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'''Archon''' is a category of [[buff]]s that [[Conversion|converts]] all [[elemental damage]] from [[spell]]s to a specific element and grants extra damage and [[ailment]] bonuses to that element, but prevents you from dealing any other type of damage. | '''Archon''' is a category of [[buff]]s that [[Conversion|converts]] all [[elemental damage]] from [[spell]]s to a specific element and grants extra damage and [[ailment]] bonuses to that element, but prevents you from dealing any other type of damage. | ||
==Mechanics== | ==Mechanics== | ||
{{ | {{Keyword infobox|FlameArchon}} | ||
{{Keyword infobox|IceArchon}} | |||
| | {{Keyword infobox|LightningArchon}} | ||
}} | There are three types of Archon buffs: Flame Archon (Fire), Ice Archon (Cold), and Lightning Archon. Archon buffs last 10 seconds, but are removed early if you use a non-instant [[attack]]. You cannot gain a Archon buff while you already have one and there is a 20 second recovery period before you can gain an Archon buff again after it expires. | ||
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There are three types of Archon buffs: Flame Archon (Fire), Ice Archon (Cold), and Lightning Archon | |||
Each Archon buff grants the following: | Each Archon buff grants the following: |
Latest revision as of 13:38, 10 October 2025
Archon Buff
Tooltip
Archons are a type of BuffBuffs are effects that boost a player or monster's stats for a duration or while a condition is met.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies. that augment your ElementalThe three Elemental damage types are Fire, Cold, and Lightning. prowess with Spells.Spells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. There are Archon BuffsBuffs are effects that boost a player or monster's stats for a duration or while a condition is met.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies. related to each ElementThe three Elemental damage types are Fire, Cold, and Lightning.: Flame Archon,Flame Archon is a type of Archon Buff.
Flame Archon grants:
25% more Fire Damage with Spells
Convert 100% of Elemental Damage with Spells to Fire Damage
Cannot deal Non-Fire Damage with Spells
Spells have 100% more Flammability Magnitude Ice Archon,Ice Archon is a type of Archon Buff.
Ice Archon grants:
25% more Cold Damage with Spells
Convert 100% of Elemental Damage with Spells to Cold Damage
Cannot deal Non-Cold Damage with Spells
Hits with Spells cause 100% more Freeze Buildup and Lightning Archon.Lightning Archon is a type of Archon Buff.
Lightning Archon grants:
25% more Lightning Damage with Spells
Convert 100% of Elemental Damage with Spells to Lightning Damage
Cannot deal Non-Lightning Damage with Spells
Hits with Spells have 100% more Shock chance
By default each Archon Buff lasts 10 seconds, but will be removed early if you use any non-instant Attack.Attacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type.
You cannot gain any Archon Buff while you already have one, or during a recovery period after you lose one, which lasts 20 seconds by default.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies. that augment your ElementalThe three Elemental damage types are Fire, Cold, and Lightning. prowess with Spells.Spells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. There are Archon BuffsBuffs are effects that boost a player or monster's stats for a duration or while a condition is met.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies. related to each ElementThe three Elemental damage types are Fire, Cold, and Lightning.: Flame Archon,Flame Archon is a type of Archon Buff.
Flame Archon grants:
25% more Fire Damage with Spells
Convert 100% of Elemental Damage with Spells to Fire Damage
Cannot deal Non-Fire Damage with Spells
Spells have 100% more Flammability Magnitude Ice Archon,Ice Archon is a type of Archon Buff.
Ice Archon grants:
25% more Cold Damage with Spells
Convert 100% of Elemental Damage with Spells to Cold Damage
Cannot deal Non-Cold Damage with Spells
Hits with Spells cause 100% more Freeze Buildup and Lightning Archon.Lightning Archon is a type of Archon Buff.
Lightning Archon grants:
25% more Lightning Damage with Spells
Convert 100% of Elemental Damage with Spells to Lightning Damage
Cannot deal Non-Lightning Damage with Spells
Hits with Spells have 100% more Shock chance
By default each Archon Buff lasts 10 seconds, but will be removed early if you use any non-instant Attack.Attacks are skills that directly use your equipped weapon to damage enemies. Spells are not Attacks.
The base damage, attack speed and critical hit chance of an attack are determined using your weapon's stats unless a skill says otherwise.
Attacks do not necessarily deal Physical damage — they can deal any damage type.
You cannot gain any Archon Buff while you already have one, or during a recovery period after you lose one, which lasts 20 seconds by default.
Archon is a category of buffs that converts all elemental damage from spells to a specific element and grants extra damage and ailment bonuses to that element, but prevents you from dealing any other type of damage.
Mechanics
Flame Archon
Tooltip
Flame Archon is a type of ArchonArchons are a type of Buff that augment your Elemental prowess with Spells. There are Archon Buffs related to each Element: Flame Archon, Ice Archon, and Lightning Archon.
By default each Archon Buff lasts 10 seconds, but will be removed early if you use any non-instant Attack.
You cannot gain any Archon Buff while you already have one, or during a recovery period after you lose one, which lasts 20 seconds by default. Buff.Buffs are effects that boost a player or monster's stats for a duration or while a condition is met.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies.
Flame Archon grants:
25% more FireFire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite. Damage with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
ConvertConverting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.
For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect. 100% of ElementalThe three Elemental damage types are Fire, Cold, and Lightning. Damage with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. to FireFire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite. Damage
Cannot deal Non-FireFire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite. Damage with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. have 100% more FlammabilityFlammability is a Debuff that provides the chance for Hits to Ignite the target. It is not itself an Ailment, but is closely associated with Ignite, which is.
Fire damage from Hits Contributes to the Magnitude of Flammability, so Hits that deal more Fire damage will Ignite more often.
The base Magnitude of Flammability is 1% chance to Ignite the target for every 5% of the target's Ailment Threshold dealt as Fire damage. Flammability from a Hit is applied before that hit checks whether it should Ignite the target, and so will affect that chance for that Hit to Ignite.
Since chance for Hits to Ignite comes from Flammability on the target, modifiers which increase the chance to inflict Ailments will increase the Magnitude of Flammability inflicted.
Effects which do not Hit targets, but Ignite as if they had, such as Ignited Ground, also inflict Flammability, but do not roll a random chance to Ignite. Such effects will only Ignite once the total Flammability on the target reaches 50%.
Multiple instances of Flammability stack, raising the chance for Hits to Ignite the target up to 100%. Each instance of Flammability has its own independent duration, lasting 8 seconds by default. MagnitudeThe Magnitudes of a Buff or Debuff are the values of the stats it applies to the target. A Buff or Debuff with higher magnitudes is more powerful.
Modifiers to the Magnitude of Buffs or Debuffs come from whoever applies it and are multiplicative with modifiers to the Effect the Buff or Debuff has on the target.
By default each Archon Buff lasts 10 seconds, but will be removed early if you use any non-instant Attack.
You cannot gain any Archon Buff while you already have one, or during a recovery period after you lose one, which lasts 20 seconds by default. Buff.Buffs are effects that boost a player or monster's stats for a duration or while a condition is met.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies.
Flame Archon grants:
25% more FireFire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite. Damage with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
ConvertConverting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.
For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect. 100% of ElementalThe three Elemental damage types are Fire, Cold, and Lightning. Damage with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. to FireFire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite. Damage
Cannot deal Non-FireFire damage is one of the five Damage Types. It is reduced by Fire Resistance. Fire Hits inflict Flammability based on how much Fire damage is dealt, which provides a chance to Ignite. Damage with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. have 100% more FlammabilityFlammability is a Debuff that provides the chance for Hits to Ignite the target. It is not itself an Ailment, but is closely associated with Ignite, which is.
Fire damage from Hits Contributes to the Magnitude of Flammability, so Hits that deal more Fire damage will Ignite more often.
The base Magnitude of Flammability is 1% chance to Ignite the target for every 5% of the target's Ailment Threshold dealt as Fire damage. Flammability from a Hit is applied before that hit checks whether it should Ignite the target, and so will affect that chance for that Hit to Ignite.
Since chance for Hits to Ignite comes from Flammability on the target, modifiers which increase the chance to inflict Ailments will increase the Magnitude of Flammability inflicted.
Effects which do not Hit targets, but Ignite as if they had, such as Ignited Ground, also inflict Flammability, but do not roll a random chance to Ignite. Such effects will only Ignite once the total Flammability on the target reaches 50%.
Multiple instances of Flammability stack, raising the chance for Hits to Ignite the target up to 100%. Each instance of Flammability has its own independent duration, lasting 8 seconds by default. MagnitudeThe Magnitudes of a Buff or Debuff are the values of the stats it applies to the target. A Buff or Debuff with higher magnitudes is more powerful.
Modifiers to the Magnitude of Buffs or Debuffs come from whoever applies it and are multiplicative with modifiers to the Effect the Buff or Debuff has on the target.
Ice Archon
Tooltip
Ice Archon is a type of ArchonArchons are a type of Buff that augment your Elemental prowess with Spells. There are Archon Buffs related to each Element: Flame Archon, Ice Archon, and Lightning Archon.
By default each Archon Buff lasts 10 seconds, but will be removed early if you use any non-instant Attack.
You cannot gain any Archon Buff while you already have one, or during a recovery period after you lose one, which lasts 20 seconds by default. Buff.Buffs are effects that boost a player or monster's stats for a duration or while a condition is met.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies.
Ice Archon grants:
25% more ColdCold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun. Damage with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
ConvertConverting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.
For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect. 100% of ElementalThe three Elemental damage types are Fire, Cold, and Lightning. Damage with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. to ColdCold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun. Damage
Cannot deal Non-ColdCold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun. Damage with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
HitsAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. cause 100% more FreezeFreeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.
Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen. Buildup
By default each Archon Buff lasts 10 seconds, but will be removed early if you use any non-instant Attack.
You cannot gain any Archon Buff while you already have one, or during a recovery period after you lose one, which lasts 20 seconds by default. Buff.Buffs are effects that boost a player or monster's stats for a duration or while a condition is met.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies.
Ice Archon grants:
25% more ColdCold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun. Damage with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
ConvertConverting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.
For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect. 100% of ElementalThe three Elemental damage types are Fire, Cold, and Lightning. Damage with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. to ColdCold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun. Damage
Cannot deal Non-ColdCold damage is one of the five Damage Types. It is reduced by Cold Resistance. Cold hits apply Chill and build up Freeze, but cannot build up Heavy Stun. Damage with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
HitsAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. cause 100% more FreezeFreeze is an Ailment that causes targets to be unable to move or act, and lasts 4 seconds by default.
Cold damage from Hits Contributes to Freeze Buildup on enemies until they become Frozen. Buildup
Lightning Archon
Tooltip
Lightning Archon is a type of ArchonArchons are a type of Buff that augment your Elemental prowess with Spells. There are Archon Buffs related to each Element: Flame Archon, Ice Archon, and Lightning Archon.
By default each Archon Buff lasts 10 seconds, but will be removed early if you use any non-instant Attack.
You cannot gain any Archon Buff while you already have one, or during a recovery period after you lose one, which lasts 20 seconds by default. Buff.Buffs are effects that boost a player or monster's stats for a duration or while a condition is met.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies.
Lightning Archon grants:
25% more LightningLightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt. Damage with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
ConvertConverting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.
For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect. 100% of ElementalThe three Elemental damage types are Fire, Cold, and Lightning. Damage with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. to LightningLightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt. Damage
Cannot deal Non-LightningLightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt. Damage with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
HitsAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. have 100% more ShockShock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default.
Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt. chance
By default each Archon Buff lasts 10 seconds, but will be removed early if you use any non-instant Attack.
You cannot gain any Archon Buff while you already have one, or during a recovery period after you lose one, which lasts 20 seconds by default. Buff.Buffs are effects that boost a player or monster's stats for a duration or while a condition is met.
Unless otherwise stated, Buffs of the same type do not stack — only the copy with the strongest effect applies.
Lightning Archon grants:
25% more LightningLightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt. Damage with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
ConvertConverting stat A to stat B applies the base value of stat A to stat B instead. The converted stat scales with percentage modifiers to stat B, but not with percentage modifiers to stat A.
For example, if you converted your Evasion to Armour, the converted portion would be scaled by percentage modifiers to Armour, but percentage modifiers to Evasion would have no effect. 100% of ElementalThe three Elemental damage types are Fire, Cold, and Lightning. Damage with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. to LightningLightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt. Damage
Cannot deal Non-LightningLightning damage is one of the five Damage Types. It is reduced by Lightning Resistance. Lightning hits have a chance to Shock based on how much Lightning damage is dealt. Damage with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance.
HitsAny damage that isn't damage over time is Hit damage.
Damaging Ailments which result from a Hit will calculate their damage from that Hit, and will not subsequently have Damage modifiers applied directly to them. As a result of this, raising Hit Damage will result in more powerful Damaging Ailments innately. with SpellsSpells are skills that use raw magic to destroy your enemies. Attacks are not Spells.
Spells have their own base damage, cast speed and Critical Hit chance determined by the skill. They do not benefit from a weapon's inherent damage, attack speed or Critical Hit chance. have 100% more ShockShock is an Ailment that causes targets to take 20% increased damage, and lasts 4 seconds on players or 8 seconds on non-players by default.
Lightning damage from Hits Contributes to chance to Shock enemies. The higher the Lightning damage dealt, the higher the chance. By default a Hit has 1% chance to Shock for every 4% of the target's Ailment Threshold dealt. chance
There are three types of Archon buffs: Flame Archon (Fire), Ice Archon (Cold), and Lightning Archon. Archon buffs last 10 seconds, but are removed early if you use a non-instant attack. You cannot gain a Archon buff while you already have one and there is a 20 second recovery period before you can gain an Archon buff again after it expires.
Each Archon buff grants the following:
- 25% more Fire/Cold/Lightning Damage with Spells
- Convert 100% of Elemental Damage with Spells to Fire/Cold/Lightning Damage
- Cannot deal non-Fire/Cold/Lightning Damage
- Spells have 100% more Flammability Magnitude/Freeze buildup/Shock chance
Sources
- Archon of the Flame: 20% chance to gain Flame Archon when you Ignite an enemy
- Archon of the Blizzard: Gain Ice Archon when your Energy Shield Recharge begins
- Archon of the Storm: Gain Lightning Archon after spending 100% of your Maximum Mana
Arbiter's IgnitionArbiter's IgnitionSupport, Lineage, Spell, Fire
Category: Arbiter's IgnitionRequires Level 65
Support Requirements: +5 IntSupports Fire Spell Skills. You have a chance to gain Flame Archon when Igniting with Supported Skills.20% chance to gain Flame Archon on Igniting an Enemy with Supported Skills"This carving seems to depict curled bodies floating in vats...
the next shows all but one of them dying. What were they
trying to do? It seems they kept trying... kept experimenting..."Place into a Skill's Support Gem socket in the Skills Panel to apply its effects to that Skill. You cannot have multiple Support Gems of the same Category socketed within one Skill.: 20% chance to gain Flame Archon on Igniting an Enemy with Supported Skills
Version history
Version | Changes |
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0.3.0 |
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