on wands have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain damage type. The modifiers that are affected are:
- +# to Level of X Spell Skills (Modifier affinity: X)
- #% increased X Damage (Modifier affinity: X)
- #% increased Spell Physical Damage (Modifier affinity: Physical)
- Ailment modiifers
- #% increased chance to Ignite (Modifier affinity: Fire/Physical)
- #% increased Freeze Buildup (Modifier affinity: Cold/Physical)
- #% increased chance to Shock (Modifier affinity: Lightning/Physical)
where X represents a damage type. For example, a Volatile WandVolatile WandWandRequires Level 16Grants Skill: Level (5-20)
Volatile Dead with a fire affinity can roll increased fire damage and chance to ignite, but not increased cold damage or chance to shock.
Other wand base types that do not have an affinity (e.g. Attuned WandAttuned WandWandRequires Level 2Grants Skill: Level (1-20)
Mana Drain), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers. The recombinator ignores temporary affinity, allowing a base without affinity to have non-matching mods, but respects item affinity and will not move a mod to a base it could not naturally roll on.
List of wands
Item | ![]() | ![]() | Stats | Granted skills |
---|---|---|---|---|
Withered Wand![]() ![]() | 1 | 0 | — | Grants Skill: Level (1-20) ![]() |
Attuned Wand![]() ![]() | 2 | 0 | — | Grants Skill: Level (1-20) ![]() |
Bone Wand![]() ![]() | 2 | 0 | — | Grants Skill: Level (1-20) ![]() |
Siphoning Wand![]() ![]() | 11 | 0 | — | Grants Skill: Level (4-20) ![]() |
Volatile Wand![]() ![]() | 16 | 0 | — | Grants Skill: Level (5-20) ![]() |
Galvanic Wand![]() ![]() | 25 | 0 | — | Grants Skill: Level (7-20) ![]() |
Dueling Wand![]() ![]() | 65 | 0 | — | Grants Skill: Level (15-20) ![]() |
List of unique wands
Item | ![]() | ![]() | Stats | Granted skills |
---|---|---|---|---|
The Wicked Quill![]() Withered WandWandGrants Skill: Level (1-20) ![]() +(60-100) to maximum Mana +(7-13)% to Chaos Resistance Spells have a 25% chance to inflict Withered for 4 seconds on HitWith a flick of the finger, their fates are written, the pages torn to a million pieces. | 1 | 0 | (60-100)% increased Spell Damage +(60-100) to maximum Mana +(7-13)% to Chaos Resistance Spells have a 25% chance to inflict Withered for 4 seconds on Hit | Grants Skill: Level (1-20) ![]() |
Lifesprig![]() Attuned WandWandRequires Level 2Grants Skill: Level (1-20) ![]() +(1-3) to Level of all Spell Skill Gems (5-10)% increased Cast Speed Leeches 1% of maximum Life when you Cast a SpellFrom the Smallest seeds To the tallest redwoods Life endures in Wraeclast. | 2 | 0 | +(10-20) to maximum Mana +(1-3) to Level of all Spell Skill Gems (5-10)% increased Cast Speed Leeches 1% of maximum Life when you Cast a Spell | Grants Skill: Level (1-20) ![]() |
Sanguine Diviner![]() Bone WandWandRequires Level 2Grants Skill: Level (1-20) ![]() Gain (10-15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life CostOne way or another, it will find what it seeks. | 2 | 0 | (80-100)% increased Spell Damage Gain (10-15) Life per Enemy Killed 25% chance to inflict Bleeding on Hit 25% of Spell Mana Cost Converted to Life Cost | Grants Skill: Level (1-20) ![]() |
Enezun's Charge![]() Volatile WandWandRequires Level 16Grants Skill: Level (5-20) ![]() (30-50)% increased Critical Hit Chance for Spells Gain (10-15) Mana per Enemy Killed 25% chance to not destroy Corpses when Consuming CorpsesHe alone was welcome in the sacred spaces of the Titans. | 16 | 0 | (80-100%) increased Spell Damage (30-50)% increased Critical Hit Chance for Spells Gain (10-15) Mana per Enemy Killed 25% chance to not destroy Corpses when Consuming Corpses | Grants Skill: Level (5-20) ![]() |
Cursecarver![]() Acrid WandWandRequires Level 33Grants Skill: Level (9-20) ![]() (10–20)% increased Cast Speed Lose 10 Life per Enemy Killed (30–50)% increased Mana Regeneration Rate +4 to Level of <Random Curse> SkillsLost in the Black Fen, Erian hoped that dawn would save him. He had no idea how far away the light truly was. | 33 | 0 | (80–100)% increased Spell Damage (10–20)% increased Cast Speed Lose 10 Life per Enemy Killed (30–50)% increased Mana Regeneration Rate +4 to Level of <Random Curse> Skills | Grants Skill: Level (9-20) ![]() |
Adonia's Ego![]() Siphoning WandWandRequires Level 66Grants Skill: Level (16-20) ![]() Grants Skill: Level 20 ![]() +3 to Level of all Spell Skills (15-30)% increased Cast Speed -10% to all Elemental Resistances per Power Charge -1 to Maximum Power ChargesAdonia rose with eyes afire, emanating a ghastly aura, and broke off a carving from the wall of the Throne Room. "You think me powerless without my wand? Insult me again!" | 66 | 0 | +(100-150) to maximum Mana +3 to Level of all Spell Skills (15-30)% increased Cast Speed -10% to all Elemental Resistances per Power Charge -1 to Maximum Power Charges | Grants Skill: Level (16-20) ![]() Grants Skill: Level 20 ![]() |
Version history
Version | Changes |
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0.2.0g |
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0.2.0 |
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0.1.0 |
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