Staff: Difference between revisions
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Explicit modifiers on staves have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain [[damage type]]. The modifiers that are affected are: | Explicit modifiers on staves have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain [[damage type]]. The modifiers that are affected are: | ||
* {{c|mod|+# to Level of X Spell Skills}} | * {{c|mod|+# to Level of X Spell Skills}} (Modifier affinity: X) | ||
* {{c|mod|#% increased X Damage}} | * {{c|mod|#% increased X Damage}} (Modifier affinity: X) | ||
* {{c|mod|#% increased chance to Ignite}} | ** {{c|mod|#% increased Spell Physical Damage}} (Modifier affinity: Physical) | ||
* {{c|mod|#% increased Freeze Buildup}} | * Ailment modifiers | ||
* {{c|mod|#% increased chance to Shock}} | ** {{c|mod|#% increased chance to Ignite}} (Modifier affinity: Fire/Physical) | ||
** {{c|mod|#% increased Freeze Buildup}} (Modifier affinity: Cold/Physical) | |||
** {{c|mod|#% increased chance to Shock}} (Modifier affinity: Lightning/Physical) | |||
where X represents a damage type. For example, an {{il|Ashen Staff}} with a fire affinity can roll increased fire damage and chance to ignite, but not increased cold damage or chance to shock. | where X represents a damage type. For example, an {{il|Ashen Staff}} with a fire affinity can roll increased fire damage, gain as fire, and chance to ignite, but not increased cold damage, gain as cold, or chance to shock. | ||
Other staff base types that do not have an affinity (e.g. {{il|Chiming Staff}}), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers. | Other staff base types that do not have an affinity (e.g. {{il|Chiming Staff}}), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers. | ||
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{{main|List of unique staves}} | {{main|List of unique staves}} | ||
{{:List of unique staves}} | {{:List of unique staves}} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|0.2.0g| | |||
* [[Sceptre]]s, [[Wand]]s, and Staves can now correctly roll an additional [[Item socket|Rune Socket]] as a [[Corrupted#Corruption outcomes|Corruption outcome]]. | |||
}} | |||
{{Version history table row|0.2.0| | |||
* Wands, Sceptres, Staves, and Focii can now only roll up to +150-164 to Maximum Mana. | |||
* The first two tiers of added Elemental Damage modifiers on Weapons have had their values lowered. | |||
* Added Lighting Damage modifiers on Weapons have had their values slightly lowered. | |||
}} | |||
{{Version history table row|0.1.0| | {{Version history table row|0.1.0| | ||
* Introduced to the game. | * Introduced to the game. |
Latest revision as of 15:46, 8 September 2025
Staff is an item class of two-handed weapons that require intelligence to equip. They have no local attack stats, and instead roll modifiers for spells. Staves come with an implicit modifier that grants a specific spell; this spell is used instead of a default attack. This inherent spell will also receive any bonuses to skill level that correctly applies to that skill's tags.
A staff's level and intelligence requirement is based on the level of its granted skill implicit.
Mechanics
Modifier affinity
Explicit modifiers on staves have some internal restrictions. Firstly, certain base types may only be able to roll modifiers of a certain damage type. The modifiers that are affected are:
- +# to Level of X Spell Skills (Modifier affinity: X)
- #% increased X Damage (Modifier affinity: X)
- #% increased Spell Physical Damage (Modifier affinity: Physical)
- Ailment modifiers
- #% increased chance to Ignite (Modifier affinity: Fire/Physical)
- #% increased Freeze Buildup (Modifier affinity: Cold/Physical)
- #% increased chance to Shock (Modifier affinity: Lightning/Physical)
where X represents a damage type. For example, an Ashen StaffAshen StaffStaffGrants Skill: Level (1-20)
Firebolt with a fire affinity can roll increased fire damage, gain as fire, and chance to ignite, but not increased cold damage, gain as cold, or chance to shock.
Other staff base types that do not have an affinity (e.g. Chiming StaffChiming StaffStaffRequires Level 25Grants Skill: Level (7-20)
Sigil of Power), can temporarily gain an affinity if it rolls any of the above modifiers, restricting its modifier pool. This affinity can be removed by removing any related modifiers.
List of staves
Item | ![]() | ![]() | Stats |
---|---|---|---|
Ashen Staff![]() ![]() | 1 | 0 | — |
Voltaic Staff![]() ![]() | 1 | 0 | — |
Gelid Staff![]() ![]() | 2 | 0 | — |
Pyrophyte Staff![]() ![]() | 16 | 0 | — |
Chiming Staff![]() ![]() | 25 | 0 | — |
Reaping Staff![]() ![]() | 38 | 0 | — |
Roaring Staff![]() ![]() | 49 | 0 | — |
Sanctified Staff![]() ![]() | 56 | 0 | — |
List of unique staves
Item | ![]() | ![]() | Stats |
---|---|---|---|
Dusk Vigil![]() Ashen StaffStaffGrants Skill: Level (1-20) ![]() Grants Skill: Level (1-20) ![]() Gain (5-10) Life per Enemy Killed 25% increased Mana Regeneration Rate Trigger Ember Fusillade Skill on casting a SpellThe candlemass tradition was born in a time of darkness and fear. | 1 | 0 | (60-80)% increased Spell Damage Gain (5-10) Life per Enemy Killed 25% increased Mana Regeneration Rate Trigger Ember Fusillade Skill on casting a Spell |
Earthbound![]() Voltaic StaffStaffGrants Skill: Level (1-20) ![]() Grants Skill: Level (1-20) ![]() (10-20)% increased Cast Speed (20-30)% increased Mana Regeneration Rate Trigger Spark Skill on killing a Shocked EnemyAn ancient Azmeri staff, overgrown by roots... | 1 | 0 | (80-120)% increased Lightning Damage (10-20)% increased Cast Speed (20-30)% increased Mana Regeneration Rate Trigger Spark Skill on killing a Shocked Enemy |
Taryn's Shiver![]() Gelid StaffStaffRequires Level 2Grants Skill: Level (1-20) ![]() (10-20)% increased Cast Speed 100% increased Freeze Buildup Enemies Frozen by you take 50% increased DamageShed by the winged beast of night, A scaly frost-encrusted thorn. All who feel its wintry light Shiver in pain at the frozen dawn. | 2 | 0 | (80-120)% increased Cold Damage (10-20)% increased Cast Speed 100% increased Freeze Buildup Enemies Frozen by you take 50% increased Damage |
The Searing Touch![]() Pyrophyte StaffStaffRequires Level 16Grants Skill: Level (5-20) ![]() (10-20)% increased Cast Speed 100% increased chance to Ignite 100% increased Magnitude of Ignite you inflictBurn to cinders, scar and maim, Rule a world, bathed in flame. | 16 | 0 | (80-120)% increased Fire Damage (10-20)% increased Cast Speed 100% increased chance to Ignite 100% increased Magnitude of Ignite you inflict |
Sire of Shards![]() Chiming StaffStaffRequires Level 25Grants Skill: Level (7-20) ![]() (10-20)% increased Cast Speed +(5-10)% to all Elemental Resistances 20% increased Light Radius Spells fire 4 additional Projectiles Spells fire Projectiles in a circleThat which was broken may yet break. | 25 | 0 | (80-120)% increased Spell Damage (10-20)% increased Cast Speed +(5-10)% to all Elemental Resistances 20% increased Light Radius Spells fire 4 additional Projectiles Spells fire Projectiles in a circle |
The Burden of Shadows![]() Chiming StaffStaffRequires Level 72Grants Skill: Level (17-20) ![]() Skill Mana Costs Converted to Life Costs Skills gain 1% of Damage as Chaos Damage per 3 Life CostNothingness is loathe to relinquish its grip. Every moment is a struggle to exist. | 72 | 0 | (20-30)% increased Cast Speed Skill Mana Costs Converted to Life Costs Skills gain 1% of Damage as Chaos Damage per 3 Life Cost |
The Whispering Ice![]() Permafrost StaffStaffRequires Level 75Grants Skill: Level (17-20) ![]() Grants Skill: Level (17-20) ![]() (10-20)% reduced Cast Speed (5-15)% increased Intelligence 4% increased Spell Damage per 10 Intelligence Inflict Elemental Exposure on Hit, lowering Total Elemental Resistance by (20-30)%"From what beast you derived, we can only fathom. Aye, you of living ice, rotting gill, and untold nightmare! We Brinerot return ye to the sea." - Weylam Roth | 75 | 0 | +(2-4) to Level of all Cold Spell Skills (10-20)% reduced Cast Speed (5-15)% increased Intelligence 4% increased Spell Damage per 10 Intelligence Inflict Elemental Exposure on Hit, lowering Total Elemental Resistance by (20-30)% |
The Unborn Lich![]() Ravenous StaffStaffRequires Level 78, 137 IntGrants Skill: Level (18-20) ![]() <Custom Desecrated prefix> <Lich's Desecrated suffix> <Lich's Desecrated prefix or suffix>In ghastly pits beneath the world, Kulemak grows countless new bodies, each more powerful than the last. Not all of his abominations survive. | 78 | 137 | (60-80)% increased Desecrated Modifier magnitudes <Custom Desecrated prefix> <Lich's Desecrated suffix> <Lich's Desecrated prefix or suffix> |
Version history
Version | Changes |
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0.2.0g |
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0.2.0 |
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0.1.0 |
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