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{{keyword infobox|Wand}}
'''Wand''' is an [[item class]] of one-handed [[weapons]] that require [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers for [[spell]]s. Wands come with an [[implicit]] modifier that grants a specific spell; this spell is used instead of a [[default attack]].
'''Wand''' is an [[item class]] of one-handed [[weapons]] that require [[intelligence]] to equip. They have no local attack stats, and instead roll modifiers for [[spell]]s. Wands come with an [[implicit]] modifier that grants a specific spell; this spell is used instead of a [[default attack]].
A wand's level and intelligence requirement is based on the level of its [[granted skill]] implicit.


__TOC__
__TOC__


==Mechanics==
==Mechanics==
It is not possible to [[dual wield]] two wands.
It is not possible to [[dual wield]] wands.
 
===Modifier affinity===
Explicit modifiers on wands have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain [[damage type]]. The modifiers that are affected are:
 
* {{c|mod|+# to Level of X Spell Skills}} (Modifier affinity: X)
* {{c|mod|#% increased X Damage}} (Modifier affinity: X)
** {{c|mod|#% increased Spell Physical Damage}} (Modifier affinity: Physical)
* Ailment modiifers
** {{c|mod|#% increased chance to Ignite}} (Modifier affinity: Fire/Physical)
** {{c|mod|#% increased Freeze Buildup}} (Modifier affinity: Cold/Physical)
** {{c|mod|#% increased chance to Shock}} (Modifier affinity: Lightning/Physical)
 
where X represents a damage type. For example, a {{il|Volatile Wand}} with a fire affinity can roll increased fire damage and chance to ignite, but not increased cold damage or chance to shock.
 
Other wand base types that do not have an affinity (e.g. {{il|Attuned Wand}}), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers. The [[recombinator]] ignores temporary affinity, allowing a base without affinity to have non-matching mods, but respects item affinity and will not move a mod to a base it could not naturally roll on.


==List of wands==
==List of wands==
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|?|
{{Version history table row|0.2.0g|
* [[Sceptre]]s, Wands, and [[Staves]] can now correctly roll an additional [[Item socket|Rune Socket]] as a [[Corrupted#Corruption outcomes|Corruption outcome]].
}}
{{Version history table row|0.2.0|
* Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana.
* The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered.
* Added Lighting Damage modifiers on Weapons have had their values slightly lowered.
}}
{{Version history table row|0.1.0|
* Introduced to the game.
* Introduced to the game.
}}
}}
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[[Category:Wands| ]]
[[Category:Wands| ]]
[[Category:Item classes]]
[[Category:Item classes]]
{{sister|poewiki}}

Latest revision as of 15:25, 10 October 2025

Wands
Tooltip
Wands are One-HandedOne-handed weapons can be placed in the main weapon slot. Some one-handed weapon types can be dual wielded in both main and off hand weapon slots. SpellcastingSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.

Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
weapons that require IntelligenceIntelligence is an Attribute required to use most equipment that grants Energy Shield, as well as various spell-aligned Weapons and Skills.

Intelligence provides an inherent bonus of +2 to maximum Mana per 1 Intelligence

Intelligence does not grant damage to Skills or any other benefits except where specifically stated.
to equip.

Wands cannot be Dual WieldedDual Wielding refers to using two Martial Weapons, one in each hand. and cannot be used to AttackAttacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.

The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.

Attacks do not necessarily deal Physical damage — they can deal any damage type.
directly. However, they grant inbuilt SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.

Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
based on the wand type and powerful bonuses to spells.

Wand is an item class of one-handed weapons that require intelligence to equip. They have no local attack stats, and instead roll modifiers for spells. Wands come with an implicit modifier that grants a specific spell; this spell is used instead of a default attack.

A wand's level and intelligence requirement is based on the level of its granted skill implicit.

Mechanics

It is not possible to dual wield wands.

Modifier affinity

Explicit modifiers on wands have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain damage type. The modifiers that are affected are:

  • +# to Level of X Spell Skills (Modifier affinity: X)
  • #% increased X Damage (Modifier affinity: X)
    • #% increased Spell Physical Damage (Modifier affinity: Physical)
  • Ailment modiifers
    • #% increased chance to Ignite (Modifier affinity: Fire/Physical)
    • #% increased Freeze Buildup (Modifier affinity: Cold/Physical)
    • #% increased chance to Shock (Modifier affinity: Lightning/Physical)

where X represents a damage type. For example, a Volatile WandVolatile WandWandRequires Level 16Grants Skill: Level (5-20) Volatile Dead with a fire affinity can roll increased fire damage and chance to ignite, but not increased cold damage or chance to shock.

Other wand base types that do not have an affinity (e.g. Attuned WandAttuned WandWandRequires Level 2Grants Skill: Level (1-20) Mana Drain), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers. The recombinator ignores temporary affinity, allowing a base without affinity to have non-matching mods, but respects item affinity and will not move a mod to a base it could not naturally roll on.

List of wands

Main page: List of wands
ItemRequired levelRequired intelligenceStatsGranted
skills
Withered WandWithered WandWandGrants Skill: Level (1-20) Chaos Bolt10Grants Skill: Level (1-20) Chaos Bolt
Attuned WandAttuned WandWandRequires Level 2Grants Skill: Level (1-20) Mana Drain20Grants Skill: Level (1-20) Mana Drain
Bone WandBone WandWandRequires Level 2Grants Skill: Level (1-20) Bone Blast20Grants Skill: Level (1-20) Bone Blast
Siphoning WandSiphoning WandWandRequires Level 11Grants Skill: Level (4-20) Power Siphon110Grants Skill: Level (4-20) Power Siphon
Volatile WandVolatile WandWandRequires Level 16Grants Skill: Level (5-20) Volatile Dead160Grants Skill: Level (5-20) Volatile Dead
Galvanic WandGalvanic WandWandRequires Level 25Grants Skill: Level (7-20) Galvanic Field250Grants Skill: Level (7-20) Galvanic Field
Dueling WandDueling WandWandRequires Level 65Grants Skill: Level (15-20) Spellslinger650Grants Skill: Level (15-20) Spellslinger

List of unique wands

ItemRequired levelRequired intelligenceStatsGranted
skills
The Wicked QuillThe Wicked Quill
Withered Wand
WandGrants Skill: Level (1-20) Chaos Bolt(60-100)% increased Spell Damage
+(60-100) to maximum Mana
+(7-13)% to Chaos Resistance
Spells have a 25% chance to inflict Withered for 4 seconds on Hit
With a flick of the finger, their fates are written,
the pages torn to a million pieces.
10(60-100)% increased Spell Damage
+(60-100) to maximum Mana
+(7-13)% to Chaos Resistance
Spells have a 25% chance to inflict Withered for 4 seconds on Hit
Grants Skill: Level (1-20) Chaos Bolt
LifesprigLifesprig
Attuned Wand
WandRequires Level 2Grants Skill: Level (1-20) Mana Drain+(10-20) to maximum Mana
+(1-3) to Level of all Spell Skill Gems
(5-10)% increased Cast Speed
Leeches 1% of maximum Life when you Cast a Spell
From the Smallest seeds
To the tallest redwoods
Life endures in Wraeclast.
20+(10-20) to maximum Mana
+(1-3) to Level of all Spell Skill Gems
(5-10)% increased Cast Speed
Leeches 1% of maximum Life when you Cast a Spell
Grants Skill: Level (1-20) Mana Drain
Sanguine DivinerSanguine Diviner
Bone Wand
WandRequires Level 2Grants Skill: Level (1-20) Bone Blast(80-100)% increased Spell Damage
Gain (10-15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
One way or another, it will find what it seeks.
20(80-100)% increased Spell Damage
Gain (10-15) Life per Enemy Killed
25% chance to inflict Bleeding on Hit
25% of Spell Mana Cost Converted to Life Cost
Grants Skill: Level (1-20) Bone Blast
Enezun's ChargeEnezun's Charge
Volatile Wand
WandRequires Level 16Grants Skill: Level (5-20) Volatile Dead(80-100%) increased Spell Damage
(30-50)% increased Critical Hit Chance for Spells
Gain (10-15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
He alone was welcome in the sacred spaces of the Titans.
160(80-100%) increased Spell Damage
(30-50)% increased Critical Hit Chance for Spells
Gain (10-15) Mana per Enemy Killed
25% chance to not destroy Corpses when Consuming Corpses
Grants Skill: Level (5-20) Volatile Dead
CursecarverCursecarver
Acrid Wand
WandRequires Level 33Grants Skill: Level (9-20) Decompose(80–100)% increased Spell Damage
(10–20)% increased Cast Speed
Lose 10 Life per Enemy Killed
(30–50)% increased Mana Regeneration Rate
+4 to Level of <Random Curse> Skills
Lost in the Black Fen, Erian hoped that dawn would save him. He had no idea how far away the light truly was.
330(80–100)% increased Spell Damage
(10–20)% increased Cast Speed
Lose 10 Life per Enemy Killed
(30–50)% increased Mana Regeneration Rate
+4 to Level of <Random Curse> Skills
Grants Skill: Level (9-20) Decompose
Adonia's EgoAdonia's Ego
Siphoning Wand
WandRequires Level 66Grants Skill: Level (16-20) Power Siphon
Grants Skill: Level 20 Pinnacle of Power
+(100-150) to maximum Mana
+3 to Level of all Spell Skills
(15-30)% increased Cast Speed
-10% to all Elemental Resistances per Power Charge
-1 to Maximum Power Charges
Adonia rose with eyes afire, emanating a ghastly aura, and broke off a carving from the wall of the Throne Room.
"You think me powerless without my wand? Insult me again!"
660+(100-150) to maximum Mana
+3 to Level of all Spell Skills
(15-30)% increased Cast Speed
-10% to all Elemental Resistances per Power Charge
-1 to Maximum Power Charges
Grants Skill: Level (16-20) Power Siphon
Grants Skill: Level 20 Pinnacle of Power

Version history

Version Changes
0.2.0g
0.2.0
  • Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana.
  • The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered.
  • Added Lighting Damage modifiers on Weapons have had their values slightly lowered.
0.1.0
  • Introduced to the game.