The Trial of Chaos: Difference between revisions
m (Trial number correction) |
|||
(82 intermediate revisions by 13 users not shown) | |||
Line 1: | Line 1: | ||
The '''Trials of Chaos''' is one of three [[Ascension Trial]]s, first accessible in [[Act 3]]. It is a | {{About|the Ascension Trial|the Act 3 quest|The Trials of Chaos}} | ||
The '''Trials of Chaos''' is one of three [[Ascension Trial]]s, first accessible in [[Act 3]], off the [[Chimeral Wetlands]]. It is a gauntlet of rooms filled with monsters and traps of increasing difficulty that must be completed without dying. It is based on [[poewiki:Ultimatum|Ultimatum]] from [[Path of Exile 1]]. | |||
__TOC__ | |||
==Access== | |||
To gain access, the player must reach the [[The Temple of Chaos|Temple of Chaos]] in Act 3 of the campaign and insert an [[Inscribed Ultimatum]] into the Temple Offering. | |||
During the campaign, the player can acquire the {{il|Chimeral Inscribed Ultimatum}} quest item by defeating [[Xyclucian, the Chimera]] in the [[Chimeral Wetlands]] of Act 3. This item works similarly to a regular [[Inscribed Ultimatum]], but it is returned to the player if the challenge is failed. Unlike the regular version of the Trial of Chaos, the quest version cannot be ended before the fourth room. | |||
Every Trial of Chaos run has a number of trials or rounds, up to a maximum of 10, each taking place in a different section of the temple. The item level of the [[Inscribed Ultimatum]] will dictate the number of trials in the run and whether or not completing it will award the player additional ascendancy points. Higher level keys provide improved rewards and are tradeable. | |||
{| class="wikitable" style="text-align:center;" | |||
|- | |||
! !! 4 Trials !! 4 Trials !! 7 Trials !! 10 Trials + Boss | |||
|- | |||
! '''Trial Key''' | |||
|| {{il|Chimeral Inscribed Ultimatum}}<br>or {{il|Inscribed Ultimatum}}<br>Area Level 38+ | |||
|| {{il|Chimeral Inscribed Ultimatum}}<br>or {{il|Inscribed Ultimatum}}<br>Area Level 38+ | |||
|| {{il|Inscribed Ultimatum}}<br>Area Level 55+ | |||
|| {{il|Inscribed Ultimatum}}<br>Area Level 75+ | |||
|- | |||
! '''Bosses''' | |||
|| Random Trial Boss | |||
|| Random Trial Boss | |||
|| Random Trial Boss | |||
|| Random Trial Boss and [[The Trialmaster]] | |||
|- | |||
! '''Ascendancy Points''' | |||
|| 2 | |||
|| 4 | |||
|| 6 | |||
|| 8 | |||
|} | |||
Mousing over the key will reveal both the area level and number of trials the run will yield. It will also indicate whether or not the run may grant additional ascendancy skill points upon completion. Consult the [[Ascension Trials]] page for more information. | |||
==Trial Mechanics== | |||
Additionally, {{ | Before entering a trial area, the [[Trialmaster]] will appear and offer the player an item reward and three modifiers to choose from that will affect all trials in the run. Completing a trial successfully will prompt this interaction again, giving the player the ability to either continue the run with more dangerous modifiers or end the run and take the accumulated rewards. Dying while the trial is ongoing will end the run automatically and all accumulated rewards will be lost. | ||
Each trial has an objective that the player must complete to move forward, including: | |||
* '''Defeat all the Monsters''': Kill all enemies to progress. | |||
* '''Survive until the timer expires''': Survive for 90 seconds until the Corruption Dais is filled. | |||
* '''Escort the Statue''': Stand near the statue to move it forward to the goal. It will spawn monsters as it moves. | |||
* '''Retrieve the Soul Cores''': Retrieve the Vaal Soul Cores and bring it to a Stone Altar. You take escalating physical damage over time while holding a Vaal Soul Core. | |||
* '''Escort the Statue''': Stand near the statue to move it forward to the goal. It will spawn monsters as it moves. | |||
* '''Sacrifice Monsters''': Kill enough enemies within Blood Circles to fill up the altar and progress. | |||
* '''Defeat the Boss''': Trials 4, 7, and 10 of each run will require you to defeat one of 3 random bosses. | |||
Additionally, all trial areas are affected by the {{c|mod|Found Items have 10% chance to drop [[Corrupted]] in Area}} modifier. | |||
==Bosses== | ==Bosses== | ||
Bossess are encountered after 4, 7, and 10 trials and each must be defeated to successfully complete the run. The boss encountered is random, including: | |||
* [[Bahlak, the Sky Seer]] ({{il|Deadly Fate}}) | |||
* [[Uxmal, the Beastlord]] ({{il|Cowardly Fate}}) | |||
* [[Chetza, the Feathered Plague]] ({{il|Victorious Fate}}) | |||
When defeated in the final trial of a 10-trial run ([[Inscribed Ultimatum]] Level 75+), each boss drops an associated [[Fate]] piece that is required to challenge the [[Trialmaster]] and complete the fourth ascension. | |||
==The Trialmaster== | ==The Trialmaster== | ||
{{main|The Trialmaster}} | {{main|The Trialmaster}} | ||
[[ | Upon successfully completing a 10-trial run ([[Inscribed Ultimatum]] level 75+) you may find a door leading to the [[Trialmaster's Tower]] where you will encounter and fight the [[Trialmaster]]. Accessing this area requires all three [[fates]] acquired from defeating the trial's bosses as listeda bove. Defeating the [[Trialmaster]] has a set of exclusive rewards: | ||
{{Drop enabled unique item table | |||
|where = items.drop_text LIKE "%The Trialmaster%" | |||
|large=1 | |||
|base_item=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
The Trialmaster can also drop a corrupted [[Inscribed Ultimatum]] that allows players to wager currency and receive double back on successfully completing a trial with dangerous modifiers. | |||
==Rewards== | |||
The Trial of Chaos offers cumulative rewards. Upon successfully completing or manually ending a trial, each round's rewards can be obtained at the trial altar. Failing an Ultimatum encounter forfeits all accumulated rewards and ends the trial. | |||
Rewards include {{c|corrupted|corrupted}} rare items, {{c|corrupted|corrupted}} unique items, [[currency]], {{il|Vaal Orb}}s, and [[Soul Core]]s. At higher area levels, corrupted rare items are phased out of the rewards and stacks of currency may appear. | |||
Additionally, {{c|magic|magic}} {{il|Inscribed Ultimatum|Inscribed Ultimatums}} can have affixes which allow the player to wager a certain quantity and type of currency item to double them upon successfully completing the trial. | |||
{| class="wikitable" | |||
|+ Rewards type per room | |||
|- | |||
! Room # !! Endgame Trial Reward | |||
|- | |||
| Room 1-3 || 1x Corrupted [[Rare]] or [[Unique]] | |||
|- | |||
| Room 4<br>(Boss 1) || 1x Soul Core | |||
|- | |||
| Room 5-6 || 1x Rare Currency | |||
|- | |||
| Room 7<br>(Boss 2) || 1x Soul Core | |||
|- | |||
| Room 8-9 || 1-3x Rare Currency | |||
|- | |||
| Room 10<br>(Boss 3) || 1x Soul Core | |||
|} | |||
<onlyinclude> | <onlyinclude> | ||
== | |||
{| class="wikitable | ==List of Trial modifiers== | ||
{| class="wikitable" | |||
|+ | |+ | ||
!Modifier | !Modifier | ||
Line 38: | Line 108: | ||
! Effect | ! Effect | ||
|- | |- | ||
|Blood Globules | | rowspan="2" |Blood Globules | ||
|[[File:Blood Globules Ultimatum.png]] | | rowspan="2" |[[File:Blood Globules Ultimatum.png]] | ||
|I | |||
|Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage | |||
|- | |||
|II | |||
|Globules of blood manifest nearby, tracking you. When above you they will fall, dealing Physical damage and creating damaging blood ground | |||
|- | |||
|Blood Mist | |||
|[[File:Blood Mist Ultimatum.png]] | |||
| | |||
|Challenge area is enshrouded by a blood mist which makes monsters within it immune to damage | |||
|- | |||
| rowspan="2" | Burning Turrets | |||
| rowspan="2" |[[File:Burning Turrets Ultimatum.png]] | |||
|I | |||
| Challenge area contains turrets that will periodically fire Fire Projectiles ahead | |||
|- | |||
|II | |||
| Challenge area contains turrets that will periodically fire barrages of Fire Projectiles ahead | |||
|- | |||
| rowspan="2" | Chaotic Monsters | |||
| rowspan="2" |[[File:Chaotic Monsters Ultimatum.png]] | |||
|I | |||
| Monsters gain 20% of damage added as extra Chaos damage | |||
|- | |||
|II | |||
| Monsters gain 50% of damage added as extra Chaos damage | |||
|- | |||
| rowspan="2" | Deadly Monsters | |||
| rowspan="2" |[[File:Deadly Monsters Ultimatum.png]] | |||
|I | |||
| Monsters have 300% increased Critical Hit Chance | |||
|- | |||
|II | |||
| Monsters always deal Critical Hits | |||
|- | |||
| rowspan="2" | Damaged Defences | |||
| rowspan="2" |[[File:Damaged Defences Ultimatum.png]] | |||
|I | |||
| 40% less Defences | |||
|- | |||
|II | |||
| 75% less Defences | |||
|- | |||
| Drought | |||
|[[File:Drought Ultimatum.png]] | |||
| | |||
|Monsters grant no Flask and Charm Charges on death | |||
|- | |||
| Enraged Bosses | |||
|[[File:Enraged Bosses Ultimatum.png]] | |||
| | |||
|Bosses deal more damage and take less damage | |||
|- | |||
| Entangling Monsters | |||
|[[File:Entangling Monsters Ultimatum.png]] | |||
| | |||
| Monsters inflict Grasping Vines on Hit | |||
|- | |||
| Escalating Damage Taken | |||
|[[File:Escalating Damage Taken Ultimatum.png]] | |||
| | |||
| In each encounter room, damage taken will slowly increase by 1% per second, up to 50% | |||
|- | |||
| rowspan="2" | Heart Tethers | |||
| rowspan="2" |[[File:Heart Tethers Ultimatum.png]] | |||
|I | |||
| Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you | |||
|- | |||
|II | |||
| Bloody hearts appear that apply tethers, Slowing you. Breaking the tether will Stun you and cause you to become vulnerable to damage for a duration | |||
|- | |||
| rowspan="2" | Impending Doom | |||
| rowspan="2" |[[File:Impending Doom Ultimatum.png]] | |||
|I | |||
| Rings of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area | |||
|- | |||
|II | |||
| Rings and circles of Doom appear on the ground which grow over time, exploding for Physical damage once they reach a maximum area | |||
|- | |||
| Lessened Reach | |||
|[[File:Lessened Reach Ultimatum.png]] | |||
| | | | ||
| | |50% less Area of Effect and Projectile Speed | ||
|- | |- | ||
| | | Lethal Rare Monsters | ||
|[[File: | |[[File:Lethal Rare Monsters Ultimatum.png]] | ||
| | | | ||
|Monsters | |Rare Monsters have 1 additional Modifier<br>30% increased Rare Monsters | ||
|- | |- | ||
| | | Monster Speed | ||
|[[File: | |[[File:Monster Speed Ultimatum.png]] | ||
| | | | ||
| | |Monsters gain 20% increased Skill Speed | ||
|- | |- | ||
| | | Occasional Impotence | ||
|[[File: | |[[File:Occasional Impotence Ultimatum.png]] | ||
| | | | ||
| | | You and your Minions deal no damage for 2 seconds every 8 seconds | ||
|- | |||
| rowspan="2" | Petrification Statues | |||
| rowspan="2" |[[File:Petrification Statues Ultimatum.png]] | |||
|I | |||
| Challenge area contains several statues that Petrify you if you stand within their gaze for a duration | |||
|- | |- | ||
| | |II | ||
|[[File: | | Challenge area contains several statues that Petrify you for a long duration if you stand within their gaze for a short duration | ||
|- | |||
| Random Projectiles | |||
|[[File: Random Projectiles Ultimatum.png]] | |||
| | | | ||
| | |Your Projectiles fly in random directions<br>Monsters fire additional Projectiles | ||
|- | |- | ||
|Shielding Monsters | | rowspan="2" | Reduced Recovery | ||
| rowspan="2" |[[File:Reduced Recovery Ultimatum.png]] | |||
|I | |||
| 40% reduced Life, Mana, and Energy Shield Recovery Rate | |||
|- | |||
|II | |||
| 75% reduced Life, Mana, and Energy Shield Recovery Rate | |||
|- | |||
| rowspan="2" | Reduced Resistances | |||
| rowspan="2" |[[File:Reduced Resistances Ultimatum.png]] | |||
|I | |||
| -15% to Elemental Resistances and -10% to Maximum Elemental Resistances | |||
|- | |||
|II | |||
| -30% to Elemental Resistances and -20% to Maximum Elemental Resistances | |||
|- | |||
| Resistant Monsters | |||
|[[File:Resistant Monsters Ultimatum.png]] | |||
| | |||
|Monsters have +40% to all Resistances | |||
|- | |||
| Shielding Monsters | |||
|[[File:Shielding Monsters Ultimatum.png]] | |[[File:Shielding Monsters Ultimatum.png]] | ||
| | | | ||
|Monsters | |Monsters are protected by Energy Shield | ||
|- | |||
| rowspan="2" | Shocking Turrets | |||
| rowspan="2" |[[File:Shocking Turrets Ultimatum.png]] | |||
|I | |||
| Challenge area contains turrets that will periodically fire Lightning Projectiles ahead | |||
|- | |||
|II | |||
| Challenge area contains turrets that will periodically fire a wave of Lightning Projectiles ahead | |||
|- | |||
|- | |||
| rowspan="3" | Stalking Shade | |||
| rowspan="3" |[[File:Stalking Shade Ultimatum.png]] | |||
|I | |||
| An invulnerable shade stalks you, inflicting Ruin with its Melee hits<br>Fail the Trials on reaching 7 Ruin | |||
|- | |||
|II | |||
| An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee and Projectile hits<br>Fail the Trials on reaching 7 Ruin | |||
|- | |||
|III | |||
| An invulnerable shade stalks you, gaining further speed and inflicting Ruin with powerful Melee and Projectile hits<br> | |||
Fail the Trials on reaching 7 Ruin | |||
|- | |||
| rowspan="3" | Stormcaller Runes | |||
| rowspan="3" |[[File:Stormcaller Runes Ultimatum.png]] | |||
|I | |||
| Runes will appear that will call deadly Lightning storms if you remain in them | |||
|- | |||
|II | |||
| Large runes will appear that will call deadly Lightning storms if you remain in them | |||
|- | |||
|III | |||
| Many large runes will appear that will call deadly Lightning storms if you remain in them | |||
|- | |||
| rowspan="2" | Temple Traps | |||
| rowspan="2" |[[File:Temple Traps Ultimatum.png]] | |||
|I | |||
| Challenge area contains spikes that deal Physical damage to those who step on them | |||
|- | |- | ||
| | |II | ||
| Challenge area contains many spikes that deal Physical damage to those who step on them | |||
|Challenge area contains | |||
|- | |- | ||
|Time Paradox | | Time Paradox | ||
|[[File:Time Paradox Ultimatum.png]] | |[[File:Time Paradox Ultimatum.png]] | ||
| | | | ||
|Buffs expire three times faster and Debuffs expire three times slower | |Buffs expire three times faster and Debuffs expire three times slower | ||
|- | |- | ||
|Unstoppable Monsters | | Toxic Monsters | ||
|[[File:Toxic Monsters Ultimatum.png]] | |||
| | |||
| Monster Hits always inflict Bleeding and Poison | |||
|- | |||
| Unstoppable Monsters | |||
|[[File:Unstoppable Monsters Ultimatum.png]] | |[[File:Unstoppable Monsters Ultimatum.png]] | ||
| | | | ||
|Monsters cannot be Slowed or Stunned | |Monsters cannot be Slowed or Stunned | ||
|- | |- | ||
|Volatile Fiends | | rowspan="3" | Vaal Omnitect | ||
| rowspan="3" |[[File:Vaal Omnitect Ultimatum.png]] | |||
|I | |||
| An ancient Vaal machination will deploy attacks against nearby intruders | |||
|- | |||
|II | |||
| An ancient Vaal machination will deploy an array of attacks against nearby intruders | |||
|- | |||
|III | |||
| An ancient Vaal machination will deploy a powerful array of attacks against nearby intruders | |||
|- | |||
| Volatile Fiends | |||
|[[File:Volatile Fiends Ultimatum.png]] | |[[File:Volatile Fiends Ultimatum.png]] | ||
| | | | ||
Line 90: | Line 321: | ||
</onlyinclude> | </onlyinclude> | ||
===Partying | ==List of wagers== | ||
Corrupted Inscribed Ultimatums that drop from The Trialmaster can roll modifiers that allow players to sacrifice the following quantities of currency to receive double back upon successfully completing the Trial. | |||
* {{il|Armourer's Scrap}} x20 | |||
* {{il|Blacksmith's Whetstone}} x20 | |||
* {{il|Arcanist's Etcher}} x20 | |||
* {{il|Glassblower's Bauble}} x20 | |||
* {{il|Regal Orb}} x20 | |||
* {{il|Artificer's Orb}} x20 | |||
* {{il|Exalted Orb}} x20 | |||
* {{il|Orb of Alchemy}} x10 | |||
* {{il|Chaos Orb}} x10 | |||
* {{il|Vaal Orb}} x10 | |||
* {{il|Gemcutter's Prism}} x10 | |||
* {{il|Orb of Annulment}} x3 | |||
* {{il|Orb of Chance}} x3 | |||
* {{il|Divine Orb}} x3 | |||
==Partying== | |||
When facing a Trial of Chaos with other players, each player will be offered their own individual set of rewards. When an individual player fails the trial, they will lose their rewards but the trial will continue with the remaining players. | When facing a Trial of Chaos with other players, each player will be offered their own individual set of rewards. When an individual player fails the trial, they will lose their rewards but the trial will continue with the remaining players. | ||
In between waves, the players will vote on which modifier to add to the next wave. The one with the most votes gets added. In case of ties, a mod is randomly chosen between them. | In between waves, the players will vote on which modifier to add to the next wave. The one with the most votes gets added. In case of ties, a mod is randomly chosen between them. | ||
==Monsters== | |||
* [[Chaos Zealot]] | |||
* [[Bloodrite Guard]] | |||
* [[Bloodrite Priest]] | |||
* [[Cerebral Bat]] | |||
* [[Scute Lizard]] | |||
* [[Petulant Stonemaw]] | |||
* [[Stoneclad Gorilla]] | |||
* [[Saurian Servant]] | |||
* [[Crested Behemoth]] | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row| | {{Version history table row|0.3.0| | ||
* More {{il|Vaal Orb|Vaal Orbs}} are now found during the Trials of Chaos, and less often from other sources. | |||
* You are now able to respawn at [[checkpoint]] from the Escape Menu in the [[Trial of the Sekhemas]] and Trials of Chaos, which will take you back to the entrance of the respective Trial. | |||
}} | |||
{{Version history table row|0.2.0g| | |||
* As you continue to increase the level you play the Trial of Chaos, corrupted Rares are phased out from the rewards, and Rare Currency stacks are phased in. | |||
* Items that drop from monsters in the Trial no longer have a chance to be Corrupted. | |||
* The number of Monsters in Trials of Chaos areas below level 65 has been reduced. | |||
}} | |||
{{Version history table row|0.2.0f| | |||
* Trials of Chaos that have 7 chambers and thus grant up to 4 Ascendancy Passive Skill Points now can be attempted from level 55, down from 60. | |||
* Trials of Chaos that have 10 chambers and thus grant up to 6 Ascendancy Passive Skill Points can now be attempted from level 65, down from 75. | |||
* (Hotfix 2) Added a Trialmaster NPC to the boss arena after Trialmaster has been defeated to let you refund passive points. | |||
}} | |||
{{Version history table row|0.2.0| | |||
* Added a Stash to the Treasure Room in the Trials of Chaos. | |||
* Further improved safety checks preventing using movement skills to skip the elevators in the Trials of Chaos encounters and prevent the encounters from functioning correctly. | |||
* The Lethal Rare Monsters now grants Rare Monsters an additional Modifier (previously 2). | |||
* Fixed a bug where the Reduced Resistances II Trials of Chaos modifiers was incorrectly granting Maximum Elemental Resistances instead of lowering them. | |||
}} | |||
{{Version history table row|0.1.1| | |||
* The Impending Doom modifier in the Trial of Chaos now has more time before it explodes and has had its visuals improved. | |||
* The Shielding Monsters modifier has been reenabled in the Trial of Chaos. | |||
* Added an exit portal to the Trialmaster arena. | |||
* Some interactables in the Trial of the Sekhemas and the Trial of Chaos are now prioritised over using skills on enemies if you have Interact bound to the same button as a skill. | |||
}} | |||
{{Version history table row|0.1.0f| | |||
* (Hotfix 1) Fixed a client crash that could occur in Ultimatums. | |||
}} | |||
{{Version history table row|0.1.0e| | |||
* The volatiles spawned by the Volatile Fiends Trial of Chaos Modifier now accelerate over time. | |||
* The Stormcaller Runes Trial of Chaos Modifier are now smaller, take longer to charge up when standing inside and give more time to escape once triggered. The Runes now also get larger as the Modifier is upgraded. | |||
}} | |||
{{Version history table row|0.1.0d| | |||
* Added a button to travel to the Trial of Chaos on the world map. | |||
* Generally improved balance across the board with Ultimatum monsters, bosses and modifiers. Mostly targeting outliers that were too difficult and bringing them in line. | |||
* The monster density of Ultimatum encounters has been made more consistent. | |||
* Stormcaller Runes, Blood Globules, Heart Tethers and Impending Doom rings no longer spawn while a player is on a lift or near the altars in the Vaal Soul Core room. | |||
* Fixed a bug where Player Minions could get stuck at the top of the lift in the Trial of Chaos. | |||
}} | |||
{{Version history table row|0.1.0| | |||
* Introduced to the game. | * Introduced to the game. | ||
* (Hotfix 6) Reduced the damage of the Lightning Cascade in the Bahlak, the Sky Seer Ultimatum boss fight. | |||
* (Hotfix 6) Reduced the damage of Ball Lightning Explosions in the Uxmal, the Beastlord Ultimatum boss fight. | |||
* (Hotfix 6) Reduced the number of Lightning Runes created from the Stormcaller Runes Ultimatum Modifier, and fixed a bug where they could trigger without players standing on them.) | |||
* (Hotfix 7) Temporarily disabled the "Shielding Monsters" modifier in Temple of the Chaos Gods. | |||
}} | }} | ||
{{Version history table end}} | {{Version history table end}} | ||
{{Navbox Trial of Chaos}} | |||
{{ | |||
}} | |||
{{sister|poewiki=Ultimatum}} | {{sister|poewiki=Ultimatum}} | ||
[[Category:Ascension trials]] |
Latest revision as of 08:14, 31 August 2025
The Trials of Chaos is one of three Ascension Trials, first accessible in Act 3, off the Chimeral Wetlands. It is a gauntlet of rooms filled with monsters and traps of increasing difficulty that must be completed without dying. It is based on Ultimatum from Path of Exile 1.
Access
To gain access, the player must reach the Temple of Chaos in Act 3 of the campaign and insert an Inscribed Ultimatum into the Temple Offering.
During the campaign, the player can acquire the Chimeral Inscribed UltimatumChimeral Inscribed UltimatumArea Level: 40
Number of Trials: 4Mortals spend their lives wondering which
fate shall be theirs. Chaos takes amusement
in knowing the answer: all of them.Take this item to The Temple of Chaos to participate in a Trial of Chaos. quest item by defeating Xyclucian, the Chimera in the Chimeral Wetlands of Act 3. This item works similarly to a regular Inscribed Ultimatum, but it is returned to the player if the challenge is failed. Unlike the regular version of the Trial of Chaos, the quest version cannot be ended before the fourth room.
Every Trial of Chaos run has a number of trials or rounds, up to a maximum of 10, each taking place in a different section of the temple. The item level of the Inscribed Ultimatum will dictate the number of trials in the run and whether or not completing it will award the player additional ascendancy points. Higher level keys provide improved rewards and are tradeable.
4 Trials | 4 Trials | 7 Trials | 10 Trials + Boss | |
---|---|---|---|---|
Trial Key | ![]() Number of Trials: 4Mortals spend their lives wondering which fate shall be theirs. Chaos takes amusement in knowing the answer: all of them.Take this item to The Temple of Chaos to participate in a Trial of Chaos. or ![]() Number of Trials: #Mortals spend their lives wondering which fate shall be theirs. Chaos takes amusement in knowing the answer: all of them.Take this item to The Temple of Chaos to participate in a Trial of Chaos. Area Level 38+ |
![]() Number of Trials: 4Mortals spend their lives wondering which fate shall be theirs. Chaos takes amusement in knowing the answer: all of them.Take this item to The Temple of Chaos to participate in a Trial of Chaos. or ![]() Number of Trials: #Mortals spend their lives wondering which fate shall be theirs. Chaos takes amusement in knowing the answer: all of them.Take this item to The Temple of Chaos to participate in a Trial of Chaos. Area Level 38+ |
![]() Number of Trials: #Mortals spend their lives wondering which fate shall be theirs. Chaos takes amusement in knowing the answer: all of them.Take this item to The Temple of Chaos to participate in a Trial of Chaos. Area Level 55+ |
![]() Number of Trials: #Mortals spend their lives wondering which fate shall be theirs. Chaos takes amusement in knowing the answer: all of them.Take this item to The Temple of Chaos to participate in a Trial of Chaos. Area Level 75+ |
Bosses | Random Trial Boss | Random Trial Boss | Random Trial Boss | Random Trial Boss and The Trialmaster |
Ascendancy Points | 2 | 4 | 6 | 8 |
Mousing over the key will reveal both the area level and number of trials the run will yield. It will also indicate whether or not the run may grant additional ascendancy skill points upon completion. Consult the Ascension Trials page for more information.
Trial Mechanics
Before entering a trial area, the Trialmaster will appear and offer the player an item reward and three modifiers to choose from that will affect all trials in the run. Completing a trial successfully will prompt this interaction again, giving the player the ability to either continue the run with more dangerous modifiers or end the run and take the accumulated rewards. Dying while the trial is ongoing will end the run automatically and all accumulated rewards will be lost.
Each trial has an objective that the player must complete to move forward, including:
- Defeat all the Monsters: Kill all enemies to progress.
- Survive until the timer expires: Survive for 90 seconds until the Corruption Dais is filled.
- Escort the Statue: Stand near the statue to move it forward to the goal. It will spawn monsters as it moves.
- Retrieve the Soul Cores: Retrieve the Vaal Soul Cores and bring it to a Stone Altar. You take escalating physical damage over time while holding a Vaal Soul Core.
- Escort the Statue: Stand near the statue to move it forward to the goal. It will spawn monsters as it moves.
- Sacrifice Monsters: Kill enough enemies within Blood Circles to fill up the altar and progress.
- Defeat the Boss: Trials 4, 7, and 10 of each run will require you to defeat one of 3 random bosses.
Additionally, all trial areas are affected by the Found Items have 10% chance to drop Corrupted in Area modifier.
Bosses
Bossess are encountered after 4, 7, and 10 trials and each must be defeated to successfully complete the run. The boss encountered is random, including:
- Bahlak, the Sky Seer (
Deadly FateDeadly FateFight enough battles, and it
becomes all but inevitable.Can be placed in the door at the end of the Trial of Chaos to challenge the Trialmaster.) - Uxmal, the Beastlord (
Cowardly FateCowardly FateThe ignoblest of choices.Can be placed in the door at the end of the Trial of Chaos to challenge the Trialmaster.)
- Chetza, the Feathered Plague (
Victorious FateVictorious FateThere is always a chance, however small,
that you might actually succeed.Can be placed in the door at the end of the Trial of Chaos to challenge the Trialmaster.)
When defeated in the final trial of a 10-trial run (Inscribed Ultimatum Level 75+), each boss drops an associated Fate piece that is required to challenge the Trialmaster and complete the fourth ascension.
The Trialmaster
Upon successfully completing a 10-trial run (Inscribed Ultimatum level 75+) you may find a door leading to the Trialmaster's Tower where you will encounter and fight the Trialmaster. Accessing this area requires all three fates acquired from defeating the trial's bosses as listeda bove. Defeating the Trialmaster has a set of exclusive rewards:
Item | Base item | ![]() | Stats |
---|---|---|---|
The Adorned![]() DiamondLimited to: 1(0–100)% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic JewelsCorruptedAt their height, the Vaal glittered under the sun. A decade, a century, an aeon of prosperity... now nothing more than a passing wonder.Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket. | Diamond | 1 | (0–100)% increased Effect of Jewel Socket Passive Skills containing Corrupted Magic JewelsCorrupted |
Mahuxotl's Machination![]() Omen Crest ShieldShield Chance to Block: 25% Armour: 50 Energy Shield: 19 Movement Speed: -1.5%Requires Level 48, 37 Str, 37 IntGrants Skill: ![]() 100% increased effect of Socketed Soul Cores Everlasting Sacrifice Has 2 Rune Sockets (Hidden)The Banished Architect sought to employ the darkest secrets of the Vaal. | Omen Crest Shield | 48 | Grants Skill: ![]() 100% increased effect of Socketed Soul Cores Everlasting Sacrifice Has 2 Rune Sockets (Hidden) |
Glimpse of Chaos![]() Tribal MaskEvasion: 66 Energy Shield: 28Requires Level 52, 34 Dex, 34 IntCan be modified while Corrupted +(50-150) to maximum Life +(50-150) to maximum Mana +(-30-30)% to Fire Resistance +(-30-30)% to Cold Resistance +(-30-30)% to Lightning Resistance Chaos Resistance is ZeroMan retains sanity and strives toward civilisation only under the blessed veil of ignorance. | Tribal Mask | 52 | Can be modified while Corrupted +(50-150) to maximum Life +(50-150) to maximum Mana +(-30-30)% to Fire Resistance +(-30-30)% to Cold Resistance +(-30-30)% to Lightning Resistance Chaos Resistance is Zero |
Zerphi's Genesis![]() Heavy BeltRequires Level 56(20-30)% increased Stun Threshold Has (1-3) Charm Slots+(10–30) to Strength Corrupted Blood cannot be inflicted on you 50% of charges used by Charms granted to your Life Flasks (10–30)% increased Charm Charges usedThe most horrifying ideas often begin with a simple innovation. | Heavy Belt | 56 | (20-30)% increased Stun Threshold Has (1-3) Charm Slots+(10–30) to Strength Corrupted Blood cannot be inflicted on you 50% of charges used by Charms granted to your Life Flasks (10–30)% increased Charm Charges used |
Hateforge![]() Moulded MittsArmour: 68Requires Level 60, 53 Str(50-80)% increased Armour Gain (1-3) random Charge on reaching Maximum Rage Lose all Rage on reaching Maximum Rage (-10-10) to Maximum RageThe first Karui born on the fringes of the Vaal empire developed a blood fever born of corruption. | Moulded Mitts | 60 | (50-80)% increased Armour Gain (1-3) random Charge on reaching Maximum Rage Lose all Rage on reaching Maximum Rage (-10-10) to Maximum Rage |
The Trialmaster can also drop a corrupted Inscribed Ultimatum that allows players to wager currency and receive double back on successfully completing a trial with dangerous modifiers.
Rewards
The Trial of Chaos offers cumulative rewards. Upon successfully completing or manually ending a trial, each round's rewards can be obtained at the trial altar. Failing an Ultimatum encounter forfeits all accumulated rewards and ends the trial.
Rewards include corrupted rare items, corrupted unique items, currency, Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again.s, and Soul Cores. At higher area levels, corrupted rare items are phased out of the rewards and stacks of currency may appear.
Additionally, magic Inscribed UltimatumsInscribed UltimatumArea Level: #
Number of Trials: #Mortals spend their lives wondering which
fate shall be theirs. Chaos takes amusement
in knowing the answer: all of them.Take this item to The Temple of Chaos to participate in a Trial of Chaos. can have affixes which allow the player to wager a certain quantity and type of currency item to double them upon successfully completing the trial.
Room # | Endgame Trial Reward |
---|---|
Room 1-3 | 1x Corrupted Rare or Unique |
Room 4 (Boss 1) |
1x Soul Core |
Room 5-6 | 1x Rare Currency |
Room 7 (Boss 2) |
1x Soul Core |
Room 8-9 | 1-3x Rare Currency |
Room 10 (Boss 3) |
1x Soul Core |
List of Trial modifiers
List of wagers
Corrupted Inscribed Ultimatums that drop from The Trialmaster can roll modifiers that allow players to sacrifice the following quantities of currency to receive double back upon successfully completing the Trial.
Armourer's ScrapArmourer's ScrapStack Size: 20Improves the quality of an armourRight click this item then left click an armour to apply it. The maximum quality is 20%. x20
Blacksmith's WhetstoneBlacksmith's WhetstoneStack Size: 20Improves the quality of a martial weaponRight click this item then left click a martial weapon to apply it. The maximum quality is 20%. x20
Arcanist's EtcherArcanist's EtcherStack Size: 20Improves the quality of a wand, staff or sceptreRight click this item then left click a wand, staff or sceptre to apply it. The maximum quality is 20%. x20
Glassblower's BaubleGlassblower's BaubleStack Size: 20Improves the quality of a flaskRight click this item then left click a flask to apply it. The maximum quality is 20%. x20
Regal OrbRegal OrbStack Size: 20Upgrades a Magic item to a Rare item, adding 1 modifierRight click this item then left click a magic item to apply it. Current modifiers are retained and a new one is added. x20
Artificer's OrbArtificer's OrbStack Size: 20Adds a Rune Socket to a Martial Weapon, wand, staff or ArmourRight click this item then left click a Martial Weapon, wand, staff or Armour to apply it. x20
Exalted OrbExalted OrbStack Size: 20Augments a Rare item with a new random modifierRight click this item then left click a rare item to apply it. Rare items can have up to six random modifiers. x20
Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a Normal item to a Rare item with 4 modifiersRight click this item then left click a normal item to apply it. x10
Chaos OrbChaos OrbStack Size: 20Removes a random modifier and augments a Rare item with a new random modifierRight click this item then left click a rare item to apply it. x10
Vaal OrbVaal OrbStack Size: 20Modifies an item unpredictably and Corrupts itRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. x10
Gemcutter's PrismGemcutter's PrismStack Size: 20Improves the quality of a skill gemRight click this item then left click a skill gem to apply it. The maximum quality is 20%. x10
Orb of AnnulmentOrb of AnnulmentStack Size: 20Removes a random modifier from an itemRight click this item then left click on a magic or rare item to apply it. x3
Orb of ChanceOrb of ChanceStack Size: 10Unpredictably either upgrades a Normal item to Unique rarity or destroys itRight click this item then left click a normal item to apply it. x3
Divine OrbDivine OrbStack Size: 10Randomises the numeric values of modifiers on an itemRight click this item then left click an item to apply it. x3
Partying
When facing a Trial of Chaos with other players, each player will be offered their own individual set of rewards. When an individual player fails the trial, they will lose their rewards but the trial will continue with the remaining players.
In between waves, the players will vote on which modifier to add to the next wave. The one with the most votes gets added. In case of ties, a mod is randomly chosen between them.
Monsters
- Chaos Zealot
- Bloodrite Guard
- Bloodrite Priest
- Cerebral Bat
- Scute Lizard
- Petulant Stonemaw
- Stoneclad Gorilla
- Saurian Servant
- Crested Behemoth
Version history
Version | Changes |
---|---|
0.3.0 |
|
0.2.0g |
|
0.2.0f |
|
0.2.0 |
|
0.1.1 |
|
0.1.0f |
|
0.1.0e |
|
0.1.0d |
|
0.1.0 |
|